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Orca Update

Author
Kassimila
Deep Core Mining Inc.
Caldari State
#21 - 2017-06-07 23:21:20 UTC
mkint wrote:
Sonya Corvinus wrote:
Kassimila wrote:
Stop crying about mains when you haven't so much as killed something in a year. You are in breach of the forum rules, knock it off.


This is my main. I do mainly PvE any more. I was talking to a person without a single entry on a killboard. Learn to read kiddo.

For the third time, why is this needed? Give a reason or stop posting ridiculous things. Why is it hard for you to explain why you think this change needs to happen?

"need" is a strong word. The pertinent question is whether or not it's appropriate. Personally, I'm not terribly happy with the idea of size-restricted modules. Restricted modules to fill a role is one thing, but otherwise I feel like more general use modules should be restricted by CPU/PG limits. That's a personal opinion obviously so that's obviously not a justification in itself. On the grounds of combat vs support, it's not an inappropriate change as an orca can already fit any standard ewar, smartbombs, combat drones, etc. That makes it feel more like this is an oversight rather than an intentional design. And of course, any combat ship can fit RR's and other support modules, so an arbitrary hard barrier between combat and support is otherwise nonexistent.

imo, the only reason to NOT allow it is if it would introduce some game breaking imbalance. Would it? "Why not" might actually be a sufficiently adequate reason for this to push through. The "why" being "because cool stuff might happen" is more than sufficient. After all, "cool stuff might happen" is the entire reason for pretty much everything in EVE, and the only real reason to play EVE to begin with.


Well said. To add to this the grappler would be useful to slow down annoying tackle so you can pummel it with your drones. You could have 2 orcas on field and web them off field faster. You could web your rorq out. I mean it's a pretty cut and dry module, it's uses are apparent. The orca is a heavy vessel, this module was designed for heavy vessels to use. The lack of it being able to use it seems like an oversight.

For the MJD: Because it's a good module, and again battleships/battlecruisers get it. The orca is this weird battleship/capital without a jump drive hybrid thing. It can't fit capital mods. It can dock in an asta, so I lean towards battleship. It would make sense that it should be able to use the module. Being able to go 100km -> that way is useful.
Sonya Corvinus
Grant Village
#22 - 2017-06-07 23:57:41 UTC
Kassimila wrote:
mkint wrote:
Sonya Corvinus wrote:
Kassimila wrote:
Stop crying about mains when you haven't so much as killed something in a year. You are in breach of the forum rules, knock it off.


This is my main. I do mainly PvE any more. I was talking to a person without a single entry on a killboard. Learn to read kiddo.

For the third time, why is this needed? Give a reason or stop posting ridiculous things. Why is it hard for you to explain why you think this change needs to happen?

"need" is a strong word. The pertinent question is whether or not it's appropriate. Personally, I'm not terribly happy with the idea of size-restricted modules. Restricted modules to fill a role is one thing, but otherwise I feel like more general use modules should be restricted by CPU/PG limits. That's a personal opinion obviously so that's obviously not a justification in itself. On the grounds of combat vs support, it's not an inappropriate change as an orca can already fit any standard ewar, smartbombs, combat drones, etc. That makes it feel more like this is an oversight rather than an intentional design. And of course, any combat ship can fit RR's and other support modules, so an arbitrary hard barrier between combat and support is otherwise nonexistent.

imo, the only reason to NOT allow it is if it would introduce some game breaking imbalance. Would it? "Why not" might actually be a sufficiently adequate reason for this to push through. The "why" being "because cool stuff might happen" is more than sufficient. After all, "cool stuff might happen" is the entire reason for pretty much everything in EVE, and the only real reason to play EVE to begin with.


Well said. To add to this the grappler would be useful to slow down annoying tackle so you can pummel it with your drones. You could have 2 orcas on field and web them off field faster. You could web your rorq out. I mean it's a pretty cut and dry module, it's uses are apparent. The orca is a heavy vessel, this module was designed for heavy vessels to use. The lack of it being able to use it seems like an oversight.

For the MJD: Because it's a good module, and again battleships/battlecruisers get it. The orca is this weird battleship/capital without a jump drive hybrid thing. It can't fit capital mods. It can dock in an asta, so I lean towards battleship. It would make sense that it should be able to use the module. Being able to go 100km -> that way is useful.


Responding to both of you, thanks for finally giving a reason. Getting one was like pulling teeth.

We need less powerful large ships, not more. Mining is entirely too easy as it is today, and we want to now buff the Orca? Please no. Kass, the Orca isn't a combat ship. It's a mining support ship. Why should you get more of an 'I win' button for your PvE-ing like you are asking for?

If you want to protect your mining fleet, get friends to fly support. Literally every one of your posts is "I want the game to be easier". That's why I respond the way I do. I don't agree with that.
Kassimila
Deep Core Mining Inc.
Caldari State
#23 - 2017-06-08 00:34:59 UTC
Sonya Corvinus wrote:


Responding to both of you, thanks for finally giving a reason. Getting one was like pulling teeth.

We need less powerful large ships, not more. Mining is entirely too easy as it is today, and we want to now buff the Orca? Please no. Kass, the Orca isn't a combat ship. It's a mining support ship. Why should you get more of an 'I win' button for your PvE-ing like you are asking for?

If you want to protect your mining fleet, get friends to fly support. Literally every one of your posts is "I want the game to be easier". That's why I respond the way I do. I don't agree with that.


Seeming that you just sit in high sec 'pveing' for the last year. I'm pretty sure it's you who actually wants the game easier, and are risk adverse.

Less powerful large ships? Really? Considering the current most used/imbalanced ships are currently the Claw, T3 dessies. I'm pretty sure small ships are in a really great spot. Small gang battleship roams have been long dead for quite a while. You would know this if you actually left high sec.

As for the Orca not being a combat ship. Every ship in Eve online is a combat ship. Giving the ship the ability to fit modules that it clearly should be able to fit is in no way an 'I win' button. It would however give you additional options other than clicking warp and counting out the 40 second align time. It might even cause people to use the orca in places like low/null sec. Instead of the current meta which is mostly high sec, some wormhole. I'm pretty sure the wormholers would agree that this change would make the Orca a more viable platform for "mining fleet support" in WHs as well.
mkint
#24 - 2017-06-08 00:48:03 UTC
Sonya Corvinus wrote:
If you want to protect your mining fleet, get friends to fly support. Literally every one of your posts is "I want the game to be easier". That's why I respond the way I do. I don't agree with that.

Combat support fleet for mining never has been, nor ever will be a viable option, not without a) making mining incur enough losses enough to justify the expense b) expensive enough barrier of entry to justify the expense and c) lucrative enough to actually pay the expense. All of those conditions would be a bad thing. I wish people would let that argument die off.

The "too easy" reason for "why not" I think has some validity, but I think if that extra *perception* of security lures significant numbers of miners into lowsec then maybe it's actually not only acceptable but desirable. I guess I'm not sure where the yield values for different sec bands currently sit or if lowsec ores would need to be buffed/highsec nerfed, but I'd be pretty thrilled if lowsec mining losses significantly increased even if highsec mining losses saw a decrease. Even though that wasn't the stated goal in the OP, this feels like a solid part of increasing overall risk exposure and interesting content.

I'm not usually too thrilled with OP's ideas either. Or really, most F&I ideas. :P But this one feels like it could be part of something cool. Unless, of course, it breaks everything.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Sonya Corvinus
Grant Village
#25 - 2017-06-08 00:52:40 UTC
Kassimila wrote:
Seeming that you just sit in high sec 'pveing' for the last year. I'm pretty sure it's you who actually wants the game easier, and are risk adverse.

Less powerful large ships? Really? Considering the current most used/imbalanced ships are currently the Claw, T3 dessies. I'm pretty sure small ships are in a really great spot. Small gang battleship roams have been long dead for quite a while. You would know this if you actually left high sec.

As for the Orca not being a combat ship. Every ship in Eve online is a combat ship. Giving the ship the ability to fit modules that it clearly should be able to fit is in no way an 'I win' button. It would however give you additional options other than clicking warp and counting out the 40 second align time. It might even cause people to use the orca in places like low/null sec. Instead of the current meta which is mostly high sec, some wormhole. I'm pretty sure the wormholers would agree that this change would make the Orca a more viable platform for "mining fleet support" in WHs as well.


I've lived in null and WHs for years, for the last year living solo in WHs. I honestly don't know much about HS living. Let me know how it is though. You seem about as carebear as it gets, hitting F1 in fleets and not taking any risks.

The irony though....I've lived in WHs for years and disagree with nearly 100% of the threads you make as a nullbear who just wants an easier game. You take 40 seconds to align with an Orca? Have you ever actually played this game?

And yes, we need less caps, less massive ships, and more challenging play. Nearly all of your ideas go against that thought process.

Honest question, why did you assume I spend any time in HS? I haven't lived there since 2012.
Sonya Corvinus
Grant Village
#26 - 2017-06-08 00:56:53 UTC
mkint wrote:
Combat support fleet for mining never has been, nor ever will be a viable option, not without a) making mining incur enough losses enough to justify the expense b) expensive enough barrier of entry to justify the expense and c) lucrative enough to actually pay the expense. All of those conditions would be a bad thing. I wish people would let that argument die off.

The "too easy" reason for "why not" I think has some validity, but I think if that extra *perception* of security lures significant numbers of miners into lowsec then maybe it's actually not only acceptable but desirable. I guess I'm not sure where the yield values for different sec bands currently sit or if lowsec ores would need to be buffed/highsec nerfed, but I'd be pretty thrilled if lowsec mining losses significantly increased even if highsec mining losses saw a decrease. Even though that wasn't the stated goal in the OP, this feels like a solid part of increasing overall risk exposure and interesting content.

I'm not usually too thrilled with OP's ideas either. Or really, most F&I ideas. :P But this one feels like it could be part of something cool. Unless, of course, it breaks everything.


Bullsh*t. Why hold space in sov null if you don't have standing defense fleets 24/7? How hard is it for your fellow ratters and miners to immediately re-ship to combat ships when someone attacks? You are in a fleet and on comms the entire time you're online and PvE-ing, right?

Making null be as safe as HS for carebears is a bad thing, which is what most of OP's posts want to do.
Kassimila
Deep Core Mining Inc.
Caldari State
#27 - 2017-06-08 01:49:56 UTC
Sonya Corvinus wrote:

Honest question, why did you assume I spend any time in HS? I haven't lived there since 2012.

Sonya Corvinus wrote:

This is my main. I do mainly PvE any more. I was talking to a person without a single entry on a killboard. Learn to read kiddo.


You literally said this is your main, I lookup that character on the killboards last kill Sept 27th, last loss May 7th...2016. So it really doesn't seem like your version of playing the game involves leaving a station.
Kassimila
Deep Core Mining Inc.
Caldari State
#28 - 2017-06-08 02:08:35 UTC
Sonya Corvinus wrote:


Bullsh*t. Why hold space in sov null if you don't have standing defense fleets 24/7? How hard is it for your fellow ratters and miners to immediately re-ship to combat ships when someone attacks? You are in a fleet and on comms the entire time you're online and PvE-ing, right?

Making null be as safe as HS for carebears is a bad thing, which is what most of OP's posts want to do.


Oh and your "It takes you 40 seconds to align in an orca? Are you a noob?". Open pyfa, orca, all lvl 5s 36.5 second align you ape.

As for your comment that 'all I want to do is make null sec safer for pve'. You seem to care a lot about pvp for someone that doesn't actually do it. My actual opinions however are as follows.

- Add a 30 second delay on local in null sec.
- Boot every afk idiot. Afk cloakers KILL gameplay, they don't create content. You'll make the argument that they are paying for their account. Then I will point out that an unimplanted character generates 1.7 million SP per month, which is enough to sell and pay for the account. So it's basically a buffed up alpha clone.

You complain about null sec being 'too safe' as it is when it is where most of the ship losses in the game occur. Meanwhile high sec incursion runners are PRINTING isk with impunity.

As for your reshipping comment, it really depends on the type of pvp that occurs. Roaming gang? Sure you can form up and get in some pew. Wormhole opened within a jump of you? They leap in get kills, and vanish before you can really form a response. Covert afk cyno dropper? Only way to deal with that is have you own cyno and a titan bridge on standby. Even if you're in a standing fleet, they simply would never be able to respond in time otherwise.

As for you questioning what I've done in the game. I've been playing since 2005, remember full damage to everything torpedoes that you could outrun? I do. Remember a time before capitals? I do. I've lived in HS, Nullsec, WHs, I've been a low-sec pirate. I've lead a team to the semi finals of the alliance tournament. So if that makes me a "F1 monkey" as you call it. Sure dude.
Rawketsled
Generic Corp Name
#29 - 2017-06-08 02:54:29 UTC
lol. It takes seven seconds to align an Orca if you fit it correctly. No rigging required.
Kassimila
Deep Core Mining Inc.
Caldari State
#30 - 2017-06-08 03:07:34 UTC
Rawketsled wrote:
lol. It takes seven seconds to align an Orca if you fit it correctly. No rigging required.


Cloak/mwd shinnangians?
Dior Ambraelle
University of Caille
Gallente Federation
#31 - 2017-06-08 08:21:51 UTC
Kassimila wrote:
You literally said this is your main, I lookup that character on the killboards last kill Sept 27th, last loss May 7th...2016. So it really doesn't seem like your version of playing the game involves leaving a station.

Just to be fair, zKillboard isn't 100% accurate. If you check my stats, you will see that all of my kills are missing (all one of them, that I got in lowsec). I can send you the kill mail in-game if you want proof.
Also, not getting killed once a week doesn't mean not leaving a station. It only means that she isn't looking for PVP and can avoid gankers. The latter one seems like a really useful skill.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Kassimila
Deep Core Mining Inc.
Caldari State
#32 - 2017-06-08 08:47:43 UTC
Dior Ambraelle wrote:
Kassimila wrote:
You literally said this is your main, I lookup that character on the killboards last kill Sept 27th, last loss May 7th...2016. So it really doesn't seem like your version of playing the game involves leaving a station.

Just to be fair, zKillboard isn't 100% accurate. If you check my stats, you will see that all of my kills are missing (all one of them, that I got in lowsec). I can send you the kill mail in-game if you want proof.
Also, not getting killed once a week doesn't mean not leaving a station. It only means that she isn't looking for PVP and can avoid gankers. The latter one seems like a really useful skill.


Perhaps you didn't see the date....2016. He has avoided kills and losses for almost a full year. Gimmie a break. lol
Merin Ryskin
Peregrine Industries
#33 - 2017-06-08 08:53:10 UTC
Kassimila wrote:
- Boot every afk idiot. Afk cloakers KILL gameplay, they don't create content.


Cry more please. If your gameplay is killed by an AFK cloaker then you didn't deserve to have it in the first place. Grow some balls, organize a counter fleet, and deal with the threat.

Quote:
Meanwhile high sec incursion runners are PRINTING isk with impunity.


This is a fair point. Highsec should not contain high-end PvE content of any kind.
Dior Ambraelle
University of Caille
Gallente Federation
#34 - 2017-06-08 09:36:25 UTC
Kassimila wrote:
Dior Ambraelle wrote:
Kassimila wrote:
You literally said this is your main, I lookup that character on the killboards last kill Sept 27th, last loss May 7th...2016. So it really doesn't seem like your version of playing the game involves leaving a station.

Just to be fair, zKillboard isn't 100% accurate. If you check my stats, you will see that all of my kills are missing (all one of them, that I got in lowsec). I can send you the kill mail in-game if you want proof.
Also, not getting killed once a week doesn't mean not leaving a station. It only means that she isn't looking for PVP and can avoid gankers. The latter one seems like a really useful skill.


Perhaps you didn't see the date....2016. He has avoided kills and losses for almost a full year. Gimmie a break. lol

The same goes for me too: my last loss was almost a year ago. And I'm active in hi-sec, and a bit in null too nowadays.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Kenrailae
Center for Advanced Studies
Gallente Federation
#35 - 2017-06-08 10:29:48 UTC
Can confirm Battle Orca is a must.

The Law is a point of View

The NPE IS a big deal

Dior Ambraelle
University of Caille
Gallente Federation
#36 - 2017-06-08 12:44:15 UTC
Kassimila wrote:
Then I will point out that an unimplanted character generates 1.7 million SP per month, which is enough to sell and pay for the account. So it's basically a buffed up alpha clone.

Wait! I think we stepped over a serious issue here.
So a month of plex (500) is currently about 1.3 billion right? And with the last update that added the small injector, the price of injectors increased to 770+ million for some reason. This technically means that if you don't actually need any new skills, you can basically generate 2 months worth of plex (1000) each month (3 extractors/month = 2.5+ billion) by doing literally nothing? And the 3 skill extractors you need only cost 420 plex/month, so you can have infinite omega status + 960 plex/year for free.

Please tell me that I awfully miscalculated something!

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Axure Abbacus
Center for Advanced Studies
Gallente Federation
#37 - 2017-06-08 12:44:49 UTC
I love how much interest everyone is having in mining these days. Since so many people use the Orca "off label" uses, at what point to we just say to hell with it, and T3 style the hull? It would not exempt the Orca from the pvp entry of the eula: Everything Target-able Deployable is Killed. E.T.A.D.I.K. Every ship agrees to PVP by undocking so I have no objections to the use of a heavy grappler on the Orca.

It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.

Kassimila
Deep Core Mining Inc.
Caldari State
#38 - 2017-06-08 15:54:43 UTC
Merin Ryskin wrote:


Cry more please. If your gameplay is killed by an AFK cloaker then you didn't deserve to have it in the first place. Grow some balls, organize a counter fleet, and deal with the threat.



Look I really don't want to derail this thread by getting into this topic. I was not 'crying' about it. I simply recognize that there is no counter play to the situation. All you can do is hope to take a few of them down with you depending on what jumps in. Personally I go with the fly cheap crap that pays itself back in an hour of activity, tactic. That being said some way to actually hunt them down in a system would be nice. People say they don't want the game 'safer', so how come the cloaked person at a safe spot gets to be safe for 23 hours? If you allowed people to probe them, and land within say 20km of them. Then you could hunt someone down, something an active pilot can avoid. That would be active game content, which I view as a good thing.
Kassimila
Deep Core Mining Inc.
Caldari State
#39 - 2017-06-08 15:58:05 UTC
Dior Ambraelle wrote:
Kassimila wrote:
Then I will point out that an unimplanted character generates 1.7 million SP per month, which is enough to sell and pay for the account. So it's basically a buffed up alpha clone.

Wait! I think we stepped over a serious issue here.
So a month of plex (500) is currently about 1.3 billion right? And with the last update that added the small injector, the price of injectors increased to 770+ million for some reason. This technically means that if you don't actually need any new skills, you can basically generate 2 months worth of plex (1000) each month (3 extractors/month = 2.5+ billion) by doing literally nothing? And the 3 skill extractors you need only cost 420 plex/month, so you can have infinite omega status + 960 plex/year for free.

Please tell me that I awfully miscalculated something!


Vastly. Plex = 1.3 bil correct.
COST of 3 extractors = 900mil.
Sell price of 3 injectors = 2.31bil

Profit = 1.41bil

So you can buy the plex and make about 100mil right now.
Dior Ambraelle
University of Caille
Gallente Federation
#40 - 2017-06-08 16:18:14 UTC
Kassimila wrote:
Dior Ambraelle wrote:
Kassimila wrote:
Then I will point out that an unimplanted character generates 1.7 million SP per month, which is enough to sell and pay for the account. So it's basically a buffed up alpha clone.

Wait! I think we stepped over a serious issue here.
So a month of plex (500) is currently about 1.3 billion right? And with the last update that added the small injector, the price of injectors increased to 770+ million for some reason. This technically means that if you don't actually need any new skills, you can basically generate 2 months worth of plex (1000) each month (3 extractors/month = 2.5+ billion) by doing literally nothing? And the 3 skill extractors you need only cost 420 plex/month, so you can have infinite omega status + 960 plex/year for free.

Please tell me that I awfully miscalculated something!


Vastly. Plex = 1.3 bil correct.
COST of 3 extractors = 900mil.
Sell price of 3 injectors = 2.31bil

Profit = 1.41bil

So you can buy the plex and make about 100mil right now.

Still, is this supposed to work like this, or players just a few steps ahead of the devs again?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

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