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CCP - make the call

First post First post
Author
stoicfaux
#81 - 2012-01-27 01:37:35 UTC
Zirse wrote:

1. You don't ave to appeal to everyone in a democracy, only to a majority of voters. End of story. That's how every democracy works.


Democracy, in its purest sense, is "rule of the people." 14% isn't democracy.

While the CSM may be providing valuable feedback, ideas and input to CCP, in no way shape or form should CCP consider the CSM to be representative of a significant fraction of the player base.

(However all bets are off if everyone who voted has seven accounts and only voted with their main.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Lady Spank
Get Out Nasty Face
#82 - 2012-01-27 01:40:39 UTC
Just when I thought the OP couldn't get any dumber

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

met worst
Doomheim
#83 - 2012-01-27 01:44:30 UTC
Ai Shun wrote:
met worst wrote:
ONE case was some arbitrary amount of a gankees insurance going BACK to the ganker ffs!!


You are very good at selective reading and representing that as a cohesive view, which is ******* dishonest. The lead in to the entire section states that it is a free-format discussion where ideas were thrown around. Yes, you will get bad ideas in such a discussion. Yes, a fair bit of the initial part was around null sec and a bit around low sec because those are areas that are stagnating in terms of EVE participation. The earlier discussions about jumps, player spread and so forth point at that.

However, the core of that discussion was around the concept of risk versus reward, which is a core principle of EVE Online and that was one idea tossed out to try and encourage more conflict in the game.

Yet you are painting this as if it was a concerted effort from the CSM to focus exclusively on null sec.


No I wasn't. What I was pointing out was why, this concept, freeform or otherwise, even the THOUGHT of such an idea - is in the mix is totally disconnected from the reality.

It's stupid and merely points out that many areas of the minutes had NOTHING to do with highsec and what WAS in there was about nerfing/ripping off/killing them.

met worst
Doomheim
#84 - 2012-01-27 01:46:21 UTC
Lady Spank wrote:
Just when I thought the OP couldn't get any dumber

I heard a rumour that you were supposed to be smart and witty. Obviously the rumour is quite false.

Got anything to actually contribute other than some moronic one-liner out of a junkyard?
Zirse
Risktech Analytics
#85 - 2012-01-27 01:48:37 UTC
stoicfaux wrote:
Zirse wrote:

1. You don't ave to appeal to everyone in a democracy, only to a majority of voters. End of story. That's how every democracy works.


Democracy, in its purest sense, is "rule of the people." 14% isn't democracy.

While the CSM may be providing valuable feedback, ideas and input to CCP, in no way shape or form should CCP consider the CSM to be representative of a significant fraction of the player base.

(However all bets are off if everyone who voted has seven accounts and only voted with their main.)



14% was enough to deliver a majority to anyone interested enough to bother with voting. I still fail to see a problem.

If there are so many unrepresented highseccers who are being held down by the oppressive tyranny of a nullsec CSM, why don't they just vote? Clearly since there are so many of you (lol) you should easily win?
Ai Shun
#86 - 2012-01-27 01:51:03 UTC
met worst wrote:
No I wasn't. What I was pointing out was why, this concept, freeform or otherwise, even the THOUGHT of such an idea - is in the mix is totally disconnected from the reality.

It's stupid and merely points out that many areas of the minutes had NOTHING to do with highsec and what WAS in there was about nerfing/ripping off/killing them.


I would try to explain the concept of brainstorming to you, but at this point I'm sensing you are trying to push a specific agenda, no matter how disconnected it may be from reality. All your statements thus far reflect an unreasonable bias and I honestly don't have the time anymore to try and reason with you when you have no desire to see anything but what you want to see.

Good luck with your campaign. I don't think you will get anywhere with it, but perhaps the venting is providing you with some sense of accomplishment and that is a good thing.
Vyl Vit
#87 - 2012-01-27 01:51:28 UTC  |  Edited by: Vyl Vit
Get rid of CSM!

Vote for me for CSM. I can see the obvious and ignore it!

(Anybody think Ai Shun was just a tad patronizing...just a tad?)

Paradise is like where you are right now, only much, much better.

met worst
Doomheim
#88 - 2012-01-27 01:58:05 UTC
Zirse wrote:
stoicfaux wrote:
Zirse wrote:

1. You don't ave to appeal to everyone in a democracy, only to a majority of voters. End of story. That's how every democracy works.


Democracy, in its purest sense, is "rule of the people." 14% isn't democracy.

While the CSM may be providing valuable feedback, ideas and input to CCP, in no way shape or form should CCP consider the CSM to be representative of a significant fraction of the player base.

(However all bets are off if everyone who voted has seven accounts and only voted with their main.)



14% was enough to deliver a majority to anyone interested enough to bother with voting. I still fail to see a problem.

If there are so many unrepresented highseccers who are being held down by the oppressive tyranny of a nullsec CSM, why don't they just vote? Clearly since there are so many of you (lol) you should easily win?

Idiot. It's the point of the thread. Highsec candidacy is fractured and is made of a thousands of individuals who think for themselves and don't vote like a bunch of ass-kissing morons. If highseccers HAD a guaranteed CSM position they WOULD care.

Highsec CANNOT get up as a majority because the system is faulty. You're applying quaint IRL methodologies to a virtual environment that simply would not work in IRL.

Should someone living in Rio be able to vote for the candidate you hate most in Texas? Seriously? You'd be bitching sweetheart, bitching loud.
MadMuppet
Critical Mass Inc
#89 - 2012-01-27 02:02:39 UTC
A bad CSM is better than no CSM at all.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ai Shun
#90 - 2012-01-27 02:04:59 UTC
Vyl Vit wrote:
(Anybody think Ai Shun was just a tad patronizing...just a tad?)


I do! Lol But seriously, how many times do you have to see the same unbalanced rant before it becomes nothing more than troll material?
met worst
Doomheim
#91 - 2012-01-27 02:05:49 UTC
Ai Shun wrote:
met worst wrote:
No I wasn't. What I was pointing out was why, this concept, freeform or otherwise, even the THOUGHT of such an idea - is in the mix is totally disconnected from the reality.

It's stupid and merely points out that many areas of the minutes had NOTHING to do with highsec and what WAS in there was about nerfing/ripping off/killing them.


I would try to explain the concept of brainstorming to you, but at this point I'm sensing you are trying to push a specific agenda, no matter how disconnected it may be from reality. All your statements thus far reflect an unreasonable bias and I honestly don't have the time anymore to try and reason with you when you have no desire to see anything but what you want to see.

Good luck with your campaign. I don't think you will get anywhere with it, but perhaps the venting is providing you with some sense of accomplishment and that is a good thing.

As someone who has both formed, sat on and chaired committees IRL (some at very high level) you might be surprised to find how MOST committees actually work.

A bias can be pulled from the silliest of brainstorming ideas and force of personality with vested interests will ALWAYS win. Some of the dumbest ideas on Earth have come from fools being lead by smarts over pretty dumb ideas.

And maybe YOU are the one that needs the correction here. I AM pushing a SPECIFIC AGENDA.....

>> To CHANGE the selection process of the CSM - by appealing to the executive - not the muffin men.

And this BRAINSTORMING thread - as it were - to provoke the lazy into thinking, might pull some solutions out we never thought of before because we never even considered it.
RubyPorto
RubysRhymes
#92 - 2012-01-27 02:16:51 UTC
met worst wrote:
Zirse wrote:
stoicfaux wrote:
Zirse wrote:

1. You don't ave to appeal to everyone in a democracy, only to a majority of voters. End of story. That's how every democracy works.


Democracy, in its purest sense, is "rule of the people." 14% isn't democracy.

While the CSM may be providing valuable feedback, ideas and input to CCP, in no way shape or form should CCP consider the CSM to be representative of a significant fraction of the player base.

(However all bets are off if everyone who voted has seven accounts and only voted with their main.)



14% was enough to deliver a majority to anyone interested enough to bother with voting. I still fail to see a problem.

If there are so many unrepresented highseccers who are being held down by the oppressive tyranny of a nullsec CSM, why don't they just vote? Clearly since there are so many of you (lol) you should easily win?

Idiot. It's the point of the thread. Highsec candidacy is fractured and is made of a thousands of individuals who think for themselves and don't vote like a bunch of ass-kissing morons. If highseccers HAD a guaranteed CSM position they WOULD care.

Highsec CANNOT get up as a majority because the system is faulty. You're applying quaint IRL methodologies to a virtual environment that simply would not work in IRL.

Should someone living in Rio be able to vote for the candidate you hate most in Texas? Seriously? You'd be bitching sweetheart, bitching loud.


Sounds like us Ass-Kissing morons have figured out what it took the United States electorate negative ~4 years to figure out (The Federalist and Anti-Federalist parties predate George Washington's presidency). If you work together, you get more done. In Eve we call those "Alliances" and in RL we call them "Parties" or "Countries." If the occupants of Hisec can't figure out how to work together like us "Ass-Kissing morons," what does it make them?

I also have to disagree with the idea that Hisec players are any more or less individualistic than any other area. They just have no incentive to work together day to day, so they don't develop the bonds that players in other areas of space develop.


What you're suggesting is making and enforcing Parties based on geographical divides. Preventing people who live in different areas from working together (And that's setting aside the issue of multiple characters in different areas of space per account). Parties organize based on ideals not geography. Hisec seems to be pretty committed to the ideal of "I don't feel like voting" and that's their prerogative.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

met worst
Doomheim
#93 - 2012-01-27 02:34:09 UTC
RubyPorto wrote:

What you're suggesting is making and enforcing Parties based on geographical divides. Preventing people who live in different areas from working together (And that's setting aside the issue of multiple characters in different areas of space per account). Parties organize based on ideals not geography. Hisec seems to be pretty committed to the ideal of "I don't feel like voting" and that's their prerogative.

Democratic voting IS based on geography.

eg: in Australia, I can ONLY vote for the candidates put forward in my electorate. Same in the UK and to the best of my knowledge, so to does Canada and all other democratic commonwealth countries. If I want a party to succeed, I need to make sure my candidate is from that party so they can garner majority support to govern. I could even chose a non-party specific as an independent.

In addition, each electorate must also contain approx. the same amount of people.

Regardless, I do not have any voting influence on areas outside of my own.

Our candidates must also reside in my electorate (although this can be abused somewhat). But I know whoever I vote for represents my area. He/she can still run under the party line but must represent my area while in power or they won't be voted in again - EVEN if selected by the party machine.

Even you, as a Republic (assuming US based) could not, as an Hawaiian resident, vote for a candidate in Texas?

So geography not being THE method for selection. I beg to differ.


Aramatheia
Tiffany and Co.
#94 - 2012-01-27 02:45:52 UTC  |  Edited by: Aramatheia
Roosterton wrote:
Quote:
Follow the path taken with Crucible, listen to the Majority when they speak (i.e. Jita Riots) and refuse to acknowledge the self-servers who claimed credit for what YOU, CCP, ultimately did.


Okay, so let me get this straight.

CCP have implemented a system where all of EVE's player base can vote for their favored candidates.

The candidates who get the most votes win.

Therefore, the more a candidate gets voted for by the playerbase, the more likely they are to be elected.

And you're claiming that this isn't in the interests of the majority of the playerbase?

Please explain to me logically and with words how this isn't representative of the playerbase.


well there is the things i've heard of people having many accounts and voting for themself, and friends with many accounts voting too. so where a person may have 10 friends supporting them, that may balloon out to 50 votes, now imagine that in an alliance of say 1000 people. All the sudden 1000 becomes 5000 (throwing random numbers here not everyone has 5 accounts).

Thats not how voting is supposed to work. But untill CCP can find a way to limit voting to once per human. Then there will always be ample room for "breaking" the system as it stands.


Players have almost limitless freedoms on the eve game server, they can shoot what they like, take what the like, scam what they like. CSM goes beyond the game server. CSM gets flown to iceland thats as real in the flesh as it gets. The people who go to iceland should be legitimately elected by the majority of humans not just the few with the richest friends. If the null sec blocs have more legit votes and still win then thats the way it rolls. Multi account selfvotes shouldnt happen
Zirse
Risktech Analytics
#95 - 2012-01-27 02:49:31 UTC
met worst wrote:
RubyPorto wrote:

What you're suggesting is making and enforcing Parties based on geographical divides. Preventing people who live in different areas from working together (And that's setting aside the issue of multiple characters in different areas of space per account). Parties organize based on ideals not geography. Hisec seems to be pretty committed to the ideal of "I don't feel like voting" and that's their prerogative.

Democratic voting IS based on geography.

eg: in Australia, I can ONLY vote for the candidates put forward in my electorate. Same in the UK and to the best of my knowledge, so to does Canada and all other democratic commonwealth countries. If I want a party to succeed, I need to make sure my candidate is from that party so they can garner majority support to govern. I could even chose a non-party specific as an independent.

In addition, each electorate must also contain approx. the same amount of people.

Regardless, I do not have any voting influence on areas outside of my own.

Our candidates must also reside in my electorate (although this can be abused somewhat). But I know whoever I vote for represents my area. He/she can still run under the party line but must represent my area while in power or they won't be voted in again - EVEN if selected by the party machine.

Even you, as a Republic (assuming US based) could not, as an Hawaiian resident, vote for a candidate in Texas?

So geography not being THE method for selection. I beg to differ.




Except in EVE there is no voter registry and I can switch constituencies in five minutes. You aren't very smart.
RubyPorto
RubysRhymes
#96 - 2012-01-27 02:51:29 UTC
met worst wrote:
RubyPorto wrote:

What you're suggesting is making and enforcing Parties based on geographical divides. Preventing people who live in different areas from working together (And that's setting aside the issue of multiple characters in different areas of space per account). Parties organize based on ideals not geography. Hisec seems to be pretty committed to the ideal of "I don't feel like voting" and that's their prerogative.

Democratic voting IS based on geography.

eg: in Australia, I can ONLY vote for the candidates put forward in my electorate. Same in the UK and to the best of my knowledge, so to does Canada and all other democratic commonwealth countries. If I want a party to succeed, I need to make sure my candidate is from that party so they can garner majority support to govern. I could even chose a non-party specific as an independent.

In addition, each electorate must also contain approx. the same amount of people.

Regardless, I do not have any voting influence on areas outside of my own.

Our candidates must also reside in my electorate (although this can be abused somewhat). But I know whoever I vote for represents my area. He/she can still run under the party line but must represent my area while in power or they won't be voted in again - EVEN if selected by the party machine.

Even you, as a Republic (assuming US based) could not, as an Hawaiian resident, vote for a candidate in Texas?

So geography not being THE method for selection. I beg to differ.




The US is a Federation of theoretically independent states. We elect Congresspeople to represent our interests and a President to represent the country as a whole. Everybody gets to vote for the president (kind of, the Electoral College is weird). There's a lot of history behind that that's not totally applicable anymore, but it's really hard to change the system, so we don't bother. There's also a significant difference between the legislature and executive.

An example more similar to the CSM, each state gets 2 Senators that are voted for by the state as a whole; in the specific example of AZ, where the largest city is fairly conservative and the rest of the population is liberal, if half the state got to vote for each seat, there'd probably be a conservative and a liberal senator from AZ, but since the whole state votes for each independently, there are 2 conservative senators. I may not like the result, but I don't fault the system, I fault the morons with whom I disagree.

The CSM is an advisory committee representing the playerbase as a whole. Therefore the whole playerbase gets to vote on them. If you don't like the results, blame the people who voted against your preferred result and the people who couldn't be bothered to vote.


On to implementation problems with your idea (moving out of the conceptual):

Now a good example of what you're suggesting with voting by region is the house and the senate. If you give seats by population you marginalize areas with little population (The House does this). If you give a fixed number of seats by region, you magnify areas with little population (The Senate does this). Either way leads to bad things, so the US does both to balance. There being no way CCP will create a full blown legislature with checks and balances, there's no way to implement your idea fairly. Also, this being EvE, the players would all work on abusing your system. And we'd succeed.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#97 - 2012-01-27 02:54:44 UTC
Aramatheia wrote:
Roosterton wrote:
Quote:
Follow the path taken with Crucible, listen to the Majority when they speak (i.e. Jita Riots) and refuse to acknowledge the self-servers who claimed credit for what YOU, CCP, ultimately did.


Okay, so let me get this straight.

CCP have implemented a system where all of EVE's player base can vote for their favored candidates.

The candidates who get the most votes win.

Therefore, the more a candidate gets voted for by the playerbase, the more likely they are to be elected.

And you're claiming that this isn't in the interests of the majority of the playerbase?

Please explain to me logically and with words how this isn't representative of the playerbase.


well there is the things i've heard of people having many accounts and voting for themself, and friends with many accounts voting too. so where a person may have 10 friends supporting them, that may balloon out to 50 votes, now imagine that in an alliance of say 1000 people. All the sudden 1000 becomes 5000 (throwing random numbers here not everyone has 5 accounts).

Thats not how voting is supposed to work. But untill CCP can find a way to limit voting to once per human. Then there will always be ample room for "breaking" the system as it stands.


Players have almost limitless freedoms on the eve game server, they can shoot what they like, take what the like, scam what they like. CSM goes beyond the game server. CSM gets flown to iceland thats as real in the flesh as it gets. The people who go to iceland should be legitimately elected by the majority of humans not just the few with the richest friends. If the null sec blocs have more legit votes and still win then thats the way it rolls. Multi account selfvotes shouldnt happen


~80% of Characters live in Hisec. I doubt most of those are Nullsec alts. Because of that, I would guess that more humans spend their time in Hisec than the rest of EvE combined.

FYI: Hisec players have alts, too. Ever seen those multiboxed mining fleets?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#98 - 2012-01-27 02:56:48 UTC
met worst wrote:
Idiot. It's the point of the thread. Highsec candidacy is fractured and is made of a thousands of individuals who think for themselves and don't vote like a bunch of ass-kissing morons

I admire your ability to think for yourself and not act as though your will was subjugated to another entity that promises to take care of you via central planning.

I support every single hisec candidate, please all do your very best to gain votes from all the hisec people. I look forward to a favorable outcome.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ai Shun
#99 - 2012-01-27 03:24:06 UTC
RubyPorto wrote:
~80% of Characters live in Hisec. I doubt most of those are Nullsec alts. Because of that, I would guess that more humans spend their time in Hisec than the rest of EvE combined.


66% according to CCP, but character numbers are meaningless. You guess more humans in HiSec. I'm guessing the likelyhood is stronger for a null/lowsec pilot to cross to hisec than there is for a hisec pilot to cross to low/nullsec. But those are just guesses.

Maybe CCP will be kind to us and release the % of time per account spent, spread across security status and correlated to the size of the universe.
RubyPorto
RubysRhymes
#100 - 2012-01-27 03:37:18 UTC
Ai Shun wrote:
RubyPorto wrote:
~80% of Characters live in Hisec. I doubt most of those are Nullsec alts. Because of that, I would guess that more humans spend their time in Hisec than the rest of EvE combined.


66% according to CCP, but character numbers are meaningless. You guess more humans in HiSec. I'm guessing the likelyhood is stronger for a null/lowsec pilot to cross to hisec than there is for a hisec pilot to cross to low/nullsec. But those are just guesses.

Maybe CCP will be kind to us and release the % of time per account spent, spread across security status and correlated to the size of the universe.


Ah, then my recollection of the numbers is wrong.

It would be interesting to find out where players (actual humans) spend their time, but I suspect it would be very difficult to get those numbers together. For instance, say I have a jita alt who I leave logged in 23/7, and a main elsewhere. Or an AFK cloak alt that spends 23/7 in Null, but my main lives in Lowsec somewhere nearby.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon