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TSP - Traffic Space Control

Author
Aedaxus
Ascendance
Goonswarm Federation
#1 - 2017-05-27 18:59:50 UTC
How come if I exit a space station there is no "Traffic Air Control" ? And all ships fly into each other like we are in the movie "Idiocracy"? Add space lanes for approach and depart. Maybe even make a mini game of it. Each time you bump someone, 1000 ISK fine from concord!
Lauralite Anne Brezia
Wolf Brothers INC
United Neopian Federation
#2 - 2017-05-27 19:05:00 UTC
While I like the mini-game idea(would be funny and add some small 'spice' to undocking), I think you're about to get smashed down because of the 1000isk fine for bumping, because people are cheap. Plus people prefer 'exploding' space pixels over anything else really.

+1 either way.

Neopian Citizen

Capsuleer

Project: Salvo Co-Lead

Crazy Drunk Lady

"You want to know where I'm from huh? Well, it's a long way, and several Spacial Rifts removed, from this place."

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#3 - 2017-05-27 19:13:34 UTC
So what your suggesting is a "Jita tax" I like it. But make it a 1m fine instead. More isk sinks!!!
Dior Ambraelle
University of Caille
Gallente Federation
#4 - 2017-05-28 08:36:49 UTC
The anti-bump window is there to prevent the probably infinite traffic jams at market hubs.

Imagine that a fleet of 50 battleships undocks at the same time. Without the anti-bump window most of them would be stuck and anyone after them would be trapped too. Not to mention that some people would be doing this on purpose to gank haulers.
If we would introduce an undock queue to prevent flooding the exit, it could take hours to leave the station.

Your idea makes sense in real life, but not as a game mechanic unfortunately. Especially not in this game.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Aedaxus
Ascendance
Goonswarm Federation
#5 - 2017-05-28 11:03:37 UTC
Dior Ambraelle wrote:
Your idea makes sense in real life

Thank you, no one ver says something that sweet to me *heart*

That aside, think like in 2D or even 3D, the spacestation is like a circle or ball. You can add probably thousands of ejection and entry points. I guess 1000 ships per second will be more than ok.
Donnachadh
United Allegiance of Undesirables
#6 - 2017-05-28 13:49:56 UTC
Aedaxus wrote:
Dior Ambraelle wrote:
Your idea makes sense in real life

Thank you, no one ver says something that sweet to me *heart*

That aside, think like in 2D or even 3D, the spacestation is like a circle or ball. You can add probably thousands of ejection and entry points. I guess 1000 ships per second will be more than ok.

No thank you.

If you have thousands of ports that ships are ejected out of when they un-dock how do you know which one your hauler alt is going to come out of? If you do not know which one they are going to come out of how do you pre-position your webbing alts so they are there and ready to web you off into warp?
JC Mieyli
Hedion University
Amarr Empire
#7 - 2017-05-28 14:26:43 UTC  |  Edited by: JC Mieyli
well if you want it to make sense in real life then ships shouldn't dock at all
stupid that a cap ship can fit inside a station
stations should have a docking perimeter with all the ships inside the perimeter
with shuttles and corvettes to go between ships and stations
well when i say cap ship i dont mean the eve definition i mean my own definition which is anything frig size or larger
Aedaxus
Ascendance
Goonswarm Federation
#8 - 2017-05-28 22:52:56 UTC
Donnachadh wrote:
[quote=Aedaxus]
If you have thousands of ports that ships are ejected out of when they un-dock how do you know which one your hauler alt is going to come out of? If you do not know which one they are going to come out of how do you pre-position your webbing alts so they are there and ready to web you off into warp?

Somewhere not in the way of other capsuleers. Thank you.
Aedaxus
Ascendance
Goonswarm Federation
#9 - 2017-05-28 22:54:27 UTC
JC Mieyli wrote:
well if you want it to make sense in real life then ships shouldn't dock at all
stupid that a cap ship can fit inside a station
stations should have a docking perimeter with all the ships inside the perimeter
with shuttles and corvettes to go between ships and stations
well when i say cap ship i dont mean the eve definition i mean my own definition which is anything frig size or larger

With the capsules popping out and fly the last few meters to the station, that does makes sense. They all have same speed so less (or no) bumping.
Fek Mercer
Native Freshfood
Minmatar Republic
#10 - 2017-05-29 04:12:30 UTC
I tried to have a similar idea to just make jita traffic flow a little better by changing the shape of the station so the station port protruded from the structure, or rotate the station so it faced the most common warp in point. It was promptly shat on by people saying that "No this is eve" and "This is what eve is like, I'd miss the bumping mess."
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2017-05-29 15:01:06 UTC
Fek Mercer wrote:
I tried to have a similar idea to just make jita traffic flow a little better by changing the shape of the station so the station port protruded from the structure, or rotate the station so it faced the most common warp in point. It was promptly shat on by people saying that "No this is eve" and "This is what eve is like, I'd miss the bumping mess."


Typical bullshit whining. You weren't told 'this is eve'. Get over yourself

You were told 'why even bother?' we can dock at any point close enough to a station. Why force us to **** around with a mini-game just to dock? Why spin stations around and **** with people's bookmarks? Why does traffic need to flow 'better'? And what does that even mean? How does it not flow just fine with current mechanics? Why can't you use insta-undocks to avoid traffic?

Let's not pretend this idea improves anything. It's messing around with something that isn't broken to satisfy your ocd. But you answer those questions if you can.



As for fines for bumping into someone; how do you tell who bumps into who? What stops me parking infront of a station exit or gate and when people bump into me on auto pilot they get fined? What happens when two ships fly into eachother at the same speed?

Come on. This is basic stuff.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Aedaxus
Ascendance
Goonswarm Federation
#12 - 2017-05-29 23:07:14 UTC
Daichi Yamato wrote:

As for fines for bumping into someone; how do you tell who bumps into who?

What stops me parking infront of a station exit or gate and when people bump into me on auto pilot they get fined?

What happens when two ships fly into eachother at the same speed?

First of all, it's about the undocking.

There is no bumping into each other as even without player interaction, ships are spewed out of the station with enough distance so they don't bump into each other. Do you also mine a lot of DENSE Veldspar? If you want to bump you can still do further outside of the spacestation, on purpose of being a sociopath ingame.

People undocking are not on autopilot. Do you even play EVE Online? What stops you from deliberately blocking exits? Nothing. A sociopath fling a spaceship can cause mayhem.

What happens if two ships, projected from the space station at the same speed fly into each other? Well, then you are again totally ignoring the fact we are speaking about traffic control. At least one of them or both of them have changed course and collided. So either one or both are sociopaths.

This and 42. Now all of the difficulties in EVE Online are solved..., I wish you a lot of luck in EVE Online, you will need it. Really lots of it because I guess the understanding part is not really working.

Aedaxus
Ascendance
Goonswarm Federation
#13 - 2017-05-29 23:07:59 UTC
Aedaxus wrote:
Daichi Yamato wrote:

As for fines for bumping into someone; how do you tell who bumps into who?

What stops me parking infront of a station exit or gate and when people bump into me on auto pilot they get fined?

What happens when two ships fly into eachother at the same speed?

First of all, it's about the undocking.

There is no bumping into each other as even without player interaction, ships are spewed out of the station with enough distance so they don't bump into each other. Again, 3D, not in a 2D line. Do you also mine a lot of DENSE Veldspar? If you want to bump you can still do further outside of the spacestation, on purpose of being a sociopath ingame.

People undocking are not on autopilot. Do you even play EVE Online? What stops you from deliberately blocking exits? Nothing. A sociopath fling a spaceship can cause mayhem.

What happens if two ships, projected from the space station at the same speed fly into each other? Well, then you are again totally ignoring the fact we are speaking about traffic control. At least one of them or both of them have changed course and collided. So either one or both are sociopaths.

This and 42. Now all of the difficulties in EVE Online are solved..., I wish you a lot of luck in EVE Online, you will need it. Really lots of it because I guess the understanding part is not really working.


Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2017-05-30 01:15:33 UTC
Well no its not. You said people get fined for bumping but did not say what constitutes a bump. Because the server doesn't know does it? The server only understands that one object collides with another but it cannot even begin to concieve who is at 'fault' or if anyone is at fault. Do i have to show you with dolls?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Fek Mercer
Native Freshfood
Minmatar Republic
#15 - 2017-05-30 05:14:49 UTC
Daichi Yamato wrote:
Fek Mercer wrote:
I tried to have a similar idea to just make jita traffic flow a little better by changing the shape of the station so the station port protruded from the structure, or rotate the station so it faced the most common warp in point. It was promptly shat on by people saying that "No this is eve" and "This is what eve is like, I'd miss the bumping mess."


Typical bullshit whining. You weren't told 'this is eve'. Get over yourself

You were told 'why even bother?' we can dock at any point close enough to a station. Why force us to **** around with a mini-game just to dock? Why spin stations around and **** with people's bookmarks? Why does traffic need to flow 'better'? And what does that even mean? How does it not flow just fine with current mechanics? Why can't you use insta-undocks to avoid traffic?

Let's not pretend this idea improves anything. It's messing around with something that isn't broken to satisfy your ocd. But you answer those questions if you can.



As for fines for bumping into someone; how do you tell who bumps into who? What stops me parking infront of a station exit or gate and when people bump into me on auto pilot they get fined? What happens when two ships fly into eachother at the same speed?

Come on. This is basic stuff.



Yes i was actually, physically told "It looks like eve," as a reason for keeping it that way. The rest of the crap you just vomited is so full of straw and selective reasoning and wouldn't even know where to start
Aedaxus
Ascendance
Goonswarm Federation
#16 - 2017-05-30 11:36:38 UTC
Daichi Yamato wrote:
Do i have to show you with dolls?

Yes, use one male doll and one female doll.
A general idea does not mean you can't minerbump anymore. If you have an hidden agenda, keep it.
Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2017-05-30 20:09:46 UTC  |  Edited by: Daichi Yamato
Your general idea is fundamentally flawed from the first step.

Can the server determine who is bumping who? Or who is deliberately sitting in the way of others? Nope. So who does it fine? No idea.

Your general idea needs to get beyond that hurdle at least. But since you're not even addressing the argument, i guess you're just sulking like fek.


@fek mercer

Didn't think you could answer those questions. Just pretending everyone else was being a 'meanie' when they challenged your idea.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#18 - 2017-06-01 20:49:15 UTC
... how do you tell who bumped who? i cant see that being abusedRoll

also do you know what happens when you go isk negative? or did you put 0 thought into this idea
Aedaxus
Ascendance
Goonswarm Federation
#19 - 2017-06-01 20:54:59 UTC
Lugh Crow-Slave wrote:
... how do you tell who bumped who? i cant see that being abusedRoll

also do you know what happens when you go isk negative? or did you put 0 thought into this idea

Concord.
Aedaxus
Ascendance
Goonswarm Federation
#20 - 2017-06-01 21:14:52 UTC
Daichi Yamato wrote:
Your general idea is fundamentally flawed from the first step.

Aw ok then, lets keep bumping into each other. No programming in the world can change it. Why no marketing videos include a part of this great feature is beyond me.
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