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Player Features and Ideas Discussion

 
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Agents on Player owned structures

Author
gunneman
outsourced gunneman
#1 - 2017-06-19 13:17:10 UTC
Hi,

Would be interesting having the Option to open an Agent Office on my citadelle or Engineering complex.

citadelles could be the only ways for security agents
Engineering complexes could be the base for science, trade,mining.hauling missions

Prolly a Chance to make your structure more interesting then the empire ones for all existing empire agents.

Every Empire Corporation owns own Technology or sharing Technology.
The benefit of getting empire agents on your Structure should be in getting this Special Technology at least like limited bpc s , or an extra advantace in material reduction ... everything could be possible then.

The way to get them on your structure should be risky and tricky. At least you steal them , which could end in a massive Standing loss.

Depending on the agent Level, he could have massive requirements and Need s a lot of Money.

Bringing them into low sec.

If you have brought one into low sec, u can generate own ship Skins. This Kind of Skins could be sold to the Players, which wanne work for the agents. Owning a Skin and using a Skin, give s them the garanty not getting killed by the owner of the Agent.
This dose not mean, not getting killed by other Player s, but he owner had to make the System and the surounding sytems safe.

If the agant has no work, he will get fast bored. a Option for other Player s let him work for you. on an other Station.

Donnachadh
United Allegiance of Undesirables
#2 - 2017-06-19 14:19:47 UTC  |  Edited by: Donnachadh
Search just a little and your would have found this topic has been brought up many times before.
My answer now will be the same it has been every time this is brought up.

NO.

Did I say NO yet, if not then NO.
Why?
Because you cannot have an NPC agent in your structure, a structure that allows you to determine who does and does not have access to the NPC agent.

Change your proposal so that ANYONE and EVERYONE in the game can access that agent and I may reconsider my position.
And while you are at this you will need to do something with asset security as well so those who use your structure for access to the agent only are still covered by the same asset security that you as the owner is.


As for bringing players into low sec you can forget that crazy notion.
There are agents all over low sec and the players that are willing to take the additional risks for the greater rewards are already running missions in low sec adding them to privately owned citadels will not change that in any way.
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2017-06-19 19:17:10 UTC
Agents in citadels would be great. Should pay better than agents in stations (perhaps a nerf like market tax here). And the citadel owner skim something of the top. But allow people to hand in missions like they can hand in courier contracts, from outside.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

gunneman
outsourced gunneman
#4 - 2017-06-19 19:19:36 UTC
Hi,

Jepp Npc agents should be avaiable for everyone but

The Moment u bring them to your Station, they are no more npc agents, cause they work for you.
Let s say , it s an improvement of the existing System.
If u dont give acess to Player s using your Agent, there is a great Chance that he will leave u, or loose a level , or get a better offer.



It open the way , for new Kind of Mission s.

Atm i personal think it would completly Change the Mission farming. Mission hub could be easely raise and fall like this.



Npc corporation spit out more agents to cover there loose.

Imagine u have hired a Level 4 duvolle Agent and getting Special stuff of there secret Technology.
Duvolle isnt happy, and send s out Forces to stop u. Better AI... Team up missions etc....






SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#5 - 2017-06-19 19:31:29 UTC
Donnachadh wrote:
Search just a little and your would have found this topic has been brought up many times before.
My answer now will be the same it has been every time this is brought up.

NO.


Did I say NO yet, if not then NO.

Who are you and why does anyone care if you say no? What?


Why?
Because you cannot have an NPC agent in your structure, a structure that allows you to determine who does and does not have access to the NPC agent.

Change your proposal so that ANYONE and EVERYONE in the game can access that agent and I may reconsider my position.
And while you are at this you will need to do something with asset security as well so those who use your structure for access to the agent only are still covered by the same asset security that you as the owner is.


As for bringing players into low sec you can forget that crazy notion.
There are agents all over low sec and the players that are willing to take the additional risks for the greater rewards are already running missions in low sec adding them to privately owned citadels will not change that in any way.


There are probably a lot of valid criticisms (many of which could, in turn, have solutions) for this idea, but I don't see any particular reason why access control would be one of them.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Pleasure Hub Node-514
Pleasure Hub Hotline
#6 - 2017-06-19 19:46:23 UTC
You can forego structure access lists if you simply have the agents appear in space near the structure or at a celestial in system.

Structure owners may pay fuel, ISK, resources, or simply mission activity levels to keep the NPC agent enticed to stay in system.

The NPC agent may provide bonuses to the structure or system if you can keep them interested in staying.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

gunneman
outsourced gunneman
#7 - 2017-06-19 19:50:42 UTC  |  Edited by: gunneman
Pleasure Hub Node-514 wrote:
You can forego structure access lists if you simply have the agents appear in space near the structure or at a celestial in system.

Structure owners may pay fuel, ISK, resources, or simply mission activity levels to keep the NPC agent enticed to stay in system.

The NPC agent may provide bonuses to the structure or system if you can keep them interested in staying.



A good way to.

if they would be in structures , there could be more strucuture kills. Prolly u Need a keepstar to have lev 5 agents or better ones like lev 6 if... or seven....wet dreams
Pleasure Hub Node-514
Pleasure Hub Hotline
#8 - 2017-06-20 00:58:04 UTC
gunneman wrote:
if they would be in structures , there could be more strucuture kills. Prolly u Need a keepstar to have lev 5 agents or better ones like lev 6 if... or seven....wet dreams

Not necessarily. Structure proliferation is its own beast to deal with. Having agents parked outside a structure offers options like agent destructibility and agents having NPC defense fleets (for protection of that agent, and possibly protection of your citadel) separate from structure timers.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Nevyn Auscent
Broke Sauce
#9 - 2017-06-20 01:06:50 UTC
This was a bad idea every time it was previously posted and it's still a bad idea.
Being able to selectively farm the current most popular LP from your own home is bad.
Being able to skim passive income off the top is bad.
Power creep from additional system benefits is bad.
And mechanics like leaving the agents outside so only the largest alliances will be able to defend them 24/7 are even worse and magnify all of these other problems.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2017-06-20 01:29:52 UTC
People make the most popular lp sources their home already.
Why is skimming income off someone elses missions with a citadel bad but with corp tax is fine? And why is skimming off income from mining, pi, trade, refining etc with other structures ok?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Luc Chastot
#11 - 2017-06-20 03:28:49 UTC
I'm not against the idea, but I would rather see a new type of agent that hands out new missions designed to fit the current state of the game; also, older agents should be phased out after this went live.

Make it idiot-proof and someone will make a better idiot.

TheGuy Akachi
Maniacal Miners INC
#12 - 2017-06-20 03:47:42 UTC
Interesting idea. For this to work two things need to be in place.

1. Needs to cost the structure owner something. Fuel, ISK, ect.
2. Needs to be better than current agent missions for players to choose it.
3. Needs to be a benefit for structure owners to have. Some income, reduced fuel cost, LP tap, new resource, something.


Very interesting idea if it can be added into the game in a balanced way.
Axure Abbacus
Pentex Subsidiaries Corp
#13 - 2017-06-20 05:55:09 UTC
Just from an rRP, why would a corporation hand over an agent to a capsuleer?

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

gunneman
outsourced gunneman
#14 - 2017-06-20 08:00:02 UTC  |  Edited by: gunneman
Axure Abbacus wrote:
Just from an rRP, why would a corporation hand over an agent to a capsuleer?



They dont Hand over his Agent.

U headhunt him to your corporation.

Headhunters could be a new Job in Eve. Players who try to headhunt this agents for other corporations , on Special ways, work, Jobs, misions.

The cost for such an Agent, should be in "Lifestyle-objects" for him.(ships-skins-corp-share s, exotic dancer... what ever)

The Mission s should be completly diffrent from existing one s.

What about like a Scenario like this..

Shortly before the Agent of duvolle Laboratory is working for you, he was involved into a briefing about a serpentis Data Depot

It can be hacked but.... u had to be faster the duvolle

The Agent Need s a asterio or startios with a Special Fitting. It s a hugh Investment and didnt Garant you the sucess.

U have a Time Frame of 5 Minutes to clean the room, then the Agent enter the Scenario and start s hacking the Depot.
Now there will be waves from serpentis u had to clean.
But u had to Keep your Agent stil alive, he is mostly the Primary.
Logistic Support is needed.
Target s could be switched by the npc s.

Moments later a Fleet of Duvolle Faction ship s enter the Scenario....


u can choose.. fight or Hand of the hacking stuff + Agent
gunneman
outsourced gunneman
#15 - 2017-06-20 08:37:53 UTC
TheGuy Akachi wrote:
Interesting idea. For this to work two things need to be in place.

1. Needs to cost the structure owner something. Fuel, ISK, ect.
2. Needs to be better than current agent missions for players to choose it.
3. Needs to be a benefit for structure owners to have. Some income, reduced fuel cost, LP tap, new resource, something.


Very interesting idea if it can be added into the game in a balanced way.




The Agent is greedy, and Need lot to life on a luxury way depend s on his Level.

The Mission s should be only Team based one s Like Minimum of .2-4 Players up to 35-60 Players.

Depends from who your headhunt him, it benefit s the structure...

Mining agents should give a benfits to all resources.
Security agents should give a benfit to all weapon related stuff
Trading etc. giv e s a benfits in Tax reduce.

U could have eaely serveral agents on your structure then
gunneman
outsourced gunneman
#16 - 2017-06-20 08:47:09 UTC  |  Edited by: gunneman
Nevyn Auscent wrote:
This was a bad idea every time it was previously posted and it's still a bad idea.
Being able to selectively farm the current most popular LP from your own home is bad.
Being able to skim passive income off the top is bad.
Power creep from additional system benefits is bad.
And mechanics like leaving the agents outside so only the largest alliances will be able to defend them 24/7 are even worse and magnify all of these other problems.



There are no more lpoint s.
For Mission runner s just the income of the hacking stuff..Salvage and Bounty. Should be more interesting and a comparable to the lpoint store.

The empire start s fearing the Power of the Pod Pilot s now( when rembering the Video Clip), why not push it up like this way.
We have better structur e s now, and steal a lot of income by taxe s.
A start for resources war against the empire corporations.
gunneman
outsourced gunneman
#17 - 2017-07-19 07:16:48 UTC
-The Headhunter-

Is the Connection between you and the Agent.
He is searching for posssible Npc s who wanne Change there workplace depended on your selection of benefit s.
Every Agent should be possible to get.
Depended on his security Level and the number of missions People runs daily by him it s difficulter to get them.

A High sec Level 4 Agent in security is happy when hundrets of missions get done from Players for him. So the Npc- corp will do everything to let him stay.
A Level 1 Agent , which dont have any Mission runner s will leave much faster, because he is bored.
But there should be a Chance for you , supporting him to raise up his in the Level for the Npc corp.
As a future Investment .

Such a System could bring a lot of dynamic into the Mission System. If all Level 4 Agent s get headhunted by plyers, and only Level 3.2.1. is avaiable, Players had to Support them to raise up.

The Headhunter is offering 2 Kind of Mission s then.

Support Missions .- to raise up the Level of the Agent
( if you are able to let him raise his Level within the Npc corp, he will have better acess to better Technology. It s important when aving him work for you.

headhunt missions .- to Keep him work for you

Every Agent should have a Limit of Headhunter s which get in contact with them. So prolly 40 diffrent headhunters could work on a Level 4 Agent. A good way for a bitter competition between Players.Who Comes first... who has the best offer... get him.

If the System is dynamic it s a possible way on a later Point, to headhunt thoose agents also from other Players then.





GROUND XERO
Lowlife.
Snuffed Out
#18 - 2017-07-20 06:26:11 UTC
yeah let CCP pay to rent an office for the agents office!!! Cool

NCPL (Necromonger of new Eden) will make EVE great again!