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[June] Fighter Damage Reduction

First post First post First post
Author
Marcel Garsk
#1881 - 2017-06-12 18:58:38 UTC  |  Edited by: Marcel Garsk
CCP Larrikin wrote:
Some of you have asked 'Why not just reduce the bounties?'. The focus of this change is Supercarriers and Carriers. We don't want to effect the income of ships besides those with this change.


I think the real answer is this: "We do not want to hurt AFK-ing multiboxers...because multibox = multi account."Twisted
Binadas
Overload This
#1882 - 2017-06-12 18:59:43 UTC
Thanks CCP for reconsidering a more moderate approach and not just doubling down on a flawed idea.
Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#1883 - 2017-06-12 19:01:17 UTC
grigair wrote:
I rarely ever post about anything on this game. I have been back for 3 months now considering being around on and off since 06 I disagree with the direction ccp has went. People that have played for years or dumped a whole bunch of money into ccp's wallet shouldn't be punished to take isk out of the game. What the real problem is all the big alliances have become to comfortable with each other and let everyone have their own space. Their is nothing making them want to fight each other for space. A better idea would be rotate sections of nullsec that pays better than others. Force the big alliance to fight for space to earn more profits. Take out modules completely everyone on a even playing field and add bonuses certain nullsec space areas for a random amount of time and make people fight for that space. Get eve flowing again get those caps and titans into full scale warfare again insted of whats going on now where they are just used to blap someone jumping on a mining barge bait.

This, I was told a nice story about how corp exes table-talk with rivals and set up "play wars" to keep their line members involved between the rare instances of actual conflict. Most of their actual fighting is via manipulating the markets.
Melf Crixaliss
Eternal Darkness.
The Initiative.
#1884 - 2017-06-12 19:01:38 UTC
What you (CCP) must do instead :

1. Buff or nerf bounty, based on region that produce isk on timely basis (hourly/ daily)
2. Buff or nerf anoms spawn time, based on region that produce isk on timely basis (hourly/ daily)
3. Problems solved.

Enjoy!
Jed Airtech
Ascendance
Goonswarm Federation
#1885 - 2017-06-12 19:02:20 UTC
RE: Carriers should not make 46.5% of the bounties

Yes they should if these players are spending more time than other players. Your data does not account for the fact that those who like to rat like to rat and thus they upgrade to carriers and rat more frequently than those who do not.
Siwash Holm
Shadow State
Goonswarm Federation
#1886 - 2017-06-12 19:03:37 UTC
Why not just implement a bounty adjustment based on hull? you could then balance ISK rewards separate from PVP balance issues.

Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#1887 - 2017-06-12 19:07:34 UTC
Teckos Pech wrote:
So let me get this straight....the guy who is having issues paying his sub is going to spend more time ratting (you can't totally AFK rat in a VNI no matter how much you guys lie about it) AND he is going to have more accounts.

Maybe he should...oh I don't know....go get a better job or something instead of spending more time in his mom's basement. Roll

You're manufacturing a strawman and very poorly to boot. You're either very stupid, very pretentious, or both.
Sassura
Sassy's Corporation
#1888 - 2017-06-12 19:08:30 UTC
Jed Airtech wrote:
RE: Carriers should not make 46.5% of the bounties

Yes they should if these players are spending more time than other players. Your data does not account for the fact that those who like to rat like to rat and thus they upgrade to carriers and rat more frequently than those who do not.


I think there are more players in null sec than ever, a lot of them with very little to do other than rat and build up isk.
Shinto Master
Way So Mad
Honorable Third Party
#1889 - 2017-06-12 19:08:48 UTC
So Supers earn 3.1% more than cruisers, and supers are the problem?
Marcel Garsk
#1890 - 2017-06-12 19:11:50 UTC
Supposedly wormhole ticks are 1 bil ISK. Why don't CCP start from nerfing wormhole PvE???
Romulus XII
Blank-Space
Northern Coalition.
#1891 - 2017-06-12 19:12:15 UTC
"22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers

Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties."

Is this total subscriber-omega character population or "active" ( a certain level of activity) rolling a month/several-months?
Valdr Auduin
Sebiestor Tribe
Minmatar Republic
#1892 - 2017-06-12 19:12:19 UTC
GothicNightmare wrote:
[quote=grigair]I Their is nothing making them want to fight each other for space. A better idea would be rotate sections of nullsec that pays better than others. Force the big alliance to fight for space to earn more profits.

I agree completely, after fozzie sov took over there was no need to ever use the carriers and supers to push people's faces in, now all you need is a couple ceptors to attack sov
They just keep making it so certain ships are more and more useless or less effective for things, need to bring back incentives and reasons to fly the ships they have.

I'ma keep saying it until somebody shoots it down. Take Fozzie SOV and rework it by making planets hold Sov and PI Command Centers hold that Sov for the owning corpmate. Now we can blow each other's logistics trains up to steal turf. Now go raid Lindisfarne.
Jed Airtech
Ascendance
Goonswarm Federation
#1893 - 2017-06-12 19:13:36 UTC
Time spent is very relevant. And CCP's data does not reflect it properly.

For example: if players with carriers average 10hrs of ratting a day, while players with cruisers average 1hr of ratting per day, then I hope that carriers are making >90% of bounties.
ISD Chanisa Nemes
ISD Community Communications Liaisons
ISD Alliance
#1894 - 2017-06-12 19:15:06 UTC
Removed some offensive and off-topic posts. Please continue to be constructive with your posts :)

ISD Chanisa Nemes

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Sgt Ocker
What Corp is it
#1895 - 2017-06-12 19:16:12 UTC  |  Edited by: Sgt Ocker
CCP Larrikin wrote:
Reserved

As you never use your "reserved" spots, I'll do it.

The %'s you used are so misleading - Try using numbers that actually correlate with your claims. 1.4% of what, 4.6% of how many players?
And why do your % stop at 22.8% of players, who made the other 34.4% of bounties.

It is so easy to have figures show exactly what you want them to, when they are incomplete. For example, how much of the sample period bounties was derived from incursions? And by what % of players?


Seriously though, when you tell a bunch of players their income is about to be reduced significantly in a week wouldn't you expect them to take full advantage of what time they have left to fill wallets.
Where are the figures from 5 days in January and then April - So there is something to compare to your findings..
I know the answer, they don't show anything close to the figures you've used to justify the nerfs so not available to the player base - Who by the way know you're telling falsehoods through that smug smile. (I don't mean the one on your character either)


Your findings are meaningless without comparison - It is like saying, 2.1% of CCP Employees were seen drinking too heavily over 3 days at Xmas so all employees need to go to rehab and then submit to weekly urine tests (on a Monday morning) or be replaced...
See how stupidly numbers can be used without correlation.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Ronan Davaham
Royal Amarr Institute
Amarr Empire
#1896 - 2017-06-12 19:19:04 UTC
They're only doing this to make people buy more PLEX and skill injectors. Nerf carriers and Rorquals into oblivion so we have to find other avenues of ISK making. Such avenues would require retraining and possible PLEXing/injecting. Next they're gonna nerf ship production under the guise of it's an "ISK faucet", ect. ect. ect.
SurrenderMonkey
State Protectorate
Caldari State
#1897 - 2017-06-12 19:27:31 UTC
Shinto Master wrote:
So Supers earn 3.1% more than cruisers, and supers are the problem?



A: Supers, as a class, earned 16.75% more than T1 cruisers, as a class.

B: They did it with 1/12 the number of people.

For every ratting super, there are 12 people ratting in T1 cruisers who are earning less, collectively, than that one super.

So, yes, ratting supers are a problem.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

KIller Wabbit
MEME Thoughts
#1898 - 2017-06-12 19:28:22 UTC  |  Edited by: KIller Wabbit
WitcherW wrote:
I dont have carrier and still i dont like this nerfs...


What? You don't feel totally incentivized to immerse into the capital ship part of the game? I'm shocked!! Shocked

/s just to be clear.
Aries Stark
The Organization of Fire and Steel
Elementium Alliance
#1899 - 2017-06-12 19:30:16 UTC
Thats a much more reasonable balance pass.
I would like to see content that encourages pvp instead of all this pve drabble to increase the isk sink.
Maybe these t3c changes will give us more pvp content in nullsec.
SurrenderMonkey
State Protectorate
Caldari State
#1900 - 2017-06-12 19:30:33 UTC
Sgt Ocker wrote:
CCP Larrikin wrote:
Reserved

As you never use your "reserved" spots, I'll do it.

The %'s you used are so misleading - Try using numbers that actually correlate with your claims. 1.4% of what, 4.6% of how many players?
And why do your % stop at 22.8%, who made the other 77.2% of bounties.



Uh, the data given accounts for 65.6% of the bounties. There is no "other 77.2% of bounties". There's another 34.4% of bounties, earned by 77.2% of the players.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/