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Please explain why CCP wants to stop npcs dropping meta items

Author
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#21 - 2017-04-10 05:01:13 UTC
Idk sounds like they wants to elinate bekt rattibg since that's where 50% of belt ratting income comes from. Idk why they want to get rid of it when it's hard enough to make money as is.
DeMichael Crimson
Republic University
Minmatar Republic
#22 - 2017-04-10 06:53:43 UTC  |  Edited by: DeMichael Crimson
Considering the fact that CCP has already nerfed the hell out of loot drops to the point of being nonexistent, what little amount of dropped modules that are reprocessed now basically has very little to no effect on current Mineral prices in the Market.

Tech 1 Meta level 1 modules = Stock modules
Tech 1 Meta level 2 & 3 modules = Modified modules.

Stock modules can be mass produced from BPO's. Currently they're pretty much worthless and only used by brand new players for a short period of time. Removing the Modified modules from loot drops and placing the Stock modules as a base invention item for Modified modules will make the Stock modules a worthwhile investment.

I understand the reason for it and the change will definitely make the Stock modules more valuable in the Market. Naturally I don't like it, just another gameplay activity that I engaged in added to the long list of gameplay activities already removed from the game.


DMC
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#23 - 2017-04-10 07:05:07 UTC
DeMichael Crimson wrote:
Considering the fact that CCP has already nerfed the hell out of loot drops to the point of being nonexistent, what little amount of dropped modules that are reprocessed now basically has very little to no effect on current Mineral prices in the Market.



who said anything about mineral prices?

and as to the other guy to go along with your response.........

Having build components drop instead that will most likely be used more often should more than adequately make up/replace income from module drops while belt rating.
seller1122
Perimeter Trade and Distribution Inc
#24 - 2017-04-10 07:05:13 UTC
Cade Windstalker wrote:
Lemme see if I can explain why this isn't just arbitrary complexity.
.....


Very good post; thank you for your reply and explanation.


Reading the replies in this thread has convinced me that this is a good change in the long run. A couple of ideas others have mentioned that I quite like.

Arrow Ships should drop "burnt" / "ruined" modules which are reprocessed into the components used to build meta modules. This way still makes sense to me in terms of the loot you get from ships and adds more uses for the re-processing skills
Arrow BPCs should be available via LP stores / invention or some other way (basically don't have them drop from rats as you still have the same supply issues as now).
Arrow Careful work is needed to ensure there are no bottlenecks as this would ultimately end up with all bar a few components being worthless.

I will still miss the fact that pricing in the future will be set by ratios rather than actual usefulness but I can now at least appreciate why this is an overall good thing for the game.

DeMichael Crimson
Republic University
Minmatar Republic
#25 - 2017-04-10 07:25:38 UTC
Max Deveron wrote:
DeMichael Crimson wrote:
Considering the fact that CCP has already nerfed the hell out of loot drops to the point of being nonexistent, what little amount of dropped modules that are reprocessed now basically has very little to no effect on current Mineral prices in the Market.



who said anything about mineral prices?

and as to the other guy to go along with your response.........

Having build components drop instead that will most likely be used more often should more than adequately make up/replace income from module drops while belt rating.

Um, learn to read, quite a few of the posters saying they like the change made reference to 'Gun Mining' and the effect it has on Minerals in the Market.


DMC
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#26 - 2017-04-10 07:40:36 UTC
DeMichael Crimson wrote:
Max Deveron wrote:
DeMichael Crimson wrote:
Considering the fact that CCP has already nerfed the hell out of loot drops to the point of being nonexistent, what little amount of dropped modules that are reprocessed now basically has very little to no effect on current Mineral prices in the Market.



who said anything about mineral prices?

and as to the other guy to go along with your response.........

Having build components drop instead that will most likely be used more often should more than adequately make up/replace income from module drops while belt rating.

Um, learn to read, quite a few of the posters saying they like the change made reference to 'Gun Mining' and the effect it has on Minerals in the Market.


DMC



Uhm your character is about as old as i have been playing..........

Gun Mining, is/was more of the definition: of combat characters killing rats to acquire minerals as opposed to mining Rocks, there fore they could also contribute to the industry of their organizations without having to mine boring rocks.

Now i read back, and i have percieved the market pricing references have nothing to do with "mineral" prices, it has to do with selling and buying the actual modules not grinding them down for minerals....which right now would be stupid they are worth more as a module than mineral.

Think you better go back and learn to read......oh and maybe brush up on your history a little bit of EvE, ie 425 rail guns to compress minerals perhaps........
xxxTRUSTxxx
Galactic Rangers
#27 - 2017-04-10 07:53:01 UTC
Max Deveron wrote:


which right now would be stupid they are worth more as a module than mineral.



this may be true for most modules but for some it's the reverse.

this is a very interesting idea/move by CCP, i guess all we can do is wait and see how this is going to work out fully.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#28 - 2017-04-10 08:04:27 UTC
Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......

Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.

With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use.
However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.

So, Pros/Cons, balance/counterbalance for this that you might be able to come up with?
Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes?
xxxTRUSTxxx
Galactic Rangers
#29 - 2017-04-10 08:08:41 UTC
Max Deveron wrote:
Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......

Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.

With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use.
However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.

So, Pros/Cons, balance/counterbalance for this that you might be able to come up with?
Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes?


moon mining in high sec that gets you A & B, maybe Blink in smaller amounts??
Do Little
Bluenose Trading
#30 - 2017-04-10 08:12:59 UTC
I suspect the subcap meta modules will work the same way as the capital ones. BPOs are available on the market as are named components.

Production will require a T1 module plus some named components which will presumably be available as loot or salvage.

Named components are tiny, .001 m3, so ratters & mission runners won't need huge cargo bays for their loot.

This is a very positive change for nullsec since the meta modules needed for doctrine fits will be able to be built locally.

It's also a very positive change for the Eve economy since the minerals required to make these things will now need to be harvested by players - only the named components will drop as loot/salvage.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#31 - 2017-04-10 08:47:08 UTC  |  Edited by: Matthias Ancaladron
Do Little wrote:
I suspect the subcap meta modules will work the same way as the capital ones. BPOs are available on the market as are named components.

Production will require a T1 module plus some named components which will presumably be available as loot or salvage.

Named components are tiny, .001 m3, so ratters & mission runners won't need huge cargo bays for their loot.

This is a very positive change for nullsec since the meta modules needed for doctrine fits will be able to be built locally.

It's also a very positive change for the Eve economy since the minerals required to make these things will now need to be harvested by players - only the named components will drop as loot/salvage.


But will I be getting enough on these drops to make up for the ~2m warp disruption fields from small ships and all the grapplers and battleship mods or do we know if they'd be nerfing drops.

Cause about a week and a half ago I was getting capital ancillary shield boosters and armor repairer bpcs from regular belt rats. Not even faction. Sadly my HDD fried and I haven't been on since, but why should I want them to get rid of 175m-600m bpcs from a little 500k bountied battleship or 2m from everything else pretty much.

Cause if it's gonna drop a few named parts like salvage from wrecks it's gonna completely kill belt ratting.
I'd rather keep the bulky 2m disruption fields and bpcs over 500isk a piece salvage. Salvage is so cheap and inconsistent it's not worth the trouble. I don't want looting wrecks to become just as inconsistent and not worth the time.

Unless we're also including the option to dramatically increase bounties I think it would be a largely negative change. Not being critical of you specifically. I just don't see any advantage to losing reliable income and chances for good drops. I have to think about plexing each month and that shield booster bpc basically gave me a shot at making some headway on profit on top of my monthly plex cost.
Nevyn Auscent
Broke Sauce
#32 - 2017-04-10 10:55:51 UTC
Max Deveron wrote:
Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......

Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.

With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use.
However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.

So, Pros/Cons, balance/counterbalance for this that you might be able to come up with?
Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes?

Changing from modules to components doesn't require getting entirely rid of gun mining. The components can still be refined in of themselves.
However since highsec has frigate WH's where you can get ABC's, or you can day trip to low or null in a cloaky even if you want, it's not impossible to get some.

Personally ABC's should be in highsec in small inefficient quantities. I mean like 10% the rate that you get in null for reference, so given last time CCP released figures Null was mining as much as highsec was, 10% the rate will be lower income than omber currently and not affect the markets heavily. heck, you could put a tiny bit of high ends into Omber and solve both it's value and the highsec mining distribution in one go, without changing the isk/hour maximum of mining in high, since CCP have dramatically shifted their original mineral distribution vision already, and that would resolve the issue.
Eugene Kerner
TunDraGon
Goonswarm Federation
#33 - 2017-04-10 11:00:17 UTC
I think that is actually a good idea.

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Gregorius Goldstein
Queens of the Drone Age
#34 - 2017-04-10 11:10:46 UTC
I always thought is was kind of lame that a lot of T1 modules were not worth producing because the better Meta Variants drop en-masse.
March rabbit
Aliastra
Gallente Federation
#35 - 2017-04-10 11:16:22 UTC
Other possibility: add new Decryptors (if these blue thingies has this name) which do not modify ME/PE but instead modify META of produced BPC.
This will completely remove gun mining (which is good thing IMO) and will add some life to data sites (they need it)

The Mittani: "the inappropriate drunked joke"

voetius
Grundrisse
#36 - 2017-04-10 12:39:59 UTC

+1 from me as well. This will help even out supply and demand for meta modules, add a new element for industry and reduce the flow of minerals from gun mining.

Joey Bags
School of Applied Knowledge
Caldari State
#37 - 2017-04-10 14:03:19 UTC
I think it's good as it will make T1 items and BPO's useful for more than just a stepping stone to T2 BPC and components. I think it needs to be well thought out and the balance needs to at least bear some resemblance to the market. Drone components were completely borked this year due to some (I think) poorly planed introductions like the Excavator drones for the Rorqual.

You can pick your friends and you can pick your nose but you can't pick your friends nose. Unless you podded them...and collected their corpse.

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#38 - 2017-04-10 15:05:42 UTC
I never understood why people wanted to play diablo 3 in space: farming crap you will never use and simply dump it into the nearest hub for cash.

Drone lands has been like the proposed change for a while now. The only modules that have a chance of dropping are the sentient equipment, and those are somewhat rare.

1) The sentient BS drops drone goo (used to build excavators and other stuff) and SOE chips (used to build astero, nestor, and stratios) and sentient mods.

2) The NPC carriers and supers drop random parts used to build stuff (I think capital mods? I don't remember) and BPC's (the super drops a BPC to build sentient fighter support units, not the module itself).

3) The regular rats drop BPC's for various mods, no equpment is dropped

4) the data sites drop BPC's for augmented and integrated drones. They also drop drone goo.

5) the combat signitures have a guarenteed sentient (point 1)

6) the 10/10s drop t2 salvage and overseer effects. they also have a sentient if you take the shortcut (point 1)

I really enjoy living in space where the "stuff to build" drops instead of completed modules, because it gives indy people an actual reason to live far from Jita. It also gives the sites more purpose, because If I want to build excavators or t2 rigs, I need to start farming the sites to get my supplies (or buy from corp mates that run the sites).

Those of us that farm sites to get the necessary building materials burn out far less frequently than people who dump the spoils into Jita. There is no reason to farm for them beyond acquiring more isk, which is not an end point. I need to run the sites to keep my indy lines running, so I can keep building stuff for the corp/alliance. I have an actual reason to run sites, isk/hr people usually don't (besides isk/hr)
Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2017-04-10 21:09:57 UTC
Max Deveron wrote:
Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......

Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.

With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use.
However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.

So, Pros/Cons, balance/counterbalance for this that you might be able to come up with?
Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes?


I don’t understand the problem…then use the market.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#40 - 2017-04-10 21:35:44 UTC
mkint wrote:
I'd have to be in the 'for' side as well, if it was someone other than CCP doing it. They can't figure out how bottlenecks work with T2 production or with T3 production. There's no reason to think this won't be just as broken, and likely moreso considering how much broader it is in scope. Especially since nobody has even mentioned the BPs yet.

The broken future I see is 1 run BPCs being dropped at the same rate as current named modules, every module using the exact same components in the exact same proportions as every other module, and the components being dropped at an insufficient rate to keep up with the amount of BPCs being dropped (and not in the same proportions at which they are consumed.) Oh, and one of the components only gets dropped by 1 rat that spawns for 3 minutes a day in Syndicate.

Is there any reason to expect a better implementation than this? Even when they had a PHD economist on board they couldn't figure this kind of stuff out.

Bottlenecks are actually good for the game tbh. You need supply shortages versus demand to create conflict. In fact the only thing I am beginning to worry about is that CCP is giving null TOO much self dependencies versus the other areas of space so as to decrease transit and hopefully conflict and death between sec status zones. I know this was one of the foundations of the original Eve and Im hesitant with some changes being too much to remove this.

Capital meta parts has shown that this can work and as another poster has mentioned I am very certain it will mimic this entirely. You do have a point with the BPC bottlenecks though versus drops and it would be a good idea to have a certain bpc supply "floor" in the NPC LP stores so as not to become to dependent on drop rates alone like the SAAR issue. I also think that there does need to be disproportionate rates for sec zone usage. IE stuff most used in null might drop in high, null might drop low. Simply done to create motion of goods again. I realize this will not be a popular idea.

Another idea regarding the no ark or bist in high might be to make the components themselves reprocessable in some low grade high end form, likely highly inefficient but enough to make it a "way out" rather than complete market dependency. Or else just rollback the old mission changes.Blink

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

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