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[June] Fighter Damage Reduction

First post First post First post
Author
FT Diomedes
The Graduates
#361 - 2017-06-09 13:43:20 UTC
Eye-Luv-Girls wDaddyIssues wrote:
Personally I think all the changes of late are all good. Its way too easy for people en mass to farm the game.

There shouldnt be any sources of AFK, Passive Income.

Well done ccp.


Carriers are neither AFK nor passive income.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Panther X
Destructive Influence
Northern Coalition.
#362 - 2017-06-09 13:43:37 UTC
Lhord GankBang wrote:
What if I told you, you can nerf the insane ticks by simply not allowing carriers to warp to the anoms? Idea
Not making them entirely useless and just large drone boats that have slightly better DPS than an Ishtar.


Yep, I spoke to that very idea earlier.

I ask the dreaded coding/programming question...."How hard could it be?"

Can someone hand me an umbrella for the shitstorm about to hit me?

My Titan smells of rich Corinthian Leather...

Fl4chz4ng3
Garoun Investment Bank
Gallente Federation
#363 - 2017-06-09 13:43:50 UTC
Jenn aSide wrote:
Fl4chz4ng3 wrote:
As always wh people will be happy and the others not

Tks for this change you just lost 2 subscriptions

Enjoy your subcaps 20m ticks people !



My Rattlesnake does 40 and can MJD out of trouble.


This is still ridiculous compare to the sp, isk, risk you invest compare to a carrier/super ratting !
Jenn aSide
Soul Machines
The Initiative.
#364 - 2017-06-09 13:43:53 UTC
Count Basie Thellere wrote:
Not impressed. Every time I spend ages training to get into a ship with good specs CCP nerfs them. Makes me wonder why I waste my time with this game.



Smart people learn that following the Flavor of the month is bad.

While everyone around me was ratting with Carriers or afking with ishtar's, I stuck to my MJD Rattlesnake. I told my bros "they are going to nerf those you know".

Find something you like that works but isn't the FotM. Those things always get the axe. Happens in PVP too, which is why I never got to fond of the Orthrus, because they are going to nerf those things lol.
Faruzen en Divalone
Newbie Friendly Industries
CeskoSlovenska Aliance
#365 - 2017-06-09 13:44:20 UTC
James Kestrel wrote:
Do you really think this change will raise sales of Plex? This changes will not fix economy, it will only raise gap between rich and poor players, like always. Did you consider full server wipe? Maybe it will help.


You should nerf all that smartbombers and afk VNI/Ishtar ratters... they are big issue, not carriers or supers.


Full server wipe. I WOULD SOOO LOVE THAT !!

But its a dream that cant come true I guess :/ I am so sad I wasnt here for the first years of EVE.
Jenn aSide
Soul Machines
The Initiative.
#366 - 2017-06-09 13:44:40 UTC
Fl4chz4ng3 wrote:
Jenn aSide wrote:
Fl4chz4ng3 wrote:
As always wh people will be happy and the others not

Tks for this change you just lost 2 subscriptions

Enjoy your subcaps 20m ticks people !



My Rattlesnake does 40 and can MJD out of trouble.


This is still ridiculous compare to the sp, isk, risk you invest compare to a carrier/super ratting !


Which is why it was dumb to rely on a carrier...
Geanos
The Scope
Gallente Federation
#367 - 2017-06-09 13:45:33 UTC  |  Edited by: Geanos
The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at 15 minutes, right? So if you add a formula for carrier/super ratting like this - total bounties per tick (tbt) = tbt - (tbt * 20) / 100 - the server extra load would be negligible. Having the ability to put a bounty tax on certain classes of ships would also help you in the future.

I think this is way better than straight up nerfing. And with a tax on bounties you won't have touch the PVP capabilities of ships "because of ISK".
Sam Khanid
Imperial Shipment
Amarr Empire
#368 - 2017-06-09 13:45:48 UTC
CCP Larrikin wrote:
Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.
This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.


What a horrible, horrible idea--terrible. Why, it's just dumb. There are many, many ways to go around this nerf and make just as much as before, but to hit carriers like this is just a trash idea. DUMB.
Weeman Utama
Pure Avarice.
Rote Kapelle
#369 - 2017-06-09 13:46:50 UTC
Nerfing the ship because of PvE instead of making smart changes to the PvE itself? Pretty typical of the bumbling CCP of late. Also a 30% nerf to something "a bit too effective in PvP now" seems excessive
Probably not the best idea to announce this on the same day as you randomly pause the training of most of eve. But thanks for the four days notice.
Armark Bether
NRDS Anonyme
We're all going to die.
#370 - 2017-06-09 13:47:04 UTC
Heh, I understand why these changes are necessary...


But still, REEEEEEEEEEEE~
Frostys Virpio
State War Academy
Caldari State
#371 - 2017-06-09 13:47:39 UTC
Jenn aSide wrote:
Faruzen en Divalone wrote:


The problem here is the devaluation of ISK, when group of players generate way too much of it. Players who do not generate that much then suffer and are poor. And its getting worse, when ISK sinks do not remove the excess ISK from game. Scissors are opening wider. Its quite complicated, thats why they have economist in the team.


Perfectly well said. What carriers and supers have done is devalue isk, meaning that you have to rat even longer even with a carrier or super to make enough for a plex.

In addition to that, soooo many escalations meant that the deadspace loot was near worthless.

A lot of players are too young in the game to remember when doing a DED site and getting a good drop meant you had enough isk for 2 months of game time (when plex was 500 mil and a Mach blueprint would get you 1 bil, getting that BPc was HITTING THE LOTTERY).

Now you have to do like 10 DED 10/10s to get enough loot to turn into ONE month of game time.




If they want to stop the gravy train, they can also remove the auto drone aggro vs rats so nobody can run multiple anoms at the same time. Those also generate extra escalations devaluing them.
Azn Assassin
Viziam
Amarr Empire
#372 - 2017-06-09 13:47:45 UTC
Panther X
Destructive Influence
Northern Coalition.
#373 - 2017-06-09 13:47:45 UTC
Jenn aSide wrote:
Count Basie Thellere wrote:
Not impressed. Every time I spend ages training to get into a ship with good specs CCP nerfs them. Makes me wonder why I waste my time with this game.



Smart people learn that following the Flavor of the month is bad.

While everyone around me was ratting with Carriers or afking with ishtar's, I stuck to my MJD Rattlesnake. I told my bros "they are going to nerf those you know".

Find something you like that works but isn't the FotM. Those things always get the axe. Happens in PVP too, which is why I never got to fond of the Orthrus, because they are going to nerf those things lol.


Carriers were never FOTM. I've been ratting in carriers for years. Subcaps just take too long to move on. Maybe I have too short an attention span, I don't know, but carrier ratting has been around a lot longer than the last expansion you know.

Flavour of the Month, indeed.

My Titan smells of rich Corinthian Leather...

alex tow
Galactic Deep Space Industries
Brave Collective
#374 - 2017-06-09 13:48:06 UTC
Total Newbie wrote:
alex tow wrote:
Total Newbie wrote:
alex tow wrote:
It seems that a lot of player forgot how eve was 10 years ago...it's now really way too easy to buyt a capital ship/super cap....you can make 100/200/400m isk/h now where you had 90m with a carrier ratting in null years ago....but well, now it seems that people want to have easy farming....contrary to the rorqual....I think it's a good nerf. Make Capital ships CAPITAL again.


LOL and it has nothing to do with pulling out Mr. Visa and buying/selling plex, right?



Of course it does....why do you think I would forget this ? I hate the plex price which encourage to buy some to get isk, I hate skill extractors and injectors and I HATE the capital ship becoming standard ships.


You obviously dont fly one. If/when you do, don't expect to use it for it's main purpose (Battle), because the Aids/Time required to get to a fight isn't worth it. You can hop into your trusty Interceptor and play Frigates online with the rest of the folks


*sigh*.....I won't even try to talk about that since you won't listen so yes you are right, now please go back whining without trying to understand what people talk about.
Logan Jakal
State War Academy
Caldari State
#375 - 2017-06-09 13:48:35 UTC
Faruzen en Divalone wrote:
iFars wrote:
The government is concerned that people have begun to live better? Get out of office.


Actually they dont live better. They live worse in fact. Having more ISK is nice, but the VALUE of ISK is going down. Your purchasing power is going down. And people not ratting in carriers or supers would gradually get poorer and poorer, because their ISK will have lesser value if everyone has a lot of it.


#MakeNewEdenGreatAgain
HellGate fr
#376 - 2017-06-09 13:48:36 UTC
Real men farm with dreads.
Burberry Muffin
University of Caille
Gallente Federation
#377 - 2017-06-09 13:49:13 UTC
James Kestrel wrote:
Do you really think this change will raise sales of Plex? This changes will not fix economy, it will only raise gap between rich and poor players, like always. Did you consider full server wipe? Maybe it will help.


You should nerf all that smartbombers and afk VNI/Ishtar ratters... they are big issue, not carriers or supers.



We all must nerf CCP they r highly active these days with stupidity..... iam sry for my offensive language but too much **** for small amount of time (u know this pirate ships before AtT start, carrier ratting and PVP, rorq mining, citadels, nos Pos soon....)
The more ISKs players have the more content for PVP and other players but less real money for CCP.

LolLolLolLolLol

404 error sarcasm not found
FT Diomedes
The Graduates
#378 - 2017-06-09 13:49:27 UTC
Jenn aSide wrote:
Sassura wrote:
[That doesn't mean that there won't be frustration and backlash when they introduce heavy nerfs to fix problems that, essentially, they have caused.


I've been saying this to CCP on these forums for years. They create their own problems by not understanding that they have to be careful about giving people stuff that is too powerful, because people get used to it and feel like you took something away when you balance it.

My 1st brush with this was high sec lvl 5 missions. CCP introduced lvl 5 missions to give people incentive to go to low sec, but a bug let you spawn the actual mission in high sec if you were in a low sec system that bordered high sec. A whole high sec lvl 5 community spawned around this. And CCP took YEARS to fix it. So when they did the cry was "why did you remove lvl 5s from high sec?!?!?!?".

They tried to explain that they should have never been there in the 1st place but it was too late, the anger was already there.

CCP did this again and again, lately with ratting carriers and rorqs. You can see by this thread and others how it's being perceived.

CCP, stop putting OP stuff in in the 1st place and this won't happen.


I cannot wait to see the outcry when the T3 changes finally come through.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#379 - 2017-06-09 13:49:57 UTC
Good, its about time.

Carriers were oppressive in pvp (particularly in solo/small gang) and made roaming in anything larger than a dessie a hassle. Their rediculous application and damage to subcaps was basically the same thing as the sentry carriers of old, but worse. Since they had significantly higher alpha. Battleships have been capital fodder since the cap rebalance and were losing their place in the game (unless you talk about nightmare, mach, rattle, but 3 pirate BS does not mean battleships as a whole are ok). The damage reductions wont make it as easy as it used to be to roam in BS but it might be possible to tank a carrier in a marauder now. Still a step in the right direction.

Now, if CCP could make it to where a battleship could lock things faster than a carrier, thatd be great (looks at almost all caldari battleships with their pitiful 97-118 sig resolution). Either buff sig res on battleships or nerf FSA lock time *salts the wound*
Starkiller Kashuken
Deep Core Mining Inc.
Caldari State
#380 - 2017-06-09 13:52:09 UTC
Wow ccp has zero clue about there own game lets take 2 k dps away from a super whos fighters cant brake ******* 4 t2 logi just just take supers and carrier out of this game at this point cause there ******* useless anyway seeing as they cant defend them self's after this patch

way to go ccp good job knowing anything