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New Names! (for Missiles and Meta-Speed-Mods) Do you like them?

Author
Arcathra
Technodyne Ltd.
#201 - 2012-01-26 07:38:42 UTC
Black Dranzer wrote:
Taipion wrote:

Black Dranzer wrote:

Taipion wrote:
Sice when is EVE meant to be easy?!

Since when was Eve meant to be hard?

Seriously?! Shocked

Yes. Seriously. Absolutely 100% dead serious. Time for a side rant.

I've been following the MMO industry for the last ten years or so. UO was before my time, and I never played SWG. I grew up on Ragnarok Online, a Korean grinder of moderate reputation. I discovered Eve around seven years ago. I've been playing it on and off ever since. I can never play it for more than a month or two at a time because the actual gameplay bores me to tears more often than not, but it absolutely fascinates me in the way that it attempts something different.

The sandbox is a great thing, and it agonizes me that we don't have more of them. Before WoW hit, clones of EQ was the basic trend. UO was, despite popular myth, actually extremely successful. In fact, it was the most successful MMO ever created at the time. It was the first online game to prove that you could actually have a subscription model and still be profitable. It broke 100,000 subscribers back when that was considered an insanely big deal rather than a horrendous failure.

When WoW came out, it basically butchered everything. It became the gold standard. But unlike EQ which was actually surpassed without that much trouble, WoW has reached numbers that nobody else has even come close to. So we get people chasing that goal, and the way they figure to do it is to copy WoW in its every element. And that leads to stagnation. And I thank every single Eve developer for holding up a shining light of originality in an otherwise dead and depressing swamp of minimaps in the top right and hotkeys in the bottom left.

But.

The problem with the current state of the industry is not that WoW is bad. WoW is not actually that bad. It's enjoyable, it's refined, there's an enormous amount of content and an appealing art style. It has 11 million subscribers, and that's no accident. It genuinely is a good game. It's not my cup of tea, but it is a good game. The problem is not even that everybody is copying WoW. WoW did a lot of things right! The problem is that people copy WoW without actually understanding what it is that made WoW good.

What made WoW good was a hell of a lot of polish. That's what Blizzard did. That's what Blizzard have always done! They had a really polished game with fairly modest system requirements. It was easy to get into. It wasn't even necessarily shallow; Not as deep as Eve, certainly, but it was no browser game. This is what people should look to when they want to understand what made WoW great.

But people don't see that. They just see the hacky slashy kill ten rats deal. And they think that's what makes WoW the killer that it is. But they're wrong.

So we get a ton of people copying the gameplay. And the gameplay isn't actually that bad per se; I've played it. It's tolerable to an extent. The key phrase there, however, is to an extent. When everything you eat is ice cream, even if ice cream is pretty damned tasty, sooner or later you get pretty sick of ice cream. And when every MMO out there involves verb number noun quests, you start to get a little ******* sick of verb number noun quests.

But the key thing to realize here is that this does not mean you should avoid doing anything as WoW did. We should take WoW as an example of how to do things right. Eve should do the things that WoW did right, because if it did, it would still be Eve, it would just be a really refined and polished Eve. Because that's the example we should take from WoW. Take your core concept, and polish it until you can see your face it in.

And now we're back to your comment, about Eve being hard.

Eve's core is not about difficulty. It was never about difficulty. It is a difficult game, but that's not what makes Eve what it is. Eve is about depth, complexity, and variety. It's about freedom of choice. It's about having a giant world which just functions, and the idea that if you give players the power to interact with and exert influence over each other, they'll go on to do some incredible things with that. This is the essence of Eve. This is what the hacky slashy dikumud paradigm can never have, and it's that which we should seek to preserve, not simply difficulty.

Eve is a very rough game, and it is a very interesting game. Sometimes we mistake the roughness for that which makes it interesting. That leads us to bad places.

Let's not do that.

You are in my opinion dead on target with this observations. Thanks for this very good post.


This thread is just the usual rant. If people don't have anything to rant about they will find something. If you are so annoyed by the new names, how about unsubbing and shooting the Jita monument? You don't want to? Oh, then the change can't be that bad, can it? Blink
Alpheias
Tactical Farmers.
Pandemic Horde
#202 - 2012-01-26 07:56:11 UTC
Nope, I don't like these changes as I don't see the benefit here from a technical standpoint and I bloody expect people to be capable of reading with school in most countries these days and if you are like a dense ponce (like Black Dranzer), read up on what things does in the game if it doesn't tell you anything.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Alara IonStorm
#203 - 2012-01-26 08:17:38 UTC
Black Dranzer wrote:
Taipion wrote:

Black Dranzer wrote:

Taipion wrote:
Sice when is EVE meant to be easy?!

Since when was Eve meant to be hard?

Seriously?! Shocked

Yes. Seriously. Absolutely 100% dead serious. Time for a side rant.

I've been following the MMO industry for the last ten years or so. UO was before my time, and I never played SWG. I grew up on Ragnarok Online, a Korean grinder of moderate reputation. I discovered Eve around seven years ago. I've been playing it on and off ever since. I can never play it for more than a month or two at a time because the actual gameplay bores me to tears more often than not, but it absolutely fascinates me in the way that it attempts something different.

The sandbox is a great thing, and it agonizes me that we don't have more of them. Before WoW hit, clones of EQ was the basic trend. UO was, despite popular myth, actually extremely successful. In fact, it was the most successful MMO ever created at the time. It was the first online game to prove that you could actually have a subscription model and still be profitable. It broke 100,000 subscribers back when that was considered an insanely big deal rather than a horrendous failure.

When WoW came out, it basically butchered everything. It became the gold standard. But unlike EQ which was actually surpassed without that much trouble, WoW has reached numbers that nobody else has even come close to. So we get people chasing that goal, and the way they figure to do it is to copy WoW in its every element. And that leads to stagnation. And I thank every single Eve developer for holding up a shining light of originality in an otherwise dead and depressing swamp of minimaps in the top right and hotkeys in the bottom left.

But.

The problem with the current state of the industry is not that WoW is bad. WoW is not actually that bad. It's enjoyable, it's refined, there's an enormous amount of content and an appealing art style. It has 11 million subscribers, and that's no accident. It genuinely is a good game. It's not my cup of tea, but it is a good game. The problem is not even that everybody is copying WoW. WoW did a lot of things right! The problem is that people copy WoW without actually understanding what it is that made WoW good.

What made WoW good was a hell of a lot of polish. That's what Blizzard did. That's what Blizzard have always done! They had a really polished game with fairly modest system requirements. It was easy to get into. It wasn't even necessarily shallow; Not as deep as Eve, certainly, but it was no browser game. This is what people should look to when they want to understand what made WoW great.

But people don't see that. They just see the hacky slashy kill ten rats deal. And they think that's what makes WoW the killer that it is. But they're wrong.

So we get a ton of people copying the gameplay. And the gameplay isn't actually that bad per se; I've played it. It's tolerable to an extent. The key phrase there, however, is to an extent. When everything you eat is ice cream, even if ice cream is pretty damned tasty, sooner or later you get pretty sick of ice cream. And when every MMO out there involves verb number noun quests, you start to get a little ******* sick of verb number noun quests.

But the key thing to realize here is that this does not mean you should avoid doing anything as WoW did. We should take WoW as an example of how to do things right. Eve should do the things that WoW did right, because if it did, it would still be Eve, it would just be a really refined and polished Eve. Because that's the example we should take from WoW. Take your core concept, and polish it until you can see your face it in.

And now we're back to your comment, about Eve being hard.

Eve's core is not about difficulty. It was never about difficulty. It is a difficult game, but that's not what makes Eve what it is. Eve is about depth, complexity, and variety. It's about freedom of choice. It's about having a giant world which just functions, and the idea that if you give players the power to interact with and exert influence over each other, they'll go on to do some incredible things with that. This is the essence of Eve. This is what the hacky slashy dikumud paradigm can never have, and it's that which we should seek to preserve, not simply difficulty.

Eve is a very rough game, and it is a very interesting game. Sometimes we mistake the roughness for that which makes it interesting. That leads us to bad places.

Let's not do that.

/slow clap
W1rlW1nd
WirlWind
#204 - 2012-01-26 08:33:31 UTC
Ticarus Hellbrandt wrote:
The wowification of eve has begun....


Nearly all items, places, darn near all things in WOW have long confusing fantasy names to try to make them sound more amazing than they are, so simplifying names makes EVE less like WOW.

Ticarus Hellbrandt wrote:
...
the whole thing adds to the corrosion of the eve immersion and dare i say it... roleplay.


Then people argue that they want more 'roleplay'... which in fact would make the game MORE like WOW? /pandafacepalm


I missed the old missile names too, but it only took me a couple days to realize those old names were pretty silly to begin with and made me wish the missiles were named like they are now from the beginning, or even simpler for that matter. "trauma" really? The new flavor names are even more silly than the previous ones.

Samillian
Angry Mustellid
#205 - 2012-01-26 08:49:15 UTC
Who cares what they are called as long as stuff still goes BOOM when you use them.

NBSI shall be the whole of the Law

Vin Ott
Native Freshfood
Minmatar Republic
#206 - 2012-01-26 10:19:45 UTC
**** No Change them back
Diana Valenti
Disposable Spies
#207 - 2012-01-26 10:44:21 UTC
No, i dont like new names.
Rebbecca Black
Republic Military School
Minmatar Republic
#208 - 2012-01-26 11:36:41 UTC
I like them. Especially in regards to the missile changes. Needed to happen ages ago.

Arigato Gozaimasu
Swedish Aerospace Inc
#209 - 2012-01-26 14:41:31 UTC
I don't especially mind the changes, except that the naming convention seems a bit off...

Trauma
Nova
Inferno

and:

Mjolnir... Really? Why the sudden mythological name?

I know that Inferno and Mjolnir was the names of the respective torpedoes, but Mjolnir should be changed... :) ...or the devs could do something better with their time...
Taipion
Adeptus Petrous
#210 - 2012-01-26 16:52:14 UTC
Black Dranzer wrote:
Taipion wrote:

Black Dranzer wrote:

Taipion wrote:
Sice when is EVE meant to be easy?!

Since when was Eve meant to be hard?

Seriously?! Shocked

Yes. Seriously. Absolutely 100% dead serious. Time for a side rant.

I've been following the MMO industry for the last ten years or so. UO was before my time, and I never played SWG. I grew up on Ragnarok Online, a Korean grinder of moderate reputation. I discovered Eve around seven years ago. I've been playing it on and off ever since. I can never play it for more than a month or two at a time because the actual gameplay bores me to tears more often than not, but it absolutely fascinates me in the way that it attempts something different.

The sandbox is a great thing, and it agonizes me that we don't have more of them. Before WoW hit, clones of EQ was the basic trend. UO was, despite popular myth, actually extremely successful. In fact, it was the most successful MMO ever created at the time. It was the first online game to prove that you could actually have a subscription model and still be profitable. It broke 100,000 subscribers back when that was considered an insanely big deal rather than a horrendous failure.

When WoW came out, it basically butchered everything. It became the gold standard. But unlike EQ which was actually surpassed without that much trouble, WoW has reached numbers that nobody else has even come close to. So we get people chasing that goal, and the way they figure to do it is to copy WoW in its every element. And that leads to stagnation. And I thank every single Eve developer for holding up a shining light of originality in an otherwise dead and depressing swamp of minimaps in the top right and hotkeys in the bottom left.

But.

The problem with the current state of the industry is not that WoW is bad. WoW is not actually that bad. It's enjoyable, it's refined, there's an enormous amount of content and an appealing art style. It has 11 million subscribers, and that's no accident. It genuinely is a good game. It's not my cup of tea, but it is a good game. The problem is not even that everybody is copying WoW. WoW did a lot of things right! The problem is that people copy WoW without actually understanding what it is that made WoW good.

What made WoW good was a hell of a lot of polish. That's what Blizzard did. That's what Blizzard have always done! They had a really polished game with fairly modest system requirements. It was easy to get into. It wasn't even necessarily shallow; Not as deep as Eve, certainly, but it was no browser game. This is what people should look to when they want to understand what made WoW great.

But people don't see that. They just see the hacky slashy kill ten rats deal. And they think that's what makes WoW the killer that it is. But they're wrong.

So we get a ton of people copying the gameplay. And the gameplay isn't actually that bad per se; I've played it. It's tolerable to an extent. The key phrase there, however, is to an extent. When everything you eat is ice cream, even if ice cream is pretty damned tasty, sooner or later you get pretty sick of ice cream. And when every MMO out there involves verb number noun quests, you start to get a little ******* sick of verb number noun quests.

But the key thing to realize here is that this does not mean you should avoid doing anything as WoW did. We should take WoW as an example of how to do things right. Eve should do the things that WoW did right, because if it did, it would still be Eve, it would just be a really refined and polished Eve. Because that's the example we should take from WoW. Take your core concept, and polish it until you can see your face it in.

And now we're back to your comment, about Eve being hard.

Eve's core is not about difficulty. It was never about difficulty. It is a difficult game, but that's not what makes Eve what it is. Eve is about depth, complexity, and variety. It's about freedom of choice. It's about having a giant world which just functions, and the idea that if you give players the power to interact with and exert influence over each other, they'll go on to do some incredible things with that. This is the essence of Eve. This is what the hacky slashy dikumud paradigm can never have, and it's that which we should seek to preserve, not simply difficulty.

Eve is a very rough game, and it is a very interesting game. Sometimes we mistake the roughness for that which makes it interesting. That leads us to bad places.

Let's not do that.

Basically you say:

- you dont play EVE that much
- EVE is boring for you
- you say WoW is a good example, and we should copy that
- you say EVE needs to be easier

==> gb2WoW, or, preferably, kill yourself, thanks!
Emir Khan
The Northerners
Pandemic Horde
#211 - 2012-01-26 17:06:59 UTC
was there actually a reason for the name changes or? seems to be just a way to confuse people.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#212 - 2012-01-26 21:01:50 UTC
Some devs clearly don't have enough good ideas or enough meaningful work to do.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#213 - 2012-01-26 22:05:10 UTC
Taipion wrote:
Basically you say:

- you dont play EVE that much
- EVE is boring for you
- you say WoW is a good example, and we should copy that
- you say EVE needs to be easier

==> gb2WoW, or, preferably, kill yourself, thanks!

I'd say you need to reread it, but it appears that you are very intent upon insisting that eve could never learn from another MMO, even if just in areas of UI polish. Some of us are capable of having wide varieties of gaming experiences. It makes us more objective and helps us to see potential changes fir the good that might have otherwise been missed. But if being a confused and overzealous EvE fanboy is the extent your experience and you are happy with that, great. Just try not to hold the rest of us back.
Taipion
Adeptus Petrous
#214 - 2012-01-26 23:32:03 UTC
Tyberius Franklin wrote:
Taipion wrote:
Basically you say:

- you dont play EVE that much
- EVE is boring for you
- you say WoW is a good example, and we should copy that
- you say EVE needs to be easier

==> gb2WoW, or, preferably, kill yourself, thanks!

I'd say you need to reread it, but it appears that you are very intent upon insisting that eve could never learn from another MMO, even if just in areas of UI polish. Some of us are capable of having wide varieties of gaming experiences. It makes us more objective and helps us to see potential changes fir the good that might have otherwise been missed. But if being a confused and overzealous EvE fanboy is the extent your experience and you are happy with that, great. Just try not to hold the rest of us back.


EVE is the 12th MMO that I play, therefore I, unlike you, see where these kind of changes are leading us, and it is NOT for the good of EVE!

Now, where exactly is this name change a "UI polish" as you state?! o.O

You sir, are a troll!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#215 - 2012-01-26 23:49:15 UTC
Taipion wrote:
Tyberius Franklin wrote:
Taipion wrote:
Basically you say:

- you dont play EVE that much
- EVE is boring for you
- you say WoW is a good example, and we should copy that
- you say EVE needs to be easier

==> gb2WoW, or, preferably, kill yourself, thanks!

I'd say you need to reread it, but it appears that you are very intent upon insisting that eve could never learn from another MMO, even if just in areas of UI polish. Some of us are capable of having wide varieties of gaming experiences. It makes us more objective and helps us to see potential changes fir the good that might have otherwise been missed. But if being a confused and overzealous EvE fanboy is the extent your experience and you are happy with that, great. Just try not to hold the rest of us back.


EVE is the 12th MMO that I play, therefore I, unlike you, see where these kind of changes are leading us, and it is NOT for the good of EVE!

Now, where exactly is this name change a "UI polish" as you state?! o.O

You sir, are a troll!

UI specifically, maybe not. General usability and search functionality yes. Which is a good thing and in the end ties closely into the UI. This is a good thing.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#216 - 2012-01-26 23:50:31 UTC
Obvious devalt is obvious

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#217 - 2012-01-27 00:08:01 UTC
Grey Stormshadow wrote:
Obvious devalt is obvious

So basically you ran out of valid arguments?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#218 - 2012-01-27 00:10:06 UTC
Tyberius Franklin wrote:
Grey Stormshadow wrote:
Obvious devalt is obvious

So basically you ran out of valid arguments?


Naa... I understand that banana looks different than tomato. You will too when you grow up.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#219 - 2012-01-27 00:12:58 UTC
Grey Stormshadow wrote:
Tyberius Franklin wrote:
Grey Stormshadow wrote:
Obvious devalt is obvious

So basically you ran out of valid arguments?


Naa... I understand that banana looks different than tomato. You will too when you grow up.

And at that I'm done. When you get back to the issue instead of posts with pure insults I'll be back to continue the conversation should I feel so inclined.
Petrus Blackshell
Rifterlings
#220 - 2012-01-27 00:21:43 UTC
Tyberius Franklin wrote:

And at that I'm done. When you get back to the issue instead of posts with pure insults I'll be back to continue the conversation should I feel so inclined.


Don't bother. This whole purpose of this thread is not discussion of the new missile names. It's him bitching about it, gathering bitching from others who don't like it (check the OP), and insulting anyone trying to have a reasonable argument as to why maybe this is better.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)