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EVE Online: Crucible 1.1 Feedback

First post
Author
HEPEAJIbHOCTb
State War Academy
Caldari State
#221 - 2012-01-24 21:07:23 UTC
leich wrote:
I Really Like the new Neocom
3. Fleet window not being on the front screen.
.


HaleyBerries wrote:
You need an option where we can set it back to the old way cause going through 3 things to get to my corp management screen is a annoying as all hell. I was perfectly happy wiht the old system,


The NeoCom is modular - if you want something on the main page - drag and dropped it onto it.... You can full customize it to the order and the important things you want.
Burns Victim
Unprovoked Sodomy
#222 - 2012-01-24 21:14:21 UTC  |  Edited by: Burns Victim
Got to say I am really not a fan of the new neocom. In my eyes there was nothing at all wrong with the old one.

No doubt I'll end up getting used to this one but I just dont see what the need was to go changing it, at the very least an option to go back to the old style would be helpful.

Thats my rant over though.

EDIT - Also, WTF is with the new module and missile names? Completely unnecessary and uncalled for.
Ayuren Aakiwa
When i Look Up At The Stars I Am Filled With Rage
#223 - 2012-01-24 21:17:19 UTC
Just my opinion but... The new neocom sucks!
DarthNefarius
Minmatar Heavy Industries
#224 - 2012-01-24 21:26:49 UTC
Ayuren Aakiwa wrote:
Just my opinion but... The new neocom sucks!



It worse then sucks its slowing down my game play to a standstill. I Can't manage multiple chat windows with it efficiently and I depend on thoose to create fleets
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tawn Maihac
The Scope
Gallente Federation
#225 - 2012-01-24 21:29:41 UTC
Please,

for the sake of the continuum,

Make the flashing CHAT channel button in the neocom go away.

make is stop!!



Kralizek Kharr
Lone Wolves Mining
EZ. Street
#226 - 2012-01-24 21:36:10 UTC
Your new NEOCOME sucks as hell,


and who's brilliant idea was to put ships and items (mostly used icons in this game) right on top of undock button!!!??? not enough I tried to move them up and somehow I can't. Is that a feature? (sarcasm)
Mr Chili Palmer
State War Academy
Caldari State
#227 - 2012-01-24 21:41:21 UTC
i'd like to be able to organise my items folder by having more tabs that i can name ie

scrap, ore, weapons, etc

1 huge box is quite sad really

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Markus Jome
Sebiestor Tribe
Minmatar Republic
#228 - 2012-01-24 21:44:53 UTC
Is there a way to expand the Neocon? I need to read the names of the buttons, thats why i kept the neocom expanded since march 2007. I also now need to keep my chats open all the time because everytime i close them they disapper behind 2 layers of menues. Please help!
J Random
School of Applied Knowledge
Caldari State
#229 - 2012-01-24 21:46:38 UTC
Couple comments:

1: I don't see it in the patch notes but it looks like you improved the new font rendering. It's definitively more readable and finally on par, if not surpasses, the old font. Took long enough but at least it was fixed.

2: Need to add the ability to add sub-tabbed or tabbed information as top level buttons (even if they don't have a pretty graphic). Basically I want a button not just for "journal" but for "journal agents" and "journal expeditions". I don't want a button for "wallet", I want a button for "wallet orders tab" and "wallet transaction tab". I'm fine if they all have the same generic wallet graphic, as long as I can mouse over them to know which is which.

3: Need the ability to add "null" or "blank" buttons so you can create visual spaces between the different buttons allow you to visually group them on the bar. i.e maybe I want a "pvp" group of buttons and a "pve" group of buttons. Yes I can do this with "add group" function but that's an extra click. I want top level buttons that I can group visually (and I need a space/null/empty button to allow this).

I understand the new UI is a work in progress but right now it doesn't save me any extra time over the old one. #2/#3 above would go a long way towards that. #1 is just props.
Mallekai Naraun
The Scope
Gallente Federation
#230 - 2012-01-24 21:51:17 UTC  |  Edited by: Mallekai Naraun
Hardware info :
Macbook Pro 15'' 2011
OSX Lion 10.7.2
2.3GHz Intel Core i7 (Quad)
8GB 1333 MHz DDR3
AMD Radeon HD 6750M 1024MB
500GB SATA 7200RPM (Bootcamped Win 7, however I play on Mac side)
(Most OS X related issues are wine wrapper related and are easily fixable with a reset)


Fixed the corrupted game problem with the generic patcher for OS X Lion.
Fixed massive slowdown on initial game load with a reset.
Everything else running pleasantly except every time I re-customize I get to the 'finalize' option, click confirm and I have to cmd+opt+esc, since the game hangs...sort of.

Nothing crashes, nothing stops working, my character continues to blink and move around (as i'm at the portrait studio section) but the dock never loads, no options are clickable, and no amount of time leads to a proper load. I relog the game, only to find my icon has saved successfully, however when I view it, its low res without anti-aliasing etc, and upon another restart, my portrait is back to pre-modified. My character's clothing and features stay updated. My icon on the forums here is updated, the new portrait is captured, but it will revert upon game restart (i had tried to 'capture portrait' on myself which never completed and required me pressing esc). I had thought the icon saved client-side but never made its way to server that was why the change was temp, and when I cleared cache, it reverted, however here it is on the forums...lol.

Anyway, so far this is the only issue that has remained persistant.

Will edit to post if the portrait issue ends up rectifying itself.

So far, not a bad patch at all imho.

Cheers.
Jak Savage
The Savage Foundation
#231 - 2012-01-24 21:56:48 UTC
The new neocom looks good, but needs some upgrading yet.
  • Maybe making the undock button larger, not a part of the neocom, with a slight space between them.
  • Clock calendar button should show at least the day, could have full date show on mouse over.
  • Having every single thing that is opened show up as an info icon, as said before is just redundant, and puts to many
  • things on the neo com making it more confusing. Change info icons to belter represent what is there.
  • The ability to change icons for group that are made, suggestion would be to be able to choose one of the items with the
  • group to represent it, belter distinguishing groups.

    The chat bars.
  • Not being able to minimize these could have an effect, most noticeable I think being local, a work around for this may be
  • collapsing it into its bar (haven’t tried it yet, hope that’s still an option).
  • As mentioned above, to many icons on the neocom, when the window is open don’t have an icon representing it.
  • Been noticing that having to many chats in a a single window wont minimize them properly to the neocom, you still have an
  • icon there, where a single window will minimize and remove the icon.
  • And local, maybe the neocom simply needs a local notification showing how many are there, would remove the need to
  • show local for that purpose only.

    Its surprising that you don’t listen to feedback and make changes based on that, an example would be the af changes, a majority where for these changes except for the mwd change, honestly I didn’t expect this to go through form the amount of negative feedback about it, yet you ignored this and pushed it through anyhow, this is one of the things that should change, start listening to your player base, many of which have been playing this game for much longer then myself and have good ideas of what they are talking about.
    Same thing can be said about the new names, seems to me a majority of your player where not in favor of this change.


    Robert Caldera wrote:
    Nova, Trauma, what the f*ck is this sh*t CCP???

    ........You removed terror missiles and renamed them to ****** TRAUMA, SERIOUSLY?!?!?!
    It was one of the best missile names and you did just remove that!?
    I HOPE YOU BURN IN HELL for that!!


    "I HOPE YOU BURN IN HELL"

    Really, this made you that angry, I to think the renaming of these items was an unnecessary move on ccp’s part, but I certainly don’t wish any harm to any one because of it. That coment was not called for, next time just make your point.

    Fred Munro
    Aliastra
    Gallente Federation
    #232 - 2012-01-24 21:59:52 UTC
    The dev blog showed the new neocom at the bottom of the screen, currently I cannot put it there... which I would prefer, but I suppose I can live with it as is for now, but the info icons are really annoying.
    Cynosurza
    Northern Freight Unlimited
    Young Miners Christian Association
    #233 - 2012-01-24 22:01:57 UTC
    Borg Stoneson wrote:
    Taya Dentano wrote:
    *insert post griping about new neocom*

    also how do I remove the chat button on my neocom? i have 60+ chats at once. I don't need a chat button blinking all the time distracting me.


    While I don't have as many chats open I too would like to know how to get rid of the ******* thing, or failing that at least a way to make it shut up (visualy).

    So far I've been using the disable blink function, but that's a blanket effect (why?!?) and also stops blinks on something I might actually care about.

    Also why does it have to blink? What's wrong with a simple highlight? You know, something that doesn't distract you and doesn't induce psychotic behaviour.


    Seconded, please remove this. It serves no purpose.

    TBH the neocom was not broken, sure the skill bar is nice bu making the buttons larger and removing some important ones that we have to manually add in like contracts was unneeded.
    Bob Bedala
    #234 - 2012-01-24 22:02:18 UTC
    First time post to say how annoying the new chat window management is, and the forum software eats my POSTdata. That's made me feel so much better.

    1) Mainly this: http://www.eveonline.com/devblog.asp?a=blog&nbid=3362
    "The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever."

    No, no, that was a highly-configurable grouping of windows that followed a standard UI paradigm accessible in one click. If you had an "unreadable slab of buttons" then you were not very bright. People get closing tabs.

    I have a widescreen monitor, when undocked everything I click (apart from manual piloting of course) is in the bottom 1/4 of the screen, mainly the bottom right. I now have to move the mouse a long way to manage chat, and I cant configure the grouping.

    I do not have or want the menu bottom-aligned but that would be a better solution for me in extremis, but I can't do that (yet, as the devblog says) because you have released a half-assed UI update. If this is your idea of iterative development, release-once release-often then the key principle is you release discrete chunks of functionality, not broken pieces. If this is your idea of testing ideas, then you have bigger problems.

    2) Placing the ships icon right next to undock is clearly insane. UI 101, make hotspots large & spaced apart to prevent mistakes and don't crowd critical functionality. That is the only critical button on the entire menu and what have you done?

    3) EVE menu hierarchical menus -- I am 100% confident I will never use them, but they don't impede me and they may be useful to others, so fine.

    4) If this is the official thread for feedback, why is it not linked-to from the patch notes or sth? I found this by chance.

    Exactly nothing else in the entire update affects or bothers me, but these incredible annoyances dwarf all the other work from my point of view.


    Ultimately, exactly what "problems" were you trying to address here? Just roll that menu back, please.
    Pilot Dima
    Big Johnson's
    #235 - 2012-01-24 22:02:40 UTC  |  Edited by: Pilot Dima
    1. Windows could be minimized into bars at the bottom of the screen, which was a very convenient feature that has now been pretty much disabled. Please bring it back.

    2. The above is in particular inconvenient when it comes to chat windows. Being able to see just one of the minimized chat bars blinking was very nice. Now I don't know if it's blinking because someone said something in a popular public channel (thus I may not wish to expand the window to read it) or if it was something said in corp (which I may very well want to read).

    3. The generic "i" button in the Neocom for just about every open window for which there's not already a Neocom icon. I don't need a button for the scanner window, there's already one on the HUD. I also don't need a button for cargo containers, assembly arrays, corp hangars, etc. This is when being able to minimize windows to visible bars at the bottom of the screen is very useful. Seriously, do away with the "i" for most (if not all) things and bring back minimized windows.

    4. Module names. WHY OH WHY? Serious question: CCP, do you think your playerbase is that dumb that they can't remember a few module names? If someone uses a module, they remember what it's called, and people in general are pretty good at remembering words. What's worse is that now there's a bunch of propulsion modules with very similar names which makes things *more* confusing, and that now there's a bunch of missiles with very similar names, also making thigns *more* confusing. You know what was a great name? Paradise Cruise Missile. Now it's dull and boring because it's almost the same as the name of an already existing torpedo. Additionally, just what was wrong with Scourge? The word "Trauma" as an English word is harder to pronounce clearly for people who have accents. It may sound like "drama", and the first vowel varies wildly in pronunciation based on your native phonology, etc. This is a relatively minor issue given the general **** up that renaming modules has been, but still, I thought I'd point out this angle.

    5. The inconvenient clustering of "ships", "items" and "undock" button. Like many, I accidentally almost undocked instead of swapping ships, and it was at a station I didn't want to undock from at that particular time. Please add some space between "ships"+"items" and the "undock" button. Should be easy, right?

    6. The People and Places window goes away every time I start the client. I always have it open, other windows don't seem to do that, etc. Additionally, the "world map control panel" has the same icon as "map" when it's minimized, resulting in two "map"-like icons on the Neocom.

    7. Please can I select between "prefer safer" and "prefer shorter" route options by right-clicking on the route colored boxes waypoint area on the screen? :)

    Things I like:
    1. In general, the idea of a more modular and customizable Neocom is great, and it's been implemented fairly well, though not without some pretty grating issues.

    2. Compact member list display in chat windows is awesome.

    3. Saving locations straight to corp bookmarks is awesome as well, though it's been a little buggy for me (mentioned in the "issues" thread)

    4. THANK YOU for making the significantly more expensive Sisters Core/Expanded Probe Launcher better than the T2 variant, and not just when it comes to fitting reqs, and for altering module usage requirements. T2 must require more skills than T1 :)

    5. Many other small things that aren't mentioned in the above gripe section are pretty awesome as well.
    Bibi Andersson
    Republic Military School
    Minmatar Republic
    #236 - 2012-01-24 22:03:57 UTC
    DarthNefarius wrote:
    The new NEOCOM's handling of chatwindows is a big problem for many whom depend on seeing if it blinks immediately. putting all the chats into a single icon that blinks means I have to keep checking it on the sidebarr. Minimalizing to bottom meant I could see it ALOT quicker. Removing the minimalize to bottom is EXTREMELY PAINFUL FOR ME


    ^ + 1

    And I hate the new names for the missiles, please get back the other old ones, this just simple suck guys, c`mon, there is no point on doing this, like the Props mods too..
    Corvin Dallaz
    Center for Advanced Studies
    Gallente Federation
    #237 - 2012-01-24 22:10:56 UTC
    Changing the propulsion mod names does make sense when it's hard to tell from the name whether the module is even an AB or a MWD, but the naming convention chosen is awful! Why not have:

    1MN Afterburner I
    1MN Improved Afterburner I
    1MN Advanced Afterburner I
    1MN Afterburner II

    -"Prototype", "Experimental" and "Limited" all sound wrong, especially the last one, since they do not immediately effectively state to the player "This is a better item".


    Then there are the new missile names...
    Why have two that sound good for their respective damage types, Inferno and Nova, then have MJONIR and TRAUMA???
    You had Thunderbolt and Scourge for crying out loud!


    The new Neocom is very nice, but does have some issues as already stated over and over: Blinking driving us nuts, customization of group names and icon positions etc...

    Needs some work, but all told a good patch and a much better direction for Eve to be going in Smile
    VLAD VIRONS
    Evolve Xcellence
    #238 - 2012-01-24 22:10:57 UTC  |  Edited by: VLAD VIRONS
    and yea, new names for missiles and others, why u want me remake all my indy notices/buylist etc, cant see any use of it at all, signing for old names.

    o7
    Dave Day
    Universal Freelance
    #239 - 2012-01-24 22:11:44 UTC
    I have the blink enebled on the necom but none of my stuff blinks....chat, wallet...nothing. Have made sure settings are OK and cleared cache...any ideas?
    Duvida
    The Scope
    Gallente Federation
    #240 - 2012-01-24 22:12:22 UTC  |  Edited by: Duvida
    Tawn Maihac wrote:
    Please,

    for the sake of the continuum,

    Make the flashing CHAT channel button in the neocom go away.

    make is stop!!





    Actually, in a battle or while moving in some areas, the flashing isn't noticeable ENOUGH for me, as it blends with the background, so I miss things that might be important.

    Could we have a toggle for flashing or a solid color change, or even both?