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Safe spots compromised? Explain!

Author
Asmodai Xodai
#1 - 2017-05-07 13:48:37 UTC
I had been doing some ninja operations in a small wormhole for a while (meaning, months). The hole is 'owned' by some small (2 man) corp, but I've largely avoided them through the usage of lots of different safe spots I've created and have bookmarked, plus I never stick around long enough in the same spot to be located.

Yesterday I had just logged-in to the hole, and was doing 'something' (clicking on in-game mail, adjusting my interface, etc) when I heard the familiar alarm sound of being attacked. Closed whatever I had up and sure enough some frigate had warp scrambled me and was killing me. I calmly hovered my mouse over some celestial in the overview so I could right click and insta-warp out and not lose my pod, which is what I did. The second I landed at the celestial I quickly right-clicked one of my bookmarked safe spots, jumped there, and then jumped to another one "just in case."

After landing on the final safe spot I tugged my beard for a few seconds. I had only been logged-in literally for one minute (if that) before I was attacked. I reasoned that the guy must have somehow just been in the area by sheer luck when I logged-in, and he attacked me. "No biggie" I figured - I'd just click self-destruct on my pod, log back into the hole with one of my alt-spies, scan my way out, then scan back in with my main from the other side once I knew the wormhole's location.

I had been at my new safe spot for less than a minute, and the whole time I was thinking all of this, I had d-scan open, I was staring at it, and I was clicking it once a second. I was making sure there were no probes that were scanning me down, although even if there were, I had already decided to self-destruct anyway. When all of a sudden the same frigate just appears out of nowhere, scrambles my pod, and saves me the effort of self-destructing.

My question is, how did he track me down 1) so fast, and 2) without my seeing any probes? Is there some mechanic I'm not understanding? My understanding is that there would need to be combat probes, and that I would see them on d-scan. Is this true?

The only thing I could come up with was that this guy had been watching me for a while (meaning weeks) and had been following me around secretly while cloaked (he WAS using a "warp while cloaked" hull + module), and he had already cataloged either all of my safe spots, or at least some of them.

1) Is this a "thing?" Forgoing an opportunity to kill someone right away, and instead follow them around for weeks or longer, cataloging safe spots, and THEN attacking later?

2) Is there some other explanation? Something I'm missing?
Dracvlad
Taishi Combine
Astral Alliance
#2 - 2017-05-07 14:12:00 UTC  |  Edited by: Dracvlad
Asmodai Xodai wrote:
I had been doing some ninja operations in a small wormhole for a while (meaning, months). The hole is 'owned' by some small (2 man) corp, but I've largely avoided them through the usage of lots of different safe spots I've created and have bookmarked, plus I never stick around long enough in the same spot to be located.

Yesterday I had just logged-in to the hole, and was doing 'something' (clicking on in-game mail, adjusting my interface, etc) when I heard the familiar alarm sound of being attacked. Closed whatever I had up and sure enough some frigate had warp scrambled me and was killing me. I calmly hovered my mouse over some celestial in the overview so I could right click and insta-warp out and not lose my pod, which is what I did. The second I landed at the celestial I quickly right-clicked one of my bookmarked safe spots, jumped there, and then jumped to another one "just in case."

After landing on the final safe spot I tugged my beard for a few seconds. I had only been logged-in literally for one minute (if that) before I was attacked. I reasoned that the guy must have somehow just been in the area by sheer luck when I logged-in, and he attacked me. "No biggie" I figured - I'd just click self-destruct on my pod, log back into the hole with one of my alt-spies, scan my way out, then scan back in with my main from the other side once I knew the wormhole's location.

I had been at my new safe spot for less than a minute, and the whole time I was thinking all of this, I had d-scan open, I was staring at it, and I was clicking it once a second. I was making sure there were no probes that were scanning me down, although even if there were, I had already decided to self-destruct anyway. When all of a sudden the same frigate just appears out of nowhere, scrambles my pod, and saves me the effort of self-destructing.

My question is, how did he track me down 1) so fast, and 2) without my seeing any probes? Is there some mechanic I'm not understanding? My understanding is that there would need to be combat probes, and that I would see them on d-scan. Is this true?

The only thing I could come up with was that this guy had been watching me for a while (meaning weeks) and had been following me around secretly while cloaked (he WAS using a "warp while cloaked" hull + module), and he had already cataloged either all of my safe spots, or at least some of them.

1) Is this a "thing?" Forgoing an opportunity to kill someone right away, and instead follow them around for weeks or longer, cataloging safe spots, and THEN attacking later?

2) Is there some other explanation? Something I'm missing?


What people can do is set up probes off D-scan for you at the strongest level, he will then warp to where he expects you to be in D-scan range in something cloaky, he will narrow it down by use of the D-scan then he will send probes, scan then pull them out then warp in something on you. I am assuming that you were not cloaked of course.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Piugattuk
Litla Sundlaugin
#3 - 2017-05-07 14:13:35 UTC
What your missing is these folks are just good, they have probably been tracking you, finding you doesn't always mean probes, some people do it by directional scanners alone, it may take time and some folks are patient enough to do the diligence.

Which is why I largely stay out of WH's, just not worth the trouble for me.
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#4 - 2017-05-07 14:39:09 UTC
It's not impossible to 'recreate' your waypoints either if the locals witness you using them frequently over time. A safe-spot alligned between two celestials, especially when right in the middle of them is not one I'd use too often to park at without a cloak.

But yeah, expert use of probes and/or dscan is more likely.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Ima Wreckyou
The Conference Elite
The Conference
#5 - 2017-05-07 14:59:21 UTC
Dracvlad wrote:
What people can do is set up probes off D-scan for you at the strongest level, he will then warp to where he expects you to be in D-scan range in something cloaky, he will narrow it down by use of the D-scan then he will send probes, scan then pull them out then warp in something on you. I am assuming that you were not cloaked of course.

I would second that. This this a lot when I was in w-space and it has now become even easier since you can see the d-scan cone on the map now. You can still spot the probes but the time window is very small
Blade Darth
Room for Improvement
Good Sax
#6 - 2017-05-07 15:43:52 UTC
You are lurking there for months. Even if they are 2 ppl (with alts I assume) and terrible at scanning, they had plenty of opportunity to get at least couple of your safes. There is probably whole section dedicated to You in their corp bookmarks.
Asmodai Xodai
#7 - 2017-05-07 16:33:06 UTC
Yebo Lakatosh wrote:
It's not impossible to 'recreate' your waypoints either if the locals witness you using them frequently over time. A safe-spot alligned between two celestials, especially when right in the middle of them is not one I'd use too often to park at without a cloak.


I always bookmark wormholes for the express purpose of when they expire, I then have a pretty good safe spot not aligned between two celestials.
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2017-05-07 16:42:24 UTC
Even while cloaked it would be a good idea to travel away from safe spots, preferably in a vertical direction, after landing at them just in case the location has been compromised.



DMC
Ima Wreckyou
The Conference Elite
The Conference
#9 - 2017-05-07 16:46:40 UTC
Asmodai Xodai wrote:
Yebo Lakatosh wrote:
It's not impossible to 'recreate' your waypoints either if the locals witness you using them frequently over time. A safe-spot alligned between two celestials, especially when right in the middle of them is not one I'd use too often to park at without a cloak.


I always bookmark wormholes for the express purpose of when they expire, I then have a pretty good safe spot not aligned between two celestials.

Except that locals usually bookmark them as well since it is the only way in and out of the system. So they probably had the bookmark some time ago and may have kept it if they suspected you to do that.
Sere O'Asis
Desert Oasis Investigations
#10 - 2017-05-07 18:01:42 UTC
Asmodai Xodai wrote:

1) Is this a "thing?" Forgoing an opportunity to kill someone right away, and instead follow them around for weeks or longer, cataloging safe spots, and THEN attacking later?




Yes, this is a thing. I know pilots who do it. Especially, if they suspect you've been there a while.

No safe spot is completely safe, always bounce.
Hal Morsh
Doomheim
#11 - 2017-05-07 19:36:49 UTC
I went into a wormhole to mine, guy took two alts in asteros with dual scrams each. Okay he didn't catch me and after 5 more attempts I just left.


Next wormhole they warped in an interdictor, and even though I had hit warp seconds before he landed he still bubbled my venture. Even more infuriating when I brought an astero and he still caught me with webs. THen I brought a thorax and he just brought a curse, like usual they always bring a curse.


PVP is really irritating unless you find a hapless newbie you're going to get 2 asteros thrown at your venture, because i'm not so sure that everyone else is so sure that a venture couldn't kill their astero :/

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Asmodai Xodai
#12 - 2017-05-07 19:58:47 UTC  |  Edited by: Asmodai Xodai
Hal Morsh wrote:
I went into a wormhole to mine, guy took two alts in asteros with dual scrams each. Okay he didn't catch me and after 5 more attempts I just left.


Next wormhole they warped in an interdictor, and even though I had hit warp seconds before he landed he still bubbled my venture. Even more infuriating when I brought an astero and he still caught me with webs. THen I brought a thorax and he just brought a curse, like usual they always bring a curse.


PVP is really irritating unless you find a hapless newbie you're going to get 2 asteros thrown at your venture, because i'm not so sure that everyone else is so sure that a venture couldn't kill their astero :/


Yes. No way a "normal" person is ever going to win PvP. You can forget it. People who do PvP don't take fights they are going to lose - they aren't in the business of losing. People who do PvP don't take "fair" fights either - again, they aren't in the business of losing. There's always 100 ways 'til Sunday for you as a "normal" person to lose to a PvP'er. It starts with skills. If yours aren't better than his in whatever relevant area, you lose. Then it's ships - if yours isn't better than his, you lose. Then it's fits - if yours isn't better than his, you lose. Then there are counters - if his ship, his fit, and his weapons counter yours, you lose. If he brings a buddy, you lose. If he flies an OP ship (T3C or T3D), you lose. On and on.

The biggest issue I have with PvP in this game is that it is always over before it even starts. So, the best thing I've figured out to do is not even contest fights at all (i.e. don't even fight when attacked), and just fly the cheapest crap possible so when I lose it, I don't care. For instance, the ship I lost in the OP cost next to nothing, and I had no implants.

Don't take this as me being against PvP (meaning ship vs ship). I like it just fine, and wish I could do it more. I'm not risk averse, I spend most of my time in dangerous areas like wormholes, lowsec, and nullsec. But the fact is, I've lost every single PvP engagement I've ever had. Go ahead, look me up in kill mails. You'll find 1000 losses. You'll find a single fake win. That was because a friend and I were testing things out, and he said "I'll sit here, go ahead and shoot me and kill me."
Ralph King-Griffin
New Eden Tech Support
#13 - 2017-05-07 21:06:18 UTC
57 losses aint bad mate, for reference ive 58, mostly from before i got good.

you don't seem like an edjit (Irish slang for idiot) either or a raging cearbear so that's like 80% of the work done already.

imo all you need is someone to derp about with and show you the ropes, chat with on comms and generally have a laugh with.
id reccomend you find people (importantly not edjits) to fly with , your likley to learn several orders of magnitude faster
Asmodai Xodai
#14 - 2017-05-07 22:19:36 UTC
Ralph King-Griffin wrote:
57 losses aint bad mate, for reference ive 58, mostly from before i got good.

you don't seem like an edjit (Irish slang for idiot) either or a raging cearbear so that's like 80% of the work done already.

imo all you need is someone to derp about with and show you the ropes, chat with on comms and generally have a laugh with.
id reccomend you find people (importantly not edjits) to fly with , your likley to learn several orders of magnitude faster


Just 57? I never counted them, but it sure as hell seems like a lot more, heh.

Anyway, good advice - thanks.
Shiloh Templeton
Cheyenne HET Co
#15 - 2017-05-08 03:16:36 UTC
You could be friendly, offer a 'gf' and just ask the fellow how he was so good at catching you. Who knows, he might offer to let you stay in the hole. .

If not, find another hole where the owners aren't so diligent or are not active in your time zone.

p.s. You might want to check your overview tabs to make sure they all show combat probes.
Chopper Rollins
Republic Military School
Minmatar Republic
#16 - 2017-05-08 04:45:21 UTC
Asmodai Xodai wrote:
The biggest issue I have with PvP in this game is that it is always over before it even starts.


Really? This is why i've stayed with the game since 09, because just like real life, barring accidents and surprises, fights are decided before they start. Anything else would be so unrealistic it wouldn't be able to hold my interest.

People try to make any fight as one-sided as they can, falling for bait, surprise, treachery, these can alter that, but fair fights are silly even as a concept.



Goggles. Making me look good. Making you look good.

Code Redd
Federal Navy Academy
Gallente Federation
#17 - 2017-05-08 04:49:05 UTC
depending on the dedication of the individual, probes can take as little as a single cycle to hit a lot of ships.

assume that you left yourself uncloaked, for what ever reason. you pop up on his dscan, he gets a range within 1-15 seconds. he can either pop probes right then and there, or, stay cloaked and figure out your direction. assume he gets the direction 30 seconds later. Then he launches probes, sets them about where he wants. if you're within 4 AU, he doesnt need a direction.

this is where dedication comes in... assume he REALLY wants you. he could have max skills, and fit himself full of virtue implants...

in which case, even if you're in a frig, if he's figured out where you are within even 4 AU, and sets probes on you, he's going to get you in ONE hit... or about 10 seconds. if you pick your nose instead of dscan, you're doomed.

no joke, i have seen guys so dedicated to their probe craft, that they can get into a system and onto a person in less than 30 seconds.

you probably met some one like that.

I used to be good enough to pop probes and get pods scanned out and be in warp so fast, that by the time they started to THINK about where they were going to warp next, it was too late. then they changed the interface and now i suck. I still have my virtue clone as well.
Asmodai Xodai
#18 - 2017-05-08 09:28:42 UTC
Chopper Rollins wrote:
Really? This is why i've stayed with the game since 09, because just like real life, barring accidents and surprises, fights are decided before they start. Anything else would be so unrealistic it wouldn't be able to hold my interest.

...fair fights are silly even as a concept.


Everybody has a different subjective experience about what is fun, what is 'silly,' etc. I'm happy if you enjoy the game as-is, and I'm not lobbying to change it. But for me, it's silly that every time I see a red flash on my overview and hear the attack alarm go off, it takes me about 1 second to judge "nope, no way in hell I'm winning this."

I mean when your entire fight time is spent nonchalantly selecting where you're going to warp off to, and sitting there prepped with the mouse so that as soon as your hull pops you can be out of there, it just doesn't sound like a lot of people's idea of 'fun.' Although I've never been on the winning end, I don't see how it can be much better from that perspective. "Yup, another super-easy insta-win, already decided before the first shot is fired. I wonder if I have time to spawn out and get that google search typed-in before he pops."

As if that isn't bad enough, I've actually spent many fights physically not being able to do anything even if I wanted to try and do something. Sitting there while you are perma-scrammed, perma-jammed, and perma-webbed, never once able to get a single shot off, simply isn't my idea of fun. I still remember when my battleship was ambushed by a single, lone Jackdaw. I even had light or heavy missile launchers fitted, which should have been able to do some damage to him, if I had ever gotten the chance to use them. But no, I had to sit there the ENTIRE time being able to do NOTHING but watch. I literally couldn't get a single shot off.
I mean... really? People like you don't want more of a challenge than that? I guess there really are people out there who enjoy beating up cripples and old ladies? Personally, I think anything that stops you from playing the game is a poor mechanic.
Maxim Corvinus
Royal Armaments
#19 - 2017-05-08 09:49:49 UTC
Asmodai Xodai wrote:
Chopper Rollins wrote:
Really? This is why i've stayed with the game since 09, because just like real life, barring accidents and surprises, fights are decided before they start. Anything else would be so unrealistic it wouldn't be able to hold my interest.

...fair fights are silly even as a concept.


Everybody has a different subjective experience about what is fun, what is 'silly,' etc. I'm happy if you enjoy the game as-is, and I'm not lobbying to change it. But for me, it's silly that every time I see a red flash on my overview and hear the attack alarm go off, it takes me about 1 second to judge "nope, no way in hell I'm winning this."


EVE is not a twitch game, it's an RTS. It plays like an RTS and requires the strategical insight of an RTS.

If you want to get decent at PVP then the most important thing for anyone to understand is that the fight didn't start when you started to shoot each other, it started when one side noticed the other and decided to fight, run or change the scenario.

What you're stating is the equivalent of "well blasters have high dps so I removed 2 of my 5 blasters to make it a more fair fight", it makes no sense at all. All the actions that lead up to the fight itself are in fact part of the fight and probably the most important part as well.
Asmodai Xodai
#20 - 2017-05-08 10:05:06 UTC
Maxim Corvinus wrote:

What you're stating is the equivalent of "well blasters have high dps so I removed 2 of my 5 blasters to make it a more fair fight"...

Nope, that's not the equivalent of what I stated. I stated "mechanics X, Y, and Z don't seem to be fun mechanics for many people."

Listen, I don't judge. If your idea of fun is boiling every encounter down to "already predestined to win/lose - outcome is already decided" have at it. Even better if you are on the winning side and can just perma-jam the other guy so he doesn't even attempt to waste his time on a lost/futile cause.

Perhaps we could ask for a feature where the game client automatically judges the outcome of the encounter so it doesn't have to play out. Actually, I'm not opposed to that.

This thread has derailed, but since I already got my answers, I'm okay with it.
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