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Alliance & Corporation Recruitment Center

 
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How to choose?

Author
Wick Grief
#1 - 2017-06-03 03:38:56 UTC
Not that I have a ton of corps competing for my membership, but how can you really tell one corp from another?

Full disclosure, I'm a noob (obviously) and am still running with an Alpha account. I did do a forum search before posting this question though.

Being new to Eve, you want to be a part of the stories that make it out of the community... the massive battles, the heists, the rivalries, etc., but being new, you know that ain't gonna happen anytime soon. But where does one start?

Nitinol
Black Wolf Syndicate
#2 - 2017-06-03 04:14:37 UTC
A lot of people that go for the big fights find out that they are mostly *very* boring...

It's better to simply find a group of people that are interested in what you are interested in, and do that together...
John McCreedy
Eve Defence Force
DARKNESS.
#3 - 2017-06-03 08:31:05 UTC
And a lot of people find them fun.

To answer your question, Wick, many Alliances now incorporate some kind of newbro friendly ships as part of their doctrine. Alternatively it really doesn't take that long to train up for an Interceptor or Interdictor which can be used. How you chose is speak to a corp's CEO or Recruiter, ask questions. Do research, check their killboard's for big fights and then check the losses to see if you can confirm what you've been told. Ultimately if a corporation does appear to suit you, your only choice is to give them a chance. This is a game, you're not contractually obligated to stay, and so long as you're up front and honest with the CEO, 99% of them will understand your decisions.

I hope this helps you. Good luck.

13 years and counting. Eve Defence Force is recruiting.

Caduceus Vex
Unity of Suns
Warped Intentions
#4 - 2017-06-03 11:14:19 UTC
Greetings Wick,

May I please present https://forums.eveonline.com/default.aspx?g=posts&t=518331&find=unread for your consideration.

It may start here!

Kind Regards

Vex
Moor Deybe
Eternal Darkness.
Initiative Mercenaries
#5 - 2017-06-03 11:22:16 UTC  |  Edited by: Moor Deybe
I'm not involved in recruitment at all, but here are a few thoughts in no particular order based upon playing Eve for the last few years while I wait for my jump clone timer to tick down.......

I would say the difference is that the corps that may also be part of an alliance that may also be part of a larger coalition, will generally have more things going on that you can participate in as opposed to a corp that focuses on one thing be it e.g. PVP or Industry.

That said, if you find that you absolutely log on to do that specific one thing like exploration, small gang PVP, Faction Warfare (which requires the whole corp to be in the Faction), trade etc, then being in a corp that specialises in that one thing, may well be more fun.

In general I've found that the corps within larger alliances often contain goups doing many different things 24/7, ranging from large fleet fights, capital ship PVP, small gang PVP, Black Ops, organised doctrines of ships to fly in fleets with help in the required skills and training in order to fly them, Alliance Trounament participation, deployments to more hostile parts of space, high end Rorqual mining, manufacturing with a full range of blue prints for your use, and they also have an established logistics system, SRP (ship replacement programmes) and well stocked markets, meaning that there's always something going on that you can get involved in.

You would still want to check what timezone the corp operates in (some may say they cover EU, US, AU etc. but will have more active players in one specific timezone) as you want others to be online when you are.

For the null sec groups, I would say you'd have to upgrade to an Omega clone to gain entry, because the risk of spying means that they don't allow Alphas.

I wouldn't worry about skill points (unless a corp has minimum requirement of course!), as the more organised corps have ships in their doctrines that cater for new players. Ships that can often be fun to fly actually, meaning you can go on those large fleet battles just as well as the small gang / home defense fleets, and have some fun.

Corps that have Teamspeak, Mumble etc. for voice comms and other tools like Jabber and Discord for letting you know what's going on, are generally more interesting to be in, even if you're just listening in comms as opposed to talking, as it brings the game alive to play it with a group, and voice comms is pretty much essential for any form of PVP other than solo PVP.

More specifically, many corps have public chat channels in game, so join them and see what sort of stuff they have for you to get involved in, and what they would expect from you e.g. a certain level of activity / participation.

HTH
Wick Grief
#6 - 2017-06-03 12:13:15 UTC
I've generally thought that a larger corporation would be better than a small one, if just for the opportunities to do different things and the likelihood of having more players on when I'm online.

My general thought was to play as an Alpha until I can go no further, then upgrade. Is that going to measurably affect my ability to join a larger Corp?
Sragir
Discoverings
#7 - 2017-06-03 12:51:06 UTC  |  Edited by: Sragir
There are corporations, whether in big alliances or not, who do accept Alpa players. But you might feel overwhelmed and lost in those corporations wiith huge amount of members.

Moor Deybe has explained it very well.

I would say, check the recruitment threads, keep Moor's pointers in mind. And choose the corp you think you might fit in.

Stand in the ashes of a trillion dead souls and ask the ghosts if honour matters. Their silence is your answer.

flying and dying in EVE since 2004

Baaldor
Blackwater USA Inc.
Pandemic Horde
#8 - 2017-06-03 13:07:41 UTC  |  Edited by: Baaldor
Wick Grief wrote:
I've generally thought that a larger corporation would be better than a small one, if just for the opportunities to do different things and the likelihood of having more players on when I'm online.

My general thought was to play as an Alpha until I can go no further, then upgrade. Is that going to measurably affect my ability to join a larger Corp?


Moore Deybe pretty hit all the notes.

However, there is something you have to also think about.

The size of the corp is not indicative as to the "activity" level nor social interactions. You can have 330 mouth breathing poo flinging monkeys and only 10 out of the entire group will interact let alone X up for pos destruction. Or whatever it is now you X up for.

However, you can find a smaller corp of 40 or so, and have a 40% participation and social interaction.

Now from a perspective of someone who was responsible for herding cats, what I looked for, were someone who was not a complete social introvert, able to at the very least get on comms and speak in semi complete sentences, had jabber up and at least hung out in channel and said "sup" at least once, X'd up every now and then and has followed the Fleet doctrines and had the ships required as to the skill level of the pilot.

Now as far as Alpha, it will reduce your chances of some corps/alliances. That is due to the fact you are showing your willingness to step-up and contribute verses just sitting there milking it and being a terrible alt "spai"
Moor Deybe
Eternal Darkness.
Initiative Mercenaries
#9 - 2017-06-03 16:13:44 UTC
Wick Grief wrote:
I've generally thought that a larger corporation would be better than a small one, if just for the opportunities to do different things and the likelihood of having more players on when I'm online.

My general thought was to play as an Alpha until I can go no further, then upgrade. Is that going to measurably affect my ability to join a larger Corp?

Nope, playing as an alpha won't affect your ability to join a larger corp later on.

The things that may severely limit your opportunities for joining corps though is doing things like shooting corp mates "Awoxing". All your kills and losses will show up on https://zkillboard.com/ and recruiters will look at that and other resources when processing any corp applications.

Other activities like scamming or stealing assets / ISK should be avoided if you want to keep ALL your future options open, because many corps will ask for full api keys for your character when joining, meaning that all your emails and ISK transfers to unknown Alts or other players, will all be there to be examined. This vetting is for the safety of the existing corp members (which will include you if you join them Big smile) because new members may be around others with billion ISK ships on the line and given access to valuable corp assets in time, and people generally don't want their new corp mates potentially being a spai and getting their stuff blown up.

Try everything that looks like it might be fun. Do some mining, exploration (data and relic sites), some security missions maybe, fight the Sansha in Incursions (this will require a few specific skills though!), and when you're ready for a change, look at the different areas of Eve for new opportunities, such as low sec, null sec and wormholes space.

You will then find a flood of advice and resources heading your way from older players that will make your time playing Eve much more enjoyable compared to playing the solo game of Eve.

Baaldor is spot on about activity btw. A player that is active and actually logs on and plays Eve with others is a very valuable thing for a corp to have. Its no use a player having 100M+ skill points and being able to fly every ship in the game if they only log on once every two months for an hour or so to farm some ISK and aren't seen again.
Corps die if their members go inactive.

Here are a few resources where you can read about and watch videos on the different parts of Eve that you might want to try :

CCP Eve Online YouTube
http://evenews24.com/
https://crossingzebras.com/
https://imperium.news/