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CCP - make the call

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Author
Connaght Badasaz
Lewis and Clark Inc.
#101 - 2012-01-27 05:03:39 UTC
The whole concept of CSM is a tad naive. When, like others have pointed out, that each person can vote more than once .

I won't vote because it's entirely irrelevant to anything, I won't complain on who wins because it's entirely irrelevant. Change in a profit driven thing such as this will happen when folks vote with their wallet, and not a minute before.

I'm not convinced CSM had really very much to do with Crucible, though I am sure a few would shoulder the burden of credit in any case.

It's rather pathetic to believe any real power or responsibility comes with being a CSM. For a game. On the computer. Over the internet.

Vote if you want to. Abstain if you want to. It really only matters to yourself anyway.

Take arrows in the forehead, never the back

met worst
Doomheim
#102 - 2012-01-27 05:22:51 UTC
RubyPorto wrote:

On to implementation problems with your idea (moving out of the conceptual):

Now a good example of what you're suggesting with voting by region is the house and the senate. If you give seats by population you marginalize areas with little population (The House does this). If you give a fixed number of seats by region, you magnify areas with little population (The Senate does this). Either way leads to bad things, so the US does both to balance. There being no way CCP will create a full blown legislature with checks and balances, there's no way to implement your idea fairly. Also, this being EvE, the players would all work on abusing your system. And we'd succeed.

This is where the "Australian" style differs greatly.

Our electorates are based on numbers within an electoratal boundary to provide fair balance. If there is any significant shift in population (urban growth etc.) the electortal boundary is shifted. ANY number of candidates can be put forward from any number of parties (including independents) and your vote ONLY counts for your electorate. Only one candidate can win in any one seat.

At all times, each seat has a reasonably fair across-the-board socio groups although there is a tendency occassionally for seats to be polarised by way of wealth but even then, the vote of a millionaire counts no more than the vote of the pauper.

The individual candidates MUST exhibit local sympathy AND because "his" seat may be the balance of power, the government at the national level must also be sympathetic to the candidates seat.

It's called the Westminster system and although occassional splinter politics is exhibited within the lower house (as we have now), we also have a senate running at different timing to effectively prevent absolute rule unless the people should want it.

A system I have been suggesting is a by pie-slicing the Eve Universe from the centre and "snapshotting" who is in what slice at a random point in time. THAT is their electorate and THAT is where they can either stand for a candidacy or vote for their preferred.

Power bloc voting is removed if the "slice line" and timing of the snapshot are kept mum and every slice will have a mix of null/low and high.

Not voting for your candidate within your "slice" is your own call then. No fault, no blame and very difficult to abuse.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#103 - 2012-01-27 05:23:43 UTC  |  Edited by: Thorn Galen
Connaght Badasaz wrote:

It's rather pathetic to believe any real power or responsibility comes with being a CSM. For a game. On the computer. Over the internet.


There's the snag. A game such as this has the longevity factor to nurse or the game dies and everyone plays "something else"
Yes, it's a computer Internet game - that's describing it in its most simplistic form. If there's no evolution of this game, it dies like many others before it. It cannot be left up to just the developers of the game to come-up with new, fresh content, or fixing existing content in whatever form. Players give feedback - those that give a damn anyways - and the developers may or may not act on the feedback.

In many cases they do act on the feedback but as is often the case in life, the baby is thrown out with the bathwater in the rush to do things the way they see as being correct. There has to be a governance formed by players who have a vested interest in this game. They are the people who push for changes and push for feedback. Take the CSM out of the equation and you are left with Developers who will do what they alone think is the right thing to do, no matter how wrong their player base tells them that they are. Refer recent events leading up to and immediately after Incarna.

You seem to be an intelligent person, yet your comment comes across as very short-sighted. The CSM do not have total power and I know for a fact that many of their worst suggestions have been summarily shot-down by CCP, period. Yet without the CSM, the players who love this game would not see half of the content they play with now. It's a driving force, not a decision maker nor a game breaker, but like toast without butter, this game would be that much blander without the CSM.
Ai Shun
#104 - 2012-01-27 05:26:25 UTC
Connaght Badasaz wrote:
It's rather pathetic to believe any real power or responsibility comes with being a CSM. For a game. On the computer. Over the internet.


You could say the same for being a steward at the local racecourse. Or for being a member of a golf course. At the end of the day this is a form of entertainment and we have a vested interest in staying entertained.

Otherwise, what are you doing here if you think so little of your entertainment / hobby?
Zirse
Risktech Analytics
#105 - 2012-01-27 05:36:03 UTC
met worst wrote:
RubyPorto wrote:

On to implementation problems with your idea (moving out of the conceptual):

Now a good example of what you're suggesting with voting by region is the house and the senate. If you give seats by population you marginalize areas with little population (The House does this). If you give a fixed number of seats by region, you magnify areas with little population (The Senate does this). Either way leads to bad things, so the US does both to balance. There being no way CCP will create a full blown legislature with checks and balances, there's no way to implement your idea fairly. Also, this being EvE, the players would all work on abusing your system. And we'd succeed.

This is where the "Australian" style differs greatly.

Our electorates are based on numbers within an electoratal boundary to provide fair balance. If there is any significant shift in population (urban growth etc.) the electortal boundary is shifted. ANY number of candidates can be put forward from any number of parties (including independents) and your vote ONLY counts for your electorate. Only one candidate can win in any one seat.

At all times, each seat has a reasonably fair across-the-board socio groups although there is a tendency occassionally for seats to be polarised by way of wealth but even then, the vote of a millionaire counts no more than the vote of the pauper.

The individual candidates MUST exhibit local sympathy AND because "his" seat may be the balance of power, the government at the national level must also be sympathetic to the candidates seat.

It's called the Westminster system and although occassional splinter politics is exhibited within the lower house (as we have now), we also have a senate running at different timing to effectively prevent absolute rule unless the people should want it.

A system I have been suggesting is a by pie-slicing the Eve Universe from the centre and "snapshotting" who is in what slice at a random point in time. THAT is their electorate and THAT is where they can either stand for a candidacy or vote for their preferred.

Power bloc voting is removed if the "slice line" and timing of the snapshot are kept mum and every slice will have a mix of null/low and high.

Not voting for your candidate within your "slice" is your own call then. No fault, no blame and very difficult to abuse.


Pretending for a second that this is both feasible and desirable:

That does nothing to solve your problem. Assuming everything is proportionate to EVE's universe you'd still have roughly the same number of disinterested highsec voters and more interested nullsec voters. All this would do is perhaps turn individual bloc candidates into general nullsec candidates.

Regardless, good luck explaining to every new player that they are part of a randomly selected group of people who can only vote for certain candidates in elections that are far too needlessly complex-- for no other reason than 'internet spaceship politics are serious business.'
RubyPorto
RubysRhymes
#106 - 2012-01-27 05:49:11 UTC
met worst wrote:
RubyPorto wrote:

On to implementation problems with your idea (moving out of the conceptual):

Now a good example of what you're suggesting with voting by region is the house and the senate. If you give seats by population you marginalize areas with little population (The House does this). If you give a fixed number of seats by region, you magnify areas with little population (The Senate does this). Either way leads to bad things, so the US does both to balance. There being no way CCP will create a full blown legislature with checks and balances, there's no way to implement your idea fairly. Also, this being EvE, the players would all work on abusing your system. And we'd succeed.

This is where the "Australian" style differs greatly.

Our electorates are based on numbers within an electoratal boundary to provide fair balance. If there is any significant shift in population (urban growth etc.) the electortal boundary is shifted. ANY number of candidates can be put forward from any number of parties (including independents) and your vote ONLY counts for your electorate. Only one candidate can win in any one seat.

At all times, each seat has a reasonably fair across-the-board socio groups although there is a tendency occassionally for seats to be polarised by way of wealth but even then, the vote of a millionaire counts no more than the vote of the pauper.

The individual candidates MUST exhibit local sympathy AND because "his" seat may be the balance of power, the government at the national level must also be sympathetic to the candidates seat.

It's called the Westminster system and although occassional splinter politics is exhibited within the lower house (as we have now), we also have a senate running at different timing to effectively prevent absolute rule unless the people should want it.

A system I have been suggesting is a by pie-slicing the Eve Universe from the centre and "snapshotting" who is in what slice at a random point in time. THAT is their electorate and THAT is where they can either stand for a candidacy or vote for their preferred.

Power bloc voting is removed if the "slice line" and timing of the snapshot are kept mum and every slice will have a mix of null/low and high.

Not voting for your candidate within your "slice" is your own call then. No fault, no blame and very difficult to abuse.



I thought you wanted a seat for each different area of the game to avoid nullsec interests ruling through superior organizational skills. Now you want 7-9-whatever versions in miniature of what you're complaining about already?

Ignoring that sudden reversal, how would you deal with WH space, or the fact that each radial slice has different thicknesses of High, Low, and Null (west through ORE space is very thin Null, East into Drone space is very thick Null), or that Eve's population isn't evenly spread around the dial to begin with?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

met worst
Doomheim
#107 - 2012-01-27 05:56:29 UTC
Zirse wrote:
met worst wrote:
RubyPorto wrote:

On to implementation problems with your idea (moving out of the conceptual):

Now a good example of what you're suggesting with voting by region is the house and the senate. If you give seats by population you marginalize areas with little population (The House does this). If you give a fixed number of seats by region, you magnify areas with little population (The Senate does this). Either way leads to bad things, so the US does both to balance. There being no way CCP will create a full blown legislature with checks and balances, there's no way to implement your idea fairly. Also, this being EvE, the players would all work on abusing your system. And we'd succeed.

This is where the "Australian" style differs greatly.

Our electorates are based on numbers within an electoratal boundary to provide fair balance. If there is any significant shift in population (urban growth etc.) the electortal boundary is shifted. ANY number of candidates can be put forward from any number of parties (including independents) and your vote ONLY counts for your electorate. Only one candidate can win in any one seat.

At all times, each seat has a reasonably fair across-the-board socio groups although there is a tendency occassionally for seats to be polarised by way of wealth but even then, the vote of a millionaire counts no more than the vote of the pauper.

The individual candidates MUST exhibit local sympathy AND because "his" seat may be the balance of power, the government at the national level must also be sympathetic to the candidates seat.

It's called the Westminster system and although occassional splinter politics is exhibited within the lower house (as we have now), we also have a senate running at different timing to effectively prevent absolute rule unless the people should want it.

A system I have been suggesting is a by pie-slicing the Eve Universe from the centre and "snapshotting" who is in what slice at a random point in time. THAT is their electorate and THAT is where they can either stand for a candidacy or vote for their preferred.

Power bloc voting is removed if the "slice line" and timing of the snapshot are kept mum and every slice will have a mix of null/low and high.

Not voting for your candidate within your "slice" is your own call then. No fault, no blame and very difficult to abuse.


Pretending for a second that this is both feasible and desirable:

That does nothing to solve your problem. Assuming everything is proportionate to EVE's universe you'd still have roughly the same number of disinterested highsec voters and more interested nullsec voters. All this would do is perhaps turn individual bloc candidates into general nullsec candidates.

Regardless, good luck explaining to every new player that they are part of a randomly selected group of people who can only vote for certain candidates in elections that are far too needlessly complex-- for no other reason than 'internet spaceship politics are serious business.'

Has anyone considered that "highsec disinterest" is because of the current system. It's being used as a reason to maintain the status quo when in fact it could be the cause.
met worst
Doomheim
#108 - 2012-01-27 06:02:18 UTC
RubyPorto wrote:
met worst wrote:
RubyPorto wrote:

On to implementation problems with your idea (moving out of the conceptual):

Now a good example of what you're suggesting with voting by region is the house and the senate. If you give seats by population you marginalize areas with little population (The House does this). If you give a fixed number of seats by region, you magnify areas with little population (The Senate does this). Either way leads to bad things, so the US does both to balance. There being no way CCP will create a full blown legislature with checks and balances, there's no way to implement your idea fairly. Also, this being EvE, the players would all work on abusing your system. And we'd succeed.

This is where the "Australian" style differs greatly.

Our electorates are based on numbers within an electoratal boundary to provide fair balance. If there is any significant shift in population (urban growth etc.) the electortal boundary is shifted. ANY number of candidates can be put forward from any number of parties (including independents) and your vote ONLY counts for your electorate. Only one candidate can win in any one seat.

At all times, each seat has a reasonably fair across-the-board socio groups although there is a tendency occassionally for seats to be polarised by way of wealth but even then, the vote of a millionaire counts no more than the vote of the pauper.

The individual candidates MUST exhibit local sympathy AND because "his" seat may be the balance of power, the government at the national level must also be sympathetic to the candidates seat.

It's called the Westminster system and although occassional splinter politics is exhibited within the lower house (as we have now), we also have a senate running at different timing to effectively prevent absolute rule unless the people should want it.

A system I have been suggesting is a by pie-slicing the Eve Universe from the centre and "snapshotting" who is in what slice at a random point in time. THAT is their electorate and THAT is where they can either stand for a candidacy or vote for their preferred.

Power bloc voting is removed if the "slice line" and timing of the snapshot are kept mum and every slice will have a mix of null/low and high.

Not voting for your candidate within your "slice" is your own call then. No fault, no blame and very difficult to abuse.



I thought you wanted a seat for each different area of the game to avoid nullsec interests ruling through superior organizational skills. Now you want 7-9-whatever versions in miniature of what you're complaining about already?

Ignoring that sudden reversal, how would you deal with WH space, or the fact that each radial slice has different thicknesses of High, Low, and Null (west through ORE space is very thin Null, East into Drone space is very thick Null), or that Eve's population isn't evenly spread around the dial to begin with?

All of the ideas I am putting forward are potential alternatives. I don't claim to know the answers.

What I am sure of is what I see as the problem with highsec "apathy". It's an inherent fault in the system because of the Eve universe. A virtual envronment and it's subsequent sector constructs (which could NOT exist in IRL) is being applied to create an IRL structure using IRL methodologies.

It's flawed and fails the majority badly.
RubyPorto
RubysRhymes
#109 - 2012-01-27 06:25:31 UTC  |  Edited by: RubyPorto
met worst wrote:

All of the ideas I am putting forward are potential alternatives. I don't claim to know the answers.

What I am sure of is what I see as the problem with highsec "apathy". It's an inherent fault in the system because of the Eve universe. A virtual envronment and it's subsequent sector constructs (which could NOT exist in IRL) is being applied to create an IRL structure using IRL methodologies.

It's flawed and fails the majority badly.



The fact that it's an idea not yet implemented means that, by definition, it's a potential alternatives. To be implemented, it needs to be judged a good idea. The way to determine that is (to start with) to see if it survives the most cursory attempts to destroy it, to see if it would serve the same (or a more desirable) social goal as the current system, and to see if it is feasible to implement. I'm not saying I'm the judge, I just have fun proctoring and writing the test.

So far, your ideas (you bring them up, they're yours, own them, hiding behind "They're only ideas" is ridiculous) have failed to stand up to the most cursory attempts at abuse, you have failed to show that they serve the same (or a more desirable) social goal, and (though I think several of them are) you have yet to show that they are feasible to implement (and that is your job, as they're your proposals).

Hisec apathy is caused by the lack of incentive to work together in a coherent group. I wouldn't be surprised if BTL Pub or TDF were to put together a consensus candidate and take a seat for the incursionbears this year, since incursions have given hisec incentive to work together. I'm not sure if that candidate will hold views that I agree with, but that's how Democracy works.

Actually, the environmental factors affecting voter participation are fairly well established in the real world. When people are less confident in their security (physical and financial), they are more likely to vote. Look at the US's flagging voter participation and compare it to turnout in South Africa after the fall of Apartheid, or Iraq and Afghanistan more recently; despite some danger (mitigated by outside promises of protection [specific fear of physical harm does reduce turnout, ofc]), the fact that the people felt that their continued safety relied on the correct outcome made people politically active. In the US, as people become safer and more secure in their lives (a trend that's been true since WW2), voter participation has declined. (I like parentheticals a lot, can you tell?)
tl;dr for the last paragraph: Safety reduces voter participation. HiSec is safe. HiSec's safety reduces voter participation.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Disband the CSM
#110 - 2012-01-27 06:27:46 UTC
MAKE THE CALL!

Make the call, yo!
met worst
Doomheim
#111 - 2012-01-27 06:32:23 UTC
Disband the CSM wrote:
MAKE THE CALL!

Make the call, yo!

I'm flattered. Seriously, I am.
met worst
Doomheim
#112 - 2012-01-27 06:45:49 UTC
RubyPorto wrote:
met worst wrote:

All of the ideas I am putting forward are potential alternatives. I don't claim to know the answers.

What I am sure of is what I see as the problem with highsec "apathy". It's an inherent fault in the system because of the Eve universe. A virtual envronment and it's subsequent sector constructs (which could NOT exist in IRL) is being applied to create an IRL structure using IRL methodologies.

It's flawed and fails the majority badly.


The fact that it's an idea not yet implemented means that, by definition, it's a potential alternatives. To be implemented, it needs to be judged a good idea. The way to determine that is (to start with) to see if it survives the most cursory attempts to destroy it, to see if it would serve the same (or a more desirable) social goal as the current system, and to see if it is feasible to implement. I'm not saying I'm the judge, I just have fun proctoring and writing the test.

So far, your ideas (you bring them up, they're yours, own them, hiding behind "They're only ideas" is ridiculous) have failed to stand up to the most cursory attempts at abuse, you have failed to show that they serve the same (or a more desirable) social goal, and (though I think several of them are) you have yet to show that they are feasible to implement (and that is your job, as they're your proposals).

Hisec apathy is caused by the lack of incentive to work together in a coherent group. I wouldn't be surprised if BTL Pub or TDF were to put together a consensus candidate and take a seat for the incursionbears this year, since incursions have given hisec incentive to work together. I'm not sure if that candidate will hold views that I agree with, but that's how Democracy works.

Actually, the environmental factors affecting voter participation are fairly well established in the real world. When people are less confident in their security (physical and financial), they are more likely to vote. Look at the US's flagging voter participation and compare it to turnout in South Africa after the fall of Apartheid, or Iraq and Afghanistan more recently; despite some danger (mitigated by outside promises of protection [specific fear of physical harm does reduce turnout, ofc]), the fact that the people felt that their continued safety relied on the correct outcome made people politically active. In the US, as people become safer and more secure in their lives (a trend that's been true since WW2), voter participation has declined. (I like parentheticals a lot, can you tell?)
tl;dr for the last paragraph: Safety reduces voter participation. HiSec is safe. HiSec's safety reduces voter participation.

Oi. I am standing behind my comments. I am posting them to be critiqued and ajudged if neccessary - I am NOT claiming they are right or definitive.

If you wish to haggle on any specific option I have put forward to draw out potential ideas then I am more than happy. But you first need to accept my view that the current system is flawed.

If you're rebuttals are merely to defend the current system as fine then no idea I put forward is going to be worthy.

I am NOT arguing that voting is wrong. I am NOT arguing that highseccers might be apathetic. I'm asking WHY they are.

There is no motivation and even if there was the system disavows the opportunity by default. I've already stated that I feel highsec has no need to form up in game (and probably because they are comfortable as you state) so they are automatically disqualified at CSM time.

THIS is then used as a reason for no highsec candidate when in fact they are more than aware of the likelihood of failure. I'm categorically stating that highsec fails even BEFORE the process can begin. It's inherent with highsec living versus 0.0 living.

The system favours 0.0 by it's very nature and this exacerbates the highsec apathy which fuels even more disenchantment and so on. It's a self-fulfilling prophecy.
Ladie Harlot
Viziam
Amarr Empire
#113 - 2012-01-27 06:59:13 UTC
I see all these threads about how bad the current CSM is but I still haven't seen one single reason how they have hurt the game.

The artist formerly known as Ladie Scarlet.

RubyPorto
RubysRhymes
#114 - 2012-01-27 07:18:18 UTC
met worst wrote:
RubyPorto wrote:
met worst wrote:

All of the ideas I am putting forward are potential alternatives. I don't claim to know the answers.

What I am sure of is what I see as the problem with highsec "apathy". It's an inherent fault in the system because of the Eve universe. A virtual envronment and it's subsequent sector constructs (which could NOT exist in IRL) is being applied to create an IRL structure using IRL methodologies.

It's flawed and fails the majority badly.


The fact that it's an idea not yet implemented means that, by definition, it's a potential alternatives. To be implemented, it needs to be judged a good idea. The way to determine that is (to start with) to see if it survives the most cursory attempts to destroy it, to see if it would serve the same (or a more desirable) social goal as the current system, and to see if it is feasible to implement. I'm not saying I'm the judge, I just have fun proctoring and writing the test.

So far, your ideas (you bring them up, they're yours, own them, hiding behind "They're only ideas" is ridiculous) have failed to stand up to the most cursory attempts at abuse, you have failed to show that they serve the same (or a more desirable) social goal, and (though I think several of them are) you have yet to show that they are feasible to implement (and that is your job, as they're your proposals).

Hisec apathy is caused by the lack of incentive to work together in a coherent group. I wouldn't be surprised if BTL Pub or TDF were to put together a consensus candidate and take a seat for the incursionbears this year, since incursions have given hisec incentive to work together. I'm not sure if that candidate will hold views that I agree with, but that's how Democracy works.

Actually, the environmental factors affecting voter participation are fairly well established in the real world. When people are less confident in their security (physical and financial), they are more likely to vote. Look at the US's flagging voter participation and compare it to turnout in South Africa after the fall of Apartheid, or Iraq and Afghanistan more recently; despite some danger (mitigated by outside promises of protection [specific fear of physical harm does reduce turnout, ofc]), the fact that the people felt that their continued safety relied on the correct outcome made people politically active. In the US, as people become safer and more secure in their lives (a trend that's been true since WW2), voter participation has declined. (I like parentheticals a lot, can you tell?)
tl;dr for the last paragraph: Safety reduces voter participation. HiSec is safe. HiSec's safety reduces voter participation.

Oi. I am standing behind my comments. I am posting them to be critiqued and ajudged if neccessary - I am NOT claiming they are right or definitive.

If you wish to haggle on any specific option I have put forward to draw out potential ideas then I am more than happy. But you first need to accept my view that the current system is flawed.

If you're rebuttals are merely to defend the current system as fine then no idea I put forward is going to be worthy.

I am NOT arguing that voting is wrong. I am NOT arguing that highseccers might be apathetic. I'm asking WHY they are.

There is no motivation and even if there was the system disavows the opportunity by default. I've already stated that I feel highsec has no need to form up in game (and probably because they are comfortable as you state) so they are automatically disqualified at CSM time.

THIS is then used as a reason for no highsec candidate when in fact they are more than aware of the likelihood of failure. I'm categorically stating that highsec fails even BEFORE the process can begin. It's inherent with highsec living versus 0.0 living.

The system favours 0.0 by it's very nature and this exacerbates the highsec apathy which fuels even more disenchantment and so on. It's a self-fulfilling prophecy.


First you need to convince me that the system is flawed. Believe it or not, I'm open to the possibility. But I don't see any evidence yet.

The job of a candidate in any election is twofold. 1) To overcome voter apathy to get people to vote and 2) To get people to vote for him.

The system doesn't favor anyone.

The fact that those people who *choose* to live in 0.0 have to band together to overcome adversity (provided by other players doing the same thing) tend to gain some advantage in organizational skills (there's no game mechanic that gives those who live in 0.0 managerial skills) seems fair to me. There's no systematic reason why those who *choose* to live in HiSec MUST be disorganized. There's no disincentive to organization, there just hasn't been any huge incentive to organization. If you don't want to organize on a day to day basis, that's FINE, living in HiSec means you don't have to, but you can't then turn around and be upset that it's hard to organize the people living around you. If you'd like CCP to give you incentive to organize, I'm sure they can. I'm equally sure that you would not like the result (even if there's no external threat, managing a bunch of Eve players isn't exactly easy).

Voter apathy is not the same as the disenfranchisement you're trying to claim as being equivalent. If someone's comfortable enough with the status quo that they don't feel the need to vote, that's their prerogative. If the results of apathy the first time were not to their liking, I would hope that that would fix their apathy the next time around.

CSMs 1-4 were mostly Hiseccers, and you didn't see people in nullsec complain, because they didn't care enough to vote. People in Hisec are in the same boat as Nullsec was in the early CSMs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#115 - 2012-01-27 07:27:36 UTC  |  Edited by: RubyPorto
Ladie Harlot wrote:
I see all these threads about how bad the current CSM is but I still haven't seen one single reason how they have hurt the game.


I've been accepting that premise without evidence, because insisting on evidence of that just invites a mass whine-in (like a love in, but higher pitched and more nasal).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ladie Harlot
Viziam
Amarr Empire
#116 - 2012-01-27 07:44:51 UTC
RubyPorto wrote:
Ladie Harlot wrote:
I see all these threads about how bad the current CSM is but I still haven't seen one single reason how they have hurt the game.


I've been accepting that premise without evidence, because insisting on evidence of that just invites a mass whine-in (like a love in, but higher pitched and more nasal).

I see thread after thread about how evil this CSM is but I have yet to see a single concrete example of how they have hurt the game. You'd think with the level of outrage I see on the forums that somebody could show me just one single instance of the CSM "destroying Eve" but so far...nothing.

The artist formerly known as Ladie Scarlet.

RubyPorto
RubysRhymes
#117 - 2012-01-27 08:01:18 UTC
Ladie Harlot wrote:
RubyPorto wrote:
Ladie Harlot wrote:
I see all these threads about how bad the current CSM is but I still haven't seen one single reason how they have hurt the game.


I've been accepting that premise without evidence, because insisting on evidence of that just invites a mass whine-in (like a love in, but higher pitched and more nasal).

I see thread after thread about how evil this CSM is but I have yet to see a single concrete example of how they have hurt the game. You'd think with the level of outrage I see on the forums that somebody could show me just one single instance of the CSM "destroying Eve" but so far...nothing.


I believe the major complaint is The Mittani and Darius III's suicide ganking campaigns. The Mittani's occasional scam comes up on occasion, as does every little damn thing anyone in GSF does.

The thing that get's glossed over is that in EvE, we call all that shit "Content"

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Signal11th
#118 - 2012-01-27 09:05:02 UTC
RubyPorto wrote:
Ladie Harlot wrote:
RubyPorto wrote:
Ladie Harlot wrote:
I see all these threads about how bad the current CSM is but I still haven't seen one single reason how they have hurt the game.


I've been accepting that premise without evidence, because insisting on evidence of that just invites a mass whine-in (like a love in, but higher pitched and more nasal).

I see thread after thread about how evil this CSM is but I have yet to see a single concrete example of how they have hurt the game. You'd think with the level of outrage I see on the forums that somebody could show me just one single instance of the CSM "destroying Eve" but so far...nothing.


I believe the major complaint is The Mittani and Darius III's suicide ganking campaigns. The Mittani's occasional scam comes up on occasion, as does every little damn thing anyone in GSF does.

The thing that get's glossed over is that in EvE, we call all that shit "Content"



^^ This.

Personally I think the voting system for the CSM is very fair, you have one vote per account, it's not the CSM's or CCP's fault that there's a large proportion of people who play who can't be arsed to vote and then complain when the people who could be arsed got in.

Stop whining start campaigning and in 3 months time you to can receive tons of sh ite off the forums from people telling you, you didn't represent them and you just like all the rest.

As the saying goes " Be careful what you wish for as you might just get it"

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Hainnz
Imperial Academy
Amarr Empire
#119 - 2012-01-27 09:16:13 UTC
Who cares?

CSM serves some purpose I'm sure, but it doesn't have any real influence on this game.

For us (CSM included), EVE is just a game. For CCP, EVE is their livelihood.
pussnheels
Viziam
#120 - 2012-01-27 09:21:21 UTC
Main problem with the CSM is that the numbers of players who vote and care is just too small and the candidates just too onesided, making voting manipulation too easy and you indeed end up as what the OP calls self- congratulation assholes ( and i agree with him on that point )

there aren't many other alternatives available if you only got a such limited number of voters or individual candidates available
i would prefer to do away with the CSM and CCP investing more time in their forums for feed back , atleast the feedback will be of people who actually care about the game

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire