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Player Features and Ideas Discussion

 
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Overload Limiter Script

Author
DrysonBennington
Eagle's Talon's
#1 - 2017-04-15 13:16:10 UTC
To help balance the use of the Overload ability I think that certain solar systems would naturally limit the overload ability as well as could Citadel based modules.

Another script for a Command Ship could be the Overload Limiter that would limit the overload ability of an enemy ship greatly. The Overload Limiter would be targeted weapon like the Warp Scrambler and would have varying degrees of effectiveness based on the distance the Command Ship is from the enemy target much like the Grappler.

An Overload Limiter could determine a battle for a smaller fleet when going against a larger fleet and turn the tide in an alliance war from defeat into total victory.
Lothros Andastar
The Scope
Gallente Federation
#2 - 2017-04-15 15:06:37 UTC
No, stop being stupid.
FT Diomedes
The Graduates
#3 - 2017-04-16 11:08:55 UTC  |  Edited by: FT Diomedes
Lothros Andastar wrote:
No, stop being stupid.


This is hard for some people. Impossible for others.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Cade Windstalker
#4 - 2017-04-16 18:35:26 UTC
DrysonBennington wrote:
To help balance the use of the Overload ability I think that certain solar systems would naturally limit the overload ability as well as could Citadel based modules.

Another script for a Command Ship could be the Overload Limiter that would limit the overload ability of an enemy ship greatly. The Overload Limiter would be targeted weapon like the Warp Scrambler and would have varying degrees of effectiveness based on the distance the Command Ship is from the enemy target much like the Grappler.

An Overload Limiter could determine a battle for a smaller fleet when going against a larger fleet and turn the tide in an alliance war from defeat into total victory.


Or it could be used by a larger fleet to completely lock down a smaller fleet's ability to tactically overheat.

Not a fan of this, overheating already has some useful and interesting trade offs and mechanics associated with it. It doesn't need an external hard-counter, and the idea that it might allow a smaller force to beat a larger one is laughable. Anything, especially any targeted effect, will automatically be more useful against a smaller force than a larger one.

The thing that makes larger forces lose is worse equipment or massive strategic or tactical blunders, not game mechanics.