These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Question to the CCP art team

First post
Author
Denuo Secus
#1 - 2012-01-25 22:32:59 UTC  |  Edited by: Denuo Secus
Hi,

a question to the CCP art team. The V3 project is done for Caldari and Gallente. I like it alot for most of the ships. But some of them look quite a bit 'stale' and don't really fit to the new ones like the Raven, Naga or Tengu. Imo this isn't a problem of textures and shaders. The models of some ships are rather blocky or just strange. IMHO some examples are Moa, Badger, Condor, Griffin.

My question: even if the retexturing for Caldari is finished..is it still planned to replace some of these older hulls with new, shiny models?

Thanks for any hint.
Xercodo
Cruor Angelicus
#2 - 2012-01-25 22:35:03 UTC
Raven was redone in Crucible

Most notably the engines changed in shape quite a bit.

The Drake is a Lie

Denuo Secus
#3 - 2012-01-25 22:36:46 UTC
Xercodo wrote:
Raven was redone in Crucible

Most notably the engines changed in shape quite a bit.


I know this. Raven was my example of some very good looking ships.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#4 - 2012-01-25 22:39:24 UTC
They also V3ed the Apoc

Now, more than ever, we need a dislike button.

Xercodo
Cruor Angelicus
#5 - 2012-01-25 22:39:25 UTC  |  Edited by: Xercodo
Denuo Secus wrote:
Xercodo wrote:
Raven was redone in Crucible

Most notably the engines changed in shape quite a bit.


I know this. Raven was my example of some very good looking ships.


Oh, my bad lol

Ya I could see them redoing all the other ships that they havent touched since the Tyrannis' scorpion

There was a leaked thing about a new Condor model a couple months back actually =D

Edit: here http://i.imgur.com/z3WQf.jpg

The Drake is a Lie

Honnete Du Decimer
#6 - 2012-01-25 23:02:37 UTC
My big sad is the Gallente Shuttle It not look so fast now. Sad

PMS [:p]

Denuo Secus
#7 - 2012-01-27 12:36:17 UTC
Bump. Asking kindly for dev response.
Ivan Joukov
Soviet System
#8 - 2012-01-27 12:38:56 UTC
Needing Amarr / Matar new shaders first.

 Davai!

TR4D3R4LT
Pator Tech School
Minmatar Republic
#9 - 2012-01-27 13:10:31 UTC
I dare you to touch the Griffin and Moa lines. They are last remains of Caldari design mindset "it doesnt matter what it looks like, as long as it works in vacuum of space." Imho nerfing scorp to be symmetrical was bad enough. I have nothing against updating shaders or upping textures to higher res, I do however have everything against radically changing the silhouette of existing ships.

I got afraid of the new direction with tier 2 bc's, when new sleeker and more polished "nice looking" ships came out from all 4 races. This is supposed to be game about crude space combat, where speed, utility and turret hardpoints decide outcome. Not "who has the most symmetrical and polished paintjob of the month" contest. I was willing to let it slide, but when they started to change and *fix* existing silhouettes I knew I had feared rightly.

The thing is that people get attached to the ships they fly, now Moa or it's variant Eagle sees very little use, very very little. But still it can raise uproar when someone suggest changing it's visuals around. Both for and against people go "oh god it's horrible" "it's great." That is proof of good design because it has people form strong feelings about it.

Imho if art department wants to reskin en-masse, they should start kicking the "paintjob" station service forward, where you can pay npc's isk (isk sink) and be able to choose new ship skin for your existing one. Vanilla raven with golem textures etc is easy to implement, but making the necessary filler of new variant of paintjobs could keep them very busy for years. The good side? Nobody would be forced to new looks, people could *choose* to pay small along sp skillbook amount of isk to enjoy it.
CCP Lemur
#10 - 2012-01-27 14:33:03 UTC  |  Edited by: CCP Lemur
I'm no art dude but as stated in various blogs and posts the priority now ship wise is to get all the amarr and matari ones V3ed. I'm sure that if they'd all happily work on redoing ships if time allows but they are pretty busy right now and there are always more things to be V3ed like cap ships, stations, stargates and whatnot.

QA Guy | Special Ops Picture up to your IMGination.

Liam Mirren
#11 - 2012-01-27 14:41:58 UTC
TR4D3R4LT wrote:
I dare you to touch the Griffin and Moa lines. They are last remains of Caldari design mindset "it doesnt matter what it looks like, as long as it works in vacuum of space." Imho nerfing scorp to be symmetrical was bad enough. I have nothing against updating shaders or upping textures to higher res, I do however have everything against radically changing the silhouette of existing ships.

I got afraid of the new direction with tier 2 bc's, when new sleeker and more polished "nice looking" ships came out from all 4 races. This is supposed to be game about crude space combat, where speed, utility and turret hardpoints decide outcome. Not "who has the most symmetrical and polished paintjob of the month" contest. I was willing to let it slide, but when they started to change and *fix* existing silhouettes I knew I had feared rightly.

The thing is that people get attached to the ships they fly, now Moa or it's variant Eagle sees very little use, very very little. But still it can raise uproar when someone suggest changing it's visuals around. Both for and against people go "oh god it's horrible" "it's great." That is proof of good design because it has people form strong feelings about it.

Imho if art department wants to reskin en-masse, they should start kicking the "paintjob" station service forward, where you can pay npc's isk (isk sink) and be able to choose new ship skin for your existing one. Vanilla raven with golem textures etc is easy to implement, but making the necessary filler of new variant of paintjobs could keep them very busy for years. The good side? Nobody would be forced to new looks, people could *choose* to pay small along sp skillbook amount of isk to enjoy it.


CCP should read this a few times and heed it.

Excellence is not a skill, it's an attitude.

Denuo Secus
#12 - 2012-01-27 14:57:57 UTC  |  Edited by: Denuo Secus
CCP Lemur wrote:
I'm no art dude but as stated in carious blogs and posts the priority now ship wise is to get all the amarr and matari ones V3ed. I'm sure that if they'd all happily work on redoing ships if time allows but they are pretty busy right now and there are always more things to be V3ed like cap ships, stations, stargates and whatnot.


Thanks for your response. I'm very happy to hear you plan to retexture stargates and stations as well! Regarding my question on new models for some ships: I know other tasks have more priority. Amarr and Minmatar on top. I just wanted to know if it's even considered to re-do some older Caldari hulls at all and make them on-par with the newer hulls.

Ivan Joukov wrote:
Needing Amarr / Matar new shaders first.


As said, no problems with priority. Amarr and Minmatar hulls are next ofc.


TR4D3R4LT wrote:
I dare you to touch the Griffin and Moa lines. They are last remains of Caldari design mindset "it doesnt matter what it looks like, as long as it works in vacuum of space." Imho nerfing scorp to be symmetrical was bad enough. I have nothing against updating shaders or upping textures to higher res, I do however have everything against radically changing the silhouette of existing ships.

I got afraid of the new direction with tier 2 bc's, when new sleeker and more polished "nice looking" ships came out from all 4 races. This is supposed to be game about crude space combat, where speed, utility and turret hardpoints decide outcome. Not "who has the most symmetrical and polished paintjob of the month" contest. I was willing to let it slide, but when they started to change and *fix* existing silhouettes I knew I had feared rightly.

The thing is that people get attached to the ships they fly, now Moa or it's variant Eagle sees very little use, very very little. But still it can raise uproar when someone suggest changing it's visuals around. Both for and against people go "oh god it's horrible" "it's great." That is proof of good design because it has people form strong feelings about it.

Imho if art department wants to reskin en-masse, they should start kicking the "paintjob" station service forward, where you can pay npc's isk (isk sink) and be able to choose new ship skin for your existing one. Vanilla raven with golem textures etc is easy to implement, but making the necessary filler of new variant of paintjobs could keep them very busy for years. The good side? Nobody would be forced to new looks, people could *choose* to pay small along sp skillbook amount of isk to enjoy it.


I can only speak of my own opinion. Ofc it's a matter of taste. I just think some hulls could get an update. Compare the Tengu or the new Raven with a Moa or Badger. I'm not talking about the shape at all. Just look the round edges of the Tengu or the tiny red lights on the new Raven or on the Naga. Such details matter imho. The Moa has sharp edges and looks quite blocky and simple that's why. Same for the Badger. Check the thrusters on the bottom. Incomparable to the new Raven or the new Scorp.
The Snowman
Aliastra
Gallente Federation
#13 - 2012-01-27 15:09:07 UTC
I think they are more likley to work on the models for entirely new ships than bother re-constructing older models.

But I agree, how some of these models ever got through into the game is beyond me. Several people must have had a meeting looked at the ship designs created saw the imicus model of the moa and said "oh yea, this looks good, go with that! The players are going to love it"

So, I think its just something to do with Icelandic people tbh, I suspect the ginger gene has something to do with.
TR4D3R4LT
Pator Tech School
Minmatar Republic
#14 - 2012-01-27 15:22:18 UTC
Denuo Secus wrote:
I can only speak of my own opinion. Ofc it's a matter of taste. I just think some hulls could get an update. Compare the Tengu or the new Raven with a Moa or Badger. I'm not talking about the shape at all. Just look the round edges of the Tengu or the tiny red lights on the new Raven or on the Naga. Such details matter imho. The Moa has sharp edges and looks quite blocky and simple that's why. Same for the Badger. Check the thrusters on the bottom. Incomparable to the new Raven or the new Scorp.


Yes but things like that are matter of increasing the resolution of the skin and it's shader. Ofc this means more pinpoint accuraty and the skin mesh will change, but drastic changes like Scorp comparision are out of question imho. The whole silhouette of the ship was changed, that's akin to someone from your car manufacturing company coming over, installing big ass spoiler at your car without confirming it from you just because "they thought it looked cooler." No check that, they come even when you protested against it, thankfully in real life you could get rid of the spoiler yourself, with eve you're stuck with whatever big changes to looks are decided.

If however CCP had implented some form of ship paintshop station service, where in return of isk, you could "pimp your ship skin" for new scorp model (pure look change, nothing else for couple mil isk) people would have much less trouble with it. Offered change results in greater customer happiness compared to forced change. I hope if CCP didnt see it earlier, the current user numbers for captain quarters compared to station hangar speak volumes...

Jace Errata
Caldari Provisions
Caldari State
#15 - 2012-01-27 15:49:05 UTC
Speaking of V3 skins and Ravens, I notice the new skin for the Raven looks pretty low-res, all the windows and stuff are blurry. This is also visible to a lesser extent on other Caldari ships. It's kind of annoying, because the older skins looked much sharper.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Cathy Drall
Royal Amarr Institute
Amarr Empire
#16 - 2012-01-27 15:50:59 UTC  |  Edited by: Cathy Drall
I wonder what happened to the new Condor model, it looked pretty good!
Nova Fox
Novafox Shipyards
#17 - 2012-01-27 20:19:16 UTC
Seems art team has 3 years of work and 1 year to do it all in

Sigh... to bad I cant help.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Mashie Saldana
V0LTA
OnlyFleets.
#18 - 2012-01-27 20:25:52 UTC
I hope we one day will get stations based on all the pirate factions in game, especially Angel and Sansha stations.

If that isn't possible could we at least get the C shaped Amarr station that has been featured in nearly every official EVE video distributed among the current pool of Amarr stations?
ShahFluffers
Ice Fire Warriors
#19 - 2012-01-27 21:36:53 UTC  |  Edited by: ShahFluffers
CCP Lemur wrote:
I'm no art dude but as stated in various blogs and posts the priority now ship wise is to get all the amarr and matari ones V3ed. I'm sure that if they'd all happily work on redoing ships if time allows but they are pretty busy right now and there are always more things to be V3ed like cap ships, stations, stargates and whatnot.


I know this may be a pointless request... but could you pass along a request to the art/modeling teams that quite a few of us would like to see the carriers and supercarriers to be made... "larger"? I still find it a bit insulting that my Thanatos is only slightly larger than my Hyperion... and that the Nyx is the same size as the Moros.
Rion Deteisan
Forged Prophets
#20 - 2012-01-27 22:26:31 UTC
ShahFluffers wrote:

I know this may be a pointless request... but could you pass along a request to the art/modeling teams that quite a few of us would like to see the carriers and supercarriers to be made... "larger"? I still find it a bit insulting that my Thanatos is only slightly larger than my Hyperion... and that the Nyx is the same size as the Moros.


THIS ^^

Also stations

.

12Next page