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Player Features and Ideas Discussion

 
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New industrialized Tech 3 SHIP!!!!!

First post
Author
Green J Smoker
State War Academy
Caldari State
#1 - 2012-01-28 01:05:13 UTC
Balance (I placed this here to keep reminding myself balance within the game is important, and with something this big it will take a lot of discussion)

When it comes the industry there's not many choices for ship type. And I believe adding a Tech 3 could add some excitement to the industrial side of Eve. The only obstacle when inventing a ship that could be a game changer is to maintain the balance within the mining industry. By being able to have different subsystems this tech 3 industrialized ship should be able to serve a wide range of task.

Ideas of subsystem bonuses that are needed in the industrial Tech 3 , transport capabilities (cloaking while in warp) of course this ship with the above features cannot hold more cargo than their distant cousins like a crane. It would be extremely unproductive to release a ship that would make in existence one obsolete.
Maybe stealth mining would be valuable for some Low sec ore, with correct subsystem configuration and bonuses the user should be able to configure 2 mining lasers and a covert ops cloaking device. If the ship is far enough away from asteroids the pilot will be able to the cloak and make a smooth getaway with a cargo full of ore.
I believe it would also be extremely cool to have laboratory subsystems. During the time the blueprint is under production if any blueprints or subsystems are tampered with they would reset, making all the time lost is space.
I could go on and on about different ideas but would like to hear what everyone else thinks!!


Puff puff pass,
Green J Smoker Blink
Drew Solaert
Aliastra
Gallente Federation
#2 - 2012-01-28 01:09:13 UTC
Not a fan, hauling should be dangerous, not risk free. Right now we have a good balance. Could you picture a Crane or Viator with bubble immunity? Sickening.

I lied :o

Green J Smoker
State War Academy
Caldari State
#3 - 2012-01-28 01:15:21 UTC
Drew Solaert wrote:
Not a fan, hauling should be dangerous, not risk free. Right now we have a good balance. Could you picture a Crane or Viator with bubble immunity? Sickening.



Wasn't thinking in terms of bubbles, but now that it is brought up to carry 3500m3 or something work?
Blake Walan
Center for Advanced Studies
Gallente Federation
#4 - 2012-01-28 05:00:46 UTC  |  Edited by: Blake Walan
instead of a new ship how about new indi specific subsystems for the existing t3's? you already have boosting, had a cargohold and mining laser one. for your concept what would the prereqs be? industrial 5? exhumer 5? transports 5? here you simplify it all.

subsystem names subject to change
propulsion subsystem: Cargo Make Room Expandifier- +3000 m3 cargo per level
offensive subsystem: Space Rock Eatinator- +5 turret hardpoints, allows fitting of strip miners Gas Cloud Harvesters, and ice harvesters
electronics subsystem: Super Duper Mining Booster + to low slots, +5% yeild to strip mininers, ice arvesters, and gas cloud harvesters per level

no idea for for engineering or defensive if there even needed.
Blake Walan
Center for Advanced Studies
Gallente Federation
#5 - 2012-01-28 05:11:43 UTC
Blake Walan wrote:
instead of a new ship how about new indi specific subsystems for the existing t3's? you already have boosting, had a cargohold and mining laser one. for your concept what would the prereqs be? industrial 5? exhumer 5? transports 5? here you simplify it all.

subsystem names subject to change
propulsion subsystem: Cargo Make Room Expandifier- +3000 m3 cargo per level
offensive subsystem: Space Rock Eatinator- +5 turret hardpoints, allows fitting of strip miners Gas Cloud Harvesters, and ice harvesters
electronics subsystem: Super Duper Mining Booster + to low slots, +5% yeild to strip mininers, ice arvesters, and gas cloud harvesters

no idea for for engineering or defensive if there even needed.



also make the modules component/ build cost heavy to help counter their use by bots.
Nova Fox
Novafox Shipyards
#6 - 2012-01-28 05:19:22 UTC
....no.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

RubyPorto
RubysRhymes
#7 - 2012-01-28 05:21:57 UTC
1) This is GD not effandeye

2) Mining and Hauling are too one dimensional for any new ships to fit well.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Shazzam Vokanavom
Doomheim
#8 - 2012-01-28 05:49:35 UTC
RubyPorto wrote:
1) This is GD not effandeye

2) Mining and Hauling are too one dimensional for any new ships to fit well.


Thats an argument?

Besides there are several industrial roles: hauling, mining, salvaging, blockade running, industrial command bonuses, POS placement.

When you add other untouched possibilites like research ship or manufacturing ship why not have the possibilities for interchangable functionality?
RubyPorto
RubysRhymes
#9 - 2012-01-28 06:01:50 UTC
Shazzam Vokanavom wrote:
RubyPorto wrote:
1) This is GD not effandeye

2) Mining and Hauling are too one dimensional for any new ships to fit well.


Thats an argument?

Besides there are several industrial roles: hauling, mining, salvaging, blockade running, industrial command bonuses, POS placement.

When you add other untouched possibilites like research ship or manufacturing ship why not have the possibilities for interchangable functionality?


Hauling: Freighters for bulk, Orca for valuables, JFs for dangerous hauls, BRs for Lowsec. Indys and DST for... eh... farting around. Any bases not covered?

Mining: Higher yield just means more hauling for the same profit, and yield's all that matters.

Salvaging: Noctis.

Command Bonuses: Orca for HS, Rorq else. Rorq also hauls similarly to a JF.

POS Placement: I can't think of any non-silly bonus you could give a ship for this.

Research: Doesn't belong somewhere you can logoff. I'd make an alt, set it in your research ship, start the Titan copy job, and log it off for x time. No risk, no effort needed to defend.

Manufacturing: See Research.

If you want interchangeable functionality fine. But it's got to have tradeoffs (as in being worse in some way). And for industry, it's much better (not to mention easier) to keep a fleet of ships, the best for each job, available. Unlike PvP where cost *can* be a tradeoff, industrial ships are lost fairly rarely, so cost is not a large factor.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#10 - 2012-01-28 06:02:39 UTC
Shazzam Vokanavom wrote:
RubyPorto wrote:
1) This is GD not effandeye

2) Mining and Hauling are too one dimensional for any new ships to fit well.


Thats an argument?

Besides there are several industrial roles: hauling, mining, salvaging, blockade running, industrial command bonuses, POS placement.

When you add other untouched possibilites like research ship or manufacturing ship why not have the possibilities for interchangable functionality?


Because it's lame?

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Shazzam Vokanavom
Doomheim
#11 - 2012-01-28 14:36:53 UTC
So at least we are confirming that industrials have the scope for some kind of tech 3 composition.

I'm a strategic cruiser fanboi myself, but I wont let that dissaude me from applying the tech 3 plausability and process to other ship classes.
Dane El
Negative Density
#12 - 2012-01-28 15:29:45 UTC
I'm highly disappointed in everyone that has trolled this thread thus far. Look again at the OP's name and really ask yourself "Was that the best I could have done here? Really?"

Smoke another one dude and let us know what you dream up next!
Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2012-01-28 16:18:40 UTC
T3 Industrials are the same as T3 Frigates.......an answer to a question nobody is asking.


Buff the Mackinaw Shields and CPU and all will be well without much further ado.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

CCP Phantom
C C P
C C P Alliance
#14 - 2012-01-28 16:22:45 UTC
Moved from General Discussion.

CCP Phantom - Senior Community Developer

Mary Annabelle
Moonlit Bonsai
#15 - 2012-01-28 17:13:23 UTC
Green J Smoker wrote:
Maybe stealth mining would be valuable for some Low sec ore, with correct subsystem configuration and bonuses the user should be able to configure 2 mining lasers and a covert ops cloaking device. If the ship is far enough away from asteroids the pilot will be able to the cloak and make a smooth getaway with a cargo full of ore.


This part isn't bad.

It could be made to work, but likely only under these conditions:

Only a single cycle of the mining lasers should be possible before needing to empty the hold to make room for more.
(You trade convenience for this cloaked mining safety)

You then need to either dump into a can, (Oh look, it shows up like a flag that you are present), or travel to a POS. That trip is painful to many, as it is killing their time efficiency mining.

Of course, they could always have a cloaked transport try to pick up cans. It needs to decloak to transfer, however, the same as the miner may need to to place stuff in the can.

Not convenient, but harder to gank, if you are careful.
Markus Reese
Deep Core Mining Inc.
Caldari State
#16 - 2012-01-28 17:13:32 UTC  |  Edited by: Markus Reese
Alright, another T3 mining thread, as result... I re-link my old proposal of the ore T3 industrial ship "Prospect"

right folks for all your low/nullsec mining needs

During the ship design contest a year ago, I spent alot of time balancing/planning and tweaking what everything did. Every subsystem was designed so it could support the other subsystems. Combinations looked at, skill training compared, etc to make sure it couldn't out produce any of the other T2 mining or industrial ships. It isn't for highsec really. The entire purpose was so the industrious corp which cares more about running production than pure +/- 1 isk maximum profit could go out and do industry in lowsec without needing to be a 50+man corp of pvpers to block the pirates.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

XXSketchxx
Sniggerdly
Pandemic Legion
#17 - 2012-01-28 17:16:57 UTC
Nova Fox wrote:
....no.


only Nova Fox Shipyards is allowed to spam ideas about new ships amirite?
Nikk Narrel
Moonlit Bonsai
#18 - 2012-01-28 20:16:48 UTC
XXSketchxx wrote:
Nova Fox wrote:
....no.


only Nova Fox Shipyards is allowed to spam ideas about new ships amirite?

Absolutely. And he has final approval of anything resembling a suggestion for one too.
epsilonion
CLOVEN SKY
#19 - 2012-04-09 10:28:45 UTC
Well as the game stand's IMHO the game is situated around PVP with a aspect of industrial, they need to do something to help the industrial side along as everything in the game is pvp this pvp that..

and why not have something to help a industrialist god knows pvp have enough ships...

lets look at the risk vs reward of indy and pve for income.

0.0:

Industry.
The industry sov level of a system goes up, that system gets a perma cloaky so no indy can go on...
Impossible to mine safe (ish) in pipe systems, with people not been able to mine in perma cloaky camped systems they logoff (been a miners sole income is to mine)..

PVE.
can rat annom's in drakes etc basically in any system (inc pipe systems), stay aligned to a pos, brining isk in for pvp/pvers.


Highsec:

Industry.
Feel like your getting somewhere making some basic isk to get your next ship. then hulkageddon or a pilot gangs your hulk, not enough isk to replace the ship so you have to drop down to a retriever.

pve/pvp:
Missions, most people dont salvage there sites, only risk is ninja salvager or unless your flying a faction ship with bill's of faction mods on it.


it seems to me that ccp are pushing people away from industry into pvp by offering more and a better working envinroment for them career paths (this is something I have noticed over the years)..

[u]Boom you went BOOM!![/u]

Joshua Aivoras
Tech IV Industries
#20 - 2012-04-09 11:44:39 UTC
More yield = bad

maybe if it was less yield, but more agile/tanky?

95% of the players are loving EVE, the other 5%? On the forums.

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