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[June] Fighter Damage Reduction

First post First post First post
Author
jura Kurvora
Deep Core Mining Inc.
Caldari State
#821 - 2017-06-09 20:19:14 UTC
-1 subscriber.....its been real. TIme to move on.
Jacob Farron
The Scope
Gallente Federation
#822 - 2017-06-09 20:20:15 UTC  |  Edited by: Jacob Farron
Only a few days after I spend almost 10 bil on injectors :(
Pier Rin
Lex Frisionum
#823 - 2017-06-09 20:20:22 UTC
Brigadine Ferathine wrote:
Pier Rin wrote:
Frosty Indica wrote:
If it makes goonswarm cry, its a good move by ccp. You guys are great entertainment. Did you bother to read about this isk "hose" only benifiting a few players ? You dont cry a single tear when they makes changes to make being a pirate easier, but if they nurf your big shinny isk hose, you act like the game is about to end. Please quit now, less goons=the world a better place.


yeah img all of goons + friends gone.... Rip eve, they represent more then 50% of all the eve players. Just saying Big smile

There are people in Null that aren't goons and PL you know...


what you think will happen, if more then 50% of the player base disappears????
Koteth Silverwolf
Doomheim
#824 - 2017-06-09 20:20:34 UTC
CCP's new motto: Ruining communities one nerf at a time
evan mclean
Doomheim
#825 - 2017-06-09 20:20:56 UTC
I hope ccp see all the money they are going to lose by doing this.
lilol' me
Comply Or Die
Pandemic Horde
#826 - 2017-06-09 20:21:17 UTC
sorry so a 25bill ship making 150m hr is bad? **** i would expect more isk tbh.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#827 - 2017-06-09 20:21:27 UTC
CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.

Why don't you add all the way down to 1/10s to null sec so there's an easier entry point for new players making the leap into nullsec that gives them more options for low end pve.
Problem isn't bounties it's high end players who can sit in the hardest sites afk while new players can't even get anything below a 7/10.

The bounties should be left alone. Changes to bounties and NPC drop rates just hurts less experienced players. Does not affect established players at all except increase the wealth gap.
Arsig Dadunur
Ascendance
Goonswarm Federation
#828 - 2017-06-09 20:22:08 UTC
CCP seems determined to alienate the player (customer) base. The stated reasons for the nerf defy logic and it seems more likely that CCP is realigning towards a micro-transaction type game vs true sandbox.

The solution to changing the game is developing new engaging content versus taking content and abilities (skills) from the players. Also, why don't you try listening to what the players want versus smashing morale and game play with oppressive, fun-policing patches. If a sandbox is broken and needs stimulation then add new toys! You don't replace the current toys with less useful and more boring versions and then expect things to get better. If you want to reduce inflation or the amount of ISK being generated then do it on the PvE side. Nerf bounties, re-spawn rates, etc. related to carrier ratting but don't smash the PvP abilities of carrier itself.

Carrier and supercarrier DPS is currently appropriate if not a little light for PvP. They are end-game PvP ships and should be powerful in their own right not just when they're part of a huge blob. The fighter nerf is ridiculously strong considering the time and cost to obtain those ships and drops them below whats reasonable to bring to a fight. Now with the sig radius and DPS reductions carriers will be quickly defanged and poof, you're an expensive space brick.

CCP should listen to it's players.
Boston Grambo
Perkone
Caldari State
#829 - 2017-06-09 20:22:28 UTC
These changes are absolutely uncalled for. Here's a few reasons why.

1.) You have bigger issues with AFK Ishtars/Vexors making 15-20m ISK per tick, doing the most minimal amount of work.
2.) The investment required to acquire/train/purchase a super carrier should already balance "impact" supers have.
3.) Ratting in a SUPER is a much more dangerous act than ratting in a Ishtar/VNI.
4.) Stop gimping, and reduce the bounty.

I also believe that any CSM who supports these patch changes should be recalled.

-Boston
Kym Sorenson
Lone Wolf Union
The Rogue Consortium
#830 - 2017-06-09 20:23:45 UTC
This is a bad change because it screws over capital PvP. You're going to lose people. This is something that wasn't broken. If you want less carrier PvE, gate the anoms so carriers can't enter. This isn't rocket science, it just requires a tad more work on your part, instead of this terrible, ill-conceived nerf.
Firephli
Perkone
Caldari State
#831 - 2017-06-09 20:24:14 UTC
OK ok , seems that this might not be the best decision by CCP, but if you guys are going to do that how about making/adding more types of Anoms, make loot drop more worth it. Maybe even up the salvage rates?
Krypleria
Republic University
Minmatar Republic
#832 - 2017-06-09 20:25:32 UTC


I also believe that any CSM who supports these patch changes should be recalled.


I AGREE
prMoriarty
Hedion University
Amarr Empire
#833 - 2017-06-09 20:26:34 UTC
-1 acc, bb eve, hi real world and fishingBlink
i played with 2008 yr.Oops
Kaze Mester
Perkone
Caldari State
#834 - 2017-06-09 20:27:10 UTC
Make a fking npc market with your own prices and new bind to player items if you want to withdraw isk from the game...
evan mclean
Doomheim
#835 - 2017-06-09 20:28:20 UTC
ccp I will pay you to just stay home and not miss up the game anymore. just let me know the cost per mouth
Pimpel Betrak
Brutor Tribe
Minmatar Republic
#836 - 2017-06-09 20:28:21 UTC
Ok CCP...
Now I can totally see the logic here....
A small number of players in the grand scheme spend months/years training supers.
30 bill plus on fits and ship....
And ...get a grade one crotch punch from ccp for having the audacity of using them to try to get some isk back.

so....lets not tackle the issue of afk ratting in ishtars and VNI, noooooo cos the thousands doing that are totally not the issue...
lets crotch punch the big guys...again..
How many bites of the cherry do CCP want and screwing up caps?
Now I realise that you have to put the under achiever staff somewhere...
but do you REALLLLLLY have to keep sticking them in the "lets blue ball" the big stuff team?
seriously?
Stannis Mannist
Imperial Guardians
Tactical Narcotics Team
#837 - 2017-06-09 20:28:33 UTC
Is CCP intentionally trying to keep people from the game, are they secretly trying to liquidate... because these adjustment seem to be aimed at irking the active player... This is just not a bright move. Who do they have working over there?lEvilEvilTwistedTwistedBig smileOops
yogizh
GSF Logistics and Posting Reserves
Goonswarm Federation
#838 - 2017-06-09 20:30:45 UTC
If there were Goons complaining over here, ok, whatever. You have the whole damned Eve except highsec telling you this is bad. Lookup how governments fight currency inflation, I am pretty certain it is not cutting sallaries.
Random Lurker
Critical Strike
Nuclear Confusion
#839 - 2017-06-09 20:31:32 UTC
Great changes! Carrier Ratting was a pita...

CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.

evan mclean
Doomheim
#840 - 2017-06-09 20:31:32 UTC
Stannis Mannist wrote:
Is CCP intentionally trying to keep people from the game, are they secretly trying to liquidate... because these adjustment seem to be aimed at irking the active player... This is just not a bright move. Who do they have working over there?lEvilEvilTwistedTwistedBig smileOops

maybe they just want the game to end