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General Poll: Would you prefer omniscient Local Chat, or an actual Intel Tool?

Author
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#81 - 2012-01-27 23:21:27 UTC
It is fine as it is.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Cryten Jones
Advantage Inc
#82 - 2012-01-27 23:32:10 UTC
Grey Stormshadow wrote:
It is not fine as it is.


There you go... fixed if for you :-)


Yahrr
Caldari Provisions
Caldari State
#83 - 2012-01-28 00:41:24 UTC
Cryten Jones wrote:
Grey Stormshadow wrote:
It is not fine as it is.


There you go... fixed if for you :-)



Thanks. Smile

I would not like some kind of intel 'tool' to replace local chat. In fact I would like to see a complete new profession including new ships/modules/anchorables for harvesting intel.
Meryl SinGarda
Belligerent Underpaid Tactical Team
#84 - 2012-01-28 00:53:49 UTC
Solstice Project wrote:
Local.

I like to chat with people.


Chat channels?
foxnod
Perkone
Caldari State
#85 - 2012-01-28 00:54:25 UTC
Get rid of local everywhere and replace with a new intel tool
Cearain
Plus 10 NV
#86 - 2012-01-28 01:43:57 UTC
foxnod wrote:
Get rid of local everywhere and replace with a new intel tool


That gives you the same information as local! Thats progress. Roll

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#87 - 2012-01-28 01:49:36 UTC
Razin wrote:
Cearain wrote:

Delaying intel? Either pve ships will still have time to get away or they wont.

If you're aligned you always have time to get away.

Delayed local would necessitate some balancing of the cloaking ships to keep that true.



What are you trying to accomplish?

Make it easier to bait and blob? Delayed local will work and no other changes needed.

Kill pvers? Then it will work if they change recons.

Really all these nerf local threads never really say what exactly they are trying to accomplish. In the meantime they will **** up the game.

Some claim they get upset because its free intel and think you should have to hit a button or something. If the problem is that it is free then make us pay concord a fee to see local.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Gizznitt Malikite
Agony Unleashed
Agony Empire
#88 - 2012-01-28 02:30:52 UTC
Cearain wrote:
Razin wrote:
Cearain wrote:

Delaying intel? Either pve ships will still have time to get away or they wont.

If you're aligned you always have time to get away.

Delayed local would necessitate some balancing of the cloaking ships to keep that true.



What are you trying to accomplish?

Make it easier to bait and blob? Delayed local will work and no other changes needed.

Kill pvers? Then it will work if they change recons.

Really all these nerf local threads never really say what exactly they are trying to accomplish. In the meantime they will **** up the game.

Some claim they get upset because its free intel and think you should have to hit a button or something. If the problem is that it is free then make us pay concord a fee to see local.


I believe by removing the instant omniscient knowledge provided by local, and replacing it with an intel tool that lets you know there is a pilot there, but leaves some ambiguity as to whether that pilot is friendly or not, you can change many aspects of this game for the better.

The primary thing I want to accomplish is to add some mystery and subterfuge to the game. This isn't to up the number of ratter km's, this is about NOT instantly knowing whether the 6 ships that just flew through local are a hostile gang up to no good or a bunch of allies running a plex. Will this make it easier to setup baits and/or traps... probably. But that's not a bad thing... It means loading grid in a crowded system isn't enough to tell you how many good guys and bad guys are out and about. It's about adding VALUE to intel. When people whine about free intel, they don't me free in terms of isk... they mean free in terms of EFFORT. Currently, intel gathering primarily involves sticking a ship into system and counting people in the local chat channel.

I fully acknowledge such a system is not easy to implement, and it needs to be carefully balanced. It should not make killing ratters and miners easy. If implemented poorly, it would be very disasterous for the game.

Cearain
Plus 10 NV
#89 - 2012-01-28 04:32:19 UTC  |  Edited by: Cearain
Gizznitt Malikite wrote:

I believe by removing the instant omniscient knowledge provided by local, and replacing it with an intel tool that lets you know there is a pilot there, but leaves some ambiguity as to whether that pilot is friendly or not, you can change many aspects of this game for the better.



Change the game for the better how? Specifically what do you want to do in game that local prevents?

Let me give specific examples of how no local will ruin my game:

I know I use local to avoid getting blobbed when there are tons of wartargets in the same corp as a bait ship. So i know without local I would take the bait and get blobbed *allot* more.

I know that when I see local spike after i start a fight I may want to burn away from whatever I am fighting or risk getting blobbed. So I know without local I would have even less of a chance of avoiding getting blobbed by a fleet jumping in.

I know that when I see no one in local I will just be wasting my time scanning the system down. So I know I will waste more time if local is removed.


In other words I know allot of specifics of how no local will make my game experience much worse. How specifically will it make your game better?

Also local is not omniscient. It doesn't tell you what ships or even if the person is docked. It does tell you the minimum necessary to determine if there is an enemy blob in the system. That is it tells you how many and if they are in the same corp or alliance.

Gizznitt Malikite wrote:


The primary thing I want to accomplish is to add some mystery and subterfuge to the game.

This isn't to up the number of ratter km's, this is about NOT instantly knowing whether the 6 ships that just flew through local are a hostile gang up to no good or a bunch of allies running a plex. Will this make it easier to setup baits and/or traps... probably. But that's not a bad thing...


You mean people won't know a blob moved into system? Or is already sitting on grid with the bait cloaked?

When people are uncertain what size force they are dealing with in eve their response is to plan for the worse and ship up and get in a big fleet. That way they can take on whatever is out there.

It is only because of intel tools that people can take *reasonable* risks and do small scale or solo pvp. I see you do allot of it so surely you know this. I admit I am really confused by someone with your experience advocating this.


We may just disagree. I think we get more than enough bait and blob in eve.


Gizznitt Malikite wrote:

It means loading grid in a crowded system isn't enough to tell you how many good guys and bad guys are out and about. It's about adding VALUE to intel. When people whine about free intel, they don't me free in terms of isk... they mean free in terms of EFFORT.


IMO Requiring even more effort/time to get a decent pvp fight in eve is not the way to go. CCP should be thinking the opposite. How can they make it so players can get more fights in less time.


Gizznitt Malikite wrote:

Currently, intel gathering primarily involves sticking a ship into system and counting people in the local chat channel.



Thats the first step but then you also want to see who is in what ships and hopefully even get eyes on them. You know this.


Gizznitt Malikite wrote:

I fully acknowledge such a system is not easy to implement, and it needs to be carefully balanced. It should not make killing ratters and miners easy. If implemented poorly, it would be very disasterous for the game.



I'm glad you admit this. It shows you understand this is pretty important.

Thats why I ask: why mess with it? I mean specifically what is it that you want to do in game now, that you can't do due to local?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

2bhammered
Cyberpunk 2077
#90 - 2012-01-28 04:35:13 UTC  |  Edited by: 2bhammered
Delete local throughout the whole game and do NOT replace it with an intel tool or similar, use scanner or probes, the end, it can't get worse.
Bayushi Tamago
Sect of the Crimson Eisa
#91 - 2012-01-28 05:18:45 UTC
The only place it really makes sense to not have local (RP/game fiction wise) is wormholes . Local in k-space is fine as is
Riley Moore
Sentinum Research
#92 - 2012-01-28 06:47:17 UTC
No local/delayed local with radar.

Skill/module alters radar speed and range. Warp speed and align time begin to be really important. Radar can span several AU

Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524

Soma Khan
State War Academy
Caldari State
#93 - 2012-02-19 23:31:03 UTC
Bayushi Tamago wrote:
The only place it really makes sense to not have local (RP/game fiction wise) is wormholes . Local in k-space is fine as is

there aint no rp in this game that says local has to be immediate for everyone. eve fluff has always been about local being optional
Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#94 - 2012-02-19 23:56:11 UTC
If i wanted no local option i would be living in a wh.
Cearain
Plus 10 NV
#95 - 2012-02-20 05:57:26 UTC  |  Edited by: Cearain
Gizznitt Malikite wrote:
Do you prefer the omniscient, instantaneous Local Chat we have now?
[ 12 For Keep Local ]

or

Would you prefer a more balanced intel system?
[ 29 Replace Local with an Intel Tool ]

By balanced, I mean a system that:


  • A.) Alerts you quickly (not necessarily instantly) to the presence of all potential threats in space.
  • B.) Leaves some ambiguity as to whether a potential threat is a friend or foe until you get intel on it.
  • C.) Doesn't nerf the cloak out of play, nor boost it into the God of Hunting.


.....


You haven't indicated what in particular you can't do now that you would like to do if local was nerfed.

Your survey is a bit skewed as well.

1) because it doesn't offer anything concrete. It just sort of says would you like "something better." Something more balanced? Sure we all like balance. Who is the guy that wants imbalance? But you never indicated what specifically you can't do now that you think you would be able to do without local so we can't tell to whom in particular local favors in an imbalanced way.

2) Most people who don't want it changed will not even read this thread. If I put a survey up asking who would like more variety of clothes in the nex store I would probably get a higher percent of people indicating they would prefer that than the population at large. That is because people who don't really care to change the status quo will be less likely to respond. To that thread.

I think we should look at how people are voting with their feet. The main difference between known space and wormhole space is the lack of local. Not many want to live there. If 60% of eve decided to live in no local wormholes I think that would be decent evidence that people really want it changed.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mechael
Tribal Liberation Distribution and Retail
#96 - 2012-02-20 06:06:02 UTC
Bane Loppknow wrote:
I'd like to see an overhaul of the entire dscan/local systems. Automate the dscan somewhat, have it show you any (uncloaked) ships/probes nearby at all times, so you dont need to be constantly clicking (CCP has already established that more clicks != better gameplay). Make local delayed, like in wh space. maybe increase the range of the dscan. Allow sov structure/upgrades that would detect incoming ships and flag them, so that the pilot shows up in local even if he hasn't talked. Would need a short delay to allow cloakies time to recloak, but not long.


This is sorely needed. Someone please make this happen?

Whether or not you win the game matters not.  It's if you bought it.

Mechael
Tribal Liberation Distribution and Retail
#97 - 2012-02-20 06:13:10 UTC  |  Edited by: Mechael
Cearain wrote:
what is it that you want to do in game now, that you can't do due to local?


Move through a system without anyone knowing that I'm moving through the system. As it stands, this is only possible if they aren't looking at local for whatever reason. It can help with corp/alliance logistics, ratting/mining in out-of-the-way systems, as well as make getting the drop on said ratters/miners much more fun. The way I see it, it's a good thing for everyone all around.

I'd be out in k-space rather than in a wormhole if k-space didn't have local, or maybe just had local in empire space with the option for null alliances to upgrade their own space with something similar. It's hard to get the same massive scale in wormholes that you do out there, and I miss that. Local ruins too much, though.

Whether or not you win the game matters not.  It's if you bought it.

Cearain
Plus 10 NV
#98 - 2012-02-20 06:42:46 UTC
Mechael wrote:
Cearain wrote:
what is it that you want to do in game now, that you can't do due to local?


Move through a system without anyone knowing that I'm moving through the system. As it stands, this is only possible if they aren't looking at local for whatever reason. It can help with corp/alliance logistics, ratting/mining in out-of-the-way systems, as well as make getting the drop on said ratters/miners much more fun. ....



Yes its true that you would be able to move through the systems without others seeing you are there. (I guess unless they are spamming dscan like a freak) That is basically just restating the the proposal - that you don't want local. I guess I wonder why you care about this.

I can see how it would help you get a drop on ratters and miners. Ganking pve ships and industrials seems to be what this keeps boiling down to.

How would this help with corp logistics? Are you currently unable to supply your corp due to local?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Gizznitt Malikite
Agony Unleashed
Agony Empire
#99 - 2012-02-21 20:41:27 UTC
First, sorry for the delayed response… I didn’t respond right away because your inquiries deserve a well thought-out response… Please realize I’m NOT suggesting just removing local, but replacing it with an intel system. Something that’ll let you know quickly how many ships are in space, but not who they belong to nor what they are. Something that would allow you to fly around and gather that information, rather than showing everyone’s identity the moment you enter local. I realize many people that posted in this thread suggesting more extreme measures than I advocate… Please do not confuse their suggestions and mine.
Cearain wrote:
Gizznitt Malikite wrote:

I believe by removing the instant omniscient knowledge provided by local, and replacing it with an intel tool that lets you know there is a pilot there, but leaves some ambiguity as to whether that pilot is friendly or not, you can change many aspects of this game for the better.

Change the game for the better how? Specifically what do you want to do in game that local prevents?

Specifically, when I enter a system I don’t want the locals knowing WHO I am unless they scout me, but they should know someone came into space. From the other side, when I enter a system, I should know how many ships are out and about, but have no clue as to who they are unless I scout them. Local prevents anyone from traveling through a system anonymously, and I specifically wish for this to change!
How does this change the game for the better?

1.) I think it would go a long way to hide nomadic nullsec expeditions… both for PvE and PvP. With the ability to hide your identity, you won’t show up on intel networks nearly as quickly, which gives you more time to hunt, more time to plex/mine/whatever. For PvP, you can hide your numbers better by traveling through system single-file, and/or you can hide your intentions until deep into enemy territory. For PvE, squatting in someone’s backyard is more viable for low-use systems. While this won’t work for small active sov holders, it will work in large renter-style sov empires especially during off-peak hours.

2.) This will alter deeper nullsec travel (which is too safe atm). It allows travel through nullsec to be safer for the cautious CTA’er returning home alone, as they can hide who they are easier, and are thereby less likely to be hunted. At the same time, it’s more dangerous for the careless “sov-empire” dweller that assumes the unknown in system is friendly and warps into their bubble.

3.) It is more game-immersing. Its immersion goes beyond changing the weird I-can-instantly-ID-any-capsuleer mechanics into some type of believable system. Rather than travel from system to system and always knowing who is in system, you suddenly have lists of unknown pilots and ships to identify. Even when deep within blue territory, this will make nullsec feel less safe. Constantly people proclaim nullsec is safer than empire, and the PRIMARY reason is it’s very easy to identify when an enemy is about. A proper change won’t completely remove this security blanket, but turns it into a veil that allows for chilly times!

4.) It would alter the blues game. If you have a lot of friends that regularly travel through your systems, you end up with lots of unknown yet friendly traffic. Suddenly those friends make it harder to identify hostiles, thereby creating a nice in-game vulnerability directly associated with the number of blues you maintain. Even if the new intel system allows a form of self-identification, I’d hope it leaves some exploitability and/or ambiguity when out-of-corp/alliance capsuleers identifying themselves.

Cearain wrote:
Let me give specific examples of how no local will ruin my game:

  1. I use local to avoid getting blobbed when there are tons of wartargets in the same corp as a bait ship. So i know without local I would take the bait and get blobbed *allot* more.
  2. I know that when I see local spike after i start a fight I may want to burn away from whatever I am fighting or risk getting blobbed. So I know without local I would have even less of a chance of avoiding getting blobbed by a fleet jumping in.
  3. I know that when I see no one in local I will just be wasting my time scanning the system down. So I know I will waste more time if local is removed.
Gizznitt Malikite wrote:
  • A.) Alerts you quickly (not necessarily instantly) to the presence of all potential threats in space.
  • B.) Leaves some ambiguity as to whether a potential threat is a friend or foe until you get intel on it.
Most of your “game-ruining” fears should be alleviated by points A&B, especially points 2&3. I agree you should know how many ships are in space and when “local is spiking.” As for point 1, my bulletins suggests a system that does NOT quickly tell you who is in local, but forces you to scout the system for that information. As you stated, this is already part of proper intel:
Quote:
Currently, intel gathering primarily involves sticking a ship into system and counting people in the local chat channel. ---- “Thats the first step but then you also want to see who is in what ships and hopefully even get eyes on them. You know this.“

If you feel pressed for time, or are too lazy to scout the system, then yes, you could get blobbed more. But if you take more than the “first step” in gathering intel, then nothing changes from how it is now.

I tried to address how this will improve the game. Please let me know if you disagree with my projected outcomes, and whether they are actually a benefit to the game.

I also tried to address why it WONT ruin your game in the manners you suggested, but please let me know if I’m off base.

To be continued:
Gizznitt Malikite
Agony Unleashed
Agony Empire
#100 - 2012-02-21 22:12:09 UTC
Gizznitt Malikite wrote:
The primary thing I want to accomplish is to add some mystery and subterfuge to the game.
This isn't to up the number of ratter km's, this is about NOT instantly knowing whether the 6 ships that just flew through local are a hostile gang up to no good or a bunch of allies running a plex. Will this make it easier to setup baits and/or traps... probably. But that's not a bad thing...

Cearain wrote:
You mean people won't know a blob moved into system? Or is already sitting on grid with the bait cloaked?
When people are uncertain what size force they are dealing with in eve their response is to plan for the worse and ship up and get in a big fleet. That way they can take on whatever is out there.

It is only because of intel tools that people can take *reasonable* risks and do small scale or solo pvp. I see you do allot of it so surely you know this. I admit I am really confused by someone with your experience advocating this.

We may just disagree. I think we get more than enough bait and blob in eve.



First off, I don’t think this will do anything to help nor hinder the Blob. To me, Blobbing means fighting with an overwhelming superiority (typically meaning numeric superiority). Current mechanics allow everyone to scout their opponent and ship up to Blob, and the suggested mechanics will still allow you to scout out your enemy and form a blob. The only difference is it’s harder a harder to distinguish who is with whom in busier systems.

From my small gang and solo PvP experience, and as long as tenets A, B, and C are met, I do NOT believe this will make me any more or less susceptible to blobbing, nor will it hinder my judgment when determining “reasonably risky” environments to engage in.

This is very much a side note, but I think the only realistic way of limiting the blob in eve involves significantly changing the warp speeds and accelerations of ship, based on ship classes... so either people chase frigs with frigs, cruisers with cruisers, BC’s with BC’s, or they string themselves out, allowing the forerunners to be picked off. I don’t think my current proposal will alter the every-day blobs at all. Perhaps some alliances limit the blues they maintain, potentially limiting sov blobs... but that’s probably not going to happen!

Cearain wrote:
IMO Requiring even more effort/time to get a decent pvp fight in eve is not the way to go. CCP should be thinking the opposite. How can they make it so players can get more fights in less time.


Outside of some artificial arena system, the only way to create more fights in less time is to increase the population density. I do not know how this will alter the population density of eve. It makes finding a target within very friendly space more difficult. It makes finding targets in unfriendly space easier. Ideally, this would increase the number of roaming gangs, which would increase the number of good fights. However, that’s mostly speculation on my part.

Cearain wrote:

Your survey is a bit skewed as well.

Points 1 & 2 and then

Point 3: I think we should look at how people are voting with their feet. The main difference between known space and wormhole space is the lack of local. Not many want to live there. If 60% of eve decided to live in no local wormholes I think that would be decent evidence that people really want it changed.


Both your Points 1 & 2 are valid, and my survey is skewed. The point of the thread is to get a sounding board for people to share their thoughts and ideas on local, and proclaiming a survey (even if it’s skewed), draws people in. It also serves as a platform to redirect people to my desired form of an intel system, which has gained significantly more exposure and commentary due to this thread.

As for Point 3: I think your “voting with their feet” has many, many issues you ignore. Each space is very different. And while this survey is skewed, your “voting with their feet” is also extremely skewed. How do you interpret those results?

  • Most people live in hisec: Does that mean they want concord security throughout most of EvE, or do they need high-density space to earn isk, or is it due to more solo-play content in hisec, or …?

  • Most builders operate in empire space: Is that because they can’t handle the insecurities of other space, or is it due to the limited locally available resources?

  • More people live in nullsec than WH space… is that because they want the security of local chat, or is it because they like sov games, or is it because they like the ease of logistics that you don’t get in W-space, or is it because operating out of a station is easier than operating out of a POS, or is it?

Voting with your feet doesn’t work like you want it to… I suppose I should have posted a more advanced survey to properly reflect the choices available. What do you think would be appropriate choices?