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Mining Boats and Agility

Author
Kahega Amielden
Rifterlings
#1 - 2012-01-27 19:40:00 UTC  |  Edited by: Kahega Amielden
So, there's been a bunch of posts about the survivability of noncombat ships lately. All of these have been incredibly poorly-thought-out, but it got me thinking and reminded me of a similar thread I made years ago.


Despite what many people think, PVE in lowsec and especially nullsec is very much alive and well. Lowsec denizens run exploration plexes, faction warfare missions, non-FW missions, and sometimes even belt rat/cosmic anomalies (though often if they're only looking for a fight). However, no one in lowsec will ever be caught dead with a Hulk. Why is this?

Well, you'll notice that no one runs missions or plexes or whatnot in lowsec in triple-plated abaddons. Even though it's probably less efficient, everyone uses tengus, ishtars, drakes, or other ships. Ships that can align within 10 seconds incase trouble shows up.

Aligning in time is important for avoiding trouble. In fact, it is the MOST important factor in avoiding trouble. So, in order to survive in dangerous space, mining ships also need some decent agility.

So, what -is- the align time of a mining barge, one might ask? Glad you asked. The align time for both the Hulk and a Covetor is...16.7 seconds.

For comparison, an Abaddon with 3x 1600mm plates aligns in 14.6 seconds. Yes, that is correct, mining barges align noticeably slower than triple-plated battleships. What the ****, CCP?


The first step to making mining less awful for anything but deep alliance 0.0 or AFK hisec income is to make it so that it doesn't take them forever to align. Cut the align time to cruiser-level. Say, 8 seconds.

"tier 2" mining barges/exhumers right now align at ~12 seconds. Cut that to ~5-6.

Tier 1 barges should align in maybe 3-4 seconds. Yes, they should be comparable to frigates as far as agility goes. That's the least you can do for them with their utterly pathetic mining yield.
JAF Anders
Adenosine Inhibition
#2 - 2012-01-27 19:51:12 UTC
I like that non-combat ships are vulnerable, though I think you make a valid point. A Skiff ought to be a lot more maneuverable than it is, though I think that a Covetor is right where it should be.

The pursuit of excellence and stabbed plexing alts.

Kahega Amielden
Rifterlings
#3 - 2012-01-27 19:55:26 UTC  |  Edited by: Kahega Amielden
JAF Anders wrote:
I like that non-combat ships are vulnerable, though I think you make a valid point. A Skiff ought to be a lot more maneuverable than it is, though I think that a Covetor is right where it should be.


"Vulnerable" does not mean "Cannot do a goddamn thing to avoid dying in a fire the first time someone looks in his direction". "Vulnerable" means "Cannot match combat ships in direct fighting", which is already true.


Can you give a reason why mining boats should be nothing more than space pinatas other than "they should be vulnerable?"

Or, to rephrase this question: Do you believe that t2 transports should be removed from the game? After all, a hauler with a covert ops cloak is pretty much impossible to kill in lowsec and very hard to catch in nullsec. That's hardly "vulnerable". Deep space transports can be fitted out with a 50+K EHP tank for hisec (making them nigh invulnerable to ganks) and can use the cloak + MWD trick in lowsec to dodge gatecamps, which makes them pretty damn hard to kill...not counting their +2 warp core strength gives them immunity to any solo campers.

How about jump freighters? Being able to cyno around next to stations and POSes means they aren't too vulnerable. They're used widely by nullsec alliances and not ganked all that often.


Mechanics like that aren't fun or interesting for either the ganker or the gankee, it removes player skill from the game and relegates mining to its current pathetic state as something to do when AFK in hisec.
Grey Azorria
Federation Industries
#4 - 2012-01-27 21:02:12 UTC
Kahega Amielden wrote:
So, what -is- the align time of a mining barge, one might ask? Glad you asked. The align time for both the Hulk and a Covetor is...16.7 seconds.

EFT warrier away! Stick a couple of inertia stab 2's and some agility rigs and the number is about 10s, or 13s if you just use the rigs

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Kahega Amielden
Rifterlings
#5 - 2012-01-27 21:10:04 UTC  |  Edited by: Kahega Amielden
Grey Azorria wrote:
Kahega Amielden wrote:
So, what -is- the align time of a mining barge, one might ask? Glad you asked. The align time for both the Hulk and a Covetor is...16.7 seconds.

EFT warrier away! Stick a couple of inertia stab 2's and some agility rigs and the number is about 10s, or 13s if you just use the rigs


Oh, awesome! So instead of having about the worst align time of any subcapital ship in the game, it can have the align time of a tempest or a plated harbinger! And at the minor cost of both low slots and both rig slots. How silly of me.


...if filling your slots with agility mods was a substitute for **** base agility then everyone would be running around in istabbed battleships, and no one would bother with tier 3 BCs. It's not.
mxzf
Shovel Bros
#6 - 2012-01-27 21:18:49 UTC
Kahega Amielden wrote:
Well, you'll notice that no one runs missions or plexes or whatnot in lowsec in triple-plated abaddons.

Who the heck uses a triple-plated Abaddon for PvE anyways? If you're buffer-tanking any PvE content besides (maybe) incursions or C4+ WHs, you might want to rethink some more core issues than mining ship agility.
Kahega Amielden
Rifterlings
#7 - 2012-01-27 21:21:47 UTC
mxzf wrote:
Kahega Amielden wrote:
Well, you'll notice that no one runs missions or plexes or whatnot in lowsec in triple-plated abaddons.

Who the heck uses a triple-plated Abaddon for PvE anyways? If you're buffer-tanking any PvE content besides (maybe) incursions or C4+ WHs, you might want to rethink some more core issues than mining ship agility.


...Actually, that emphasizes my point more. Non-plated ships are more agile than plated ships. If people don't use non-plated BS for PVE because it isn't agile enough, then something that has even less agility is that much worse.


Velicitia
XS Tech
#8 - 2012-01-27 21:24:46 UTC
barges are fine where they are right now.

The trouble is the players -- we all want the ISK, and don't want to share it with others. It's far easier to be in a hulk + orca in hisec and not have to worry about anyone in the system, than it is in low. Which is fine ... but that same mentality should not cross into low.

you wanna mine in low? get friends, lock down the system for a while.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kahega Amielden
Rifterlings
#9 - 2012-01-27 21:26:48 UTC  |  Edited by: Kahega Amielden
Velicitia wrote:
barges are fine where they are right now.

The trouble is the players -- we all want the ISK, and don't want to share it with others. It's far easier to be in a hulk + orca in hisec and not have to worry about anyone in the system, than it is in low. Which is fine ... but that same mentality should not cross into low.

you wanna mine in low? get friends, lock down the system for a while.


You can't be serious. People already get ISK in lowsec. They run exploration complexes and do FW missions and even regular missions, as I talked about in my OP. The same things you said apply equally well to other forms of ISK earning, but for some reason people still do them in lowsec/nullsec.

no one bothers to "lock down the system for awhile" when they want to run an exploration plex.
Velicitia
XS Tech
#10 - 2012-01-27 21:55:43 UTC
Kahega Amielden wrote:
Velicitia wrote:
barges are fine where they are right now.

The trouble is the players -- we all want the ISK, and don't want to share it with others. It's far easier to be in a hulk + orca in hisec and not have to worry about anyone in the system, than it is in low. Which is fine ... but that same mentality should not cross into low.

you wanna mine in low? get friends, lock down the system for a while.


You can't be serious. People already get ISK in lowsec. They run exploration complexes and do FW missions and even regular missions, as I talked about in my OP. The same things you said apply equally well to other forms of ISK earning, but for some reason people still do them in lowsec/nullsec.

no one bothers to "lock down the system for awhile" when they want to run an exploration plex.


a plex takes what? 15 minutes or so? with an outlay of maybe a few hundred million isk?
Missions take what, 5-10 if you're blitzing them (though, I can't stand missioning, so ... yeah).

Regardless of the "similarities" you're trying to draw between mining and missioning in lowsec, they aren't there. Moreso than missioners (though they have a similar sense of entitlement), miners give off the feeling that they're a special snowflake and shouldn't have to do anything different regardless of the area ... it's max yield or bust.

Furthermore, there's absolutely no reason to mine in lowsec right now. If I want any of the lowends, I can mine Veld or Omber or whatever in the relative safety of empire space. Regardless of the availability of "more minerals" per refine, these hisec ores are generally better in a time perspective.

For example, I want 4 million Isogen (Fully max skill hulk, orca boosting):
Omber (0.6m3) -- 307 Iso/Refine (500 units) -- 22.5 hours
Hedbergite (3m3) -- 708 Iso/Refine (500 units) -- 48.75 hours

Why in the hell would I want to risk mining in a 0.2 system for TWICE AS LONG to get the same amount of minerals?

Admittedly, that 4m Isogen from the Hedbergite would also get 2m nox and 180k zyd ... but is a billion isk of minerals worth the risks involved when it's "so much easier" and "so much safer" to just mine Veld for the same amount of time and get that billion isk?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kahega Amielden
Rifterlings
#11 - 2012-01-27 22:02:48 UTC
Quote:
a plex takes what? 15 minutes or so? with an outlay of maybe a few hundred million isk?
Missions take what, 5-10 if you're blitzing them (though, I can't stand missioning, so ... yeah).


Both combat plexes and the longer level 4s take substantially longer than that.


Quote:
Regardless of the "similarities" you're trying to draw between mining and missioning in lowsec, they aren't there. Moreso than missioners (though they have a similar sense of entitlement), miners give off the feeling that they're a special snowflake and shouldn't have to do anything different regardless of the area ... it's max yield or bust.


Broad, sweeping generalizations are pretty sweet.


Quote:
Furthermore, there's absolutely no reason to mine in lowsec right now. If I want any of the lowends, I can mine Veld or Omber or whatever in the relative safety of empire space. Regardless of the availability of "more minerals" per refine, these hisec ores are generally better in a time perspective.


Firstly, the problem exists in nullsec as well, so that's no longer an excuse. 0.0 ores exist in lowsec grav sites, as well.
Quote:
Admittedly, that 4m Isogen from the Hedbergite would also get 2m nox and 180k zyd ... but is a billion isk of minerals worth the risks involved when it's "so much easier" and "so much safer" to just mine Veld for the same amount of time and get that billion isk?


These risk/reward questions apply to other forms of PVE as well. Tons of people farm exploration plexes and missions in hisec. Yet there are still some that do them in lowsec/nullsec as well.
Honnete Du Decimer
#12 - 2012-01-27 22:42:56 UTC
Many industrial ship also 16 second align to warp time.

PMS [:p]

Kahega Amielden
Rifterlings
#13 - 2012-01-27 22:47:17 UTC
Honnete Du Decimer wrote:
Many industrial ship also 16 second align to warp time.


Only deep space transports (which can use cloak + MWD trick).
JAF Anders
Adenosine Inhibition
#14 - 2012-01-27 23:17:39 UTC
Kahega Amielden wrote:

...The idea that noncombat ships should be completely incapable of staying alive, even when piloted intelligently, is one of the dumbest things I've ever read anywhere. Mechanics like that aren't fun or interesting for either the ganker or the gankee, it removes player skill from the game and relegates mining to its current pathetic state as something to do when AFK in hisec.



And this is why you're not getting a considered response.

The pursuit of excellence and stabbed plexing alts.

Kahega Amielden
Rifterlings
#15 - 2012-01-28 00:16:36 UTC  |  Edited by: Kahega Amielden
JAF Anders wrote:
Kahega Amielden wrote:

...The idea that noncombat ships should be completely incapable of staying alive, even when piloted intelligently, is one of the dumbest things I've ever read anywhere. Mechanics like that aren't fun or interesting for either the ganker or the gankee, it removes player skill from the game and relegates mining to its current pathetic state as something to do when AFK in hisec.



And this is why you're not getting a considered response.


I'd be a little less hostile if you actually explained why it's a good thing that noncombat ships should be completely incapable of surviving, even when every other noncombat ship in the game is either dirt cheap or has some way of surviving in hostile space. I mean I apologize for the insulting nature of that quote but what you posted was in no way useful or constructive.
elitatwo
Zansha Expansion
#16 - 2012-01-28 01:21:25 UTC
You may or not may like this but you can always mine in a battleship with lots of turrets slots. And I know no level 4 mission that takes longer than 1 hours to complete including picking up a noctis to collect a thing or two.
The one mission that actually does need more than one hour to complete is any Worlds Collide variant, but only because you have to travel so much in large dps boats.
And all those young paddawans out there with thier 3 trillion tengus wont even bother to collect thing because they lack a skill or two to do it.
You know EVE is a gamble of patience and intelligence.
I used to need about 5 hours to complete some missions in a Drake, when she came out but now I must be really occupied with other thing if I need to spend more then 30 minutes to complete a level 4 and loot some wrecks.

And I still hate all those whiners that were crying that all those level 4 are so hard and I cannot instant win because I suck so much.
Level 4 missions use to be hard, any single one of them and also used to be the only real source of income to a vast majority of players.
And now we have some neverending incursions in empire space that are farmed by pve'ers who just want a piece of da incursion cake and farm it for infinity and beyond and make 100000000000000000000000000000000000000000 trillions of isk / day and bot and say it is phoon to make isk wis a botz they scripped coz da botz canz play 23.5/7 and they canz do watzeva they want coz they haz infinitez amoutz of iskz to waste an they dontz care.

If has said it before maybe CCP is attracting the "wrong" audience to the game, just like light tends to attract all kinds of insects while lighten up a room.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kahega Amielden
Rifterlings
#17 - 2012-01-28 01:44:49 UTC
Quote:
You may or not may like this but you can always mine in a battleship with lots of turrets slots. And I know no level 4 mission that takes longer than 1 hours to complete including picking up a noctis to collect a thing or two.


a mining battleship is both not any good at mining and aligns incredibly slowly.


I really don't understand the point of the rest of your post.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#18 - 2012-02-02 22:25:21 UTC  |  Edited by: Amaroq Dricaldari
Look, there won't be any severe problems if you increase the agility of Mining Barges and Exhumers. It won't alter their mining yield, it won't alter mineral prices, it won't make them impossible to kill, nothing like that. It just makes them not so easy to gank.

Maybe giving them some method of Limited Self-Defence (aside from drones) might also be a good idea.

This is my signature. There are many like it, but this one is mine.

Kahega Amielden
Rifterlings
#19 - 2012-02-02 22:41:16 UTC
Why? They can already tank pretty hard and, with the changes I suggested, they would still tank harder than most cruisers while having roughly cruiser agility and still ~100 DPS from drones.

That's more than sufficient for a noncombat ship.
Amaroq Dricaldari
Ministry of War
Amarr Empire
#20 - 2012-02-03 08:17:55 UTC
I was thinking more along the lines of E-War Feedback. When someone uses E-War on you, it reflects it back toward them so that you aren't the the only one to suffer.

TL:DR
Hulk Pilot/Gank Victim wrote:
FEEL MY PAIN, BASTARD!

This is my signature. There are many like it, but this one is mine.

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