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Why is CCP spending so much time on rehashing content?

Author
manus
Subhypersonics
#1 - 2017-04-16 12:03:15 UTC  |  Edited by: manus
Warning, this post may be controversial. Proceed at your own discretion.
Disclaimer, i care about the game and thats the motivation behind my post.

In almost every update there is a new skin, a ship rebalance, or something similar that is uninteresting. It seems like its just filler content. They do it just to have something for the patch notes. Why dont they develop something interesting?

Take for example the new map they are trying to make. Why are they doing that? What was wrong with the old one? It seems like a waste of manhours and doesent provide players anything fresh to keep them interested.

Dont CCP have anyone at their disposal who play the game and also have an imagination? It is frustrating to see the growth in player count stall and then reverse and each new update bring nothing significantly interesting.

Is there a reluctance to try something new? Why is that? Is CCP just going to milk EVE until players have eventually abanonded it? Its a game with so much potential but i dont see much drive in pushing it forward.

So when will CCP wake up and start making really interesting and original content again big or small? The thing is, the players dont show up as soon as you get development back on track, it takes years to build a player base. So they have to make changes now in order to change things around. Otherwise the trend with dropping players will likely continue until theres not alot of people left. Thank you for reading and have a nice day.
Rroff
Antagonistic Tendencies
#2 - 2017-04-16 12:30:37 UTC  |  Edited by: Rroff
Have to say looking at the proposed T3 cruiser stuff I'm kind of agreeing with you. I can't see how that isn't just going to annoy people who've invested into T3s while doing nothing to reinvigorate uptake of the game by newer players or really give anything new to established players.

A lot of the reason I stopped playing the game was due to how frequently the goal posts got moved around on established features while actual new and interesting content was a slow trickle and the only reason I'm still around, as I do have a lot of interest in the core concept of the game, is that I was kind of hoping that would change.
Mr Mieyli
Doomheim
#3 - 2017-04-16 12:46:52 UTC
Collectively eve players tend to shoot down lots of CCPs more imaginative ideas because they don't want their area of the game affected. Most first reactions to a piece of news are just "oh great, how does this make my daily gameplay more of a chore', to me this means we have the wrong people playing, or at least those playing are in a poor mindset.

It is tough but not so tough, eve is a space game, wormholes are a good example of an expansion. Wormholes are real(?) things that exist in space and through playing this we get experience with them. Players have been asking after the Jove for over a decade so that would be a logical place to go, when CCP do though they need to get it right with new interesting mechanics and resources. I would personally prefer they look more at the rogue drones but that's just my opinion.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Do Little
Bluenose Trading
#4 - 2017-04-16 12:54:25 UTC
The core of the game is player interaction in a sandbox. CCPs job is to put tools in the sandbox that encourage that interaction. It really doesn't matter whether they are new tools or upgrades to existing tools as long as players have interesting choices and balance is maintained.

In the 3 years I have been playing, we've had complete overhauls of industry, sovereignty, structures, several ship classes, module tiercide is nearly complete and a massive PVE overhaul is on the horizon. It's a very different and much improved game over that period of time. Alpha state, skill point trading, new space with Thera and shattered wormholes ... Innumerable small quality of life improvements...

What do you want? If there is a change you want in the game - present it in the player feature and ideas forum. You aren't going to get huge changes every month. Development doesn't work that way, but incremental improvements add up over time.
Mr Mieyli
Doomheim
#5 - 2017-04-16 13:03:35 UTC
Do Little wrote:
...but incremental improvements add up over time.


I haven't noticed this. At one point I took a 3 year break from eve, when I came back there were a couple new ships (sisters of eve) and some modules had been renamed, but absolutely nothing that made my experience of the game any different.

If eve is all about player effects, there should be much more pathways opened up for single or small group play, to limit stagnation and boredom. Citadels with asset safety are the antithesis of this.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nicolai Serkanner
Incredible.
Brave Collective
#6 - 2017-04-16 13:05:55 UTC
manus wrote:
Warning, this post may be controversial. Proceed at your own discretion.
Disclaimer, i care about the game and thats the motivation behind my post.

In almost every update there is a new skin, a ship rebalance, or something similar that is uninteresting. It seems like its just filler content. They do it just to have something for the patch notes. Why dont they develop something interesting?

Take for example the new map they are trying to make. Why are they doing that? What was wrong with the old one? It seems like a waste of manhours and doesent provide players anything fresh to keep them interested.

Dont CCP have anyone at their disposal who play the game and also have an imagination? It is frustrating to see the growth in player count stall and then reverse and each new update bring nothing significantly interesting.

Is there a reluctance to try something new? Why is that? Is CCP just going to milk EVE until players have eventually abanonded it? Its a game with so much potential but i dont see much drive in pushing it forward.

So when will CCP wake up and start making really interesting and original content again? The thing is, the players dont show up as soon as you get development back on track, it takes years to build a player base. So they have to make changes now in order to change things around. Otherwise the trend with dropping players will likely continue until theres not alot of people left. Thank you for reading and have a nice day.


I must be playing a different game. EvE has developed quite a lot the four years I have been playing. It is getting better all the time. I do not like every change but I most I do.
Sir BloodArgon Aulmais
Center for Advanced Studies
Gallente Federation
#7 - 2017-04-16 13:12:17 UTC
Eve has been dying for 10 years.

What makes you so qualified to predict its end?
Black Pedro
Mine.
#8 - 2017-04-16 13:25:04 UTC
Nicolai Serkanner wrote:
I must be playing a different game. EvE has developed quite a lot the four years I have been playing. It is getting better all the time. I do not like every change but I most I do.
Indeed. The change is sometimes slower than one would like and there are still parts of the game languishing due to lack of attention, but CCP has booked many successful changes that have made Eve Online a better game in the 3 and a bit years I have been playing. From all accounts there was a huge technical debt that they have finally managed to crawl mostly out of, but they seem on track to finish their dream of giving players more control with structures, bring the universe alive with smarter NPCs, and in the mid-term, give us new space to colonize. We are getting a PvE-focussed expansion this year, I would not be surprised to see the new space by the end of the next.

Content isn't what is going to keep this game going though: it is conflict. CCP needs to keep us fighting over meaningful things if they want to drive player engagement and give reasons to log in. If I have any worry, it is that too many corners have been cut in the name of simplified development, or to mollify whiny players and the game is becoming too safe and resources too plentiful. New space though complete with new and valuable things to fight over might just be the ticket to stoke Eve content and keep the game going strong for the next 10 years.

We just have to be patient. I suggest you find enjoy the current game even if that means mixing up what it is you traditionally like to do when you login.
Alaric Faelen
Republic Military School
Minmatar Republic
#9 - 2017-04-16 13:37:37 UTC
CCP does both new and update older content.

Or perhaps you missed the entire overhaul of the sov mechanic (not an overhaul people liked, but at least CCP did something to update an old mechanic). Maybe you missed the introduction of citadels and associated structures, which will eventually do away with the POS system entirely. The new AI that was tested with Drifters.

It's a long list of new things.

Meanwhile, CCP has taken to addressing issues in old code. Again, you may or may not like the changes personally, but you cannot accuse CCP of ignoring the old code fixes. One can argue the schedule or priority for some fixes, but all that is dependent on things beyond how it affects the game- like manhours to dedicate, having a team of devs available to work on it.

Overall, I think CCP does a decent job of balancing old and new fixes and features. I tend to disagree with the direction they go with changes at times- but if I'm complaining about some change to the game- it's only because CCP is actively tweaking the game all the time to begin with.

My complaint of CCP is primarily that they are reactionary and badly implement changes. In the years I've played I noticed that what gets fixed tends to be whatever people are bleating about the loudest on forums and reddit. This is what CCP measures the pulse of Eve on, and I think it's a flawed approach.
For example when the crowing about 'stagnation' in sov became the biggest topic on the forums it suddenly got 'fixed'. A terrible fix in my opinion, and it didn't accomplish much of anything in reality (sov is still dominated by coalitions, and mostly the exact same coalitions as before- just shuffled around the map). So- a bad mechanic that didn't work anyway.

So while it's awesome that CCP does in fact listen to (and sometimes hire) their player base- it runs the risk of being reactionary and listening to the wrong group of players at times.

Rroff
Antagonistic Tendencies
#10 - 2017-04-16 14:17:42 UTC
Sir BloodArgon Aulmais wrote:
Eve has been dying for 10 years.

What makes you so qualified to predict its end?


Not really true though through to 2011 there was an upwards trend in just about every metric - through to 2014 it was mostly stable with movement away from the average quickly coming back, since 2014 it has been on a downwards trend with every movement away from the trend quickly returning to the trend.

I'm no expert but I've been playing these kind of games for 18 years and one month to the day - seen how the numbers go - there tends to be a point where declining activity precipitates and based on current trends that is only 2-3 years off at the most.
Alaric Faelen
Republic Military School
Minmatar Republic
#11 - 2017-04-16 14:29:45 UTC
CCP does both new and update older content.

Or perhaps you missed the entire overhaul of the sov mechanic (not an overhaul people liked, but at least CCP did something to update an old mechanic). Maybe you missed the introduction of citadels and associated structures, which will eventually do away with the POS system entirely. The new AI that was tested with Drifters.

It's a long list of new things.

Meanwhile, CCP has taken to addressing issues in old code. Again, you may or may not like the changes personally, but you cannot accuse CCP of ignoring the old code fixes. One can argue the schedule or priority for some fixes, but all that is dependent on things beyond how it affects the game- like manhours to dedicate, having a team of devs available to work on it.

Overall, I think CCP does a decent job of balancing old and new fixes and features. I tend to disagree with the direction they go with changes at times- but if I'm complaining about some change to the game- it's only because CCP is actively tweaking the game all the time to begin with.

My complaint of CCP is primarily that they are reactionary and badly implement changes. In the years I've played I noticed that what gets fixed tends to be whatever people are bleating about the loudest on forums and reddit. This is what CCP measures the pulse of Eve on, and I think it's a flawed approach.
For example when the crowing about 'stagnation' in sov became the biggest topic on the forums it suddenly got 'fixed'. A terrible fix in my opinion, and it didn't accomplish much of anything in reality (sov is still dominated by coalitions, and mostly the exact same coalitions as before- just shuffled around the map). So- a bad mechanic that didn't work anyway.

So while it's awesome that CCP does in fact listen to (and sometimes hire) their player base- it runs the risk of being reactionary and listening to the wrong group of players at times.

Eve has a ton of content and lore. Loads of mechanics that can be improved. I personally don't want to see any more new factions or stories- I want CCP to make better use of what is already there. I don't care about new ships that only do the same thing as old ones, what I want is a whole new ROLE for ships to fill. Improving Eve isn't just about adding 'stuff'. Reworking old mechanics in new and interesting ways is just as valid as piling on shiny new features.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#12 - 2017-04-16 14:32:29 UTC
T3s are a mistake and need to be removed from the game.

As for ships an skins and stuff some old ships have bad bonuses or look like crap.
They need to overhaul all of them
I'm waiting for the entire amarr branch to be redesigned except the maller, Oracle, Abaddon, and apocalypse. Two of those were already redone but could use a spruce up with the new textures I guess. Pretty much every other amarr subcap need to be completely redone from the ground up
mkint
#13 - 2017-04-16 14:37:21 UTC
Yup. They've just been rehashing old stuff over and over again. Current sov is what... sov 3.0? POS 2.0 (i.e. citadels) are balanced around being far more exclusionary than previous POSes. The only stuff on the horizon are toys for the big blue donut, to keep them even more entrenched and stagnant. Development has had an exclusionary attitude. The desperate maneuver of adding Alphas did not represent a change in that attitude, as can be seen by the TCU numbers having already returned to pre-Alphas levels. But don't worry guys, when there's only 1 player left, he'll finance the game himself through SKINs.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ranzabar
Doomheim
#14 - 2017-04-16 15:09:36 UTC  |  Edited by: Ranzabar
All you have to do is refer to the release of Incarna in 2011 to realize how quickly what seems to be innovation can bring the walls crashing down. Captains Quarters was to be the lead-in to WIS. I think lessons were learned.

CCP is a business. Take CCP Guard's tour of their HQ and you'll see it isn't a bunch of guys drinking Soylent in the garage. It's an expensive business.

HIlmar runs CCP. He knows that he has employees in London, Atlanta, Shanghai and Reykjavik depending on his leadership to not only keep them employed, but to keep them moving in unison.

Hilmar is hearding cats so we can spin spaceships.

As a long-term player, I've seen more dedication from CCP to one very intense, very difficult and very unique game than anything I've seen from other development houses. Before you flame me on that, consider that if you're a WOW player, you see major releases months if not years apart. Cataclysm was the release that really changed the WOW environment - with many unhappy players considering the vanilla WOW servers that came on line. Blizzard is now very busy creating a following for Overwatch more than anything right now.

CCP is working on innovation in VR, and thats fine. To keep the office lights on, IMHO CCP has to keep working in incremental and contemplative ways to avoid another Incarna.

Smile

Abide

Rroff
Antagonistic Tendencies
#15 - 2017-04-16 15:14:53 UTC
Ranzabar wrote:
All you have to do is refer to the release of Incarna in 2011 to realize how quickly what seems to be innovation can bring the walls crashing down. Captains Quarters was to be the lead-in to WIS. I think lessons were learned.


Gotta be careful not to become too cautious of innovation as well though.

Personally I'd like to see them spend some time on getting people working together, without having to commit to a corp or working as part of one of the established groups, early on i.e. hybridising some of the lower level PVE with lite incursion type stuff so that pretty much from like hour 2 in the game people are pushed together (not forced as some do like to just wander off and do their own thing).
Ranzabar
Doomheim
#16 - 2017-04-16 15:24:46 UTC  |  Edited by: Ranzabar
Rroff wrote:
Ranzabar wrote:
All you have to do is refer to the release of Incarna in 2011 to realize how quickly what seems to be innovation can bring the walls crashing down. Captains Quarters was to be the lead-in to WIS. I think lessons were learned.


Gotta be careful not to become too cautious of innovation as well though.

Personally I'd like to see them spend some time on getting people working together, without having to commit to a corp or working as part of one of the established groups, early on i.e. hybridising some of the lower level PVE with lite incursion type stuff so that pretty much from like hour 2 in the game people are pushed together (not forced as some do like to just wander off and do their own thing).


I don't see them as too cautious. I think they know the fine line they have to walk.

The social aspects of the game are a little fractious. I have a simple 1-person corp in high-sec just for fun. I really don't want to shut it down to join another corp, but it seems that alliances are not promoted for miners in > 0.6, and I have no interest in getting into a wardec situation. So I stay a force of one.

When I'm in local, say in Balle. There are about 20 or so players in the system. Not a peep on local. I've dropped a line or two to sal hello and I get crickets. Same in other high-sec systems. That's Ok, I get it's a sandbox full of rocks, but if CCP wants this to be a social game, it has to promote the general sense of community in-game, and not just on the help channel.

Abide

Rroff
Antagonistic Tendencies
#17 - 2017-04-16 15:54:34 UTC
Ranzabar wrote:

When I'm in local, say in Balle. There are about 20 or so players in the system. Not a peep on local. I've dropped a line or two to sal hello and I get crickets. Same in other high-sec systems. That's Ok, I get it's a sandbox full of rocks, but if CCP wants this to be a social game, it has to promote the general sense of community in-game, and not just on the help channel.


I think that is the problem - when between corps, etc. and with some alts I hung out around Aven (constellation) the conversation in local is rarely more than the odd "hi" and/or occasionally "gf" in the lowsecs, there is very little to cause cooperative play, that doesn't mean committing to a corp, etc. despite I suspect a reasonable percentage of those players being bored and up for it other than PVP or if an incursion happens to come along - and even then a lot just temporarily vacate the area and leave it to those that do incursions as a thing.
Hello Meow Kitty
Ministry of War
Amarr Empire
#18 - 2017-04-16 16:12:36 UTC
Dude... i mean the structure changes have been pretty sweet and I look forward to them finally changing moon goo so both veterans and new players can be involved.

If you are referring to content expansions like the introduction to Wormhole good luck bc we need to continue bringing in new players for something like that.
Ranzabar
Doomheim
#19 - 2017-04-16 16:20:14 UTC
Rroff wrote:
Ranzabar wrote:

When I'm in local, say in Balle. There are about 20 or so players in the system. Not a peep on local. I've dropped a line or two to sal hello and I get crickets. Same in other high-sec systems. That's Ok, I get it's a sandbox full of rocks, but if CCP wants this to be a social game, it has to promote the general sense of community in-game, and not just on the help channel.


I think that is the problem - when between corps, etc. and with some alts I hung out around Aven (constellation) the conversation in local is rarely more than the odd "hi" and/or occasionally "gf" in the lowsecs, there is very little to cause cooperative play, that doesn't mean committing to a corp, etc. despite I suspect a reasonable percentage of those players being bored and up for it other than PVP or if an incursion happens to come along - and even then a lot just temporarily vacate the area and leave it to those that do incursions as a thing.


As far as a social roam outside of local, help and corps, this guy is trying something, I'm not sure what to bring some life to the unwashed masses. A for effort I suppose.

Abide

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#20 - 2017-04-16 16:34:22 UTC
I remember people saying this is spaceship game we dont need a, b or c.

I dont see those people here anymore. Bored of spaceships? ¯\_(ツ)_/¯
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