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Forgotten features?

Author
Jenn aSide
Soul Machines
The Initiative.
#21 - 2017-05-31 14:18:43 UTC
Most of the ideas that don't make it fail for good reasons. People think the things CCP will be all great and such, but the truth is that the anticipation of a feature is often more exciting than actually having it and playing it.

Of course it's not just CCP that does this. It's everyone. The words "No Man's Sky, X:Rebirth and Star Citizen (so far) come to mind when I think of things that were supposed to be great and...weren't.
Frostys Virpio
State War Academy
Caldari State
#22 - 2017-05-31 15:12:01 UTC
Jenn aSide wrote:
Most of the ideas that don't make it fail for good reasons. People think the things CCP will be all great and such, but the truth is that the anticipation of a feature is often more exciting than actually having it and playing it.

Of course it's not just CCP that does this. It's everyone. The words "No Man's Sky, X:Rebirth and Star Citizen (so far) come to mind when I think of things that were supposed to be great and...weren't.


A lot of idea indeed look much better on paper/design documents than they do once implemented. It's not only in games either. Govt for example often get shafted when great ideas transfer from the design to implementation phase for example. The Montreal Olympic stadium with it's movable roof was better than even sliced bread according to some people.
Chainsaw Plankton
FaDoyToy
#23 - 2017-05-31 15:33:23 UTC
Skorpynekomimi wrote:
Whatever happened to dust, anyway?

CCP shut down the servers I think about a year ago (maybe 2?). At FF2014 they showed off project legion which was supposed to be on pc and be the successor to dust, seems they have since changed the name to project nova and news has slowly been coming out on that. someone put it all together in a reddit thread like an hour ago: https://www.reddit.com/r/Eve/comments/6efg4f/project_nova_what_we_know_so_far_mega_thread/

@ChainsawPlankto on twitter

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#24 - 2017-05-31 15:54:50 UTC
Frostys Virpio wrote:
Jenn aSide wrote:
Most of the ideas that don't make it fail for good reasons. People think the things CCP will be all great and such, but the truth is that the anticipation of a feature is often more exciting than actually having it and playing it.

Of course it's not just CCP that does this. It's everyone. The words "No Man's Sky, X:Rebirth and Star Citizen (so far) come to mind when I think of things that were supposed to be great and...weren't.


A lot of idea indeed look much better on paper/design documents than they do once implemented. It's not only in games either. Govt for example often get shafted when great ideas transfer from the design to implementation phase for example. The Montreal Olympic stadium with it's movable roof was better than even sliced bread according to some people.

If only whey would be implemented right....
Cypherous
Liberty Rogues
Aprilon Dynasty
#25 - 2017-05-31 16:13:55 UTC  |  Edited by: Cypherous
Matthias Ancaladron wrote:
Cypherous wrote:
Nana Skalski wrote:
They forgot to add WiS like they showed it here.


WiS is so far past dead its already so decomposed even its bones turned to dust :P

As long as I have an account on this game it's not dead and I'll never let it be forgotten. It's the future whether eve, star citizen or an unnamed game beyond that pulls it off.


Its not the future, i'm here for spaceships, i'm not here to play Barbie Dressup, its never going to add anything of value to EVE at all, they may aswell just delete the CQ and admit its finally dead :P

And unless you're going to code it, its not coming to EVE
Frostys Virpio
State War Academy
Caldari State
#26 - 2017-05-31 16:19:35 UTC
Nana Skalski wrote:
Frostys Virpio wrote:
Jenn aSide wrote:
Most of the ideas that don't make it fail for good reasons. People think the things CCP will be all great and such, but the truth is that the anticipation of a feature is often more exciting than actually having it and playing it.

Of course it's not just CCP that does this. It's everyone. The words "No Man's Sky, X:Rebirth and Star Citizen (so far) come to mind when I think of things that were supposed to be great and...weren't.


A lot of idea indeed look much better on paper/design documents than they do once implemented. It's not only in games either. Govt for example often get shafted when great ideas transfer from the design to implementation phase for example. The Montreal Olympic stadium with it's movable roof was better than even sliced bread according to some people.

If only whey would be implemented right....


When you work in a place that has to deal with project to implement ideas, you realize quite fast that you can't always implement as designed and even then, sometime it turns out to be **** even if you followed the design to the t.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#27 - 2017-05-31 16:23:26 UTC  |  Edited by: Nana Skalski
So, as more and more people realize CCP shifted their focus on development of new games, they dont see future full of superb features for EVE and are leaving. CCP sees that and they care even less about EVE.

CCP is to blame.

When you see when EVE was growing you can see it was all leading to Incarna. And horrible implementation of it by CCP. People were waiting for it and it flopped, because CCP could not deliver. Same as they could not deliver WoD. When will they learn..

If they would focus on EVE for longer and dont start making all those crazy attempts to develop multitudes of games, it would be different. They had EVE doing so good, but they destroyed everything by "fighting on multiple fronts".
Frostys Virpio
State War Academy
Caldari State
#28 - 2017-05-31 16:57:22 UTC
Nana Skalski wrote:
So, as more and more people realize CCP shifted their focus on development of new games, they dont see future full of superb features for EVE and are leaving. CCP sees that and they care even less about EVE.

CCP is to blame.

When you see when EVE was growing you can see it was all leading to Incarna. And horrible implementation of it by CCP. People were waiting for it and it flopped, because CCP could not deliver. Same as they could not deliver WoD. When will they learn..


People were waiting for it because there was nothing else being worked on. They went with WiS because it was "cheap" to implement since it came from another game they were building anyway. ad it not been of the vampire game, WiS would never have existed and they would of continued to work on spaceships.
Mr Mieyli
Doomheim
#29 - 2017-05-31 17:10:28 UTC  |  Edited by: Mr Mieyli
When I listen to CCP's vision for incarna, there really didnt seem to be much depth behind the main concept of walking outside your ship. Who would really want to hang out at a tattoo parlor or space bar when most chat is done across new Eden through chat channels? I see the tech demo of avatars walking about and I think, ok that's cool but where is the gameplay. In the end we got captains quarters again with no gameplay attached. I really don't believe they had much of an idea where to go with incarna and that's why we got the result we did, even to this day walking in stations means something different to everyone you ask.

If people really want walking in stations they need to come up with some fitting eve gameplay for it, considering ship-to-ship combat would obviously be off the cards in station. Personally I don't see why dust like gameplay can't happen over large capital ships as well as planets and outposts, handled by a separate server but still within the eve client. Obviously the combat systems would be different modules and only communicate certain results like perhaps a progress/ 'who's winning' bar to the main spaceship client.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Jenn aSide
Soul Machines
The Initiative.
#30 - 2017-05-31 17:21:35 UTC
Nana Skalski wrote:


When you see when EVE was growing you can see it was all leading to Incarna.


This is not true at all. Incarna launched (and failed) in 2011. EVE's record number of people on at the same time at that point occurred on May 5, 2013 and in January 2014 the average was something like 40k characters on line.

You were waiting for Incarna and I'm sure a few others want WiS too but the idea that the failure of WiS has anything to do with the general game is untrue. The numbers of characters on line AFTER CCP ditched the WiS idea and refocused on spaceships proves this.
Hallvardr
#31 - 2017-05-31 17:25:16 UTC
Tessellation
Jenn aSide
Soul Machines
The Initiative.
#32 - 2017-05-31 17:28:59 UTC
Since we are on the topic, atmospheric flight anyone?
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#33 - 2017-05-31 17:47:04 UTC  |  Edited by: Nana Skalski
Jenn aSide wrote:
Nana Skalski wrote:


When you see when EVE was growing you can see it was all leading to Incarna.


This is not true at all. Incarna launched (and failed) in 2011. EVE's record number of people on at the same time at that point occurred on May 5, 2013 and in January 2014 the average was something like 40k characters on line.

You were waiting for Incarna and I'm sure a few others want WiS too but the idea that the failure of WiS has anything to do with the general game is untrue. The numbers of characters on line AFTER CCP ditched the WiS idea and refocused on spaceships proves this.

This was time when CCP promised to take care of EVE. But it only worked for a while.

Welcome in 2017.
Skorpynekomimi
#34 - 2017-05-31 17:47:33 UTC
So, if Dust is dead, what am I meant to do with the orbital bombardment ammo blueprints?

Economic PVP

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#35 - 2017-05-31 17:50:14 UTC
This is the game I play, this is the game I want to play, and this is the game I want CCP to develop further: EVE.
KaarBaak
Squirrel Team
#36 - 2017-05-31 17:53:18 UTC
Jenn aSide wrote:
Nana Skalski wrote:


When you see when EVE was growing you can see it was all leading to Incarna.


This is not true at all. Incarna launched (and failed) in 2011. EVE's record number of people on at the same time at that point occurred on May 5, 2013 and in January 2014 the average was something like 40k characters on line.

You were waiting for Incarna and I'm sure a few others want WiS too but the idea that the failure of WiS has anything to do with the general game is untrue. The numbers of characters on line AFTER CCP ditched the WiS idea and refocused on spaceships proves this.

I'd argue this actually exactly on mark. With [the promise of] Incarna, Dust (and it's marketing promise of cross-platform play) and even atmospheric flight, came the highest sub numbers EvE Online has seen to date (as you say.)

Those were the peak days of podcasts and 3rd party app development. A lot of that meta-gaming has likewise declined.

Since those failures, and with no obvious backup plan the sub numbers began this long gradual decline. Since those failures you outlined, CCP has been rather rudderless. There doesn't seem to be any 'next big thing' for anyone to look forward to. There is no goal for EvE Online other than keeping the lights on.

But you're welcome to continue playing "Wallace Hartley" and be applauded for it.

KB

Dum Spiro Spero

Jenn aSide
Soul Machines
The Initiative.
#37 - 2017-05-31 18:04:09 UTC
If you think then thing you are participating in voluntarily is doomed, why hang around? I wouldn't be the guy playing music on the Titanic, I'd be the guy jacking some fool for his lifeboat.
KaarBaak
Squirrel Team
#38 - 2017-05-31 18:07:57 UTC
Jenn aSide wrote:
If you think then thing you are participating in voluntarily is doomed, why hang around? I wouldn't be the guy playing music on the Titanic, I'd be the guy jacking some fool for his lifeboat.

I'm raiding the bar.

Dum Spiro Spero

Baaldor
School of Applied Knowledge
Caldari State
#39 - 2017-05-31 18:25:16 UTC
How about the long list of "features" that removed the "dark, harsh" environment and dumbed down EvE.

Lulu Lunette
Savage Moon Society
#40 - 2017-05-31 22:00:33 UTC
Overall, what a depressing thread.

@lunettelulu7