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Goodbye Captains Quaters

Author
Spc One
The Chodak
Void Alliance
#41 - 2017-07-13 05:53:23 UTC  |  Edited by: Spc One
So walking in stations is: NO

Also what's the point of apparel then ?
Question
Krima Sumyungi
Perkone
Caldari State
#42 - 2017-07-13 08:42:33 UTC
Spc One wrote:
So walking in stations is: NO

Also what's the point of apparel then ?
Question


Absolutely none. Sell any you don't want now before the bottom falls out.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#43 - 2017-07-13 08:53:43 UTC
Ebony Texas wrote:
Shalua Rui wrote:
Ebony Texas wrote:
Old Pervert wrote:
Ebony Texas wrote:
While captain’s quarters will be removed from New Eden with the August release, the ability to view your avatar in 3D will remain in place through the show info window on characters.


this is the biggest crock or crap I have ever seen.. you have players some not all that spent real money on their gear just to look at it in a freaking window.

CCP ARE YOU FREAKING KIDDING ME!...




Which begs the question, why on Earth would you bother spending real money on something that had absolutely no benefit to you in-game?

You paid to look pretty, you can still look pretty in a window. The same window that everyone else already saw anyways... assuming they ever looked, which I can promise they did not.



lol..players must have some eye candy and since ccp sold me this suit.. you betcha I want to walk around in it!.. look at these heels which cost me millions in isk.. MILLIONS! now I wont even be able to walk..

That's the fundamental difference between two kinds of EVE players... and CCP desided years ago which ones they will focus on in the future. Spoler: It's not those that care about fashion... Blink


funny I thought the entire WiS agenda was to push microtransactions which in turn caused the community to rage much and begin the iconic Burn Jita..

still its going to feel really strange having a ships of a space navy with no hanger or bay to walk around in.. guess these nerds haven't watched any single sci-fi movie ever created since every last one of them had some type of CQ/Piliot Hanger involved when it came to spaceships.. SHAME SHAME SHAME on CCP..

I guess it called for too much work.. ccp cant have that, they need extra time to break the game even further.

im going to say goodbye to my sofa and multi-panels tonight.. R.I.P


it wasn't even about micro transactions, it was the cost of those transactions. The monocle which is no longer sold cost somewhere about $50 usd, you don't see people having their seizures over other clothes, skins, plex and extractors do you?

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Shalua Rui
Rui Freelance Mining
#44 - 2017-07-13 09:03:12 UTC
Krima Sumyungi wrote:
Spc One wrote:
So walking in stations is: NO

Also what's the point of apparel then ?
Question


Absolutely none. Sell any you don't want now before the bottom falls out.

...and also keep away from the New Eden Store from now on, at least when it comes to apparel.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Hir Miriel
Elves In Space
#45 - 2017-07-13 10:22:55 UTC
Captain Quarter's was an incomplete start to diversifying the complexity of EVE.
It could have been the base of a product like Instagram or Facebook, which people use to show pictures of stuff to others, and both of which seem somewhat popular.
The Captain's Quarters could have been part of the players persona. Players could have created a man cave, or space cave, of their adventures, which they could share with others.
But like many players have said there was not enough content able to interact with the Captain's Quarters, so all the links to killboards or rare cosmetic drops or photographic displays of galactic events, that could have been possible content, were not.
All of this functionality was left to develop in other places, like Imgur, when really all online MMOs are social networks and should protect their ability to link players in differing ways.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#46 - 2017-07-13 11:24:21 UTC
Dust 514, atmospheric flight at EVE Fanfest 2007, the EVA prototype, Walking in Stations demonstrations and prototypes dating all the way back to EON Magazine issue #4, that Legion thing?

You've had enough chances to really make this the an even greater sci-fi universe we could imagine...

Truth is, that dream was lost years ago when people high up turned creative decisions into business decisions. Confining an integrated FPS to a dying console. Turning Walking in Stations into to a double dipping cash grab. Has anyone heard from EVE Valkyrie lately, or that other VR game? Effectively dissecting the lore from the gameplay. And now putting ALREADY WORKING gameplay into the "too hard basket"...

So what's the plan now? We just going to keep re-modelling ships and re-writing current gameplay mechanics? Those features are great, but that's not going to take us into the future.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Kieron Veidah
Aegean Inc.
#47 - 2017-07-13 11:31:17 UTC
That's great news. Taking the efforts back to where it belongs: developing a space-based game. I'm already excited to the perspective of new content to come after that.
Don Pera Saissore
#48 - 2017-07-13 13:23:55 UTC
Can we have the CQ loading screen as a static background plz
Doris Laur
TheAuthority
Pigships
#49 - 2017-07-13 14:16:25 UTC
Don Pera Saissore wrote:
Can we have the CQ loading screen as a static background plz


They will not do that because of the big corps that pay to have their ads put on those two screens in the hanger. That's also why we didn't get the option of turning them off.
Crash 888
TRINTEX
#50 - 2017-07-13 14:33:51 UTC
Casandra Laur wrote:
. . . and now why do we even need avatars?

All's we need is a face. No sense to have a body anymore, and don't need any clothes to put on it.



+1 to go back to old avatars instead of these shop mannequins. Twisted
Cypherous
Liberty Rogues
Aprilon Dynasty
#51 - 2017-07-13 15:31:17 UTC
Krima Sumyungi wrote:
Ebony Texas wrote:



One of the first things that we want to investigate is to release a 64-bit EVE client to better utilize your available system memory when playing. Compiling a 64-bit client has been held back by the outdated middleware that was needed by captain’s quarters.


Holy sheep chit.. now they plan on killing all our PC's.


No, only the outdated PC's that should have been dumped in the trash 10 years ago.

Just remember to back up your hard drives, hide your boot.ini files, and keep a fire extinguisher handy for any errant CCP code that decides to overrule your graphics card driver and make your GPU burn up.

You know, the usual chit CCP already does.


boot.ini isn't used in anything above XP, which was removed from the supported OS list iirc :P
Krima Sumyungi
Perkone
Caldari State
#52 - 2017-07-13 18:55:45 UTC
Cypherous wrote:
Krima Sumyungi wrote:
Ebony Texas wrote:



One of the first things that we want to investigate is to release a 64-bit EVE client to better utilize your available system memory when playing. Compiling a 64-bit client has been held back by the outdated middleware that was needed by captain’s quarters.


Holy sheep chit.. now they plan on killing all our PC's.


No, only the outdated PC's that should have been dumped in the trash 10 years ago.

Just remember to back up your hard drives, hide your boot.ini files, and keep a fire extinguisher handy for any errant CCP code that decides to overrule your graphics card driver and make your GPU burn up.

You know, the usual chit CCP already does.


boot.ini isn't used in anything above XP, which was removed from the supported OS list iirc :P


And you know as well as I do there's still plenty of knobs still using XP anyway.
Revis Owen
The Conference Elite
CODE.
#53 - 2017-07-13 18:56:08 UTC
Good riddance! Keep killing all vestiges of Space Barbie with fire!

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Alaric Faelen
El Ultimo Hombre
Goonswarm Federation
#54 - 2017-07-13 21:03:18 UTC
+1 Revis.

Eve didn't need it, and it didn't offer anything to an already system intensive game.

Cypherous
Liberty Rogues
Aprilon Dynasty
#55 - 2017-07-13 23:19:09 UTC
Krima Sumyungi wrote:
Cypherous wrote:
Krima Sumyungi wrote:
Ebony Texas wrote:



One of the first things that we want to investigate is to release a 64-bit EVE client to better utilize your available system memory when playing. Compiling a 64-bit client has been held back by the outdated middleware that was needed by captain’s quarters.


Holy sheep chit.. now they plan on killing all our PC's.


No, only the outdated PC's that should have been dumped in the trash 10 years ago.

Just remember to back up your hard drives, hide your boot.ini files, and keep a fire extinguisher handy for any errant CCP code that decides to overrule your graphics card driver and make your GPU burn up.

You know, the usual chit CCP already does.


boot.ini isn't used in anything above XP, which was removed from the supported OS list iirc :P


And you know as well as I do there's still plenty of knobs still using XP anyway.


Sure, but EVE doesn't launch on it so they aren't going to be here to read your message :P
Cypherous
Liberty Rogues
Aprilon Dynasty
#56 - 2017-07-13 23:20:02 UTC  |  Edited by: Cypherous
Yay double post
Loki Feiht
Pathfinders.
Shattered Foundations
#57 - 2017-07-14 00:36:38 UTC
Of course when you bring a feature into the game that has no purpose it will never get used, a simple corp office iteration may have seen more use especially with some added fluff but hey, i find it hard to believe they'v had anyone working on this at all over the last few years because it doesn't look like anythings happened for a long, long time.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Alea
Pator Tech School
Minmatar Republic
#58 - 2017-07-14 16:06:25 UTC
Spc One wrote:
So walking in stations is: NO

Also what's the point of apparel then ?
Question


The same as ship skins, nobody sees them but the owner so is a complete waste of money, it's just a way for CCP to make more money off the kids, dress up space Barbie etc.

I never liked the idea of walking in station, back before CCP started to ruin the game all I wanted to do was blow things up, I'm a man for crying out loud I don't wanna dress up my avatar like some grade school girl I wanna go out and kill stuff.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Keno Skir
#59 - 2017-07-14 17:06:25 UTC
Alaric Faelen wrote:
+1 Revis.

Eve didn't need it, and it didn't offer anything to an already system intensive game.


System intensive? I can run 4 clients simultaneously, couldn't do that with an old Farcry :/

EvE client has always been pretty chilled for me :)

Screw station walking barbies in space hello kitty online aspirant CQ wasteman :) Never should have been added anyway.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#60 - 2017-07-14 19:15:57 UTC
So the final shoe drops. The CQ was a failed technology exercise. CCP basically created their own character focused engine. It was not scalable and ran poorly one average hardware. They built a dead end (that same bet on the internal engine choice they made killed the Vampire game too).

CCP claimed to never understand what some sort of ambulation could add to Eve. A single character Captain's "jail cell" did not add to the experience. If CCP had just used the same game engine they used for Dust it would have scaled and you could have had more than on character in your jail cell.

An older and every bit as fun space game Earth and Beyond launched with walking in stations. They even had a few stations with discos! And NPCs could be in stations and become the source of missions and could be vendors, The one use my Guild in that game found useful was we met as a group in stations regularly. It added to the game. I was always sad that CCP felt to take the feature anywhere it needed to be something dramatically more than that.

Honesty I believe they used the "no compelling game play for ambulation" excuse to cover up for a game engine experiment that failed. Even if they had that "compelling" WIS experience figured out they would have had to scrap the engine the CQ was based on, It was that engine that could never have supported a compelling experience.

So its sad to finally fill our CQs with poison gas but I agree the resources to maintain that clearly failed feature should go to more productive places.