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When Is CCP going to fix the issue with Citadels Littering the game!

First post
Author
Worgen Fratmon
Netflix and Kill
Digital Vendetta
#41 - 2017-07-23 02:45:28 UTC  |  Edited by: Worgen Fratmon
Require them to use fuel for any operation, like fitting, hangars, weapons, shield, reinforcement. Require this fuel before the services can be fueled or activated. Require strontium for reinforcement.
Fluffy Moe
Royal Amarr Institute
Amarr Empire
#42 - 2017-07-23 05:08:52 UTC
Marcus Binchiette wrote:
ANTONE1357 wrote:
Wouldn't it be cool if one day you see your structure being hid by the local faction NPC. Them dropping caps, and shooting at your structure. Putting it into reinforcement, and creating timers to respond to making you have to protect even to the local NPC. I see a problem in this game with Citadels being dropped in random. Some corps not even using them, almost a waste and honestly who needs 5 citadels in systems their no longer using. I think this would be a start to something interesting, and why has CCP dropped the ball on this. Think about it, a actually agent NPC being paid to go attack structures, wouldn't that be cool. What do you guys think about something like this, your honest opinion on Citadels littering the game? QuestionPirate


There are corporations which do this. If you talk to your local mercenary corp I'm sure they'd be able to offer you a reasonable price for doing the job. The whole point of player owned structures is to create player driven content. The idea of offloading this to NPC's because you're too lazy to get off your fat arse and do it doesn't fit with that paradigm.


Moot point. I actually tried to rally some people up for it but the merc corps you mention kinda suck or want prices that are so exurberant they are completely and utterly unusable. And yes, there are wayyyyyyy too many citadels. All they do now is basically spam your overview and they're being used as placeholders to hold real estate space more or less for sale or investment.

O and inb4 "you can remove them from overview", yea, if you never venture out to low / null and never need to actually see them to know which one is which, otherwise no you can't. I would like to see them blown up just for this reason alone, not to mention the other reasons.

Just way too many of them, too much citadel spam, they're as bad as caps in null, if not even worse at this point.


Teckos Pech
Hogyoku
Goonswarm Federation
#43 - 2017-07-23 19:51:53 UTC
ANTONE1357 wrote:
Wouldn't it be cool if one day you see your structure being hit by the local faction NPC. Them dropping caps, and shooting at your structure. Putting it into reinforcement and creating timers for you to respond too. Making you have to protect your assets even to the local NPC factions. I see a problem in this game with Citadels being dropped in random. Some corps not even using them, almost a waste and honestly who needs 5 citadels in systems their no longer using. I think this would be a start to something interesting, and why has CCP dropped the ball on this. Think about it, a actually agent NPC being paid to go attack structures, wouldn't that be cool. What do you guys think about something like this, your honest opinion on Citadels littering the game? QuestionPirate


This is a player driven game, not a game driven my NPCs or CCP. You want to see caps killing stuff...get to work. Build up your network of in game contacts, start a corporation, alliance, etc. Or join such an organization and motivate them to do this.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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Galactic Rangers
Already Replaced.
#44 - 2017-07-24 09:40:53 UTC
Steve Ronuken wrote:
Spookyjay wrote:
GIVE THEM FREAKING FUEL BURN. honest to god. I do wonder if the devs and half of CSM even play this game any more. Im pretty sure they just think they do. But they spend so much time in bureaucratic talking about this game they don't really.



tbh, this is something I've suggested.

Please don't assume that we're not talking to CCP about things just because we're not yelling about something in public.

Though the fuel burn I'd prefer isn't a flat cost. it's a minimum. So if you're running services, it doesn't increase your costs. Just sets a minimum.


was never happy with the reverse order of things with them, should have been x amount of fuel per hour end of, once fueled your fittings are limited only by cpu and power grid. just like a pos.

leaves them open to be used as unfueled no servive needed deployment points. cheap as peanuts too. which leads to them being deployed in the way they are. numbers will only rise i'm sure.
Doddy
Excidium.
#45 - 2017-07-25 03:29:55 UTC
I don't get what this thread is about? If a Citadel is unused why does it bother you? If it does bother you why don't you kill it and make some isk?
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