These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[June] Fighter Damage Reduction

First post First post First post
Author
Elliott Spitzer
Fleet Angel's Security Corporation
United Federation of Conifers
#441 - 2017-06-09 14:45:58 UTC
Elliott Spitzer wrote:
The Judge wrote:
Not everyone will be happy with this change, but reducing NPC bounty payouts through a direct rebalance of carriers and supers is in the best interest of eve as a whole. Changing bounty payouts would hurt people ratting in every class of ship when carriers and supers are the main problem child. This is the best option I can see.

Keep up the great work.


So instead of pissing off 1/4 of nullsec players, let's **** off all of them?


Disregard, I misread what you posted, nothing to see here.
Winter Lee Wintershadow
Sebiestor Tribe
Minmatar Republic
#442 - 2017-06-09 14:46:06 UTC
OK here is my 5 cents...

For years I have always believed that this game is a bit odd, it is the people that I play with that have kept me subed.

Now lets take a look at my naive way of playing eve:

Always work towards something bigger - Since I started playing I always wanted to get into something bigger, from a cruiser to a BC and now I am working into perfecting my skills into faxes for one toon and super carrier to the other.

This takes years (or enough $) to train to. Not to mention the

I strongly believe that CCP is encouraging people to multi box.

Let's say my current goal is to get 30 bill for a super. At 135 isk per hour ratting with one carrier account this would take me 222 hours of ratting. Ratting, is IMHO the best way for someone that doesn't have 6 hours a day to play.

Being that said if I wanted to reach this goal I'll have to average 200m a day for 150 days if I have 1 or 2 hours to play the game and want to throw some pvp here and there till I can reach my goal.

Now I also have the option of buying plex, which lets say to get those same 30 bill it would be roughly $350 that I can make in a day of work. To some people it might be 2 or 3 days to some people more.

So here are my two options:

1. If I don't want to spend 222 hours mindlessly ratting, easy, multi box and pay CCP.

2. If I want to reach my goal in one day, easy give CCP $350.


Why is earning isk with one account getting harder and harder?


Frostys Virpio
Caldari Provisions
Caldari State
#443 - 2017-06-09 14:47:32 UTC
Mute Karimar wrote:
Jenn aSide wrote:
I stuck to my Rattlesnake the entire time because as soon as I saw the 1st Monthly Economic Report after the fighter changes and saw that HUGE spike in null sec bounties my 1st thought was "they are going to nerf that".

Now they are nerfing that. I'm glad I kept my last 10 Rattlesnake blueprints Big smile


I gave my rattle to my GFs acc, that is rarely online. Will prolly take it back, cause why put an "above a bill"-ship in space if I can make better ticks in a ship that costs about half of that?

And if its only about ISK-generation, why the heck doesnt CCP turn the bounty-screws, make anoms harder, but instead screws the whole shiptree-balance over?


The price tag on that rattlesnake will change pretty soon sir.
JC Mieyli
Ministry of War
Amarr Empire
#444 - 2017-06-09 14:48:01 UTC
Mute Karimar wrote:
Jenn aSide wrote:
I stuck to my Rattlesnake the entire time because as soon as I saw the 1st Monthly Economic Report after the fighter changes and saw that HUGE spike in null sec bounties my 1st thought was "they are going to nerf that".

Now they are nerfing that. I'm glad I kept my last 10 Rattlesnake blueprints Big smile


I gave my rattle to my GFs acc, that is rarely online. Will prolly take it back, cause why put an "above a bill"-ship in space if I can make better ticks in a ship that costs about half of that?

And if its only about ISK-generation, why the heck doesnt CCP turn the bounty-screws, make anoms harder, but instead screws the whole shiptree-balance over?

because if they did that no one would buy pirate bses and t3cs
and both of those are important to their current agenda
Jenn aSide
Dreddit
Test Alliance Please Ignore
#445 - 2017-06-09 14:48:18 UTC
Elliott Spitzer wrote:
Elliott Spitzer wrote:
The Judge wrote:
Not everyone will be happy with this change, but reducing NPC bounty payouts through a direct rebalance of carriers and supers is in the best interest of eve as a whole. Changing bounty payouts would hurt people ratting in every class of ship when carriers and supers are the main problem child. This is the best option I can see.

Keep up the great work.


So instead of pissing off 1/4 of nullsec players, let's **** off all of them?


Disregard, I misread what you posted, nothing to see here.


I was wondering lol, I was like ("did he get that backwards"? Big smile
Jenn aSide
Dreddit
Test Alliance Please Ignore
#446 - 2017-06-09 14:49:12 UTC
Frostys Virpio wrote:
Mute Karimar wrote:
Jenn aSide wrote:
I stuck to my Rattlesnake the entire time because as soon as I saw the 1st Monthly Economic Report after the fighter changes and saw that HUGE spike in null sec bounties my 1st thought was "they are going to nerf that".

Now they are nerfing that. I'm glad I kept my last 10 Rattlesnake blueprints Big smile


I gave my rattle to my GFs acc, that is rarely online. Will prolly take it back, cause why put an "above a bill"-ship in space if I can make better ticks in a ship that costs about half of that?

And if its only about ISK-generation, why the heck doesnt CCP turn the bounty-screws, make anoms harder, but instead screws the whole shiptree-balance over?


The price tag on that rattlesnake will change pretty soon sir.


I was just about to say that lol.

It seems like people are forming opinions from incomplete data.
Elenahina
The Scope
Gallente Federation
#447 - 2017-06-09 14:49:14 UTC
Mister Toucher wrote:
At this point you might as well just remove supers from the game.

Please gimp them more.


I would be surprisingly ok if they did.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#448 - 2017-06-09 14:49:29 UTC  |  Edited by: SurrenderMonkey
CCP Larrikin wrote:
Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec



I don't really have strong feelings about this change (I don't have any carrier pilots and I don't really PvE), but there is something unsettling about this.

You've isolated a very specific problem here - Carriers and supers are too strong in PvE. I would think the resolution to that very specifically defined problem should be just as specific.

"IDK, just nerf their dmg I guess," seems ham-handed.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Captain Mctightpants
Dromedaworks inc
Test Alliance Please Ignore
#449 - 2017-06-09 14:49:36 UTC  |  Edited by: Captain Mctightpants
Its fine. Just inject a high sec toon for incursions (which will never be nerfed) when injectors are at their highest :tinfoil:

In all seriousness making a super i spent years training and isking for to get nerfed so hard that i make less than risk free incursion runners is bull. 3 injectors and a new toon will get you 200m+ per hour.

Finally for everyone who says "this is fine" remember when they get done nerfing our income streams, they will come for yours.

First they came for the t3c, and I did not speak out—
Because I was not a t3c escalation runner.

Then they came for the excavators, and I did not speak out—
Because I was not a Rorqual Miner.

Then they came for the fighters, and I did not speak out—
Because I was not a super krab.

Then they came for me—and there was no one left to speak for me.
Tobias Frank
#450 - 2017-06-09 14:49:50 UTC
CCP Larrikin wrote:

We will continue to observe the economy


What about hiring an actual economist again? We had that before, EVE was a way more better game back then.
ALUCARD 1208
Aliastra
Gallente Federation
#451 - 2017-06-09 14:50:07 UTC  |  Edited by: ALUCARD 1208
Jenn aSide wrote:

The end result is a return to how it used to me, you rat, you make isk, you get an escalation and most times you don't get much but every once in awhile you get that jackpot that pays for a month or 2 of game time.





not if you dont run the escalations it will hurt the bm sale as lower chance to drop while also making demand for the bs higher than supply so fking with income makes it more of a grind to get for fleets
Frostys Virpio
Caldari Provisions
Caldari State
#452 - 2017-06-09 14:50:30 UTC
Winter Lee Wintershadow wrote:



Why is earning isk with one account getting harder and harder?




Getting lots of ISK easily only devalue the ISK itself which shaft anyone not riding the FOTM gravy train. That's why they are nerfing carriers/supers and not all ratting with a flat bounty nerf on rats.

Now if only they could remove afk ratting...
Mute Karimar
Burnbach Rangers
#453 - 2017-06-09 14:51:27 UTC
Frostys Virpio wrote:

The poweer curve is supposed to be linear increase in power for exponential cost increase. Gaining "just 20%" is supposed to cost you a lot of extra.


Yeah, I know and understand that, but if I bring a ship double the prize to actually have LESS income then the curve is no curve anymore.
Jenn aSide
Dreddit
Test Alliance Please Ignore
#454 - 2017-06-09 14:51:50 UTC
ALUCARD 1208 wrote:
Jenn aSide wrote:

The end result is a return to how it used to me, you rat, you make isk, you get an escalation and most times you don't get much but every once in awhile you get that jackpot that pays for a month or 2 of game time.





not if you dont run the escalations it will hurt the bm sale as lower chance to drop while also making demand for the bs higher than supply so fking with income makes it more of a grind to get for fleets



You know you will be able to charge more for your escalations after this right? Because they will be more valuable?

take a moment and breathe, think it through. It's not going to be that bad. Trust me I've been ratting for 10 years now, even before we had respawning anomalies..
ALUCARD 1208
Aliastra
Gallente Federation
#455 - 2017-06-09 14:52:34 UTC
Frostys Virpio wrote:
Winter Lee Wintershadow wrote:



Why is earning isk with one account getting harder and harder?




Getting lots of ISK easily only devalue the ISK itself which shaft anyone not riding the FOTM gravy train. That's why they are nerfing carriers/supers and not all ratting with a flat bounty nerf on rats.

Now if only they could remove afk ratting...



afk ratting is more of a problem anywhere else apart from delve
Yami Tsuriel
Caldari Provisions
Caldari State
#456 - 2017-06-09 14:52:48 UTC
No Fun Allowed. You are nerfing fun, rewarding and high activity stuff that keeps people logging in. No wonder you are bleeding subscribers when you nerf fun things to the ground. If this goes one Eve is dying wont be a meme anymore it will become reality. Stop "fixing" things that aren't a problem and start fixing things that are like GHOSTRAINING, HIGHSEC INCURSIONS and AFK RATTING.

#CCP*GS

happymerchant.jpg
Jenn aSide
Dreddit
Test Alliance Please Ignore
#457 - 2017-06-09 14:52:57 UTC
Frostys Virpio wrote:
Winter Lee Wintershadow wrote:



Why is earning isk with one account getting harder and harder?




Getting lots of ISK easily only devalue the ISK itself which shaft anyone not riding the FOTM gravy train. That's why they are nerfing carriers/supers and not all ratting with a flat bounty nerf on rats.

Now if only they could remove afk ratting...


They could if they were willing to put an NPC dread in every anom Big smile
Ezio Sotken
Black Omega Security
Test Alliance Please Ignore
#458 - 2017-06-09 14:53:07 UTC
I expect to see the following meta after this change takes affect.

1. carrier and super fleets will be put on back burner
2. Titans, dreads and fax fleets will dominate cap warfare
Frostys Virpio
Caldari Provisions
Caldari State
#459 - 2017-06-09 14:55:07 UTC
Jenn aSide wrote:
Frostys Virpio wrote:
Winter Lee Wintershadow wrote:



Why is earning isk with one account getting harder and harder?




Getting lots of ISK easily only devalue the ISK itself which shaft anyone not riding the FOTM gravy train. That's why they are nerfing carriers/supers and not all ratting with a flat bounty nerf on rats.

Now if only they could remove afk ratting...


They could if they were willing to put an NPC dread in every anom Big smile


That screws up ratting for everyone who can't just GTFO when the dread spawn. Remove auto aggro on drones and it's all over. The best "afk" truck become a FoF missile boat and those have limited launched load which need to be turned back on all the time.
Geanos
The Scope
Gallente Federation
#460 - 2017-06-09 14:55:28 UTC
Geanos wrote:
The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at 15 minutes, right? So if you add a formula for carrier/super ratting like this - total bounties per tick (tbt) = tbt - (tbt * 20) / 100 - the server extra load would be negligible. Having the ability to put a bounty tax on certain classes of ships would also help you in the future.

I think this is way better than straight up nerfing. And with a tax on bounties you won't have touch the PVP capabilities of ships "because of ISK".


If you want to make it really really easy, you can add this formula at the end of tick bounty calculations, just like you do with other taxes. This means that it will apply even if the player killed just 1 rat with the carrier and the rest with other ships, but it's still better than nerfing. It's just an extra IF (if corp tax / if alliance tax / if ship class).