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Referring to 'not enough being destroyed'

First post
Author
Piugattuk
Litla Sundlaugin
#1 - 2017-04-22 02:04:37 UTC
While it's true that the economy in eve is pushed along by conflicts I also think that the NPC economy while not as dynamic as the player driven economy is largely been ignored to take a greater roll in making both economies move, there is only trade of cheap goods the for the most part don't have any value to players beyond some industrial applications and thats about it.

There's really no 'sink' no reason to buy goods such as carbon, soil, garbage, etc, no reason to hold on to these goods and sell at a later date because the prices don't really fall or rise based upon a better system than time based algorithm that the NPC economy follows, sort of a clock rhythm, if Someone bought all the soil up it would be only a matter of time till the NPC trade system replaced it making the buyer stuck with soil they can't really 'unload' because the NPC economy is a clock based economy, it will always recharge.

The problem also arises that the fat cats of eve sit upon their mountains of ISK and have no place to put their money into, or rather no reason to spend it because they have everything they could possibly need or use, NPC's don't buy ships, modules, etc, nothing except the trade goods, and players have said it before, they don't want NPC's meddling around in the player economy, and that is the problem there, either we should have the NPC's buying ships and modules for their mineral value so that minerals are taken out of the game as much as they are being produced and at the same time have the distruction of NPC ships count as the 'need' so that all the missions, ratting, etc, have an effect on what they are buying, included in that algorithm the addition of the need for carbon, this, and that, etc to effect buy orders by NPC's, the more players play and destroy the more demand is created, the less players play and destroy less then the less value trade goods have, prices for buy orders by NPC's go down, in other words game play feeds itself, then maybe there will be reasons to sink ISK into carbon as an item to hold on to as prices rise and fall based upon players actually playing and destroying stuff (NPC), and not just player wars.
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#2 - 2017-04-22 04:05:43 UTC  |  Edited by: Mark O'Helm
Why are you answering a thread with another thread?

Why not posting in the original thread?

Edit. Done it for you. You're welcome. Lol

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#3 - 2017-04-22 06:11:18 UTC
Tbh I agree with you here. There should be a reason to destroy random stuff. I think a bigger part of the next revamp of missions should be NPC kill missions. Specific rewards, ie a trade, that reward players for killing X amount of a certain product. The idea would be that you kill X amount of stuff in the contract and you get rewarded with Y amount of other stuff. Ironically CCP could use these contracts to help balance otherwise unbalanceable commodities. Basically moving isk from one area to another through kill contracts.

Destruction pays.

The reality wouldnt be so much that you need to destroy as the the mission reward would reward you in "value" just a different form of "isk value". Then coupled with the 50% drop rate you could get raw attrition over time in the attempt to make isk doing it. Or missions failed or declined. But by trading commodities CCP could potentially move value from more supply to lesser and redo the balances there periodically for these missions. Which would only be valuable when that particular economy or commodity is vs demand.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Indahmawar Fazmarai
#4 - 2017-04-22 07:06:39 UTC
Lapsed/inactive accounts remove more wealth from the game than all other factors combined. PvP may destroy about 1 trillion ISK per month, whereas lapsed accounts remove anything between 30 and 70 trillion ISK per month.

Production/Destruction is a visible cycle of the game, but what keeps the economy healthy it's the invisible hand of inactive ISK.
Joseephus Rotineque
Doomheim
#5 - 2017-04-22 09:14:42 UTC
Indahmawar Fazmarai wrote:
PvP may destroy about 1 trillion ISK per month, whereas lapsed accounts remove anything between 30 and 70 trillion ISK per month.


Do you have a source for this?
Jacques d'Orleans
#6 - 2017-04-22 09:20:11 UTC
Joseephus Rotineque wrote:
Indahmawar Fazmarai wrote:
PvP may destroy about 1 trillion ISK per month, whereas lapsed accounts remove anything between 30 and 70 trillion ISK per month.


Do you have a source for this?


Well, where I live we call that "pulled out of your arse". Blink
Piugattuk
Litla Sundlaugin
#7 - 2017-04-22 09:21:23 UTC
Mark O'Helm wrote:
Why are you answering a thread with another thread?

Why not posting in the original thread?

Edit. Done it for you. You're welcome. Lol


Because his post is on player vs player distruction, my post builds upon that but in a different way, it counts the NPC as part of that economy not only PVP, problem is if I diverge from that post people will tell me I'm off topic, so hence this post, but it is a general discussion on the economy, ideals being floated, one thing tho I've noticed about eve players is that many do not want change, they want a largely static universe a 'this is how its always been done' at least its how it feels to me, discouraging for sure, but then maybe it's just my view, and eve is eve and maybe taking it in this or that direction will un-eve it...don't know.
Eugene Kerner
TunDraGon
Goonswarm Federation
#8 - 2017-04-22 13:45:20 UTC
Redundant thread. Pls close.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Teros Hakomairos
Doomheim
#9 - 2017-04-22 14:35:59 UTC  |  Edited by: Teros Hakomairos
Eugene Kerner wrote:
Redundant thread. Pls close.

Redundant is only PVP in highsec.....

That's the reason people leave because they are ****** of by ganks and completely unnecessary fights they simply don't want or had ask for.....

There should be NO unwanted PVP in high so BAN it from high....

Or at least give everyone a non pvp flag that has to turned OFF to have pvp.

They moment some PVP freaks can't disturb your PVE sight on the game will be the moment players will begin to return just because they now can roam free as they like in high....

simple

and working.....
Do Little
Bluenose Trading
#10 - 2017-04-22 16:25:57 UTC
The NPC rewards should be materials that players incorporate into finished goods. CCP is moving in this direction - when module tiercide is complete players will manufacture meta modules using named components dropped by NPCs. We've also had significant increase in demand for salvage in the past year with structure rigs. Given that the supply is potentially infinite, I would have expected the shortage to be easing but - I guess people don't like salvaging their missions! One suspects the new AI team Phenomenon showed us at Fanfest will result in more player casualties which should also be good for the economy!

ISK leaving the game with inactive accounts is shown on the monthly economic report as Active ISK delta. It was 5.1 Trilion in March http://cdn1.eveonline.com/community/MER/Mar_2017/9a_sinksfaucets.png

Eliminating highsec PVP would inflict serious damage on the economy. Destruction is required for balance in an economy where nothing wears out or goes obsolete. The economic report shows that there is more destruction in Empire space than there is in Nullsec http://cdn1.eveonline.com/community/MER/Mar_2017/2_destruction.value.by.region.png . As an industrial player who does a lot of my gameplay in Catch and The Forge - the most dangerous places in New Eden according to the regional destruction stats, I haven't lost a ship in over a year, and the losses I have experienced were my own fault. Predators kill the weak and the careless - learn from your mistakes and get stronger. I can tell you from experience that dying in Eve doesn't hurt unless you violate the rule about not flying what you can't afford to lose.

Ioci
Bad Girl Posse
#11 - 2017-04-22 16:46:55 UTC
Teros Hakomairos wrote:
Eugene Kerner wrote:
Redundant thread. Pls close.

Redundant is only PVP in highsec.....

That's the reason people leave because they are ****** of by ganks and completely unnecessary fights they simply don't want or had ask for.....

There should be NO unwanted PVP in high so BAN it from high....

Or at least give everyone a non pvp flag that has to turned OFF to have pvp.

They moment some PVP freaks can't disturb your PVE sight on the game will be the moment players will begin to return just because they now can roam free as they like in high....

simple

and working.....


Not expecting this to ever happen but they could drop an iron boot that effects the same way. No docking in high sec after you gank, no gate access and if you lose your pod, half a million skill points go with it. If a grudge is deep enough the option is there but the price will be high enough that lulz kills won't be a thing.

R.I.P. Vile Rat

Jacques d'Orleans
#12 - 2017-04-22 18:25:40 UTC
Teros Hakomairos wrote:
Eugene Kerner wrote:
Redundant thread. Pls close.

Redundant is only PVP in highsec.....

That's the reason people leave because they are ****** of by ganks and completely unnecessary fights they simply don't want or had ask for.....

There should be NO unwanted PVP in high so BAN it from high....

Or at least give everyone a non pvp flag that has to turned OFF to have pvp.

They moment some PVP freaks can't disturb your PVE sight on the game will be the moment players will begin to return just because they now can roam free as they like in high....

simple

and working.....


If the game is so terrible to play for you bunch of ninnies, please do us all a favor and biomass yourself or go back to WoW.
HTFU you sissies!

Obligatory: Post with your main or GTFO.
Teros Hakomairos
Doomheim
#13 - 2017-04-22 18:44:48 UTC
Jacques d'Orleans wrote:
Teros Hakomairos wrote:
Eugene Kerner wrote:
Redundant thread. Pls close.

Redundant is only PVP in highsec.....

That's the reason people leave because they are ****** of by ganks and completely unnecessary fights they simply don't want or had ask for.....

There should be NO unwanted PVP in high so BAN it from high....

Or at least give everyone a non pvp flag that has to turned OFF to have pvp.

They moment some PVP freaks can't disturb your PVE sight on the game will be the moment players will begin to return just because they now can roam free as they like in high....

simple

and working.....


If the game is so terrible to play for you bunch of ninnies, please do us all a favor and biomass yourself or go back to WoW.
HTFU you sissies!

Obligatory: Post with your main or GTFO.


ignoring the truth and attacking those who speak it out is not the solution,it's part of the problem in this game....
Hir Miriel
Elves In Space
#14 - 2017-04-22 19:24:10 UTC  |  Edited by: Hir Miriel
Forum PvP is best PvP.

Where people whine because they think a post is in the wrong category, and then tell others to HTFU.

People. Contradiction is our only persistent quality.

On topic...

I don't think enough is being created.

CCP automatically creates all these NPC ships out of imaginary pixels.

Random loot is automatically created by "mining" NPC ships, or rats.

NPC stations sell inventories of skillbooks.

At its core, EVE is not a player driven economy. It's CCP driven.

And CCP believes in PvP, so PvP rewards are best rewards.

But I have an odd feeling that most people have a creative urge rather than a destructive urge, so rewarding destruction more, means fewer happy souls.

Maybe make NPCs buy their ships from player stocks.
Maybe make players have to spend resources to create a skillbook.
Maybe make some more stuff worth making.

Really, what are the things we make?

Ships used to destroy other ships.

EVE could be more, we have space for it.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Mara Pahrdi
The Order of Anoyia
#15 - 2017-04-22 19:37:24 UTC  |  Edited by: Mara Pahrdi
I've fixed that for you.
Teros Hakomairos wrote:
Redundant is only PVE in highsec.....

Teros Hakomairos wrote:
Redundant is only highsec.....

Teros Hakomairos wrote:
Relevant is only PVP in highsec.....

Like any more opinions?

Teros Hakomairos wrote:
They moment some PVP freaks can't disturb your PVE sight on the game will be the moment players will begin to return just because they now can roam free as they like in high....

simple

and working.....

That would mean you'd have to separate the PvP economy from the PvE economy. So HS would have to get a separate currency only usable there.

Remove standings and insurance.

Indahmawar Fazmarai
#16 - 2017-04-22 20:38:51 UTC
Joseephus Rotineque wrote:
Indahmawar Fazmarai wrote:
PvP may destroy about 1 trillion ISK per month, whereas lapsed accounts remove anything between 30 and 70 trillion ISK per month.


Do you have a source for this?


FAI, March 2017:

http://cdn1.eveonline.com/community/MER/Mar_2017/0_produced.vs.destroyed.png

Produced: ~4.53 trillion ISK
Destroyed: ~1.10 trillion ISK

http://cdn1.eveonline.com/community/MER/Mar_2017/0_produced.vs.destroyed.png

Active ISK delta: -5.1630 trillion ISK (this btw is the lowest ever)

Since March had a extremely low delta, let's look at February:

http://cdn1.eveonline.com/community/MER/Feb_2017/9a_sinksfaucets.png

Active ISK delta: -35.5999 trillion ISK

Or January:

http://cdn1.eveonline.com/community/MER/Jan_2017/9a_sinksfaucets.png

Active ISK delta: -60.7101 trillion ISK

Or before going F2P, say, October 2016:

http://content.eveonline.com/www/newssystem/media/70687/1/9a_sinksfaucets.png

Active ISK delta: -38.0956 trillion ISK

No matter when you look, there is A LOT more money lapsing out than the value of assets destroyed.

So the average asset in EVE is mined, manufactured, traded, stored and removed from economy when the account lapses/goes inactive. It only makes sense to assume that demand is driven by hoarders-quitters, not pewpewers. They want ship X, obtain it, never lose it, then they stop playing and ship X become invisible to EVE's ""production and destruction"" economy.
Jacques d'Orleans
#17 - 2017-04-22 21:49:57 UTC
Teros Hakomairos wrote:
Jacques d'Orleans wrote:
Teros Hakomairos wrote:
Eugene Kerner wrote:
Redundant thread. Pls close.

Redundant is only PVP in highsec.....

That's the reason people leave because they are ****** of by ganks and completely unnecessary fights they simply don't want or had ask for.....

There should be NO unwanted PVP in high so BAN it from high....

Or at least give everyone a non pvp flag that has to turned OFF to have pvp.

They moment some PVP freaks can't disturb your PVE sight on the game will be the moment players will begin to return just because they now can roam free as they like in high....

simple

and working.....


If the game is so terrible to play for you bunch of ninnies, please do us all a favor and biomass yourself or go back to WoW.
HTFU you sissies!

Obligatory: Post with your main or GTFO.


ignoring the truth and attacking those who speak it out is not the solution,it's part of the problem in this game....


Fill one of these out, wimp.
Teros Hakomairos
Doomheim
#18 - 2017-04-22 22:00:31 UTC  |  Edited by: Teros Hakomairos
Jacques d'Orleans wrote:
Teros Hakomairos wrote:
Jacques d'Orleans wrote:
Teros Hakomairos wrote:
Eugene Kerner wrote:
Redundant thread. Pls close.

Redundant is only PVP in highsec.....

That's the reason people leave because they are ****** of by ganks and completely unnecessary fights they simply don't want or had ask for.....

There should be NO unwanted PVP in high so BAN it from high....

Or at least give everyone a non pvp flag that has to turned OFF to have pvp.

They moment some PVP freaks can't disturb your PVE sight on the game will be the moment players will begin to return just because they now can roam free as they like in high....

simple

and working.....


If the game is so terrible to play for you bunch of ninnies, please do us all a favor and biomass yourself or go back to WoW.
HTFU you sissies!

Obligatory: Post with your main or GTFO.


ignoring the truth and attacking those who speak it out is not the solution,it's part of the problem in this game....


Fill one of these out, wimp.


This is your maximum pathetic level right?

I mean is there an ignorance level higher than yours?

Search for medical help pal.....

Typical PVP nonsence if there are no arguments left...the flaming begins.....it could not be what should not be.....

PVP and reality...two worlds collide..... :-)

sad....
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#19 - 2017-04-22 22:10:10 UTC
Indahmawar Fazmarai wrote:
Joseephus Rotineque wrote:
Indahmawar Fazmarai wrote:
PvP may destroy about 1 trillion ISK per month, whereas lapsed accounts remove anything between 30 and 70 trillion ISK per month.


Do you have a source for this?


FAI, March 2017:

http://cdn1.eveonline.com/community/MER/Mar_2017/0_produced.vs.destroyed.png

Produced: ~4.53 trillion ISK
Destroyed: ~1.10 trillion ISK

http://cdn1.eveonline.com/community/MER/Mar_2017/0_produced.vs.destroyed.png

Active ISK delta: -5.1630 trillion ISK (this btw is the lowest ever)

Since March had a extremely low delta, let's look at February:

http://cdn1.eveonline.com/community/MER/Feb_2017/9a_sinksfaucets.png

Active ISK delta: -35.5999 trillion ISK

Or January:

http://cdn1.eveonline.com/community/MER/Jan_2017/9a_sinksfaucets.png

Active ISK delta: -60.7101 trillion ISK

Or before going F2P, say, October 2016:

http://content.eveonline.com/www/newssystem/media/70687/1/9a_sinksfaucets.png

Active ISK delta: -38.0956 trillion ISK

No matter when you look, there is A LOT more money lapsing out than the value of assets destroyed.

So the average asset in EVE is mined, manufactured, traded, stored and removed from economy when the account lapses/goes inactive. It only makes sense to assume that demand is driven by hoarders-quitters, not pewpewers. They want ship X, obtain it, never lose it, then they stop playing and ship X become invisible to EVE's ""production and destruction"" economy.

Sounds like we need wealth redistribution and the seizure of assets from accounts that aren't active if e can accurately determine theyre going to remain inactive. Like s voluntary I quit button, or email checks evey now and then.
Jasmine Deer
Perkone
Caldari State
#20 - 2017-04-23 00:10:33 UTC
Jacques d'Orleans wrote:


If the game is so terrible to play for you bunch of ninnies, please do us all a favor and biomass yourself or go back to WoW.
HTFU you sissies!

Obligatory: Post with your main or GTFO.


Let me think about it for a sec. Um. No.
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