These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

A fix for asset protection

Author
Kassimila
Deep Core Mining Inc.
Caldari State
#1 - 2017-04-12 18:21:40 UTC  |  Edited by: Kassimila
EDIT: This post was being misunderstood so I'm rewriting it to avoid the confusion.

The current asset protection is as follows:
After 5 days a player can choose to have the assets delivered to an NPC station, outpost, or Citadel in the same system the assets were originally located, free of charge. If this option is not used, then the assets will be delivered after additional 20 days to the nearest NPC station, by AU, and the player will have to pay 15% of the assets' value to release them from asset safety.

What I propose is that the 15% value instead of being paid to CCP magic isk disappearing land, goes to the players involved in attacking/destroying the structure itself. This spread should be based on damage dealt to the structure.

This mechanic should be the same for ALL space. High/Low/Null/WH.

Other Fixes that this will require:

War Dec system - The price model on this needs to be updated to increase the cost of declaring war.
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2017-04-12 18:28:05 UTC
If this becomes a thing, you want to distribute money by damage done rather than evenly. You don't want people using a swarm of alphas with civilian weapons to ruin the payments of others.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cade Windstalker
#3 - 2017-04-12 18:32:20 UTC
The whole point of asset safety is feature parity with Outposts and to get people to actually be willing to keep assets in Citadels. There's no need for a fix here because nothing is broken.

Also you already have to pay to access your stuff depending on where it gets asset safety'd to, it just goes into a money black hole and an ISK sink.

Citadels are not intended to be multi-billion ISK loot pinatas.
Pandora Deninard
Bastards at the Hole
#4 - 2017-04-12 18:33:07 UTC
If you want to blow structures up for profit, move to w-space. There is already a place for no asset safety.
Kassimila
Deep Core Mining Inc.
Caldari State
#5 - 2017-04-12 18:39:34 UTC
Cade Windstalker wrote:
The whole point of asset safety is feature parity with Outposts and to get people to actually be willing to keep assets in Citadels. There's no need for a fix here because nothing is broken.

Also you already have to pay to access your stuff depending on where it gets asset safety'd to, it just goes into a money black hole and an ISK sink.

Citadels are not intended to be multi-billion ISK loot pinatas.


Actually Citadels are a replacement for POS's in which you get 100% of the loot, as well as Outposts. Last time I checked if I come take your outpost, you don't get any asset protection. All your crap is just stuck there and I deny you docking rights so.

My method allows for everyone to get some isk, gives conflict some purpose. Currently if you want to take down a keepstar, it will cost you many billions in losses and you get nothing out of it. Outposts have no defenses, citadels do. I think it's time to stop thinking of them as the same thing.
Kassimila
Deep Core Mining Inc.
Caldari State
#6 - 2017-04-12 18:41:06 UTC
Pandora Deninard wrote:
If you want to blow structures up for profit, move to w-space. There is already a place for no asset safety.


I'm not shocked that someone that lives in Null space is fine with Wormholers getting shafted, and everyone elses stuff (including yours) being fine and dandy. My idea is not to have no asset safety. My idea is to have the funds to get your stuff out of asset safety actually go to the people doing the attacking, not to magical space bank of isk to never be seen again.
Cade Windstalker
#7 - 2017-04-12 19:13:53 UTC
Kassimila wrote:
Cade Windstalker wrote:
The whole point of asset safety is feature parity with Outposts and to get people to actually be willing to keep assets in Citadels. There's no need for a fix here because nothing is broken.

Also you already have to pay to access your stuff depending on where it gets asset safety'd to, it just goes into a money black hole and an ISK sink.

Citadels are not intended to be multi-billion ISK loot pinatas.


Actually Citadels are a replacement for POS's in which you get 100% of the loot, as well as Outposts. Last time I checked if I come take your outpost, you don't get any asset protection. All your crap is just stuck there and I deny you docking rights so.

My method allows for everyone to get some isk, gives conflict some purpose. Currently if you want to take down a keepstar, it will cost you many billions in losses and you get nothing out of it. Outposts have no defenses, citadels do. I think it's time to stop thinking of them as the same thing.


You should go read the original threads from the original structure dev blogs, they discussed a lot of this stuff especially CCP's thinking around asset safety... you're not going to convince CCP of anything unless you at least understand why they made the decision they did.

Citadels are a replacement for POSes as well as Outposts and Conquerable Stations. They're not like Outposts in that they blow up rather than just flipping sides. If your side loses an Outpost that outpost just flips and it's often still possible to get stuff out or fire-sale it at a discount.

POSes basically never got used for long term storage for anything outside of Wormhole space, which is the one place where there is no asset safety to preserve gameplay there.

Under your system there is a very strong incentive to store as little as possible in a Citadel since you're actively giving the attackers ISK. That sort of incentive is something CCP wanted to actively avoid.

It's not like we need an added incentive to destroy Citadels either, plenty of these things die all the time, either because of trade wars, because of Null wars, or just because someone saw there were no defenses and wanted something to shoot.

So again, asset safety is fine, it's working as CCP intended.
Do Little
Bluenose Trading
#8 - 2017-04-12 20:33:41 UTC
Some citadels already contain trillions in player assets - one citadel market is now larger than Rens. This will continue to grow if they become more important hubs for markets and industry. Imagine the killmail if those assets had a chance to drop.

Citadels serving as market hubs or industry hubs wouldn't be possible without asset safety. No one is going to risk their assets in a target that tempting!
FT Diomedes
The Graduates
#9 - 2017-04-12 20:39:30 UTC
Kassimila wrote:
Pandora Deninard wrote:
If you want to blow structures up for profit, move to w-space. There is already a place for no asset safety.


I'm not shocked that someone that lives in Null space is fine with Wormholers getting shafted, and everyone elses stuff (including yours) being fine and dandy. My idea is not to have no asset safety. My idea is to have the funds to get your stuff out of asset safety actually go to the people doing the attacking, not to magical space bank of isk to never be seen again.


It was the WH community, writ large, that insisted on no asset safety in wormholes.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kassimila
Deep Core Mining Inc.
Caldari State
#10 - 2017-04-12 21:02:33 UTC
Do Little wrote:
Some citadels already contain trillions in player assets - one citadel market is now larger than Rens. This will continue to grow if they become more important hubs for markets and industry. Imagine the killmail if those assets had a chance to drop.

Citadels serving as market hubs or industry hubs wouldn't be possible without asset safety. No one is going to risk their assets in a target that tempting!


I'm not understanding the point you're attempting to make. I never said "Get rid of asset safety". In my proposal your assets would still be 'safe'. As it is now you would need to pay 10% of the value to get it back. What I'm suggesting is that that 10% go directly to the people assaulting the place. Not to CCP magic land.
Kassimila
Deep Core Mining Inc.
Caldari State
#11 - 2017-04-12 21:08:05 UTC
I've updated the topic because I felt it was being misread by people.
Sonya Corvinus
Grant Village
#12 - 2017-04-12 22:46:46 UTC
Do what you want, but please god don't add asset protection to WHs. Hell, there shouldn't be asset protection anywhere in space.
Rawketsled
Generic Corp Name
#13 - 2017-04-12 22:51:19 UTC
I'm curious, what is actually broken about Asset Safety that requires a fix?
Lothros Andastar
The Scope
Gallente Federation
#14 - 2017-04-12 22:58:29 UTC
Already there is too much isk being produced vs being destroyed. If anything we need MORE isk sinks.
Kassimila
Deep Core Mining Inc.
Caldari State
#15 - 2017-04-12 23:03:40 UTC
Rawketsled wrote:
I'm curious, what is actually broken about Asset Safety that requires a fix?


Excellent question. This is just my opinion, but there seems to be little value in attacking Citadels in general, especially in high sec. I see many systems FLOODED with astrahus's, because there is virtually no reason to attack them. Even without services/fuel requirements an attack has to work through 3 different timers, on the defenders schedule. What does the attacker gain for this hard work? 10% of the structure value is the current answer.

Giving the attackers some sort of incentive for their hard work will help generate game content, force players to actually defend their structures, and discourage citadel spam placement for no reason.
Kassimila
Deep Core Mining Inc.
Caldari State
#16 - 2017-04-12 23:04:34 UTC
Sonya Corvinus wrote:
Do what you want, but please god don't add asset protection to WHs. Hell, there shouldn't be asset protection anywhere in space.


There already is though, just put all your stuff in secure containers. Bam, no assets for you.
Kassimila
Deep Core Mining Inc.
Caldari State
#17 - 2017-04-12 23:08:46 UTC
Lothros Andastar wrote:
Already there is too much isk being produced vs being destroyed. If anything we need MORE isk sinks.


This is a bit off topic, because my idea doesn't generate or destroy isk. It instead gives it to players doing the work. The main ISK sink in eve is the market taxes/broker fees of 1-2%. That can always be raised/lowered to stabilize Isk value. You could also take bounties off rats and instead make them drop tags sold to NPCs for values. So that way people might actually lose them hauling them around. This however has nothing to do with my original post.
Nevyn Auscent
Broke Sauce
#18 - 2017-04-12 23:21:58 UTC
Kassimila wrote:

This is a bit off topic, because my idea doesn't generate or destroy isk. It instead gives it to players doing the work. The main ISK sink in eve is the market taxes/broker fees of 1-2%. That can always be raised/lowered to stabilize Isk value. You could also take bounties off rats and instead make them drop tags sold to NPCs for values. So that way people might actually lose them hauling them around. This however has nothing to do with my original post.

It does however remove an isk sink, even if it's not one of the huge sinks. So it's not off topic at all.
Additionally what you are doing is further encouraging the giant blue blob, by making it untenable for a small group to ever hold a citadel, and by making it impossible to win the isk war even if you lose your citadel. These are both very bad things to encourage.

Wars should for the most part be over an actual disagreement, not a 'LOL I can lose ships killing your structure and still make loads of isk' game.

So yeah, this is an idea attempting to create a problem that doesn't really exist. If there is a lack of reason to go to war, solve it other ways, not making it even more loaded in the attackers favour.
Rawketsled
Generic Corp Name
#19 - 2017-04-12 23:38:15 UTC
Kassimila wrote:
Rawketsled wrote:
I'm curious, what is actually broken about Asset Safety that requires a fix?


Excellent question. This is just my opinion, but there seems to be little value in attacking Citadels in general, especially in high sec. I see many systems FLOODED with astrahus's, because there is virtually no reason to attack them. Even without services/fuel requirements an attack has to work through 3 different timers, on the defenders schedule. What does the attacker gain for this hard work? 10% of the structure value is the current answer.

Giving the attackers some sort of incentive for their hard work will help generate game content, force players to actually defend their structures, and discourage citadel spam placement for no reason.

I think the smarter option is to add a small maintenance cost to structures. Spend fuel. Get a period of invulnerability.

Getting a payout as an aggressor is nice, but we all find KMs and GFs sufficient payout as it is. If you make shooting an abandoned structure less of a cancerous affair, people will do it more for ***** and gigs.

Have you shot a POS or a POCO just to get a fight? I have, and I wasn't getting paid for it.
Kassimila
Deep Core Mining Inc.
Caldari State
#20 - 2017-04-13 00:05:51 UTC
Nevyn Auscent wrote:
Kassimila wrote:

This is a bit off topic, because my idea doesn't generate or destroy isk. It instead gives it to players doing the work. The main ISK sink in eve is the market taxes/broker fees of 1-2%. That can always be raised/lowered to stabilize Isk value. You could also take bounties off rats and instead make them drop tags sold to NPCs for values. So that way people might actually lose them hauling them around. This however has nothing to do with my original post.

It does however remove an isk sink, even if it's not one of the huge sinks. So it's not off topic at all.
Additionally what you are doing is further encouraging the giant blue blob, by making it untenable for a small group to ever hold a citadel, and by making it impossible to win the isk war even if you lose your citadel. These are both very bad things to encourage.

Wars should for the most part be over an actual disagreement, not a 'LOL I can lose ships killing your structure and still make loads of isk' game.

So yeah, this is an idea attempting to create a problem that doesn't really exist. If there is a lack of reason to go to war, solve it other ways, not making it even more loaded in the attackers favour.


It's hard to gauge what you've actually done in this game based on that fact that the toon you're posting as hasn't done much of anything in the way of combat. That being said, most of the 'wars' you see going on are fought 'for the lulz, or something to do'. My idea gives people actual objectives to fight over. Currently PVP in eve is just a way to lose the isk you made. 95% of it has no objective.

To your other point about small groups holding citadels, you're basically making my point for me. As it stands today if say NC/PL/Goons/etc wanted to kill a 20 man corps structure we could. Absolutely nothing is preventing any of those groups from doing so. The only reason they don't is because there is 100% no reason to do so, there is nothing to be gained, and it's a huge pain to kill one. That's not a healthy game mechanic, and you always have the option of simply moving your stuff out if you get attacked. It's not like it can be instantly killed.
12Next page