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pyfa v1.29.4 - The Python Fitting Assistant

Author
Lyta Alexander
Valor Evolved
Order of Allied Knights
#421 - 2017-05-11 10:21:58 UTC  |  Edited by: Lyta Alexander
Ah wait i see there is a command line option to set the 'savedata' directory - would this sort it for me? Might give it a go in a sec. Only trouble is the Dropbox on my one PC is in a different user folder than the other. Ill look if I can use a variable.

UPDATE - I guess C:\Users\%USERNAME%\Dropbox\INST\PyfaData or similar would do this, so -

1 - Install Pyfa normally
2 - Set the command line switch DB location via -s to the above link on both machines and it will switch to the same database on my dropbox (long as syncing is finished).

Would this get me up and running?

Gonna wait for the point release before I try this again methinks lol
Astevon
Utama Incorporated
Astral Alliance
#422 - 2017-05-11 15:17:54 UTC
Just got the below error after swapping an armor command burst charge from resist to HP, then back to resist, on an orca. Other fits were receiving the boost at the time.


OS version: Windows-8-6.2.9200
Python: 2.7.10
wxPython: 3.0.2.0
SQLAlchemy: 1.0.5
Logbook: 1.0.0
pyfa version: 1.29.0 Stable - YC119.5 1.0
pyfa root: D:\Cloud\EVE\Pyfa
save path: C:\Users\Astevon\.pyfa
fs encoding: mbcs

EXCEPTION: float division by zero

File "D:\Cloud\EVE\Pyfa\library.zip\gui\builtinViews\fittingView.py", line 483, in fitChanged
self.refresh(self.mods)
File "D:\Cloud\EVE\Pyfa\library.zip\gui\builtinViews\fittingView.py", line 602, in refresh
d.Display.refresh(self, stuff)
File "D:\Cloud\EVE\Pyfa\library.zip\gui\display.py", line 247, in refresh
newText = col.getText(st)
File "D:\Cloud\EVE\Pyfa\library.zip\gui\builtinViewColumns\capacitorUse.py", line 46, in getText
capUse = mod.capUse
File "D:\Cloud\EVE\Pyfa\library.zip\eos\saveddata\module.py", line 766, in capUse
capUsed = capNeed / (cycleTime / 1000.0)

Previous Main: Astecus | Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net

Mira Virage
State Protectorate
Caldari State
#423 - 2017-05-11 15:50:52 UTC
I'm sorry if this was answered already. I tried to skim through the thread and didn't see it.

Is there a way to change the order that your characters are listed in the drop-down list? I'd be all right even if I had to root around in a text file somewhere if that's what it takes.
Daemun Khanid
Corbeau de sang
#424 - 2017-05-11 17:34:25 UTC  |  Edited by: Daemun Khanid
Getting these errors constantly now.

OS version: Windows-8-6.2.9200
Python: 2.7.10
wxPython: 3.0.2.0
SQLAlchemy: 1.0.5
Logbook: 1.0.0
pyfa version: 1.29.0 Stable - YC119.5 1.0
pyfa root: E:\Program Files\Pyfa\pyfa
save path: C:\Users\theta\.pyfa
fs encoding: mbcs

EXCEPTION: 'NoneType' object has no attribute 'notes'

File "E:\Program Files\Pyfa\pyfa\library.zip\gui\notesView.py", line 33, in fitChanged
sFit.editNotes(self.lastFitId, self.editNotes.GetValue())
File "E:\Program Files\Pyfa\pyfa\library.zip\service\fit.py", line 201, in editNotes
fit.notes = notes

I uninstalled and reinstalled and it seems to have stopped for now...

Other than the error, is it just me or is the addition of implants and drugs to the cost of the ship without any way of disabling it a horrible addition? My implants are replaced everytime I use the ship, why would I want to know how much the implants cost? My drugs are bought seperately from the ship and aren't lost if the ship is lost, wtf would I want that factored in with the cost of the ship? Do I seriously have to manually do the math and add up the costs of the hull, modules and drones just to see how much I ACTUALLY have to spend per ship to go onto the market and buy it? Sorry, it's just a terrible idea.

Daemun of Khanid

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#425 - 2017-05-12 00:24:20 UTC
Mira Virage wrote:
I'm sorry if this was answered already. I tried to skim through the thread and didn't see it.

Is there a way to change the order that your characters are listed in the drop-down list? I'd be all right even if I had to root around in a text file somewhere if that's what it takes.


It is currently alphabetical, and there is no easy way to change this. I feel that having this as a setting is a little over the top as most folks would probably want to have it ordered the way it is.

May I ask which order you are wanting, or why you have need of this particular thing? As a workaround for your situation, you can always rename the characters and add a number in the sort order you want. =/

Lyta Alexander wrote:
Ah wait i see there is a command line option to set the 'savedata' directory - would this sort it for me? Might give it a go in a sec. Only trouble is the Dropbox on my one PC is in a different user folder than the other. Ill look if I can use a variable.

UPDATE - I guess C:\Users\%USERNAME%\Dropbox\INST\PyfaData or similar would do this, so -

1 - Install Pyfa normally
2 - Set the command line switch DB location via -s to the above link on both machines and it will switch to the same database on my dropbox (long as syncing is finished).

Would this get me up and running?

Gonna wait for the point release before I try this again methinks lol


Sounds like the original issue was that the database was being synced while in use or something. Unfortunately I don't knolw of a good way to handle that specifically, but we've had folks in the past, myself included, use pyfa with a syncing service without much problem. Could have been just a fluke. However, as to your second inquery about changing the saveddata paths, check out this: https://github.com/pyfa-org/Pyfa/wiki/Cross-Platform-Data-Sharing

There is also the -r option, which causes pyfa to save in it's root folder (where it is installed). Handy if you want to store pyfa itself in Dropbox and keep the user directory with it.

Daemun Khanid wrote:
Other than the error, is it just me or is the addition of implants and drugs to the cost of the ship without any way of disabling it a horrible addition? My implants are replaced everytime I use the ship, why would I want to know how much the implants cost? My drugs are bought seperately from the ship and aren't lost if the ship is lost, wtf would I want that factored in with the cost of the ship? Do I seriously have to manually do the math and add up the costs of the hull, modules and drones just to see how much I ACTUALLY have to spend per ship to go onto the market and buy it? Sorry, it's just a terrible idea.



Hi there, the error has been fixed and a new point release is in the process of being packaged up, will release tonight. As to the price concern, I sort of agree. It's been a long asked-for feature to include implants and boosters in the total price of a fit, but your situation makes total sense as well.

I've opened up an issue here to discuss possible ways to improve on this, would love to get your feedback on the issue itself if you could :) https://github.com/pyfa-org/Pyfa/issues/1158
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#426 - 2017-05-12 01:06:44 UTC
Point release is out, huge thanks for everyone's patience while we sorted through some annoying errors

https://github.com/pyfa-org/Pyfa/releases/tag/v1.29.1
Mira Virage
State Protectorate
Caldari State
#427 - 2017-05-12 02:40:16 UTC
Sable Blitzmann wrote:
Mira Virage wrote:
I'm sorry if this was answered already. I tried to skim through the thread and didn't see it.

Is there a way to change the order that your characters are listed in the drop-down list? I'd be all right even if I had to root around in a text file somewhere if that's what it takes.


It is currently alphabetical, and there is no easy way to change this. I feel that having this as a setting is a little over the top as most folks would probably want to have it ordered the way it is.

May I ask which order you are wanting, or why you have need of this particular thing? As a workaround for your situation, you can always rename the characters and add a number in the sort order you want. =/

That's really weird. I actually do want it to be alphabetical, but right now, it follows the order that I entered the characters in: http://puu.sh/vNiOU/fb7d8055f9.png

If the first letters are hard to read, they go A, A, W, A, A, A, S, S, T, S, M, A, S, A.

Four of those "A's" are "Alpha - Amarr", "Alpha - Minmatar", and for all four races (third through fifth "A", and the very last "A" after I had to delete and re-make the Alpha skillplan), and three other "A's" are "All 0" (very first one), "All 5" (very second one), and "All 4" (second to last one).
Daemun Khanid
Corbeau de sang
#428 - 2017-05-12 03:09:26 UTC
Sable Blitzmann wrote:
Mira Virage wrote:
I'm sorry if this was answered already. I tried to skim through the thread and didn't see it.

Is there a way to change the order that your characters are listed in the drop-down list? I'd be all right even if I had to root around in a text file somewhere if that's what it takes.


It is currently alphabetical, and there is no easy way to change this. I feel that having this as a setting is a little over the top as most folks would probably want to have it ordered the way it is.

May I ask which order you are wanting, or why you have need of this particular thing? As a workaround for your situation, you can always rename the characters and add a number in the sort order you want. =/

Lyta Alexander wrote:
Ah wait i see there is a command line option to set the 'savedata' directory - would this sort it for me? Might give it a go in a sec. Only trouble is the Dropbox on my one PC is in a different user folder than the other. Ill look if I can use a variable.

UPDATE - I guess C:\Users\%USERNAME%\Dropbox\INST\PyfaData or similar would do this, so -

1 - Install Pyfa normally
2 - Set the command line switch DB location via -s to the above link on both machines and it will switch to the same database on my dropbox (long as syncing is finished).

Would this get me up and running?

Gonna wait for the point release before I try this again methinks lol


Sounds like the original issue was that the database was being synced while in use or something. Unfortunately I don't knolw of a good way to handle that specifically, but we've had folks in the past, myself included, use pyfa with a syncing service without much problem. Could have been just a fluke. However, as to your second inquery about changing the saveddata paths, check out this: https://github.com/pyfa-org/Pyfa/wiki/Cross-Platform-Data-Sharing

There is also the -r option, which causes pyfa to save in it's root folder (where it is installed). Handy if you want to store pyfa itself in Dropbox and keep the user directory with it.

Daemun Khanid wrote:
Other than the error, is it just me or is the addition of implants and drugs to the cost of the ship without any way of disabling it a horrible addition? My implants are replaced everytime I use the ship, why would I want to know how much the implants cost? My drugs are bought seperately from the ship and aren't lost if the ship is lost, wtf would I want that factored in with the cost of the ship? Do I seriously have to manually do the math and add up the costs of the hull, modules and drones just to see how much I ACTUALLY have to spend per ship to go onto the market and buy it? Sorry, it's just a terrible idea.



Hi there, the error has been fixed and a new point release is in the process of being packaged up, will release tonight. As to the price concern, I sort of agree. It's been a long asked-for feature to include implants and boosters in the total price of a fit, but your situation makes total sense as well.

I've opened up an issue here to discuss possible ways to improve on this, would love to get your feedback on the issue itself if you could :) https://github.com/pyfa-org/Pyfa/issues/1158


Way to go and make me feel bad by being all agreeable and stuff. :) In all honestly though, apologies I could and should have made my point less ... well like a jerk. Blink
Will check out your linked thread as well but will just say here that it's not really bad per say, it just needs an option to show or not to show that information. Somewhere in preferences just a few check boxes for "what items you want included in the cost calculation." That way it's totally customizable and for those ppl that do actually want to know how much their drugs for the fit cost and such they won't be losing out.

Daemun of Khanid

Ebag Trescientas
Center for Advanced Studies
Gallente Federation
#429 - 2017-05-12 03:34:35 UTC
Daemun Khanid wrote:

Way to go and make me feel bad by being all agreeable and stuff. :) In all honestly though, apologies I could and should have made my point less ... well like a jerk. Blink
Will check out your linked thread as well but will just say here that it's not really bad per say, it just needs an option to show or not to show that information. Somewhere in preferences just a few check boxes for "what items you want included in the cost calculation." That way it's totally customizable and for those ppl that do actually want to know how much their drugs for the fit cost and such they won't be losing out.



There's arguments both ways.

Ammo and drones are just as disposable as drugs, so should we count those? Or as one person told me: "I build my own ships, so the price should just show the module cost".

It'd be fairly easy to not include the price of certain things in the total, but the amount of variations starts to make it quite complex, quite quickly.

Probably a good compromise would be to take the minimal version of price and not include anything other than modules and hull (so nothing "below the line" so to speak). It wouldn't cover every scenario, but should cover most.

Want Pyfa, but with more features?

Pyfa.fit

BSTheo Aldent
The Scope
Gallente Federation
#430 - 2017-05-12 04:09:22 UTC
I think I've come across another bug.

I get the error below when I try to revert a character after adjusting any type of skills.

OS version: Windows-8-6.2.9200
Python: 2.7.10
wxPython: 3.0.2.0
SQLAlchemy: 1.0.5
Logbook: 1.0.0
pyfa version: 1.29.1 Stable - YC119.5 1.0
pyfa root: C:\Program Files (x86)\pyfa
save path: C:\Users\Ted\.pyfa
fs encoding: mbcs

EXCEPTION: can't set attribute

File "C:\Program Files (x86)\pyfa\library.zip\gui\mainFrame.py", line 696, in revertChar
sChr.revertCharacter(charID)
File "C:\Program Files (x86)\pyfa\library.zip\service\character.py", line 260, in revertCharacter
char.revertLevels()
File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 234, in revertLevels
skill.revert()
File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 324, in revert
self.level = self.__level
BSTheo Aldent
The Scope
Gallente Federation
#431 - 2017-05-12 04:25:53 UTC
Hello! I've got a user question:


Often I load a fit and I see that my power grid is 102-103%, sometimes higher and sometimes lower. To try and figure out what the problem is I end up manually increasing all the various skills that I think might fix my power grid problem.

Does pyfa offer a more direct way to evaluate what skills need to be improved to solve a specific problem like a 103% power grid? Sometimes I just cannot figure out what skills are low and I end up having to change out modules to get the fit under 100%. Also, these are the alliance fits so I know they are rock solid. I'm not just dreaming up some crazy fit on my own! Big smile These fits are always balanced with skills at "all 5".

Thanks,

BSTheo
Ebag Trescientas
Center for Advanced Studies
Gallente Federation
#432 - 2017-05-12 04:51:03 UTC
BSTheo Aldent wrote:
Hello! I've got a user question:


Often I load a fit and I see that my power grid is 102-103%, sometimes higher and sometimes lower. To try and figure out what the problem is I end up manually increasing all the various skills that I think might fix my power grid problem.

Does pyfa offer a more direct way to evaluate what skills need to be improved to solve a specific problem like a 103% power grid? Sometimes I just cannot figure out what skills are low and I end up having to change out modules to get the fit under 100%. Also, these are the alliance fits so I know they are rock solid. I'm not just dreaming up some crazy fit on my own! Big smile These fits are always balanced with skills at "all 5".

Thanks,

BSTheo


The problem is that there are a LOT of skills, and a lot of things that they can modify.

BUT you can get an idea using the V skilled character.

Right click on the fit, show info on ship, go to the affected by tab, and you can see what's modified by skills and effects. You can toggle the view there to sort it differently if that's easier to find what you are looking for.

Usually, this can give you a idea of what skills you are missing.

Want Pyfa, but with more features?

Pyfa.fit

Sohox
Republic Military School
Minmatar Republic
#433 - 2017-05-12 06:27:52 UTC
Hi

I tried to replace a EE-601 implant with another and was unable to remove the EE-601 implant. I got this error message:

OS version: Windows-8-6.2.9200
Python: 2.7.10
wxPython: 3.0.2.0
SQLAlchemy: 1.0.5
Logbook: 1.0.0
pyfa version: 1.29.1 Stable - YC119.5 1.0
pyfa root: C:\Program Files (x86)\pyfa
save path: C:\Users\Pappa\.pyfa
fs encoding: mbcs

EXCEPTION: Implant(ID=27143, name=Zainou 'Gypsy' CPU Management EE-601) at 0x85659f0 is not in list

File "C:\Program Files (x86)\pyfa\library.zip\gui\implantView.py", line 166, in removeItem
self.removeImplant(self.implants[self.GetItemData(row)])
File "C:\Program Files (x86)\pyfa\library.zip\gui\implantView.py", line 171, in removeImplant
sFit.removeImplant(fitID, self.original.index(implant))

Would appriciate a fix for tis bug.
Ebag Trescientas
Center for Advanced Studies
Gallente Federation
#434 - 2017-05-12 16:44:54 UTC
BSTheo Aldent wrote:
I think I've come across another bug.

I get the error below when I try to revert a character after adjusting any type of skills.

OS version: Windows-8-6.2.9200
Python: 2.7.10
wxPython: 3.0.2.0
SQLAlchemy: 1.0.5
Logbook: 1.0.0
pyfa version: 1.29.1 Stable - YC119.5 1.0
pyfa root: C:\Program Files (x86)\pyfa
save path: C:\Users\Ted\.pyfa
fs encoding: mbcs

EXCEPTION: can't set attribute

File "C:\Program Files (x86)\pyfa\library.zip\gui\mainFrame.py", line 696, in revertChar
sChr.revertCharacter(charID)
File "C:\Program Files (x86)\pyfa\library.zip\service\character.py", line 260, in revertCharacter
char.revertLevels()
File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 234, in revertLevels
skill.revert()
File "C:\Program Files (x86)\pyfa\library.zip\eos\saveddata\character.py", line 324, in revert
self.level = self.__level


This is an old bug. The save/revert option isn't really fully implemented (it's maybe 50% done), the idea was you could mess with skills then save/revert either individual ones or all the skills as a whole.

I've got a quick fix to let it revert back by one, but again, the whole save/revert isn't really done.
https://github.com/Pyfa-fit/Pyfa-fit/pull/87

Want Pyfa, but with more features?

Pyfa.fit

Mirsa Attor
HC - Swinehearth Inc.
#435 - 2017-05-12 22:19:52 UTC
clicking the "Save" button in the Character Editor gives me this error message:
OS version:     Windows-8-6.2.9200
Python:     2.7.10
wxPython:     3.0.2.0
SQLAlchemy:     1.0.5
Logbook:     1.0.0
pyfa version: 1.29.1 Stable - YC119.5 1.0
pyfa root: D:\Programme\pyfa
save path: C:\Users\BlubQ\.pyfa
fs encoding: mbcs

EXCEPTION: 'NoneType' object has no attribute 'dirtySkills'

  File "D:\Programme\pyfa\library.zip\gui\characterEditor.py", line 220, in saveChar
    sChr.saveCharacter(char.ID)
  File "D:\Programme\pyfa\library.zip\service\character.py", line 243, in saveCharacter
    char.saveLevels()
  File "D:\Programme\pyfa\library.zip\eos\saveddata\character.py", line 227, in saveLevels
    skill.saveLevel()
  File "D:\Programme\pyfa\library.zip\eos\saveddata\character.py", line 320, in saveLevel
    if self in self.character.dirtySkills:



http://i.imgur.com/rg6xdgA.png
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#436 - 2017-05-14 03:21:34 UTC
Daemun Khanid wrote:

Way to go and make me feel bad by being all agreeable and stuff. :) In all honestly though, apologies I could and should have made my point less ... well like a jerk. Blink


lol didn't mean to make you feel bad <3 It probably wont happen for this release cycle, but I do want to address this for the 1.30.x cycle.

BSTheo Aldent wrote:
I think I've come across another bug.

I get the error below when I try to revert a character after adjusting any type of skills.


Thanks for the info, will look into it :). BTW, for the other question you had, see https://github.com/pyfa-org/Pyfa/issues/719#issuecomment-300376153 basically, as ebag said, there's just too many things that affect specific attributes. It would be awesome to have that, but it's not a feasible feature (at least I wouldn't know how to implement it) with the current structure of pyfa.

Ebag Trescientas wrote:
The save/revert option isn't really fully implemented (it's maybe 50% done), the idea was you could mess with skills then save/revert either individual ones or all the skills as a whole.


It should be very close to like 95%. There's some kinks in it to be sure (especially things like coloring in the character editor to signify temp skill changes), but it's disingenuous to say it's half way done.

Sohox wrote:
Hi

I tried to replace a EE-601 implant with another and was unable to remove the EE-601 implant. I got this error message:



Mirsa Attor wrote:
clicking the "Save" button in the Character Editor gives me this error message:
http://i.imgur.com/rg6xdgA.png


Thanks to everyone reporting these errors; it's greatly appreciated. Will be putting out another point release soon. :)
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#437 - 2017-05-14 03:24:38 UTC  |  Edited by: Sable Blitzmann
Mira Virage wrote:

That's really weird. I actually do want it to be alphabetical, but right now, it follows the order that I entered the characters in: http://puu.sh/vNiOU/fb7d8055f9.png

If the first letters are hard to read, they go A, A, W, A, A, A, S, S, T, S, M, A, S, A.

Four of those "A's" are "Alpha - Amarr", "Alpha - Minmatar", and for all four races (third through fifth "A", and the very last "A" after I had to delete and re-make the Alpha skillplan), and three other "A's" are "All 0" (very first one), "All 5" (very second one), and "All 4" (second to last one).


That's odd. Can you email me your saveddata.db file to sable.blitzmann@gmail.com? It's found in %userprofile%/.pyfa

In the meantime, I'll double check that there actually is sorting being applied to it lol
Caitlyn Rempal
Stellar Winds Consortium
#438 - 2017-05-15 18:40:31 UTC  |  Edited by: Caitlyn Rempal
Was using the lastest stable build -- tried to toggle off an implant while working on a fit::

OS version: Windows-7-6.1.7601-SP1
Python: 2.7.10
wxPython: 3.0.2.0
SQLAlchemy: 1.0.5
Logbook: 1.0.0
pyfa version: 1.29.1 Stable - YC119.5 1.0
pyfa root: C:\Program Files (x86)\pyfa
save path: C:\Users\AnthonyFalk\.pyfa
fs encoding: mbcs

EXCEPTION: list index out of range

File "C:\Program Files (x86)\pyfa\library.zip\gui\implantView.py", line 182, in click
sFit.toggleImplant(fitID, row)
File "C:\Program Files (x86)\pyfa\library.zip\service\fit.py", line 898, in toggleImplant
implant = fit.implants[i]

and had this happened.


Also -- emailed you the savedata & log from today :)
Ieroglif
The CHAOS fACTORY
#439 - 2017-05-16 18:00:55 UTC
Hi,

Tried to replace one module with another using drag&drop and got this:

OS version: Darwin-16.4.0-x86_64-i386-64bit
Python: 2.7.10
wxPython: 3.0.2.0
SQLAlchemy: 1.0.9
Logbook: 1.0.0
pyfa version: 1.29.1 Stable - YC119.5 1.0
pyfa root: /Users/abily/Desktop/SE/pyfa.app/Contents/Resources
save path: /Users/abily/.pyfa
fs encoding: utf-8

EXCEPTION: 'decimal' codec can't encode character u'\u9f00' in position 5: invalid decimal Unicode string

File "/Desktop/SE/pyfa.app/Contents/Resources/lib/python2.7/site-packages.zip/gui/builtinViews/fittingView.py", line 115, in OnData
File "/Desktop/SE/pyfa.app/Contents/Resources/lib/python2.7/site-packages.zip/gui/builtinViews/fittingView.py", line 205, in handleListDrag

Would really appreciate a fix for tis bug.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#440 - 2017-05-17 02:43:42 UTC
Caitlyn Rempal wrote:
Also -- emailed you the savedata & log from today :)


<3 Thanks for the email. I believe I emailed you back, 'tis all fixed. :D


Ieroglif wrote:
Hi,

Tried to replace one module with another using drag&drop and got this:

OS version: Darwin-16.4.0-x86_64-i386-64bit
Python: 2.7.10
wxPython: 3.0.2.0
SQLAlchemy: 1.0.9
Logbook: 1.0.0
pyfa version: 1.29.1 Stable - YC119.5 1.0
pyfa root: /Users/abily/Desktop/SE/pyfa.app/Contents/Resources
save path: /Users/abily/.pyfa
fs encoding: utf-8

EXCEPTION: 'decimal' codec can't encode character u'\u9f00' in position 5: invalid decimal Unicode string

File "/Desktop/SE/pyfa.app/Contents/Resources/lib/python2.7/site-packages.zip/gui/builtinViews/fittingView.py", line 115, in OnData
File "/Desktop/SE/pyfa.app/Contents/Resources/lib/python2.7/site-packages.zip/gui/builtinViews/fittingView.py", line 205, in handleListDrag

Would really appreciate a fix for tis bug.


https://github.com/pyfa-org/Pyfa/issues/1149 There's an issue for this very bug, however I cannot reproduce and I haven't heard back from the original reporter. Would you be able to send me your ~/.pyfa/ directory zipped up to sable.blitzmann@gmail.com?

Also, please update to v1.29.2 and try to reproduce before sending me that directory. I added a logging statement that may help pinpoint what is happening. :)