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Wormhole space, what do i need to know.

Author
myFORUMalt alts
Doomheim
#1 - 2012-01-22 21:37:09 UTC
If i considered moving to WH space, What are the things I need to know,
What are Sleeper AI game mechanics like,
What ship types and skills should I have focused?
What details would make my toons a great addition?
Is it worth it?

Yes, I complain about things I don't like.

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#2 - 2012-01-22 21:40:42 UTC
myFORUMalt alts wrote:
If i considered moving to WH space, What are the things I need to know,
What are Sleeper AI game mechanics like,
What ship types and skills should I have focused?
What details would make my toons a great addition?
Is it worth it?


Sleeper AI is actually smart unlike the normal AI and changes targets.

The other questions im not sure about, but im sure its worth it

Now, more than ever, we need a dislike button.

Atticus Fynch
#3 - 2012-01-22 21:41:03 UTC
bring a sweater

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Tian Nu
Ministry of War
Amarr Empire
#4 - 2012-01-22 21:46:35 UTC
Maybe this is the right time to get in WH the one I scanned last week out of 11 only two where populated, I guess sis worth as the sleeper drop thinks no auther NPC drops.
There are guides I think the profit comes from C3 to start don’t know if you can solo them…
As for advice hit D scan lots.

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Ronin Foxron
Brutor Tribe
Minmatar Republic
#5 - 2012-01-22 21:48:00 UTC
In no particular order

Prepare to die.
Dscan
Be paranoid
Dscan
Take lots of stuffs
Dscan
Never talk in local
Dscan
Have excellent scanning and covops skills
Dscan
Take a book to read
Dscan
Ronin Foxron
Brutor Tribe
Minmatar Republic
#6 - 2012-01-22 21:51:05 UTC
Tian Nu wrote:
Maybe this is the right time to get in WH the one I scanned last week out of 11 only two where populated, I guess sis worth as the sleeper drop thinks no auther NPC drops.
There are guides I think the profit comes from C3 to start don’t know if you can solo them…
As for advice hit D scan lots.


You can solo C3 sites. Have a good tank (600 DPS min). Good drone skills for the frigs and cruisers. Have lots of drones as sleepers target them. Some C3 sites will scram you. Good money though.
Sishen Gzi
Hellion Support Services
#7 - 2012-01-22 21:55:30 UTC
If you can fly amarr you don't need to bring ammo
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#8 - 2012-01-22 22:04:47 UTC
myFORUMalt alts wrote:
If i considered moving to WH space, What are the things I need to know,
What are Sleeper AI game mechanics like,
What ship types and skills should I have focused?
What details would make my toons a great addition?
Is it worth it?



1. Sleeper AI will rotate targets as mentioned before. Depending on which Class WH you live in, will determine what shiptype options you have. Train a Tengu regardless.

2. Shiptypes you should train: T3's, (Train a Scanning Alt w/ CovOps), HIC/DIC, Gas Harvester, Triage Carrier, Siege Dread, then anything else you really want.

3. Details that would make you a great addition... Proactivity, Scanning, and training at least 3 of what I said above.

4. It's only worth it depending on what you want out of the game. That is a subjective question.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Mars Theran
Foreign Interloper
#9 - 2012-01-22 22:13:24 UTC
myFORUMalt alts wrote:
If i considered moving to WH space, What are the things I need to know,
What are Sleeper AI game mechanics like,
What ship types and skills should I have focused?
What details would make my toons a great addition?
Is it worth it?



Sleeper Ai is predictable in degrees. Effectively, what you are expecting, is to have a Cap in Triage for Logistics in a C5 or higher because of the shear output of DPS from the Sleepers. C4 or less, you can affordably spider tank the Sleepers if you have really good Cap recharge fits.

Damage is Omni, and you use whatever is your best DPS for range against them. Sleepers are fast, effectively microwarping even their battleships around. Range to avoid aggro most of the time is >150 kms, and sometimes as far out as 230kms +

Sleepers will seemingly randomly reselect targets and focus DPS, and other times will select multiple targets and DPS seperately. Their changes are erratic at best. They have very good Cap Neutralizing for the most part, though I seem to recall only certain Sleepers have that ability and it's dependent on class. C5 and C6 are the worst of course.

Sleepers also use Web and Warp disruption, (maybe scrambling; can't recall), and have very good range on all dps and effects for the most part. Speedtanking is only partially effective.

Ships you expect to fly change based on the type of the WH and class. Basically, you are ideally in a Tech 3 Cruiser, Tech 1 Battleship, or Tech 2 Assault Cruiser or Command Ship. What king is mostly dependent on class and effects present, and logistical capabilities. Ask the Corp that you are going in with.

Gas-Mining is best done with a Ferox, Thorax, or similar ship. Mining is generally Mackinaw or Hulk, with Orca or Rorqual support from a POS. These activities are limited to periods when there are no threats for the most part; and sometimes when any potential threat is carefully watched. Usually, this is very limited as an activity, with gas-mining being the safest of the two for the most part.

Train Gas-mining and combat skills for the most part. Gas-mining will make you good ISK, and you'll need the combat skills to clear sleeper rats from sites, for PvP that is almost required, and for Sleepers. Max your Engineering, Mechanic, and Electronic Support skills. All should be at 5 for anything higher than a C4.

Missile or Gunnery skills should be damn good, as should primary navigation skills and ship skills. You can also focus on EWAR, and similar PvP skills to make you more capable in PvP and Sleeper sites. Shield and/or Armor Support skills are virtually a must. Even with Cap support in a C5/C6 you are usually spider-tanking, and any usage of neighbouring C4/C5 will require those skills as well. Brining Caps into another C5 to run sites is generally frowned upon and an all-around bad idea.

Fly safe.
zubzubzubzubzubzubzubzub
Cyprus Black
School of Applied Knowledge
Caldari State
#10 - 2012-01-22 22:17:46 UTC  |  Edited by: Cyprus Black
myFORUMalt alts wrote:
If i considered moving to WH space, What are the things I need to know,
What are Sleeper AI game mechanics like,
What ship types and skills should I have focused?
What details would make my toons a great addition?
Is it worth it?


-If you're setting up a POS, either go large or go home. Small towers are easily smashed by mercs.

-ALWAYS keep an alt inside the wormhole at all times. This alt MUST be capable of scanning down WH entrances and exits.

-Learn how to use your d-scanner like a pro. There is no local channel which means you need to rely on your d-scan to search for enemy players and combat probes. If there's combat probes on d-scan and they're not yours, retreat to the safety of your POS.

-Pay attention to d-scan. It WILL save your life and the lives of your corpmates. I can't tell you how many players I've ganked because they weren't paying attention to their d-scanner.

-Sleepers use all damage types so prepare as such.

-Sleepers can and do change targets.

-Sleepers love to shoot player drones.

-Sleepers love to go after players who remote repair other players.

-Some sleepers can see through cloaks.

-PvP WILL happen sooner or later in your wormhole. Have PvP ships on standby.

-Living in a wormhole *can* be worth it if your profits outweigh your costs of living there. Don't just rely on sleeper salvage. Look into PI, mining, and gas harvesting as well.

-The lower level the wormhole is, the more likely you'll have unwelcome guests. Wormholes that have a static high sec entrance always have unwelcome visitors coming and going.

-The higher level the wormhole is, the more difficult the sleepers are.

-Assume that all visitors in your wormhole are hostile and should be treated as such. It's extremely rare to see a WH corp with a NRDS policy (Not Red, Don't Shoot) and for good reason.

-Limit the asset accessibility to corp members as much as reasonably possible. It's VERY easy for a WH corp member to steal stuff. It will happen sooner or later. Try to limit the amount corp members are able to steal down to a minimum.

-Carry around 1 to 3 months worth of fuel inside the wormhole at all times. If your POS goes offline due to lack of fuel, you're in a very bad situation.

-Almost every ship you fly within the wormhole should have a probe launcher fitted and spare probes.

-Bring along some way of repairing POS shields. It can be a simple T1 cruiser with remote shield reps on it. Some way to regen shields should an attack on your POS occur.

-Bring along several T1 small armor repairers and small hull repairers. Shields automatically replenish themselves over time, however armor and hull does not. There is no POS module that repairs your ship so having these on standby will save you a headache.

-It's NOT possible to be completely self sufficient in a wormhole. Anyone who says otherwise has never lived in a wormhole. You can make your own ammo and all sorts of stuff sure, but some stuff you need to get from the market in high sec. There simply isn't the resources available to produce your own POS fuel 100% of the way.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Komen
Aliastra
Gallente Federation
#11 - 2012-01-22 23:01:59 UTC
Cyprus Black wrote:
myFORUMalt alts wrote:
If i considered moving to WH space, What are the things I need to know,
What are Sleeper AI game mechanics like,
What ship types and skills should I have focused?
What details would make my toons a great addition?
Is it worth it?


-If you're setting up a POS, either go large or go home. Small towers are easily smashed by mercs.

-ALWAYS keep an alt inside the wormhole at all times. This alt MUST be capable of scanning down WH entrances and exits.

-Learn how to use your d-scanner like a pro. There is no local channel which means you need to rely on your d-scan to search for enemy players and combat probes. If there's combat probes on d-scan and they're not yours, retreat to the safety of your POS.

-Pay attention to d-scan. It WILL save your life and the lives of your corpmates. I can't tell you how many players I've ganked because they weren't paying attention to their d-scanner.

-Sleepers use all damage types so prepare as such.

-Sleepers can and do change targets.

-Sleepers love to shoot player drones.

-Sleepers love to go after players who remote repair other players.

-Some sleepers can see through cloaks.

-PvP WILL happen sooner or later in your wormhole. Have PvP ships on standby.

-Living in a wormhole *can* be worth it if your profits outweigh your costs of living there. Don't just rely on sleeper salvage. Look into PI, mining, and gas harvesting as well.

-The lower level the wormhole is, the more likely you'll have unwelcome guests. Wormholes that have a static high sec entrance always have unwelcome visitors coming and going.

-The higher level the wormhole is, the more difficult the sleepers are.

-Assume that all visitors in your wormhole are hostile and should be treated as such. It's extremely rare to see a WH corp with a NRDS policy (Not Red, Don't Shoot) and for good reason.

-Limit the asset accessibility to corp members as much as reasonably possible. It's VERY easy for a WH corp member to steal stuff. It will happen sooner or later. Try to limit the amount corp members are able to steal down to a minimum.

-Carry around 1 to 3 months worth of fuel inside the wormhole at all times. If your POS goes offline due to lack of fuel, you're in a very bad situation.

-Almost every ship you fly within the wormhole should have a probe launcher fitted and spare probes.

-Bring along some way of repairing POS shields. It can be a simple T1 cruiser with remote shield reps on it. Some way to regen shields should an attack on your POS occur.

-Bring along several T1 small armor repairers and small hull repairers. Shields automatically replenish themselves over time, however armor and hull does not. There is no POS module that repairs your ship so having these on standby will save you a headache.

-It's NOT possible to be completely self sufficient in a wormhole. Anyone who says otherwise has never lived in a wormhole. You can make your own ammo and all sorts of stuff sure, but some stuff you need to get from the market in high sec. There simply isn't the resources available to produce your own POS fuel 100% of the way.


This oughta be nailed to every wormhole. Well put.