These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Why are almost all Stations / Stargates located on the dark side of the planets they orbit?

Author
Van Upier
TxivYawg
#21 - 2012-01-29 23:32:13 UTC
Skorpynekomimi wrote:
- To avoid solar heating.
- To ease venting of excess heat from the reactors.
- So they don't get blown off station by the solar wind.
- So solar flares don't **** with the shields that defend against space debris, engine wake, and bored capsuleers.


Terrible reasons. If anything, they'd be facing the star for power.
Skorpynekomimi
#22 - 2012-01-30 16:51:17 UTC
Van Upier wrote:
Skorpynekomimi wrote:
- To avoid solar heating.
- To ease venting of excess heat from the reactors.
- So they don't get blown off station by the solar wind.
- So solar flares don't **** with the shields that defend against space debris, engine wake, and bored capsuleers.


Terrible reasons. If anything, they'd be facing the star for power.


Power is easily obtained without huge, fragile solar arrays that give off huge sensor returns and are likely to be flown through by bored capsuleers.
Way easier just to have a reactor of some kind, and vent excess heat into space.

Economic PVP

Bloodpetal
Tir Capital Management Group
#23 - 2012-01-30 17:10:46 UTC
Skorpynekomimi wrote:
vent excess heat into space.


You can't strictly speaking do that as simply as you're describing. Entropy and Thermodynamics ftl.

Where I am.

Rakshasa Taisab
Sane Industries Inc.
#24 - 2012-01-30 17:34:01 UTC
Everyone who claims coolant savings are ********.

Unless of course you are assuming an RP reason for orbital mechanics being turned off, e.g. god turned off the switch so we can now put things in permanently shadowed non-langrage points. (Real Lagrange points are much further out than any station in the EVE universe)

Nyan

Skorpynekomimi
#25 - 2012-01-30 18:02:50 UTC
Bloodpetal wrote:
Skorpynekomimi wrote:
vent excess heat into space.


You can't strictly speaking do that as simply as you're describing. Entropy and Thermodynamics ftl.


You vent the heat in the form of hot gases and heated coolant.

See, you have Coolant in big tanks, where you use refrigeration units to dump heat into it from everywhere. When the radiators on the outside of the station can't keep up, you vent hot coolant from the tanks into space.
An amazing use for what is basically an energy drink.

Economic PVP

Nova Fox
Novafox Shipyards
#26 - 2012-01-30 20:05:57 UTC  |  Edited by: Nova Fox
In order to really 'vent' heat in space would require a 'venting' medium a gas can work so can an ejectable heat sink (think mass effect 2).

As long as you are not trying to over retain heat in your designs it shouldn't matter as much. However this is where heat piping comes into passive stealthing.

Although science fiction experts would argue otherwise. They fail at the concept of stealthing, to some degree is true on thier grounds, which misses the entire military point of view concerning stealth. The idea of having a small electronic footprinti which isnt to entirley hide from the enemy its but to avoid haivng targeting solution against them. As normally a electronic footprint of oh say a civillian craft is much higher than that of military types because designing such elements into civillian craft are often cost prohibitive but not always.

Either way space is cold you want some passive heating if the station is far out enough from the primary and you can easily harvest all the radiation in a science fiction world to be useful in various other places. I can understand dark siding a station if they where a station in an orbit like mercury.

Overall there is a nice topic of orbiting things on the FnI forum that would do away with the entire bookmark issue which would be to have all bookmarks be points of reference instead of xyz, move entire grids, and base the orbitals on a multiplier of a clock. That way book marks will also orbit and never run into the problem of all of a sudden finding itself in the middile of a planet unless.. it just happens to be the point of reference is far out enough to intersect one.

Also has anyone measured the planets to see if they're the right size? or am I feeling they're still albit too small. Also rings they need to be made real. instead of paper thin.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ranger 1
Ranger Corp
Vae. Victis.
#27 - 2012-01-30 21:13:31 UTC
To get a better view of the pretty lights silly...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lina Alar
Royal Amarr Institute
Amarr Empire
#28 - 2012-01-30 21:23:21 UTC  |  Edited by: Lina Alar
Everyone knows you can only gate from Lagrange points...

All this actual physics makes me want to play Independence War On-Line.
( nostalgia: http://www.youtube.com/watch?v=L7AsRQXOUSY )

An explanation of Eve socialization: http://www.youtube.com/watch?v=FTbgvYPVdXE

Lick with your main™

Valentyn3
Deep Core Mining Inc.
#29 - 2012-01-31 05:31:59 UTC
Bloodpetal wrote:
Skorpynekomimi wrote:
vent excess heat into space.


You can't strictly speaking do that as simply as you're describing. Entropy and Thermodynamics ftl.


Heat is also lost as infrared radiation, it's just not nearly as effective as conducting the heat away.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Previous page12