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isk making?

Author
Rain6637
NulzSec
#21 - 2017-06-12 06:30:49 UTC
I'm kind of a hybrid. I have a squad of ten mains and I go turbo sometimes. Being free of the PLEX grind I don't buy that many PLEX. I don't really have any ISK drains.

Thought about getting a Hel too. Was going to live out of it, back when I had my main computer set up to run my clients all at once. Being on hiatus though, and not needing to move so much I don't have plans for that anymore.

How long have you done the PLEXed alt thing? How much further until you have the ISK for a Hel?
Scialt
Cynosural Edge
Curatores Veritatis Alliance
#22 - 2017-06-12 14:30:37 UTC
I tend to rotate how I earn active isk because doing anything for too long gets me bored. So I kind of rotate.

1. VNI anom ratting in null. I basically get 15-20m ticks from bounties... so 45m-60m an hour. I afk salvage/loot with an alt account... so there's more isk from that but I'd probably be better off isk wise just running two VNI's.

2. Rattlesnake in DED sites. I know some people buy sites and run them... but I tend to just run the ones I get from running anomalies. The income is pretty much based entirely on how lucky you get with loot, so it's tough to quantify. Sometimes bounties + loot are in the 50-80m range... sometimes you can get something worth hundreds of millions or more.

3. Exploration (in covops mostly)... null and wh mostly, but sometimes Lowsec too (you can find more, but they pay less... so a tradeoff). Very hit an miss as others say. But big hauls can happen.

4. Mining. Not my favorite thing, but when I'm unsure how much time I'll be playing sometimes I mine at ore anoms in null because it's easy to stop quickly and log off to do other things. The isk yield isn't that high, but I do occasionally get interesting BPC drops from the rats (which I loot and salvage with an ore hauler). I got a cap component the other day that when manufactured netted me 100m+ isk after material costs.

5. Mission running. Generally on a lower skilled account. Isk is much lower (at least as I run missions... say 5-8m ticks for bounties). But good for a change of pace

6. FW. To be honest, I don't think I make that much (or anything) from this. This is where I mostly go when searching for PvP. But there are income streams... just probably less than my expenditures based on how much I suck at PvP.

I haven't run incursions. Something I'm looking into.

Then there's passive/semi-passive isk making.

1. PI - I prioritize low effort over high-income. The area of null-sec I'm in doesn't have great planets either. I end up making 3-400m a month per toon.

2. Research agents - I honestly have no idea. I have two running generating RP but I haven't bothered cashing them in in a while. Maybe 20m a month or so?

3. Station trading - With profits going back into inventory this is hard to track (as I'm doing it semi-passively and only updating orders every couple of days... I'm not spending the time to spreadsheet this). But on March 1st to try to get an idea of what I was actually making I put 1 billion in a corp wallet and started trading exclusively from that wallet to track my results. At the moment the sum of my wallet/buy orders/sell orders and pricing of inventory (which I know isn't exactly accurate) is around 3.3 billion... so if we say 2 billion profit over 3 months... call it 650m a month.

I also do some other stuff that's tough to qualify as active or passive. I do a lot of BP research but I don't cash in on it all that often. If I see T1 BPC's selling at a high price I might make a run and sell them off. If i see something to manufacture (or invent and manufacture) that has a high enough profit opportunity I'll grab it. For the most part I don't research these and spend a ton of time on them, but I do take advantage of an opportunity that presents itself.
Tipa Riot
Federal Navy Academy
Gallente Federation
#23 - 2017-06-12 14:51:28 UTC  |  Edited by: Tipa Riot
After I tried out many ISK making activities, I came to the conclusion: manufacturing and trade in highsec

If you want a more active ISK making "job" with minimal investment and commitment, run relic sites with an Ares in Sansha nullsec for >100m ISK/h.

Both are essentially PvP, so you are most likely safe from future nerfs. Blink

I'm my own NPC alt.

April rabbit
Viziam
Amarr Empire
#24 - 2017-06-12 14:52:07 UTC
Jenn aSide wrote:

Another probable good effect is less people ratting in general. Lots of people only started ratting because the isk per hour increased with the introduction of Fighter Squadrons. In the same way the Incursion nerf made the incursion communities shed a whole bunch of fair weather incursion runners, so too will these changes.

This is good because with less isk coming in the isk everyone owns becomes more valuable, and with few people ratting PLUS the escalation and loot drop changes, when you DO get loot it will be like hitting the jack pot. And people who actually put in the time to explore in null will be rewarded by finding sites people actually want to run so they can sell those or run them themselves (in lots of place sin null right now you can find scannable DED 10/10s that no one does because X type loot isn't worth the hassle and its' easier to just buy escalated sites).

A few month from now no one will remember all this complaining.

Well... it's never good for the game to have less people in space. And if you do not rat you won't spend more time pvping. It does not work this way. And it lately feels that even less players are in space (in various 0.0 regions).

But yes, like all other "improvements" people will get used to it soon. Like people get used to live without their legs or hands... Some even participate in special Olimpycs. But no one will tell you that it was good change.
Jenn aSide
Shinigami Miners
Already Replaced.
#25 - 2017-06-12 15:01:02 UTC
April rabbit wrote:
Jenn aSide wrote:

Another probable good effect is less people ratting in general. Lots of people only started ratting because the isk per hour increased with the introduction of Fighter Squadrons. In the same way the Incursion nerf made the incursion communities shed a whole bunch of fair weather incursion runners, so too will these changes.

This is good because with less isk coming in the isk everyone owns becomes more valuable, and with few people ratting PLUS the escalation and loot drop changes, when you DO get loot it will be like hitting the jack pot. And people who actually put in the time to explore in null will be rewarded by finding sites people actually want to run so they can sell those or run them themselves (in lots of place sin null right now you can find scannable DED 10/10s that no one does because X type loot isn't worth the hassle and its' easier to just buy escalated sites).

A few month from now no one will remember all this complaining.

Well... it's never good for the game to have less people in space. And if you do not rat you won't spend more time pvping. It does not work this way. And it lately feels that even less players are in space (in various 0.0 regions).

But yes, like all other "improvements" people will get used to it soon. Like people get used to live without their legs or hands... Some even participate in special Olimpycs. But no one will tell you that it was good change.


Time will tell, but I think it will get better in lots of ways. I remember when finding a pirate ship BPC was hitting the jackpot, when getting an escalation meant something. All of these things got negatively affected by CCPs introduction of Fighter Squadrons. Fighter Squadrons let a relative few people generate trillions of liquid isk that wasn't good for the game.

Everytime CCP nerfs something people predict doom. I've watched that happen for 10 years, and every time the doomsayers are wrong. I predict in a few months when the true economic effects of the change are felt, lots of people will understand why this needed to happen.
Scialt
Cynosural Edge
Curatores Veritatis Alliance
#26 - 2017-06-12 15:10:41 UTC
Rain6637 wrote:
Nana Skalski wrote:
Buying PLEX for real income and selling on market for ISK.

+1

Unless you're willing to become a turbonerd, this is the most practical way to enjoy yourself in EVE. If I catch a movie in IMAX 3D and get a large popcorn and drink it's easily $35 - $40 USD. In contrast an annual account is maybe $11 a month plus change, and you get 1.5 BILLION ISK for $15 now. That kind of real world money isn't hard to come by, and should be faster to earn than grinding it in game, in terms of hours of your life spent. Hopefully.


One thing that many don't get about eve is that not everyone is here for PvP.

For some, the challenge of earning isk is actually the game they play. Those market tycoons aren't just doing what they do to fuel their PLEX and PvP expenses. For them that's the actual game they're playing. And ISK is how they keep score.

For someone who's enjoyment of Eve is solely about the pew-pew... then yes, buying plex is the best way to get isk without taking time away from blowing up spaceships.

For me... I never buy money in any game. But that's based on what I enjoy about games... which is the progression and building of my character in the game. That's true when I play games like Civilization or Sim City (both franchise are some of my favorites). That's true in single player RPG's for me like the various elder scroll games... and it's true in MMORPG's I play as well.

Probably why I never got into first person shooters.
Algarion Getz
Aideron Corp
#27 - 2017-06-12 20:41:40 UTC  |  Edited by: Algarion Getz
Rain6637 wrote:
Nana Skalski wrote:
Buying PLEX for real income and selling on market for ISK.

+1

Unless you're willing to become a turbonerd, this is the most practical way to enjoy yourself in EVE. If I catch a movie in IMAX 3D and get a large popcorn and drink it's easily $35 - $40 USD. In contrast an annual account is maybe $11 a month plus change, and you get 1.5 BILLION ISK for $15 now. That kind of real world money isn't hard to come by, and should be faster to earn than grinding it in game, in terms of hours of your life spent. Hopefully.

Depends where you live. There are many countries where you have to work 3h or more for 15$. Add the commute to that (2h in my case) and the time needed to earn 15$ in RL comes pretty close to the time needed to farm 1.5 bill in game. (And tbh, i would prefer 4-5h of relaxed ISK farming over 3h of exhausting work in RL.)
Nana Skalski
Taisaanat Kotei
#28 - 2017-06-12 21:07:51 UTC
I actually make money salling items that I find around New Eden. Only a fraction of my income comes from bounties for pirates. The majority of my ISK comes from other players.
Rain6637
NulzSec
#29 - 2017-06-13 09:30:00 UTC
Algarion Getz wrote:
Rain6637 wrote:
Nana Skalski wrote:
Buying PLEX for real income and selling on market for ISK.

+1

Unless you're willing to become a turbonerd, this is the most practical way to enjoy yourself in EVE. If I catch a movie in IMAX 3D and get a large popcorn and drink it's easily $35 - $40 USD. In contrast an annual account is maybe $11 a month plus change, and you get 1.5 BILLION ISK for $15 now. That kind of real world money isn't hard to come by, and should be faster to earn than grinding it in game, in terms of hours of your life spent. Hopefully.

Depends where you live. There are many countries where you have to work 3h or more for 15$. Add the commute to that (2h in my case) and the time needed to earn 15$ in RL comes pretty close to the time needed to farm 1.5 bill in game. (And tbh, i would prefer 4-5h of relaxed ISK farming over 3h of exhausting work in RL.)

I think escapism is a valid reason for playing video games, or watching movies, or daydreaming. But I hope if the situation is so dire, a person spends their time earning an income no matter how it compares to a video game currency.
April rabbit
Viziam
Amarr Empire
#30 - 2017-06-13 09:53:43 UTC
Nana Skalski wrote:
Nerf Jenn.

Not really. Without him the forums will get boring soon.
April rabbit
Viziam
Amarr Empire
#31 - 2017-06-13 09:58:21 UTC  |  Edited by: April rabbit
Rain6637 wrote:

My basic advice is seek activities that are fun and also provide ISK rewards. A lot of the game is structured that way, either by CCP alone in PVE or as a result of proper systems made by players.

I think it's a mistake to treat ISK accumulation and fun gameplay separately.

Totally agree.

I remember back in like 2010 having in corp two people (wife and husband) who had some time caring about little child and not much money. They were mining in their retriever to make PLEX and not to pay for the game. Husband could go to work and wife will login and mine for the day. In evening husband would return to home and take the control of their retriever.

They really did nothing except mining for the whole day and night! It was really pathetic Sad

Personally i have decided right from the start that i'm not going to grind. I just subscribed for like half a year and was doing stuff which was fun for me at the time making money on the way. And only after maybe 4-5 years i got a feeling that i can easily support myself with in-game ISK and stopped to spend RL money on subscription.
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