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XL Cap Battery

Author
Cade Windstalker
#21 - 2017-05-06 00:44:49 UTC
Pelea Ming wrote:
actually, if I'm running any frigate that needs a cap mod, I almost exclusively goto a Micro, as they are easy enough on fitting to work well, and still provide enough cap that it beats out a cap regen mod typically.


I stand corrected. Looking at the price and the stats post-tiericide they're a lot more attractive of an option than they used to be, though still fairly niche since you're getting around 1/3rd the benefit of most of the smalls.
FT Cold
FT Cold Corporation
#22 - 2017-05-06 04:31:26 UTC
Cade Windstalker wrote:

FT Cold wrote:
I agree, there should be 'oversized' cap batteries, prop mods, plates, and extenders for battleships.


Just no.

First off, you've provided zero reasoning for such changes.

On top of that we already have an equivalent to an "XL plate" in the form of 1600mm plates.

XL Shield Extenders would be hilariously OP on a lot of ships because of how passive shield tanking works.

Battleships *really* don't need oversized prop mods, we have enough of those already, and besides most Battleships wouldn't even be able to fit one considering how prop mods scale up in fitting cost.


And you've given no good reasons why they shouldn't.

1600s are only oversized relative to cruisers, passive shield tanking is barely viable now on a handful of ships and not at all PVP viable, and the whole point of an oversized module is to initiate a tradeoff.

CCP hasn't removed the ability for cruisers and smaller to fit oversized modules, and it hasn't broken the game. 3200mm plates, XL extenders would simply give players the opportunity to make the same choices and trade offs associated with smaller hulls. The penalty applied with new new modules doesn't need to scale linearly with smaller modules to ensure that they aren't abused on smaller hulls.

Cade Windstalker
#23 - 2017-05-06 13:29:02 UTC
FT Cold wrote:
And you've given no good reasons why they shouldn't.

1600s are only oversized relative to cruisers, passive shield tanking is barely viable now on a handful of ships and not at all PVP viable, and the whole point of an oversized module is to initiate a tradeoff.

CCP hasn't removed the ability for cruisers and smaller to fit oversized modules, and it hasn't broken the game. 3200mm plates, XL extenders would simply give players the opportunity to make the same choices and trade offs associated with smaller hulls. The penalty applied with new new modules doesn't need to scale linearly with smaller modules to ensure that they aren't abused on smaller hulls.


So, first off, "why not" is not a reasoning for something to be done in game. You need an actual reasoning for a change to be made because the current state of the game is the default.

Also no, 1600s are "XL plates" if you look at the comparison in HP values you'll find that 800 plates are roughly equivalent to Large Shield Extenders. That makes 1600 plates the XL armor equivalent.

CCP has specifically shot down XL shield extenders, them not being in the game is intentional and part of the differences between shield and armor tanking.

Oversized prop mods are OP on anything that can fit them without trading off too much, and there's little point to adding a set of modules where the only class that can use them at all mostly or entirely can't fit them, and based on the relative CPU and PG requirements for oversized mods on other hulls the only Battleships that might be able to pull it off are Marauders and you'd likely still need fitting mods and maybe even undersized guns.

The Cap Battery thing has been discussed at length in this thread and while I'm not sure it would be OP I suspect the fitting requirements would make them niche at best and completely unused at worst.
FT Cold
FT Cold Corporation
#24 - 2017-05-06 14:34:01 UTC
Cade Windstalker wrote:
FT Cold wrote:
And you've given no good reasons why they shouldn't.

1600s are only oversized relative to cruisers, passive shield tanking is barely viable now on a handful of ships and not at all PVP viable, and the whole point of an oversized module is to initiate a tradeoff.

CCP hasn't removed the ability for cruisers and smaller to fit oversized modules, and it hasn't broken the game. 3200mm plates, XL extenders would simply give players the opportunity to make the same choices and trade offs associated with smaller hulls. The penalty applied with new new modules doesn't need to scale linearly with smaller modules to ensure that they aren't abused on smaller hulls.


So, first off, "why not" is not a reasoning for something to be done in game. You need an actual reasoning for a change to be made because the current state of the game is the default.

Also no, 1600s are "XL plates" if you look at the comparison in HP values you'll find that 800 plates are roughly equivalent to Large Shield Extenders. That makes 1600 plates the XL armor equivalent.

CCP has specifically shot down XL shield extenders, them not being in the game is intentional and part of the differences between shield and armor tanking.

Oversized prop mods are OP on anything that can fit them without trading off too much, and there's little point to adding a set of modules where the only class that can use them at all mostly or entirely can't fit them, and based on the relative CPU and PG requirements for oversized mods on other hulls the only Battleships that might be able to pull it off are Marauders and you'd likely still need fitting mods and maybe even undersized guns.

The Cap Battery thing has been discussed at length in this thread and while I'm not sure it would be OP I suspect the fitting requirements would make them niche at best and completely unused at worst.


Wrong on all counts chucky. Time to step down from playing forum police and start playing the game.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#25 - 2017-05-07 09:38:50 UTC
tbh, I hardly ever want an overrsized prop mod on a ship with turrets... cause, you know, tracking issues. However, this does, by default, give launcher fitted ships something of a psuedo-OP level advantage... which is mitigated to a small-ish extent by how much you do have to sacrifice to fit that oversized prop mod (especially if your doing it when an MWD instead of an AB). And, yes, I do speak from some small experience on this, as one of my favored past times is making ships that go ZOOM! lol.

In this respect though, I think that having oversized-able options for BS would be a good option for adding more variety to the game, since smaller ship classes get this option by default, but due to the immense fitting requirements of cap mods, BS are incapable of it.

Is there room for abouse? DUH! It's Eve! Even when we report a glitch that isn't yet declared an exploit, we abuse it till it is so declared! That isn't a good reason to NOT do it! Is it liable to be a 'niche' thing? DUH! That's an expected 'feature' of playing Eve Online, that there is such a wonderful variety of niche fits! This shouldn't be a reason to not do it... if anything, it should be all the more reason to push it through!

Variety is most definately the spice of life in our beloved MMO!
Shallanna Yassavi
qwertz corp
#26 - 2017-05-07 11:16:08 UTC  |  Edited by: Shallanna Yassavi
The T3C is not the only ship which benefits greatly from oversized cap batteries. If you run a Stratios with 2x reppers, 2x EANM, DCU, 2 batteries, it takes a pretty good amount of cap pressure to turn off. They've got fit space for neuts, as well. Edit: Oh, and... it will facetank a polarized nightmare with deadspace versions of those mods.

If the T3C are nerfed below the power level of faction cruisers, the Strat is probably going to take over the role of everyone's favorite blops hunter because it can run active tank almost as strong as a T3C, for similar reasons to T3C. It has a small bonus to laser application, but everyone runs neuts instead.

Oversized faction batteries are good mid slot modules in PvE because they don't take too much fit space, and they don't eat cap booster charges. Batteries also give a little passive neut resistance, which is nice when the rats of the day are blood raiders or maybe mission invaders. On my harb mission fit, an ancillary current router and oversized meta1 battery replaced a capacitor control circuit, medium battery, and cap recharger. On my ishtar I take around lowsec, it has an oversize battery in the mids because that leaves fitting room open for other things
Boosters are everyone's favorite same-size module because you can put oversized charges in them and laugh off a lot of neut pressure as long as you have charges (3-6 minutes usually).

The problem with the Abbadon in particular is: it has a low base cap pool, and it takes longer to regenerate that pool than most other battleships. If you don't run it with a cap booster, you're going to have a bad time. It also doesn't have any of the 10%/level reduction in laser cap usage bonuses. Ex: Omen vs. Maller. Maller has better raw cap numbers, but the Omen doesn't need as many cap mods to perform in PvE because of its hull bonus to cap usage, and how big of a cap sink lasers are on Amarr ships. The Abbadon just has the non-option of: "fit a cap booster or waste half your slots on passive cap mods."

A signature :o

Blade Darth
Room for Improvement
Good Sax
#27 - 2017-05-07 11:38:41 UTC
Pelea Ming wrote:
Ofc, as we all know, the Abaddon just has too many cap issues to seriously use it as it's hull bonuses suggest... namely, a tanky, laser-death spewing, brawler.
https://i.imgflip.com/1dxet4.jpg
Use it like a lazor brawler. Just need a cap booster. You don't expect to live long enough to burn trough all the charges anyway. Ships with % resist bonus tend to do better as buffer brick tanks instead active, so you are using this cap mainly for guns. If you try to make an active tanked laser boat that becomes a problem.. Problem you can solve with a billion or 2, but why would you throw 2 bil on an abaddon.

There is a rig that decreases cap use for guns. I'm 94% sure there is a combination of cap battery/cap recharger/ rig that makes even a capacitor black hole like the abaddon somewhat stable.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#28 - 2017-05-07 11:58:24 UTC
Shallanna Yassavi wrote:


The problem with the Abbadon in particular is: it has a low base cap pool, and it takes longer to regenerate that pool than most other battleships. If you don't run it with a cap booster, you're going to have a bad time. It also doesn't have any of the 10%/level reduction in laser cap usage bonuses. Ex: Omen vs. Maller. Maller has better raw cap numbers, but the Omen doesn't need as many cap mods to perform in PvE because of its hull bonus to cap usage, and how big of a cap sink lasers are on Amarr ships. The Abbadon just has the non-option of: "fit a cap booster or waste half your slots on passive cap mods."



Exactly, and Fozzie has consistently stated he won't give it any love, b/c he feels to do so would make it too OP in PvP. Now, I don't know about you, but in my experience, laser baddons aren't really used in pvp much outside of special focus fleets like hellcat fleets... and in those, they provide cap support so it's a non-issue anyways... personally, I can't see how addressing this would truely screw up the pvp meta for use w/baddons.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#29 - 2017-05-07 12:00:34 UTC
Blade Darth wrote:
Pelea Ming wrote:
Ofc, as we all know, the Abaddon just has too many cap issues to seriously use it as it's hull bonuses suggest... namely, a tanky, laser-death spewing, brawler.
https://i.imgflip.com/1dxet4.jpg
Use it like a lazor brawler. Just need a cap booster. You don't expect to live long enough to burn trough all the charges anyway. Ships with % resist bonus tend to do better as buffer brick tanks instead active, so you are using this cap mainly for guns. If you try to make an active tanked laser boat that becomes a problem.. Problem you can solve with a billion or 2, but why would you throw 2 bil on an abaddon.

There is a rig that decreases cap use for guns. I'm 94% sure there is a combination of cap battery/cap recharger/ rig that makes even a capacitor black hole like the abaddon somewhat stable.

In PvP, I agree, overall... also, it's not hard, if your not running an active tank, to address the cap draw of the lasers by themselves.

but in PvE, you pretty much require an active tank. And that's when everyone has to pretty much throw the poor 'baddon into the trash heap.
Cade Windstalker
#30 - 2017-05-07 14:01:37 UTC
FT Cold wrote:
Wrong on all counts chucky. Time to step down from playing forum police and start playing the game.

Lol

No argument, no evidence, just "you're wrong". Oh no, how will I ever refute such iron clad and bullet proof logic...

Oh wait, I don't have to, there's nothing there. Just impotent anger. Roll

Someone's clearly not been following anything CCP has ever said about shields vs armor if you don't even know that a 1600 Plate is an XL module, and that shields intentionally don't have them.


Pelea Ming wrote:
tbh, I hardly ever want an overrsized prop mod on a ship with turrets... cause, you know, tracking issues. However, this does, by default, give launcher fitted ships something of a psuedo-OP level advantage... which is mitigated to a small-ish extent by how much you do have to sacrifice to fit that oversized prop mod (especially if your doing it when an MWD instead of an AB). And, yes, I do speak from some small experience on this, as one of my favored past times is making ships that go ZOOM! lol.

In this respect though, I think that having oversized-able options for BS would be a good option for adding more variety to the game, since smaller ship classes get this option by default, but due to the immense fitting requirements of cap mods, BS are incapable of it.

Is there room for abouse? DUH! It's Eve! Even when we report a glitch that isn't yet declared an exploit, we abuse it till it is so declared! That isn't a good reason to NOT do it! Is it liable to be a 'niche' thing? DUH! That's an expected 'feature' of playing Eve Online, that there is such a wonderful variety of niche fits! This shouldn't be a reason to not do it... if anything, it should be all the more reason to push it through!

Variety is most definately the spice of life in our beloved MMO!


Couple of issues with this.

First off, this still doesn't address the fitting issues here.

There are very few ships that can currently fit oversized prop mods and do anything useful, so introducing one for Battleships would by definition be a niche module. On top of that if you look at the PG requirements most ships have to pay for an oversized prop I'm seriously wondering what if any ships could even fit an XL AB. I kinda keep coming back to maybe Marauders and not much else, and they don't really synergize well with that.

I also just flatly disagree that something being abusable isn't a reason against adding it. Something being "abusable" pretty much by definition means it's adding a bad game state to the game. Considering the already limited use of a prop mod like this, and the way oversized prop mods already get used, that suggests that this module might be nothing but abused. CCP's general goal is to remove abusable states from the game, as you yourself point out potential exploits are abused until declared exploits. That doesn't make them good or desirable though.

Considering the people this thread is directed at are CCP I don't think "well sure it'll be abused, but who cares" is a particularly strong argument in favor of a new module here.

Variety is all fine and good, but variety for its own sake isn't really something CCP does very often, if at all.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#31 - 2017-05-07 18:32:11 UTC
I can fit an oversized AB on just about any T1 ship from Frig to BC, it only gets iffy if I'm trying to run an oversized MWD, but even then, there are options.
FT Cold
FT Cold Corporation
#32 - 2017-05-07 21:47:46 UTC
Cade Windstalker wrote:
FT Cold wrote:
Wrong on all counts chucky. Time to step down from playing forum police and start playing the game.

Lol

No argument, no evidence, just "you're wrong". Oh no, how will I ever refute such iron clad and bullet proof logic...

Oh wait, I don't have to, there's nothing there. Just impotent anger. Roll

Someone's clearly not been following anything CCP has ever said about shields vs armor if you don't even know that a 1600 Plate is an XL module, and that shields intentionally don't have them.




Well, I know your type when I see it- you're a last worder, you use volume or just make up facts when they're convenient. Virtually nothing you ever write has any credibility above "CCP says" and in most of the cases that I've read something that you've referred to, you've either misinterpreted or outright made up some CCP statement. I stay in the loop as well as anyone, and once and a while, I actually do to look up something you refer to. Not only does it often not exist, or paraphrased into meaning something you want to say, or it was flat out controverted by something that another CCP member said before or later. You've got no more insight into their intent or decision making than anyone else and it looks pretty foolish when you pretend like you do. So pot calling the kettle black?

If you can't understand how a 1600 plate is oversized for a cruiser, and size appropriate to a battleship, by all means, undock your baddon with a couple of 800 plates fit. Roll <-See, I can use that in a dismissive way too!

Also, since you know so much about overpropped fits, which overpowered ones are you referring to? Any chance you can explain how a 100mn fleet works today, what they're designed to counter, and what they get countered by? What overpowered shield regen fits currently exist today would be hilariously OP with an XL shield extender that would be as powerful as they were when links were off grid? You brought them up. You could be referring to a 500mn bumping nomen, or maybe you've found a 100mn phantasm fit that actually works? Have you recently decimated pandemic horde in a 100mn HMgu?

The above is a huge red flag, they're the kind of things that get touted over and over on the forums, like people that line up in a gila gang with three scimis that face off vs a nano gang with damps a jams and wonder why they lose. You throw out 'overpowered 100mn fits' and expect someone who recognizes how to counter them, use them, and knows what they're for to take it seriously. It's an indicator that you don't know what you're talking about and you're engaged in linear thinking without attempting to understand the game.

Stop for one minute, and think; how would appropriately counter balanced oversized mods for battleships disrupt balance? If a 3200 plate had twice the armor HP, but cost 2000 grid and had four times the mass of a 1600 would it really break the game? Probably not, yeah, battleships would be tankier, but maybe they wouldnt be able to fit that heavy neut, or warp in time, or avoid cap guns from a dread. That's the idea of a trade-off. No, we don't need them, like we don't need anything in this game. We didn't need t2 modules, or t2 ships, capital modules, or really much of anything for eve to be an enjoyable game. We got them anyway, because games continue to add and update content over time. So put away the 'just no' argument along with the holier than thou attitude, you're not fooling me.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#33 - 2017-05-08 00:30:31 UTC
Ok, gents, let's not devolve this into an epeen measuring contest (cause mine is bigger!) Take your frustrations out by commenting against each other in creative ways that involve the thread's intended content!
FT Cold
FT Cold Corporation
#34 - 2017-05-08 01:22:32 UTC
Pelea Ming wrote:
Ok, gents, let's not devolve this into an epeen measuring contest (cause mine is bigger!) Take your frustrations out by commenting against each other in creative ways that involve the thread's intended content!


I've made my point. Anyhow, +1 to your idea.
Cade Windstalker
#35 - 2017-05-08 03:08:09 UTC
Pelea Ming wrote:
I can fit an oversized AB on just about any T1 ship from Frig to BC, it only gets iffy if I'm trying to run an oversized MWD, but even then, there are options.


That and how much else though, and how usable is the fit in PvP?

Generally speaking the answer is "not much" outside of bump ships and a few niche fits like the T3Ds. For the most part oversized prop mod fits that are actually usable are rare because they're so punishing on fittings.

FT Cold wrote:
Well, I know your type when I see it- you're a last worder, you use volume or just make up facts when they're convenient. Virtually nothing you ever write has any credibility above "CCP says" and in most of the cases that I've read something that you've referred to, you've either misinterpreted or outright made up some CCP statement. I stay in the loop as well as anyone, and once and a while, I actually do to look up something you refer to. Not only does it often not exist, or paraphrased into meaning something you want to say, or it was flat out controverted by something that another CCP member said before or later. You've got no more insight into their intent or decision making than anyone else and it looks pretty foolish when you pretend like you do. So pot calling the kettle black?


I have never "made up" anything, if you follow the "Dev Posts" button up there and watch the fanfest and Eve Vegas videos you two can have half a clue what's been said by the devs. Generally I can even site a source for this stuff, which you'd know if you'd seen half the stuff I've posted in the last few months.

Since you're claiming I'm not citing or misinterpreting sources here do you by chance have an example handy? I'm kinda betting not but I'm always happy to be proven wrong.

Also yes, I do have a little bit more insight than the average player, having gone to school for Game Design and having a fair number of friends in the field. This means I can generally put a fair guess to how CCP are balancing something or when they're going to stick to a rule or break it selectively. I've been wrong before certainly, but I'm right more often than not.

FT Cold wrote:
If you can't understand how a 1600 plate is oversized for a cruiser, and size appropriate to a battleship, by all means, undock your baddon with a couple of 800 plates fit. Roll <-See, I can use that in a dismissive way too!


It's an XL mod. An 800 plate has about the same HP bonus as an LSE. Not all Size + 1 mods are hard to fit. Cap Batteries are generally somewhat lenient, prop mods are anything but, tank mods tend to be very lenient. You can get a Medium Shield Extender on a Frigate easily for example.

FT Cold wrote:
Also, since you know so much about overpropped fits, which overpowered ones are you referring to? Any chance you can explain how a 100mn fleet works today, what they're designed to counter, and what they get countered by? What overpowered shield regen fits currently exist today would be hilariously OP with an XL shield extender that would be as powerful as they were when links were off grid? You brought them up. You could be referring to a 500mn bumping nomen, or maybe you've found a 100mn phantasm fit that actually works? Have you recently decimated pandemic horde in a 100mn HMgu?


I could, but I'm not particularly interested in answering rhetorical questions so you can nit-pick my answers and word choice and generally mock me. You're certainly not interested in an intelligent debate here, you're just interested in throwing out insults, and frankly that's not really worth my time.

Oh, I will say this though, I never said that oversized prop mods were *always* OP, I said that they're OP on anything that can fit them without trading away too much. These days that's pretty much limited to a few T3C fits and until the last round of nerfs some of the T3Ds.

You seem to be selectively reading what I'm writing and either jumping to conclusions I have specifically tried to avoid, or just not understanding what I'm saying.

FT Cold wrote:
Stop for one minute, and think; how would appropriately counter balanced oversized mods for battleships disrupt balance?


You seem to have missed my point here a bit.

It's not that oversized prop mods would be inherently OP, it's that I suspect they'd either be OP or barely usable rather than an interesting choice, and neither is a desirable state for a module. Generally the whole point of oversized prop mods is that they require significant trade offs to fit effectively, and CCP have generally punished any hull or fit that manages to run one without that. Since Battleships are generally fairly tight on fitting after guns compared to smaller hulls it follows that the fittings on an oversized Battleship prop mod would be especially harsh since a Battleship has so much wiggle room and gains so much fitting space from fitting modules compared to what it's expected to fit outside of its guns.

I can't guarantee that there's no middle ground here without a lot of time and a spreadsheet, but unless you've done just that and have a set of stats all ready to present you can't know this is remotely viable either. You're guessing and getting pissy that someone disagrees with you.
Lugh Crow-Slave
#36 - 2017-05-08 09:05:52 UTC
We tried letting BBs fit capital mods....

It managed to make t3s look underpowered in comparison
Pelea Ming
Royal Amarr Institute
Amarr Empire
#37 - 2017-05-08 10:51:11 UTC  |  Edited by: Pelea Ming
I'm not going to share my pvp fits, b/c I don't want to, but I do have several fits that are pvp-oriented and make use of oversized prop mods that I feel do quite well.

That, and, this: I don't feel the need to provide any proof when requisted for my views when dealing with others who feel the same as well. You like to ask others to provide you with proof to their claims, yet consistently state how you can't be bothered to do the same.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#38 - 2017-05-08 11:01:03 UTC
Lugh Crow-Slave wrote:
We tried letting BBs fit capital mods....

It managed to make t3s look underpowered in comparison


Thankfully, I'm really not asking for cap mods to be fittable to a BS, as I know that cap ships are such a 'step up' in size/mass/etc that, especially with something like a prop mod, it would be rather obscene. This doesn't mean that there isn't room for 'in between' sized options that would still be oversized. :)
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#39 - 2017-05-08 17:33:46 UTC
I'm confused, are you asking to fit a capital cap battery on a BS?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#40 - 2017-05-08 20:50:31 UTC
considering that they require, wha,t 100,000 PG? lmao, no, no, 'cap mod' in my last post specifically referred to capitol ship mods.

I'm more thinking that we could all use and benefit from some sort of XL, yet sub-cap, battery!
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