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How much extra protection do insta-undocks offer?

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The Larold
This is an anagram of itself.
#1 - 2017-04-08 14:59:02 UTC
Funny gank anecdote first:

I took a stupid risk and undocked from my mission hub with a few oranges (kill rights) outside my gate. As soon as I aligned in my garmur, ding ... pop. I knew what had happened, even though it's never happened to me before.

I convo'd the ganker, they responded, and I congratulated him. I asked for his thoughts and how undock mechanics worked; he was very helpful.

I asked him how much he was able to retrieve from my wreck, as I had invested 400mil in mods and hull. He said only 20 million. I felt bad, so I tipped him 5 mil as both a consolation and a thank you for the advice.

Bet that doesn't happen too often in this game. :)

I set him to good standings and wave whenever I see him lurking for another victim. We chat when we see each other.

He reminded me to use insta-undocks. Until the gank I was both too lazy and underestimated the likelihood of being ganked in a frigate. The wake-up call was heard.

So now to my question. Understandably, I am still very hesitant to undock from my (hi-sec) mission hub when I see several oranges and/or yellows. (And especially reds.) I've got an insta-undock set up for 250 km out.

While I realize nothing in Eve is 100%, how much protection am I adding by always using insta-undocks sending me 250 or more km? Put another way, what is the probability that I *still* get successfully ganked, assuming I'm out of range of anything at 250km.

I hear there's a 10-second invul timer on undocking, to help give your client time to load the grid. Should it take beyond this (I've had black screens up to 15-20 seconds), and I get ganked, is there any chance of petitioning successfully to get my stuff back?

Mr Epeen
It's All About Me
#2 - 2017-04-08 15:09:47 UTC
The Larold wrote:

While I realize nothing in Eve is 100%, how much protection am I adding by always using insta-undocks sending me 250 or more km?
Instas are the easiest protection you can give yourself. And one of the most effective.

I can't give you a percentage, but I can say you are way better off to use them than not.

Mr Epeen Cool
Lulu Lunette
Savage Moon Society
#3 - 2017-04-08 15:12:43 UTC
It's absolutely worth making 3+ insta undocks and a dock bookmark for your home station. Smile

@lunettelulu7

The Larold
This is an anagram of itself.
#4 - 2017-04-08 15:17:02 UTC
Lulu Lunette wrote:
It's absolutely worth making 3+ insta undocks and a dock bookmark for your home station. Smile


Noob question - why would you make 3 or more insta-undocks? Since they are generally straight in front of the station, aren't they all in the same place pretty much? ...

Unless range matters? Maybe do 250, 500, and 1,000 km ?
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#5 - 2017-04-08 15:30:23 UTC
The Larold wrote:


Noob question - why would you make 3 or more insta-undocks? Since they are generally straight in front of the station, aren't they all in the same place pretty much? ...

Unless range matters? Maybe do 250, 500, and 1,000 km ?

If someone is after you and you keep on using the same insta-undock bookmark, they will make their own in the same spot. By using a few different ones, its hard for an attacker to predict where you are going to warp to.

I tend to make a few between 400km- 1000km and then a couple 20000km+ if I use the station alot.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#6 - 2017-04-08 15:36:23 UTC
If you dont make a few then they can drop probes nearby where you always land and get you there. Using more than one makes it a variable dice roll that they guess the right one that you are also using.

The only two times that an insta will get you killed is if a bunch of things happen. Your insta bmk is bad and the game tosses you out at the exact opposite angle, there is a variation cone you can be spit out at, to your bmk and you have to align in something slow for a second or more which is just enough time to instalock, scram and/or blap. Or if you, by some miracle, happen to hit warp RIGHT as you deinvul and just HAPPEN to bump into some big fat ass frieghter before you actually go to warp. This stops your warp speed at exactly the right moment and you have to now gain speed again like a normal warp. Has actually happened a few times in Jita to me, and when I say a few times I mean 2 or 3 in all my undocks in Eve.

These are very low dice rolls. The second would amount to a fraction of 1% if that and the first would be based on human error and game RNG undock mechanics combined so there is no set % you could nail down.

CheersTwisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#7 - 2017-04-08 15:45:08 UTC  |  Edited by: Mina Sebiestar
In my incursion days I would carry fast ship just for BMing stations current one is Minmatar t3d it runs just under10000ms stable so it dont need too much time to create insta that is off grid so that they can't even see where you go next.

Region i call home is all BM like this few on grid as well as docking BMs even stations I don't use.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Mara Pahrdi
The Order of Anoyia
#8 - 2017-04-08 15:49:53 UTC
The Larold wrote:
Lulu Lunette wrote:
It's absolutely worth making 3+ insta undocks and a dock bookmark for your home station. Smile


Noob question - why would you make 3 or more insta-undocks? Since they are generally straight in front of the station, aren't they all in the same place pretty much? ...

Unless range matters? Maybe do 250, 500, and 1,000 km ?

Don't be lazy. You want your insta undocks to be well off grid.

Remove standings and insurance.

mkint
#9 - 2017-04-08 15:51:00 UTC
Insta undocks aren't just for safety even. The above example of undocking from jita, try to align to warp and bounce off every single freighter making the warp just not happen. Or you undock in a station where your gate is the exact opposite direction from your undock direction so you hit warp and you start bumping the station unable to warp. Even if everything goes right otherwise, your undock speed is greater than 100% of your normal velocity, making the time to align immediately far worse than aligning from a standstill (in EVE acceleration and deceleration are different processes and happen at different rates.) So in general, undock bookmarks are not only safer, but also make things more reliable.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

The Larold
This is an anagram of itself.
#10 - 2017-04-08 15:55:06 UTC
Mara Pahrdi wrote:
The Larold wrote:
Lulu Lunette wrote:
It's absolutely worth making 3+ insta undocks and a dock bookmark for your home station. Smile


Noob question - why would you make 3 or more insta-undocks? Since they are generally straight in front of the station, aren't they all in the same place pretty much? ...

Unless range matters? Maybe do 250, 500, and 1,000 km ?

Don't be lazy. You want your insta undocks to be well off grid.


What's the proper minimum distance to ensure I'm off-grid?
Jonah Gravenstein
Machiavellian Space Bastards
#11 - 2017-04-08 16:24:15 UTC  |  Edited by: Jonah Gravenstein
The Larold wrote:
Mara Pahrdi wrote:
The Larold wrote:
Lulu Lunette wrote:
It's absolutely worth making 3+ insta undocks and a dock bookmark for your home station. Smile


Noob question - why would you make 3 or more insta-undocks? Since they are generally straight in front of the station, aren't they all in the same place pretty much? ...

Unless range matters? Maybe do 250, 500, and 1,000 km ?

Don't be lazy. You want your insta undocks to be well off grid.


What's the proper minimum distance to ensure I'm off-grid?
10,000 km+, grids can be 8000 km across since they were changed in 2015.

Relevant Dev blog


Edit~ it turns out that they may be much bigger depending on the local environment and whether or not grid-fu is being used

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Feyd's Survival Pack

Jax Bederen
Dark Horse RM
#12 - 2017-04-08 17:48:08 UTC
That's some strong Stockholm syndrome there, you would make a great hostage. Lol. On to the topic, yes "insta" undock is of great help, the less time someone has to think about you or to lock you the better. Basically as soon as the outside of the station loads make the jump.
Zarek Kree
Lunatic Legion Holdings
#13 - 2017-04-08 18:01:50 UTC
I only bother with undocks if I'm carrying valuable cargo, am in a small but expensive ship (like a Garmur rigged for burner missions) or I'm flying a blockade runner (since a lot of gankers shoot them on sight).

Any chance you got ganked at Lanngisi? I always see gankers hanging around there since so many people fly expensive burner mission ships out of there. That's one place I ALWAYS use undocks.
Mara Pahrdi
The Order of Anoyia
#14 - 2017-04-08 18:15:08 UTC
Jonah Gravenstein wrote:
The Larold wrote:
Mara Pahrdi wrote:
The Larold wrote:
Lulu Lunette wrote:
It's absolutely worth making 3+ insta undocks and a dock bookmark for your home station. Smile


Noob question - why would you make 3 or more insta-undocks? Since they are generally straight in front of the station, aren't they all in the same place pretty much? ...

Unless range matters? Maybe do 250, 500, and 1,000 km ?

Don't be lazy. You want your insta undocks to be well off grid.


What's the proper minimum distance to ensure I'm off-grid?
10,000 km+, grids can be 8000 km across since they were changed in 2015.

Relevant Dev blog


Edit~ it turns out that they may be much bigger depending on the local environment and whether or not grid-fu is being used

My insta undocks are > 20.000 km and Jita 4-4 is off grid by then. I consider 20.000 km the minimum range today.

Remove standings and insurance.

Ioci
Bad Girl Posse
#15 - 2017-04-08 19:07:38 UTC
The trouble I found with Undock Instas is they change with Hull. I always test my instas and they will work on a Drake for example but not on a Bestower. They will be off just enough to create an align error and start the warp spool. At places like Jita 4 it starts the bump marathon and anyone that wants to alpha you down is going to.

R.I.P. Vile Rat

March rabbit
Aliastra
Gallente Federation
#16 - 2017-04-08 19:41:38 UTC
The Larold wrote:
Lulu Lunette wrote:
It's absolutely worth making 3+ insta undocks and a dock bookmark for your home station. Smile


Noob question - why would you make 3 or more insta-undocks? Since they are generally straight in front of the station, aren't they all in the same place pretty much? ...

Unless range matters? Maybe do 250, 500, and 1,000 km ?

I used to use combat probes to find out peoples insta undocks... You know: you put probes on closest range and prepare to scan. Then you only need couple seconds to do the scan (probes already in place, etc...). bam! Undock bookmark is pointed.

so it is always good to have off-grid undocks and more than 1 of them

The Mittani: "the inappropriate drunked joke"

Zarek Kree
Lunatic Legion Holdings
#17 - 2017-04-08 20:27:22 UTC
Ioci wrote:
The trouble I found with Undock Instas is they change with Hull. I always test my instas and they will work on a Drake for example but not on a Bestower. They will be off just enough to create an align error and start the warp spool. At places like Jita 4 it starts the bump marathon and anyone that wants to alpha you down is going to.


That's a function of your alignment being off by a few degrees when you burned out to make your undock bookmark. A small, fast aligning ship can make the adjustment inside of a server tick. But a larger, slower aligning ship will take a couple of seconds to make the slight turn needed if your bookmark is off. When making an undock, you need to pilot your ship manually along the undock axis using the tactical overlay to get a good bookmark.

There are a lot of guides out there. Here's one from Brave Newbies.
The Larold
This is an anagram of itself.
#18 - 2017-04-08 22:23:10 UTC
Zarek Kree wrote:
... expensive ship (like a Garmur rigged for burner missions) ...

... you got ganked at Lanngisi? ...


This is 100% what happened, down to the ship type, station, and what I was doing. :)
Zarek Kree
Lunatic Legion Holdings
#19 - 2017-04-08 23:37:55 UTC
The Larold wrote:
Zarek Kree wrote:
... expensive ship (like a Garmur rigged for burner missions) ...

... you got ganked at Lanngisi? ...


This is 100% what happened, down to the ship type, station, and what I was doing. :)


Yeah, I figured. Lanngisi is a ganker's paradise because so many burner pilots fly out of there with blingy ships. You frequently see them hanging out on the station. They're not hard to avoid with undocks. There's enough low hanging fruit there that as long you make it marginally difficult, they won't bother to probe you down.
Kathern Aurilen
#20 - 2017-04-09 00:35:55 UTC
I have my instant warps set for my pics to about 1,000 to 1,500 K off my local trade hub. I come out and while the still untouchable, I'm in Warp. I'm still on grid when I stop, so I can see what's happening around the station. And be back in Warp before anyone can get at me at that. distance

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