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[Proposal] Abandoned Mode for POS's

Author
Drake Draconis
Brutor Tribe
Minmatar Republic
#21 - 2012-01-26 01:14:20 UTC
GeoffWICE wrote:
Drake Draconis wrote:
Works for me....24 hour of screaming evemails saying your pos is being compromised would work...and i think requrieing guns to online would be a bit much.

just simply power on the pos and fuel it back up to full power....or give the owner the ability to shoot it without CONCORDOKEN or some such. *EDIT - and while we'er at it...have it delay the hack timer and require the pos to be onlined for 1 to 3 days to force the owner to pay attention or soem such....before the mod falls off or blows up.*


yep i think that would be ok.
i think the hacking module should be invulnerable while the pos is offline once the pos is online the hacking module can be freely shot by anyone in the corp that owns the pos.
if the pos goes offline again the hacking module is invulnerable again.
the hacking module should only last 7 days regardless of the number of above cycles.

it would in theory be possible to war dec the corp that owned the pos in a push to prevent them from refueling the pos.

Quote:
Better yet....other user is flagged with kill rights for the duratino of said agression action....something to that effect.


i was thinking can aggression as it applies to the corp as opposed to an individual.
players in npc corps should not be able to deploy hacking modules?

Quote:
In exchange for swiping pos...all modules thereof..become the new pos owners lewts.Twisted

yep


Lots of good stuff here....kinda feels like a mini SBU to be honest.

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BigRed Seven
Royal Amarr Institute
Amarr Empire
#22 - 2012-01-26 01:15:23 UTC
I think this needs to be kept simple. No to hack module, although it does sound interesting, No to anything over a week, it doesn't take that much time to fuel the pos.
Vertisce Soritenshi
The Scope
Gallente Federation
#23 - 2012-01-26 01:40:24 UTC
BigRed Seven wrote:
I think this needs to be kept simple. No to hack module, although it does sound interesting, No to anything over a week, it doesn't take that much time to fuel the pos.

Agreed. The more complicated something like this is, the more work it is for the devs and the less likely it is to be implemented. A hacking module sounds like a cool idea and maybe not all that hard to implement though. I still think anything more than 3 days is far too much. If you can't keep your POS fueled and be responsible about it then you don't deserve to have it there.

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Drake Draconis
Brutor Tribe
Minmatar Republic
#24 - 2012-01-26 02:05:46 UTC
Then GeoffWICE should make his own sepearte proposal because the proposal here is flooded with draw backs that would cause major disruptions for both partiies invovled.

I will NOT support this in its current form.

Geo's proposal has the best shot overall in my hoenst opinion.

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GeoffWICE
The Scope
Gallente Federation
#25 - 2012-01-26 02:50:43 UTC
Drake Draconis wrote:
Then GeoffWICE should make his own sepearte proposal because the proposal here is flooded with draw backs that would cause major disruptions for both partiies invovled.


Done.
https://forums.eveonline.com/default.aspx?g=posts&t=62167&find=unread
Wolodymyr
Breaking Ambitions
#26 - 2012-01-26 03:09:07 UTC
Borg Stoneson wrote:
Make it a year

Nah dude, let's go the super brutal route and say the very instant your POS runs out of gas it's abandoned.

So yeah if you leave a dead pos around a moon for 6 months and nobody notices then all the pieces will still be there, just abandoned and waiting for fuel.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2012-01-26 06:02:55 UTC
Vertisce Soritenshi wrote:
BigRed Seven wrote:
I think this needs to be kept simple. No to hack module, although it does sound interesting, No to anything over a week, it doesn't take that much time to fuel the pos.

Agreed. The more complicated something like this is, the more work it is for the devs and the less likely it is to be implemented. A hacking module sounds like a cool idea and maybe not all that hard to implement though. I still think anything more than 3 days is far too much. If you can't keep your POS fueled and be responsible about it then you don't deserve to have it there.


What these two said. That hacking thing needs too much refinement to be a viable anti POS mechanic and to be honest, I just don't like the sound of an easy way out. If you want to take down my POS, let it run out of fuel or bring more DPS.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Vertisce Soritenshi
The Scope
Gallente Federation
#28 - 2012-01-26 13:55:39 UTC
Maybe I misunderstood but I think the idea of using the hacking module to unlock the tower to take it down and take whats inside AFTER it is out of fuel sound's ok. A hacking module should not be allowed while shields are up. This would be pretty simple and straightforward if it was just like hacking a can after the shields are down.

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