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I need help with my fit

Author
Zaku Ganymede
Deus-Vult
#1 - 2017-07-01 00:23:23 UTC  |  Edited by: Zaku Ganymede
0/

I'm a new player so I don't have access to a lot of skills. I'm currently running level 3 missions with a hyperion and this is the ship I'd eventually like to take in to level 4s. My dps is 147 with drones and I have a hard time putting down bcs+ as they can usually outheal my damage unless I'm willing to sit there for 30 minutes per rat.

My fit is:

425mm prototype gauss gun x6
Drone link augmentor

Limited Adaptive invulnerability field I
500MN cold gas enduring microwarpdrive
Cap recharger II x3


Large armor repairer x2
Tracking enhancer I x2
Mark 1 compact power diagnostic system x2
Damage control I

Large capacitor control circuit I x3

Hobgoblin I x5

I don't have the ability to tank level 3 mobs for a prolonged period of time, due to lack of skills I'm assuming so I usually try to sit at 70km and kite them as far as I need to while my drones take care of frigs.

Any help would be appreciated, thanks.
Chainsaw Plankton
FaDoyToy
#2 - 2017-07-01 00:38:58 UTC
go buy a frigate or destroyer and figure out how the game works before jumping into a battleship. You are ludicrously under skilled. 147 dps is frigate level. You have a bunch of support skills to work on, and could probably stand to learn to manually fly ships to deal with things like transversal.

Here have a catalyst fit, if you can run level 1 missions with it then move up to level 2s in a throax. The core fitting should be the same, just move up to cruiser guns and have some more room for damage/resist mods. if those are too easy try level 3s in a brutix. Once those get too easy it's time to move on to the hyperion and level 4 missions.

[Catalyst, Alpha rails]
Magnetic Field Stabilizer II
Damage Control II
Small 'Accommodation' Vestment Reconstructer I

5MN Cold-Gas Enduring Microwarpdrive
X5 Enduring Stasis Webifier

125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S
125mm Prototype Gauss Gun, Antimatter Charge S

Small Hybrid Locus Coordinator II
Small Hybrid Locus Coordinator II
Small Ancillary Current Router I

@ChainsawPlankto on twitter

Wombat65Au Egdald
R I S E
#3 - 2017-07-01 05:42:51 UTC
I agree with Chainsaw. If you are only getting 147 dps from a battleship, you are rushing too far ahead.

Eve is not like other MMO's. There is no "level cap" that you can rush to get to and then think "now I can get all the awesome gear". Despite the fact that I'm fairly well skilled for battleshjips in Eve, I still regularly fly destroyers and cruisers because there are times when smaller ships are better suited for the tasks I want to do. You should seriously consider moving back to a smaller ship until your skills have improved.

I didn't bother trying to fly a battleship until I'd been playing Eve for about 2 years, and I did lose ships before that because I'd rushed to a bigger ship before I could fly it properly. I still remember losing a Hurricane Fleet Issue battlecruiser at a time when losing that ship seriously hurt my wallet, because my skills were high enough for me to be able to undock it, but not high enough for me to fly it well.

Now, about the fit you posted. There are multiple problems with it, IMO.

You have 3 cap rechargers, 3 cap control rigs and 2 power diagnostics. If you really do need that much cap regen to make that fit work, your core skills for capacitor and armour repairers seriously need to improve. If you are trying to make the ship "cap stable", you don't actually need to do that in PVE missions. I can complete level 4 missions in a Dominix battleship with only 3 minutes of cap. Some missions do take longer because I need to re-position the ship to prevent being swamped by lots of pirate ships at the same time, but when your skills are good enough, cap stability is not necessary.

You have 2 large armour repairers. While using two repairers is not unusual, two large repairers is unusual. With your armour skills at the right level, you could use two medium repairers or one large and one medium repairer to get the same result, and the medium repairers won't drain your capacitor as quickly as two large repairers will. That means you won't need as many modules and rigs to recharge your cap, and you'll also have more breathing room in your powergrid.

You have a shield module and two armour repairers fitted at the same time. Pick either your shield or your armour as your main layer of defence and only fit modules for that layer. Don't fit modules for your shield and your armour at the same time. There can be times when it's useful to fit both shield and armour modules together, but PVE missions is not one of those times.

You have large hybrid railguns that can hit a target up to 100 km (or more) away, depending on which type of ammunition you use. The Hyperion has a sensor rage of 75 km, and you aren't using a sensor booster to improve your sensor range. Please tell me you are not using long range ammo because if you are, you need to change the ammo you are using. Pick the type of ammo that most closely matches your sensor range. Any ammo that has a range significantly more than 80 km when your ship only has a sensor range of 75 km is the wrong type of ammo for you to use. You should be using Uranium, Plutonium or Antimatter ammo based on the fit you posted. If you are using any other type of ammo, you need to change it.

You might also consider switching down to 350mm railguns instead of the 425's you have. The 350's won't hit quite as hard, but they will stay locked onto a moving target a bit better than the 425's, so you will miss less often. The 325's will also use less powergrid which means you can potentially drop a power diagnostic module from a low slot and replace it with an armour damage resistance module like an Energised Adaptive Nano Membrane, which will make your armour more resistant to damage when you are shot at.

If my post has come across a bit harsh and condescending, I don't mean for it to look like that. Your fit is not good, but you're trying to do the best you can with the skills you have. I get that, I really do. I did the same thing when I had less experience at this game, and it caused me to lose what was a very expensive ship for me at that time.

Take this from someone who tried to do what you are trying to do now. You are not ready to fly the ship you are trying to fly and it will end badly for you, just like it ended badly for me when I tried to do the same thing you are trying to do now. Take a step back, put the battleship to one side for the time being, spend more time in smaller ships and give yourself some time for your skills to improve.

This game has a "test server" you can use. The prices of ships and modules on the test server are fixed. You can buy a battleship and all the modules you need for it for a few thousand isk instead of several hundred million isk on the main server. The test server has all the same PVE missions and other PVE content the main server has. You could test yourself and your ability to fit and fly a ship on the test server without the risk of making a huge hole in your wallet on the main server. You cannot bring any isk, items or skill training from the test server back to the main server, the only thing you can bring back is the knowledge/experience you acquired from your testing.

How to login to the test server: https://community.eveonline.com/support/test-servers/singularity/
Zaku Ganymede
Deus-Vult
#4 - 2017-07-01 06:29:44 UTC
Sad.

Forum posts from 2011 are more helpful than current eve players.

I did some tinkering and got my dps up to 290.

Bump still looking for fit help. Big smile
Wombat65Au Egdald
R I S E
#5 - 2017-07-01 07:36:44 UTC  |  Edited by: Wombat65Au Egdald
*sigh* OK, if you really want to fly that battleship right now, here's how I would fit it.

All modules are T1 meta since I don't know what skills you have for T2 versions. Swap T1 modules for T2 based on your skills.

[Hyperion, *Simulated Hyperion]
IFFA Compact Damage Control
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Large 'Accommodation' Vestment Reconstructer I
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer
AE-K Compact Drone Damage Amplifier

500MN Y-T8 Compact Microwarpdrive
F-90 Compact Sensor Booster
Large Compact Pb-Acid Cap Battery
Large Compact Pb-Acid Cap Battery
Optical Compact Tracking Computer

350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
350mm Prototype Gauss Gun
Drone Link Augmentor I

Large Anti-Explosive Pump I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I

Tracking Speed Script x1

The tracking speed script is for the mid slot tracking computer. It helps keep the railguns correctly aimed at moving targets.

This fit with my skills:

Tank. 65,700 effective hp. This will improve when you have the skills to use T2 armour modules in the low slots.
Cap. 2 minutes 37 seconds with all active modules turned on. The type of ammo you use can make this last a little longer or a little less.
Max speed. 953 m/s
Targeting range with sensor booster on. 95 km
116 hp of armour repaired per second.

With T1 Tungsten ammo. First falloff range of 99 km, optimal range of 75 km. 202 dps without drones and 2 min 48 sec cap.
290 dps with 5 Hobgoblin 1 light drones. 343 dps with 5 Hammerhead 1 medium drones.

With T1 Antimatter ammo. First falloff range of 51 km. optimal range of 27 km. 405 dps without drones and 2 min 37 sec cap.
492 dps with 5 hobgoblin 1 light drones. 545 dps with 5 Hammerhead 1 medium drones.

Replace the 350mm Prototype railguns with 425mm Prototypes.

With T1 Lead ammo. First falloff range of 100 km, optimal range of 72 km. 289 dps without drones and 3 min of cap.
371 dps with 5 Hobgoblin 1 light drones. 424 dps with 5 Hammerhead 1 medium drones.

With T1 Antimatter ammo. First falloff range of 64 km, optimal range of 36 km. 425 dps without drones and 2 min 37 sec of cap.
513 dps with 5 Hobgoblin 1 light drones. 566 dps with 5 hammerhead 1 medium drones.

Swap the Drone Damage Amplifier in the low slots with a third Magnetic Field Stabilizer and your gun dps will go up, but your drone dps will drop a little. T2 Mag Field Stabs and a T2 Drone Damage Amp will increase your total dps.

I should also point out that I have the Gallente Battleships skill trained to V so I am getting the maximum bonus for both turret damage and armour repairer amount in this fit, but I have not trained up enough to unlock the T2 Large hybrid turrets. Replace the T1 ammo with either Caldari Navy or Federation Navy faction ammo for more dps, but the faction ammo is more expensive.
Doris Laur
TheAuthority
Pigships
#6 - 2017-07-01 20:00:14 UTC  |  Edited by: Doris Laur
Wow, you ask questions because you don't have a clue how to fit your BS, and then you criticize the answers you get.

At first your post sounds like a troll, so that's what you get.

Initially getting poor dps in your BS? You have no damage mods for your guns. You mix shield tanking with armor tanking. I don't think your cap stable but you have too many cap fittings. What else . . . it's just a bad fit. You could have googled for a decent fit on the internet, so why even task us.

What dps were you getting in a frigate, a destroyer, or a cruiser?

It is obviously way too soon for you to be in a BS, as you can't even tank a L3. A Hyperion is skill intensive.

IMO, I would wait. Get a cruiser and go back to L2s.
Zaku Ganymede
Deus-Vult
#7 - 2017-07-01 20:30:00 UTC
You're disgusting
Zaku Ganymede
Deus-Vult
#8 - 2017-07-01 20:43:34 UTC
If anyone happens to google a fit for hyperion in the future and comes across this thread. First my condolences. Not all eve players are obnoxious trolls.

I decided to trade the hyperion in for a mega as it seemed to work out to be a better sniper.

425mm prototype gauss x7
drone link augmenter

Limited adaptive invulnerability field I
500MN cold gas enduring microwarpdrive
cap recharger II x2

vortex compact magnetic field stabilizer x3
tracking enhancer II x3
damage control I
mark 1 compact power diagnostic system

large capacitor control circuit x3

hobgoblin I x5

antimatter charge L

despite forum trolls insisting you fly a frigate for 2 years before you get battleship mastery V, I managed to set this up for 470dps.
swap power diagnostic for a large armor rep if you need it but for my playstyle in level 3s at least I don't need it. The best mitigation is avoidance!

With all the redundant cap chargers I can run mwd & limited adaptive for the duration of the mission if need be which makes kiting harder missions like blockade a breeze.

If you have any more questions about fits.... don't ask here! The old threads are much more helpful.
Zhilia Mann
Tide Way Out Productions
#9 - 2017-07-01 22:16:24 UTC
If, god forbid, someone does run across this thread wanting to run L3s in a Gallente BS, this might work better:

[Megathron, L3]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Inertial Stabilizers II

Large Micro Jump Drive
Large Shield Extender II
Adaptive Invulnerability Field II
Sensor Booster II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Note that it has the proper number of high slots, has a better range tank, is NOT cap stable with antimatter but should be fine anyhow, can script the sebo to target further or lock faster, and travels rather well. Because it can instantly get to 100km range it needs hardly any tank.

This is NOT a typical L4 fit. This is NOT an ideal L3 ship, even as battleships go. However, it's an improvement.

There should be plenty of room to downgrade everything for fitting skills. T2 guns stress the CPU.
Llehctim Ttirrem
The Scope
Gallente Federation
#10 - 2017-07-02 08:38:04 UTC
[Dominix, MJD Sniper]

Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Drone Damage Amplifier II
Damage Control II
Federation Navy Large Armor Repairer

Omnidirectional Tracking Link I, Optimal Range Script
Omnidirectional Tracking Link I, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Sensor Booster II, Targeting Range Script
Large Micro Jump Drive

425mm Prototype Gauss Gun, Iron Charge L
425mm Prototype Gauss Gun, Iron Charge L
425mm Prototype Gauss Gun, Iron Charge L
Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I

Large Auxiliary Nano Pump II
Large Ionic Field Projector II
Large Drone Scope Chip II

Garde II x5
Warden II x5
Bouncer II x5

not the cheapest fit, but running faction sentries and you can still sit out at 100km and basically never take damage.

this runs level 4's quite easily. and even better you can change damage types based on the mission. it's not cheap though. that's the only problem.
Doris Laur
TheAuthority
Pigships
#11 - 2017-07-02 17:51:45 UTC  |  Edited by: Doris Laur
Zaku Ganymede wrote:
You're disgusting


Yep, typical response when the facts are laid out in front of you.

Two guys gave you great answers. Chainsaw knows his stuff, and you say it's "sad".
Nikea Tiber
Backwater Enterprises RD
#12 - 2017-07-02 18:29:42 UTC
So I'm going to hot drop some more knowledge you probably don't want to hear.

You will get much better results (i.e. completion times resulting in more isk, LP, and standings gain per hour) in a battlecruiser. They warp faster and align more quickly, and more importantly you wont be downshipping as significantly as you will be piloting a BS. This last point is pretty crucial until you train motion prediction to at least 4 + run a tracking hardwiring. In an L3, the largest rats are BCs, with the majority of targets being cruisers and frigates, so your large turrets are going to struggle unless you are sitting at 100km.
Despite having a lot more fitting, BS hulls are surprisingly weak until you have solid core support skills + weapon support skills. I'm assuming you are running L3s because either you haven't gotten enough standings​ to run L4s, or because you found out the hard way how much harder they are than L3s (like I did about ten and a half years ago).
Either way, you will get a lot more L3s accomplished in the same amount of time flying a BC or pirate cruiser. It isn't a downgrade at all, just a better tool for the job.

my other nano is a polycarb

Beast of Constipation
Doomheim
#13 - 2017-07-02 21:33:08 UTC
ok well he's got mission fits sorted now , thanks to all that helped ..

next he need some advice on what does this eve mail mean that i'm wardec'd , why am i getting blown up on the 4-4 undock , and war is soooo unfair to new players . all the old threads from 2011 are not helpful .. Big smile

Dr Joshua Stone
Doomheim
#14 - 2017-07-02 23:07:16 UTC
Zaku,

I like your fit. I think the Hyperion is a very cool looking ship.

The 425s are more than adequate for L3s. I have no problem with splitting the defense between shield and armor. The invul. flds. will slow down the incoming damage, and the reppers are there when needed.
You've got mods to help keep the cap running and the enhancers to help apply damage.
Hey, if you have to warp out, warp out for Pete's sake!
It's all a learning process, and you've got the guts to jump into a BS. Haha, no fear!
I'm still in a destroyer, :(

Fly safe.

Josh
RavenPaine
RaVeN Alliance
#15 - 2017-07-02 23:59:36 UTC
Don't waste your time on those level 3's for very long.
The good money is in level 4's. Jump on those as soon as an agent becomes available.
Zaku Ganymede
Deus-Vult
#16 - 2017-07-03 05:16:54 UTC  |  Edited by: Zaku Ganymede
Doris Laur wrote:
Zaku Ganymede wrote:
You're disgusting


Yep, typical response when the facts are laid out in front of you.

Two guys gave you great answers. Chainsaw knows his stuff, and you say it's "sad".


Chainsaws stuff is being a jerk, and you're right he knows it well.

I've been steam rolling level 4s all day.

All he had to do was post a basic fit without being a typical forum lifer and we could have all went on our merry ways.

Like I said. SAD
Zaku Ganymede
Deus-Vult
#17 - 2017-07-03 05:27:58 UTC
Dr Joshua Stone wrote:
Zaku,

I like your fit. I think the Hyperion is a very cool looking ship.

The 425s are more than adequate for L3s. I have no problem with splitting the defense between shield and armor. The invul. flds. will slow down the incoming damage, and the reppers are there when needed.
You've got mods to help keep the cap running and the enhancers to help apply damage.
Hey, if you have to warp out, warp out for Pete's sake!
It's all a learning process, and you've got the guts to jump into a BS. Haha, no fear!
I'm still in a destroyer, :(

Fly safe.

Josh


Thanks. I've since taken the hyperion back up after my first few level 4s since the damage seems to have doubled at least.

I'm now flying something like this.

x6 425 gauss
x1 drone link

x5 cap recharger II

x1 damage control I
x1 energized adaptive nano membrane I
x1 reactive armor hardener
x1 armor hadener (which depends on mission)
x2 Large armor repairer I

x3 capacitor control circuits I

I'm able to tank 3-4 groups with this set up while my drones go to work and I pick off the big ones with my rails.
I might switch to dual 250s since it'd be a bit easier for up close work.



Zaku Ganymede
Deus-Vult
#18 - 2017-07-03 05:31:34 UTC
Llehctim Ttirrem wrote:
[Dominix, MJD Sniper]

Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Drone Damage Amplifier II
Damage Control II
Federation Navy Large Armor Repairer

Omnidirectional Tracking Link I, Optimal Range Script
Omnidirectional Tracking Link I, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Sensor Booster II, Targeting Range Script
Large Micro Jump Drive

425mm Prototype Gauss Gun, Iron Charge L
425mm Prototype Gauss Gun, Iron Charge L
425mm Prototype Gauss Gun, Iron Charge L
Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I

Large Auxiliary Nano Pump II
Large Ionic Field Projector II
Large Drone Scope Chip II

Garde II x5
Warden II x5
Bouncer II x5

not the cheapest fit, but running faction sentries and you can still sit out at 100km and basically never take damage.

this runs level 4's quite easily. and even better you can change damage types based on the mission. it's not cheap though. that's the only problem.


It looks like an optimal fit. Unfortunately I don't have the skill points to make a fit like that works. I'd be minus 500% cap. Thanks for the post though! Didn't even have to insult me first. Bravo!
Dr Joshua Stone
Doomheim
#19 - 2017-07-03 18:12:24 UTC  |  Edited by: Dr Joshua Stone
Zaku,

I did a google search and got this fit off the internet, from 2014. It would be a good base for you to start with. I did adjust it a little.

There needs to be a balance between gank and tank. If you don't have enough gank, then you need to have more tank. The longer you stay in a mission, the more damage you take. But you need damage mods, and you have to apply that damage.


Meta everything according to budget.
Replace Hardeners according to mission.

Hyperion:
Large Armor Repairer
3 x mission specific hardeners
3 x magnetic field stabs

Micro Jump Drive
100MN Afterburner
Tracking Computer, tracking Script
Tracking Computer, tracking Script
Cap Recharger or maybe a target painter.

6 x 425mm gauss, use faction antimatter


3 x Capacitor Control Circuit I

lots of light drones.

Yes, it is not cap stable. You actually do not want to be cap stable, as to many slots get used up.


I am sorry, but I deceived you. Your last Hyperion fit isn't good, and your first one was worse. After my comment, I thought someone would critize me. I almost couldn't keep a straight face as I wrote it. The forums seem to be getting soft. Many times they can be very brutal.

For being only two weeks old, I do commend you for jumping into a BS, but I agree with others, maybe it's too soon. Also, for only being around for two weeks, I don't think you can have good gunnery skills, good drone skills, and good support skills, and for a Hyperion, you have to have all the relevant skills almost maxed to fly it effectively and efficiently. And in two weeks it can't be done, unless you're buying your way into EVE. That might be how you could afford a BS so quickly too.

Also, for such a young character, you've got some spunk, but you have to play more than one game in EVE. Sometimes to get what you want, you might have to be sweet and cute. A woman knows how to get what she wants. I know that has worked for some to get cash and ships given to them, and lots of friendly advice. It's also good to know when to be firm or indifferent. Criticizing advice usually puts an end to the advice. As you have seen.

I am an alt for an old bitter vet. I have run literally thousands of missions. Like Chainsaw, we have a pretty good idea of what works, and what works better. As you progress, you will look back on your first fits, and see for yourself how much you have improved on them.



I think you'll fit into EVE very well.

-Josh
Zaku Ganymede
Deus-Vult
#20 - 2017-07-03 20:43:20 UTC
Dr Joshua Stone wrote:
Zaku,

I did a google search and got this fit off the internet, from 2014. It would be a good base for you to start with. I did adjust it a little.

There needs to be a balance between gank and tank. If you don't have enough gank, then you need to have more tank. The longer you stay in a mission, the more damage you take. But you need damage mods, and you have to apply that damage.


Meta everything according to budget.
Replace Hardeners according to mission.

Hyperion:
Large Armor Repairer
3 x mission specific hardeners
3 x magnetic field stabs

Micro Jump Drive
100MN Afterburner
Tracking Computer, tracking Script
Tracking Computer, tracking Script
Cap Recharger or maybe a target painter.

6 x 425mm gauss, use faction antimatter


3 x Capacitor Control Circuit I

lots of light drones.

Yes, it is not cap stable. You actually do not want to be cap stable, as to many slots get used up.


I am sorry, but I deceived you. Your last Hyperion fit isn't good, and your first one was worse. After my comment, I thought someone would critize me. I almost couldn't keep a straight face as I wrote it. The forums seem to be getting soft. Many times they can be very brutal.

For being only two weeks old, I do commend you for jumping into a BS, but I agree with others, maybe it's too soon. Also, for only being around for two weeks, I don't think you can have good gunnery skills, good drone skills, and good support skills, and for a Hyperion, you have to have all the relevant skills almost maxed to fly it effectively and efficiently. And in two weeks it can't be done, unless you're buying your way into EVE. That might be how you could afford a BS so quickly too.

Also, for such a young character, you've got some spunk, but you have to play more than one game in EVE. Sometimes to get what you want, you might have to be sweet and cute. A woman knows how to get what she wants. I know that has worked for some to get cash and ships given to them, and lots of friendly advice. It's also good to know when to be firm or indifferent. Criticizing advice usually puts an end to the advice. As you have seen.

I am an alt for an old bitter vet. I have run literally thousands of missions. Like Chainsaw, we have a pretty good idea of what works, and what works better. As you progress, you will look back on your first fits, and see for yourself how much you have improved on them.



I think you'll fit into EVE very well.

-Josh


Again.

I'd be at minus 500% cap with a fit like that.

I've had zero issues running x2 rat specific hardeners and x2 reps.

I'm working on skills here and there chipping away at cap requirements for modules so they I don't have to waste as many slots on cap rechargers.

I am two weeks old.

But it doesn't take 60mil skill points to figure out a single level 4 mission worth 30-40mil makes more sense then jumping back in to a frig and farming 500k level 2s for the next 2 years.




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