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Dev blog: Increased Skill Injector Flexibility Coming On May 23rd

First post
Author
BESTER bm
Doomheim
#21 - 2017-05-19 18:05:41 UTC

It actually explains the price hike of injectors.. as with PLEX when the new PLEX was announced. There is obvious insider trading going on in game

And yes, the comment about the market being stable after the introduction of the new PLEX is just layghable or is a huge tell on what CCP intends to achieve here..
Zachri
The Darwin Foundation
#22 - 2017-05-19 18:08:28 UTC
BESTER bm wrote:

It actually explains the price hike of injectors.. as with PLEX when the new PLEX was announced. There is obvious insider trading going on in game

And yes, the comment about the market being stable after the introduction of the new PLEX is just layghable or is a huge tell on what CCP intends to achieve here..


Welcome to the human species. It's a really weird species. As EVE is pretty much a pressure vat, it's no surprise that things happen.
Sylvia Kildare
Kinetic Fury
#23 - 2017-05-19 18:09:37 UTC
GOB III wrote:
Give mini skill injectors a chance to drop whenever you kill a tech 3.


That is such an epic, simple, and fitting idea.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#24 - 2017-05-19 18:33:36 UTC
ok, there is no sense for these things at all.

It will not make it easier for new players to acquire them.
And as much as I abhor doing so, I will relate to Star Wars, the online game.....there were several servers where a certain item meant for newer players was placed by idiots at prices on the auction house beyond the pricing capability of those unsubbed accounts to purchase. I mean this was several years ago of course, but i remember those package items could only be used by the people buying them so older peeps could not even get them for new recruits without swiping a credit card.


Same kind of thing is happening here.
Now, though i for the most part believe the market should be hands off to CCP and under player control mostly (pricing etc).
PLEX how ever and Extractors require REAL money to even get into game....so those and Injectors I am beginning to feel need to start having artificial caps placed on them by the company.

Everyone complains about P2W, well guess what....EvE is quickly going that route so those that do not think an artificial cap should be placed on these items is thinking about how they can P2W over someone that is unable to, or does not care those type of players are taking over our game, or are involved with RMT/Botting.

The monetization needs to halt CCP, and it needs to halt fast before your loyal fan base that is left starts pulling up stakes.
Erebus 'TheChin' Sundance
Center for Advanced Studies
Gallente Federation
#25 - 2017-05-19 18:42:12 UTC

Is this something we should care about?


I am currently a tad preoccupied auspiciously illuding myself that I'm playing a good game...


I shall not be partaking in this tomfoolery, but hey-ho whatever floats yer boat. May it bring you many monies to keep up your fine works.
marly cortez
Ministry of War
Amarr Empire
#26 - 2017-05-19 19:33:36 UTC
They were a bad idea on day one and this only compounds that.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Chainsaw Plankton
FaDoyToy
#27 - 2017-05-19 21:00:09 UTC
BESTER bm wrote:

It actually explains the price hike of injectors.. as with PLEX when the new PLEX was announced. There is obvious insider trading going on in game

And yes, the comment about the market being stable after the introduction of the new PLEX is just layghable or is a huge tell on what CCP intends to achieve here..

plex price going up clearly has nothing to do with that, which directly increase extractor costs, and sp farmers are clearly in it to lose money so they will sell their sp for the same price even after all their costs go up Roll

@ChainsawPlankto on twitter

Milla Goodpussy
Garoun Investment Bank
#28 - 2017-05-19 22:31:08 UTC
LMAO... im laughing so hard now about some players who were in denial the change would ever come again..

ccp you might as well begin selling SP for cash..


Former EA games dude strikes again..

how bout dis..

100mil SP for 19.99 and a free injector-much t-shirt with a pod skin for free :)
Enarka Yaken
School of Applied Knowledge
Caldari State
#29 - 2017-05-19 22:38:44 UTC
After 12 years of this game...

CCP = Greedy bastards!

**** you CCP!
Vladimir Stolichnaya
Rio Rancho Estates
#30 - 2017-05-20 05:03:27 UTC  |  Edited by: Vladimir Stolichnaya
[quote=Chainsaw Plankton]
Quote:
changes to PLEX now deployed and the market now stable


If this quote wasn't so sad it'd be laughable....

Break up PLEX, don't worry folks, the market will adjust.

If by "adjust" CCP meant an additional 15% price increase, over the 20% increase once the changes were leaked. then Ya great job CCP.
Quick history lesson folks: And these prices are est for examples.
PLEX prices "were" stable at about 1,050,000,000 for months
Mini PLEX idea gets released = PLEX prices jump up 20% to 1.250,000,000
Mini plex comes out, prices jump again 15% and are currently close to 1,400,000,000

NOW, CCP is breaking up skill Injectors to 5 mini ones.
Current price 710,000,000 or 142,000,000 each new mini injector.
Ha.
If you really think mini injector prices will not go up in price and be worth more each then a whole injector,
Then I have a few PLEX for only 800mil each in Jita. lol

Thanks CCP

PS: You might as well finish the job at this point CCP and release 1 and 2 week "mini" Omega subs.
Seeing how much someone in marketing just loves the word "mini"
Aernir Ridley
Incredible.
Brave Collective
#31 - 2017-05-20 06:59:16 UTC
What is with the insane amount of hate going on in this thread? I can think of tons of uses for mini skill injectors, not the least of which is filling in skills that were forgotten overtime (thermodynamics, sensor compensation, social skills - pun intended). Also, I'm not a massive expert on the markets, but shouldn't the value of small skill injectors balance out at lower than 1/5 of the full one? Else people would be able to create an endless cycle of quick profit.

I could see how some may think the price of large skill injectors would increase, but if you ever took economics you should know that as long as supply can keep up with demand, a higher demand will NOT equal an increase in price, because the act of increasing price in turn reduces demand. And there is no shortage of SP farmers at the moment.

And finally, to those saying "Eve is Pay to Win!" No, it isn't. Go plex into a titan and be sure to show us the hilarious KM when you lose it. If anything this change moves away from "Plex for SP" model, because it'll allow people to inject SP at costs that are no longer comparable to Plex packages.

"For most people, the sky's the limit... For those who love aviation, the sky, is home."

-Cheers! :D

Shvak
Caldari Provisions
Caldari State
#32 - 2017-05-20 08:08:53 UTC
All you are really doing is seed your market for the second premium currency Plex 2.0 you have just introduced. Smaller skill injectors are meaningless to high skilled players. You have obviously not had much uptake on skins and other goodies for plex buyers so you resort to smaller skills injectors as a potential cash cow!
It's a fine line CCP, be careful. This game has one thing going for it, time invested = Skill. You are messing with a very fragile game dynamic that once changed will end the game. Other large MMO's add new stuff for players to aspire too, you have taken the route to speed players through to the end-game. What then?
Cartheron Crust
The Tuskers
The Tuskers Co.
#33 - 2017-05-20 08:23:16 UTC  |  Edited by: Cartheron Crust
Sylvia Kildare wrote:
GOB III wrote:
Give mini skill injectors a chance to drop whenever you kill a tech 3.


That is such an epic, simple, and fitting idea.


Could be as a chance to get from salvaging a T3C wreck instead too.
Sylvia Kildare
Kinetic Fury
#34 - 2017-05-20 10:22:58 UTC
Milla Goodpussy wrote:
how bout dis..

100mil SP for 19.99 and a free injector-much t-shirt with a pod skin for free :)


Only if those of us who've never injected can get something we can show off that confirms that status, plllllz. Maybe in our show info -> decorations area?

Cartheron Crust wrote:
Sylvia Kildare wrote:
GOB III wrote:
Give mini skill injectors a chance to drop whenever you kill a tech 3.


That is such an epic, simple, and fitting idea.


Could be as a chance to get from salvaging a T3C wreck instead too.


I do so love stumbling upon t2 and t3 wrecks to salvage. mmm.
Zachri
The Darwin Foundation
#35 - 2017-05-20 11:05:52 UTC
Aernir Ridley wrote:
What is with the insane amount of hate going on in this thread.



Not hate, distrust. It reminds too many people of other places like ST:O, Shallow MT, shallow behaviour. With EVE's strengths deriving from entirely different behavioural dynamics it's only natural that the strict mechanical and commercial focus is regarded with, well, distrust. CCP has come a long way in the past years, but their track record has a tendency to go overboard in a given or chosen focus.

As a practical example, that idea suggested earlier of T3 kills dropping the lost skills as micro injectors fits perfectly in the behavioural approach of storytelling and overcompensating for being (behind the) pixels. Yet what we see is (again) the strict mechanical approach which sidesteps the original (succesful) baseline emergent dynamic principles of functionality (and growth), which are extremely vulnerable to some of EVE's (other behaviourally determined) keys: patience, economics of scale, etc.

So yeah, I can understand the distrust. I can also understand CCP's motivations, but they are cutting it close. This is not something one can keep a finger on the pulse of with mere sql queries and statistics. The irony is that (by now quite a few) years ago an icelandic student produced a thesis on this exact kind of thing. While it wasn't particularly briliiant, it did emphasise some interesting ripple effects of sidestepping operational growth requirements rooted in behavioural rather than mechanical psychology. Back then CCP (rightfully) waved it around as awesome, but it seems they have forgotten it :P

Tipa Riot
Federal Navy Academy
Gallente Federation
#36 - 2017-05-20 11:13:03 UTC
Milla Goodpussy wrote:

ccp you might as well begin selling SP for cash..

Your realize CCP is exactly doing that? Actually they even sell the same SP multiple times, brilliant ... Blink

I'm my own NPC alt.

Tipa Riot
Federal Navy Academy
Gallente Federation
#37 - 2017-05-20 11:18:30 UTC
Shvak wrote:
This game has one thing going for it, time invested = Skill. You are messing with a very fragile game dynamic that once changed will end the game.

We already crossed the line and left it far behind ... and the game still lives. The amount of your char's SP is determined just by your wallet or the ability to make ingame ISK, the connection to time was cut the moment skill injectors were introduced.

I'm my own NPC alt.

Nevyn Auscent
Broke Sauce
#38 - 2017-05-20 12:15:25 UTC
Tipa Riot wrote:

We already crossed the line and left it far behind ... and the game still lives. The amount of your char's SP is determined just by your wallet or the ability to make ingame ISK, the connection to time was cut the moment skill injectors were introduced.

Except that never was true ever since the Character Bazaar was implemented, SP trading is actually a more honest form of it than the Bazaar since the character never trades hands meaning people don't get confused by new owners.
Sgt Ocker
What Corp is it
#39 - 2017-05-20 12:20:17 UTC
Aernir Ridley wrote:
What is with the insane amount of hate going on in this thread? I can think of tons of uses for mini skill injectors, not the least of which is filling in skills that were forgotten overtime (thermodynamics, sensor compensation, social skills - pun intended). Also, I'm not a massive expert on the markets, but shouldn't the value of small skill injectors balance out at lower than 1/5 of the full one? Else people would be able to create an endless cycle of quick profit.

I could see how some may think the price of large skill injectors would increase, but if you ever took economics you should know that as long as supply can keep up with demand, a higher demand will NOT equal an increase in price, because the act of increasing price in turn reduces demand. And there is no shortage of SP farmers at the moment.

And finally, to those saying "Eve is Pay to Win!" No, it isn't. Go plex into a titan and be sure to show us the hilarious KM when you lose it. If anything this change moves away from "Plex for SP" model, because it'll allow people to inject SP at costs that are no longer comparable to Plex packages.
WOW just WOW. Why would someone who has invested in creating a 500k SP package (extractors aren't being split so 500K is the minimum) then split it up and sell it cheaper than they would get selling it as a whole? When have you ever seen a lesser amount of any consumable cheaper than buying in bulk? As you said, you are no expert on how market works or the local supermarket it seems.

100K SP packages WILL cost more per SP than it does now.


" if you ever took economics" - LOL, before posting things like this, go take a look at the plex market - 200K increase over 3 days, 500K increase over the last few months - Demand is the same, supply is the same, why then has the price gone up so much.

As for SP farmers - SP farming is not worth it right now as you fall short of plexing the account by roughly 300 mil, forget any sort of profit from it (which after all is why SP farmers farm, no point doing it if you can't make a profit). You need to get at least 460 mil return from each injector just to plex the account, currently with prices as they are you're getting around 380 mil = Many Plex farmers won't continue until prices turn around, which will in the meantime force prices for injectors up even more as demand outstrips supply. That is pure economics of supply and demand.

Oh and just as an aside - [quote I can think of tons of uses for mini skill injectors, not the least of which is filling in skills that were forgotten overtime][/quote]Thermodynamics is a rank 3 skill, just over 600K SP from lvl 4 to lvl 5 - Just how is that going to be cheaper to do with mini injectors. Presuming you have over 5 mil but less than 50 mil SP, you will get 80K per injector which adds up to 8 mini injectors.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Raphendyr Nardieu
Avanto
Hole Control
#40 - 2017-05-20 20:09:33 UTC
I personally feel that market will make small and large skill injectors not so interesting to trade as they basically should have the same value/SP. So, how about only using small injectors. So, single extractor creates 5 small injectors when used.
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