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How to fix plex and isk balancing

Author
Ikshuki
Sleepercore
#1 - 2017-06-13 18:00:16 UTC
It's very apparent ccp is trying to make money from eve players while at the same time discourage players of ever buying cash shop things by allowing players to farm isk to get the items through contracts and market. Problem is, plex is the #1 contributor to the 300% market inflation. And from what i'm seeing unless plex is removed as part of the eve market, the inflation is only going to rupture the market at some point. Currently the way it works now is that plex is virtually a way for players to gain isk using real money through plex, buy 600 plex instant 2bil isk. This is a big problem, because now anytime someone needs a cap ship, or an army of ships, you just buy plex to buy up expensive ships or mats. Not really how eve market is supposed to work. But there is a solution to the Plex problem and the inflation issue. Too much isk floating around will crash the market. So here is an idea how to fix this:

1. remove plex from in-game market, revert plex back to redeem currency only

2. instead of just throwing out recolor ship skins that most of us don't really like visually, why not slow down, take your time and create carefully designed unique ship skins that's a lot more appealing, like tiger camo that represents the factioned ship theme

3. remove ship skins from the in-game market. Wasn't the whole point of the new plex system to make money from eve players? The current eve cash shop I'm afraid is pointless unless you force players to buy plex to buy the ship skins. So, the best way to integrate a working cash shop is to remove the option of using in-game currency to get the same cash shop product

4. Once again remove skill injectors from the in-game market. Skill injectors being a cash shop exclusive is actually a golden opportunity to make some real cash, as players are constantly in struggle to skill for that next big ship goal, players will pay anything to jump ahead or to shortcut skill training. So, why not make a ton of money selling plex for cash to allow players to use the 3 sizes of skill injectors to speed skilling a certain long term skill level that might be 30-50 day wait?

5. Now, even though plex should be removed from being bought using isk from the in-game eve market. It is important however to still ensure that plex currency can be obtained through slow currency gain in-game activities. What a suggest to do in that aspect is to remove isk gains from incursions and replace isk gain with plex gain at very small amounts. The plex gained, won't be in the for of transportable item, but will automatically be added to your wallet account bound. And the plex gain rate will be charted out in the following:

frigates = 5 plex
destroyer = 7 plex
cruiser = 10 plex
battlecruiser = 15 plex
battleship = 20 plex
capital ships = 30 plex
super capital ships = 50 plex

The vanity item plex cost would be the following

frigates = 350 plex
destroyers = 410 plex
cruisers = 765 plex
battlecruisers = 1250 plex
battleships = 3000 plex
capital ships = 7000 plex
super capital ships = 10,250 plex
Custom Player Designed corp wide ship skins = 5000 plex
Custom player designed alliance wide ship skins = 12,520 plex

6. And finally I would also remove character clothing and accessories from the in-game market as it would give additional incentive to buying plex for in-game vanity items. But instead of character vanities being storable items in your cargohold or station, the items you bought with plex would be added to the character customization selection library character bound and would have to be repurchased with each new character created. Then in order to re-customize your character you would have to pay a 35,000,000 isk access fee. The plex cost of the character vanity items will be charted as the following:

Accessories = 50 plex
chest clothing = 250 plex
leg clothing = 250 plex
feet wear = 150 plex
tattoos = 80 plex
backgrounds = 100 plex
custom player designed corp wode tattoos = 300 plex
custom player designed alliance wide tattoos = 500 plex
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2017-06-13 18:18:59 UTC
Selling plex is not an isk faucet. When players sell a plex for isk, there is still someone who worked for that isk. This is exactly how the eve market is meant to work.

Your general direction is to make ccp even more of an EA-like money grabbing dev team. Cause everyone is loving that so far...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

SurrenderMonkey
Space Llama Industries
#3 - 2017-06-13 20:48:44 UTC
Quote:
Problem is, plex is the #1 contributor to the 300% market inflation


That laughing sound you hear?

Yeah, that's definitely at you - not with you.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Blade Darth
Room for Improvement
Good Sax
#4 - 2017-06-13 21:18:31 UTC
You have close to none understanding of economy, not to mention eve economy and mechanics.

I agree only with 2) some of the skins feel like a cheap recolor.
Ikshuki
Sleepercore
#5 - 2017-06-13 21:25:55 UTC
Daichi Yamato wrote:
Selling plex is not an isk faucet. When players sell a plex for isk, there is still someone who worked for that isk. This is exactly how the eve market is meant to work.

Your general direction is to make ccp even more of an EA-like money grabbing dev team. Cause everyone is loving that so far...
no, the eve market works to which encourages you to develop assets that is eventually shared across the entire playerbase to purchase, to build, and to own to an eventual progression of ownership of assets that players themselves create. You can't create assets sitting in jita all day selling plex using plex as a slot machine for easy isk. The point of the player ran market is to encourage players to integrate into local economy communities that breathes eve alive
Ikshuki
Sleepercore
#6 - 2017-06-13 21:33:52 UTC
Blade Darth wrote:
You have close to none understanding of economy, not to mention eve economy and mechanics.

I agree only with 2) some of the skins feel like a cheap recolor.
I fully understand how the economy works, plex is designed so that the eve elites could have a reward for playing eve so long by giving the opportunity for veteran players to play the game for free using their skills gained, experience of playing the game, and taking the isk they earn to buy plex using isk to do it. Unfortunately, today alliance are so wealthy now, that they now have inflated plex prices by 1200% before new plex system was introduced to where only players with expendable isk income can afford to buy plex without diverting all their activities to making that 1.2Bil isk plex sacrificing actual gameplay to farming the isk instead of focusing on a more broader gameplay design. As long as plex is marked up in the billions all market prices stays at 300% inflation and rising. And should plex prices keep rising too much isk will be flooded in the market. The point of removing plex from the game is to deflate those market prices so that you are more encouraged to doing the higher end content of eve vs mining all day or controlling complex sites in your area of 0.0
Nevyn Auscent
Broke Sauce
#7 - 2017-06-13 22:46:52 UTC
No, you don't have a clue about the economy. For inflation indicators look at the mineral price index, and then account for the balance patches that put dramatically more demand or more supply on minerals also for where the index has changed. And you will see that actually inflation is very small in EVE.
There is no 300% inflation going on. It's balance changes in build requirements & mineral supply.
ShahFluffers
Ice Fire Warriors
#8 - 2017-06-13 23:32:08 UTC
FYI; PLEX does not create, generate, or summon any amount of in-game currency.

It has worked like this (since it's creation):

- player A buys PLEX
- player A sells PLEX on the in-game market
- player B buys PLEX on the in-game market (removing in-game currency from the game due to taxes and fees)
- player B can now use PLEX for game time or whatever
- player A now has in-game currency

Tldr; Player A paid for someone else's game time in exchange for in-game currency.


The reason PLEX is good is because it is designed to combat Real Money Trading.
And it has been so successful at that some other games are emulating PLEX to combat RMT.


The rest of the OP I am pretty much ambivilent about... mostly bcause it is based on a false premise.
Ikshuki
Sleepercore
#9 - 2017-06-14 10:19:49 UTC
ShahFluffers wrote:
FYI; PLEX does not create, generate, or summon any amount of in-game currency.

It has worked like this (since it's creation):

- player A buys PLEX
- player A sells PLEX on the in-game market
- player B buys PLEX on the in-game market (removing in-game currency from the game due to taxes and fees)
- player B can now use PLEX for game time or whatever
- player A now has in-game currency

Tldr; Player A paid for someone else's game time in exchange for in-game currency.


The reason PLEX is good is because it is designed to combat Real Money Trading.
And it has been so successful at that some other games are emulating PLEX to combat RMT.


The rest of the OP I am pretty much ambivilent about... mostly bcause it is based on a false premise.
which is why ccp may need to consider ending skill ques, and design a new way of skilling, you void trading sites useless without skill ques, maybe perhaps merge all the ability stat enhancing skills to the mods/ships/ then players could just focus on the gameplay and not wait times years at a time
Aeryn Maricadie
The Scope
Gallente Federation
#10 - 2017-06-14 10:49:54 UTC
Lolno

There is inflation due to the massive increase in the money supply. It is masked by the concurrent increase in materials as well which is keeping in game item prices down. This is occurring for the same reason, people are just producing stuff and ratting rather than fighting which is the primary way stuff gets removed from circulation in the EVE economy.

Plex prices aren't falling because the supply is relatively stable. Plex is poduced by people willing to spend IRL money. The supply ought to go up as it becomes more valuable on the market, but I think this is being partially offset by the cheapness of commodities.

Furthermore demand for pled from other players is likely reduced by lack of in game activity. People with multiple accounts may not need to keep them subbed in times of peace so they just stockpile isk in the meantime on their primary accounts. Not to mention people may just take a break from the game when little is going on, meaning to return when something happens.

The way to restore balance to the economy is a major war or few.
Old Pervert
Perkone
Caldari State
#11 - 2017-06-14 16:24:57 UTC
Ikshuki wrote:
Problem is, plex is the #1 contributor to the 300% market inflation.



The problem is, players like you have exactly zero understanding of how the Eve economy works.

If I were to buy a plex with money and sell it on the market, the ISK isn't fabricated out of thin air. It is transferred from one player to me, less the sales/brokerage taxes. In that sense, a plex transaction REDUCES market inflation by removing ISK from the game.

I suggest World of Warcraft, it seems a bit more your speed.
Ikshuki
Sleepercore
#12 - 2017-06-14 22:39:27 UTC
Aeryn Maricadie wrote:
Lolno

There is inflation due to the massive increase in the money supply. It is masked by the concurrent increase in materials as well which is keeping in game item prices down. This is occurring for the same reason, people are just producing stuff and ratting rather than fighting which is the primary way stuff gets removed from circulation in the EVE economy.

Plex prices aren't falling because the supply is relatively stable. Plex is poduced by people willing to spend IRL money. The supply ought to go up as it becomes more valuable on the market, but I think this is being partially offset by the cheapness of commodities.

Furthermore demand for pled from other players is likely reduced by lack of in game activity. People with multiple accounts may not need to keep them subbed in times of peace so they just stockpile isk in the meantime on their primary accounts. Not to mention people may just take a break from the game when little is going on, meaning to return when something happens.

The way to restore balance to the economy is a major war or few.
finally, someone who sees my point
Aeryn Maricadie
The Scope
Gallente Federation
#13 - 2017-06-15 01:06:47 UTC
Ikshuki wrote:
finally, someone who sees my point


I hope this was sarcasm, because if you thought I was agreeing with you, then I'm afraid you did not understand a word of it.

First the Isk inflation. There is more ISK in circulation per capita therefore there is inflation. Inflation only occurs when money is created. Additional money devalues the rest of the money supply by a proportional amount, meaning that the purchasing power of your money decreases by that proportional amount. The purchase of plex does not create ISK therefore it does not cause inflation. In fact trading plex removes ISK from circulation Via taxes and Fees which is actually deflating the ISK supply which increases the value of the remaining ISK in players wallets.

The reason why inflation is not obvious on the market is because the consumer price index (CPI) is also going down at the same time, usually the CPI which tracks the price paid by the consumer should go up as the consumer's purchasing power decreases. The reason this is not occurring in EVE is because there is a massive increase in goods being traded which causes a similar inflation in commodities. The larger the supply of commodities the less valuable any one item is.

The reason why the cost of plex is going up is because there is no major increase in the Plex supply, it is only produced by people mining their wallets, and this population is likely remaining relatively constant. Therefore more ISK will be required to trade for the same plex as the ratio of ISK to plex increases.

The reason why both Commodities and ISK are increasing is because CCP has made major offensive actions damn near impossible, so instead of shooting each other, the major alliances have just started ratting and mining like crazy. Hence the need for a major war. If people quit shooting rocks and rats and start shooting each other like BOB intended prices will normalize.

Sorry but the things you suggested displayed a massive lack of understanding of the games economy.