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Player Features and Ideas Discussion

 
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To: The Developers (Ability To Set Engagement Radius For Drones)

Author
Fifty Three
Doomheim
#1 - 2017-04-13 18:31:35 UTC
When drones and Fighters, are orbiting the ship or structure, whether it be mining ship or other, then they would attack any enemy that was in range of specified engagement setting.

Clicking on options tab in the Drone window(the tab which gives options like, "Aggressive" and "Focus fire"), will have the Engagement range box, for the user to input. The range will be shown in Meters.

Note: If a person sets the engagement range higher than the range of the Drones' control range, then only the maximum number will be automatically placed in the "engagement range" box. i.e. So if the maximum control range a person can control the drone is 15000 Meters, and he/she places over that amount like 20000 Meters, then the game would only place "15000" Meters in the box after the input by the player.
Bjorn Tyrson
Infinite Point
Test Alliance Please Ignore
#2 - 2017-04-13 18:38:41 UTC
AFK drone ratting wasn't easy enough for you eh? need to automate the process even more?
Fifty Three
Doomheim
#3 - 2017-04-13 18:59:36 UTC
It is called ease of play. A game must be fun, not frustrating. Like all my suggestion here, or in the past, I still have to manually put in what I want done, so I am not asking for total automation. This allows a person to choose the level of interaction, when playing. If some want to keep the interaction higher to suit their play style then they would not input anything in the suggested box.

Bjorn Tyrson
Infinite Point
Test Alliance Please Ignore
#4 - 2017-04-13 19:17:02 UTC
ctrl+click on what you want dead, press F.
thats literally 3 buttons you need to press.

hell if you have them set to aggressive you don't even have to press anything, just wait for them to engage you.

how much easier do you need things to be?
Cade Windstalker
#5 - 2017-04-13 19:54:18 UTC
Aggressive drones aren't supposed to be easily controlled.

There's ease of play, but there's also game balance and requiring people to actually play the game, and making this change impacts both.

Aggressive drones with a fixed range could be used to force them to target a close orbiting Frigate in a ship that would otherwise take a long time to lock it. This is a buff these ships don't need and a nerf that smaller brawling ships don't need.

It would also have potential uses for AFK playstyles, something that is not needed.

You are meant to be at the controls actively directing your drones if you want them to attack specific targets. This is not needed.
Atomeon
The Scope
Gallente Federation
#6 - 2017-04-13 23:38:04 UTC
Do not lvl up the drone control range or use sentries they never go too far Shocked
Sonya Corvinus
Grant Village
#7 - 2017-04-14 00:44:20 UTC
You don't need to preface with "to the developers". That's literally the point of this section of the forums
Bjorn Tyrson
Infinite Point
Test Alliance Please Ignore
#8 - 2017-04-14 00:53:01 UTC
Sonya Corvinus wrote:
You don't need to preface with "to the developers". That's literally the point of this section of the forums


He does that on all of his posts. Because he only wants developer feedback and gets pissy when other players rip his ideas apart.because "my suggestion was directed at the developers not at you"
mkint
#9 - 2017-04-14 01:04:31 UTC
Bjorn Tyrson wrote:
Sonya Corvinus wrote:
You don't need to preface with "to the developers". That's literally the point of this section of the forums


He does that on all of his posts. Because he only wants developer feedback and gets pissy when other players rip his ideas apart.because "my suggestion was directed at the developers not at you"

Man, I need to make friends with the devs so we can laugh at him behind his back when he sends his ideas straight to them.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Serendipity Lost
Repo Industries
#10 - 2017-04-14 14:26:09 UTC
This would over simplify botting scripts. I'm looking particularly at the mining drones, but also the other botting setups. All would benefit.

Honestly, if you're actually at your keyboard and paying full attention to the game, then there is literally zero need for your proposed feature.


To: the developers - keep an eye on all accounts hailing from the OP's IP. He's got botter written all over him. Watch him, catch him, punish him!
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2017-04-14 17:00:43 UTC
When it comes to automation, which drones are part of, they should be deliberately stupid and inefficient. If you want to use your drones efficiently then control then yourself.

Drones being set to aggressive should be as good as you get.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rowells
Blackwater USA Inc.
Pandemic Horde
#12 - 2017-04-14 19:28:43 UTC  |  Edited by: Rowells
If I had 10 isk for every time "but AFK" was used as an excuse for QoL improvements, well I wouldn't need to bother with income.

At best it supports an active players ability to utilize an included feature of drones.

At worst it might...? I'm not really seeing how this benefits AFK play style so much that it really changes the meta even a little bit. Doesn't affect fighters since they specifically don't work unless ordered to. And doesn't help very much on assigned drones since the engagement range is always determined by distance from the mothership. And since the range can only go down, it's not even a new advantage.

I for one would enjoy not finding out that my EC-300s have decided "that damn sentry gun must be jammed" in the middle of a fight.
Cade Windstalker
#13 - 2017-04-14 19:40:16 UTC
Rowells wrote:
I for one would enjoy not finding out that my EC-300s have decided "that damn sentry gun must be jammed" in the middle of a fight.


Then directly assign them by targeting someone.

The whole point of "Aggressive" drones is that they follow a very simplistic behavior pattern that isn't easily controlled because their action doesn't require a target lock. If CCP wanted you to be able to assign drone actions without targeting someone it would be relatively simple to do so. They don't want that, so they don't allow it.

There is a difference between a Quality of Life fix, and a new feature or buff. This is not QoL this is a pretty substantial buff to drones.