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The Social Experiment that is Eve Online

Author
Barnabas Fresante
Jack Trades Unlimited
#1 - 2017-04-06 02:41:22 UTC
(TL:DR @ the end)

My intention for this post isn't to address the virtues or faults of Eve Online. I simply want to talk about what "is" in Eve and how we, as real people in a real world, enter the world of Eve and interact with it and each other.

In my view, what sets Eve Online apart from every other game is the thing that most polarizes it, what makes some people love it and others completely reject it. And that is it's lack of "boundaries." Sure, there are hard limits. You can't do anything in game that would actually lead to illegal activities in real life. You can't hack other people's accounts. You can't bot or do other things that CCP has clearly defined as "illegal." But really those boundaries are very few and you can engage "legally" in so many other activities that most every other game would ban you for doing.

And please don't think this is all an attempt to say, "Look, we're all horrible people! Look at how we treat each other! Look at all the bullying, scamming, theft, blah blah blah!" Far to the contrary, while all those things exist, It's been an awesome experience to engage in (or for me, far more often BE engaged in) pvp and exchange an honorable "GF" or "o7" or "o/" afterward. For some reason those simple expressions hold a great deal of meaning in the Eve universe, I think. If you can give a "GF" when someone totally jumped your ass and you have no one to blame but yourself, and your attacker gives the sign back... I dunno, even if that's your only textual communication, I almost feel like you can still consider that "good content".

Anyway, I don't want to get too far afield from my actual intention here. Because clearly people DO act far differently in the Eve universe than they do in the real world. And the reason why is BECAUSE those limitations are so few and far between. AND both gain and loss have so much meaning in Eve! In WoW you might die just before the end of the instance and so you're angry because you feel like you just lost all the time it took you to get that far, but you still keep all your gear, weapons and armor. We all know that isn't how Eve operates. And so in the wide open world of possibilities that is Eve, you can play in so many different ways, but no matter what way you play, you play for KEEPS. And that means that this game is full of so many things: honor, deceit, loyalty, scamming, teamwork, bullies and so much more. But here's the thing. No matter what aspect of the game you're engaging in, no matter what role you're playing . . . its a PERSONAL game. Because success matters. Loss matters. You lose your ship and not only is your pride hurt, but on a fundamental level your entire experience is effected, especially when you haven't reached the point yet where isk isn't an issue. And when you suffer loss, no matter how egregious that loss is, there is no guarantee that anyone is going to help you recover. The game itself isn't going to pick you up, dust you off and give you another ship with all the fittings on it as if to say, "It's ok, friend, have a do-over." No. It's up to you to recover. It's easier with friends, but you're the one who has to make those friends and put in the time to build that network.
Barnabas Fresante
Jack Trades Unlimited
#2 - 2017-04-06 02:41:31 UTC
Taking all of this into consideration, I am reminded that this is the first (and so far the only) game to teach me the concept of "harvesting tears." What a beautifully poetic yet utterly harsh way of expressing personal achievement! Such a concept couldn't exist if this game wasn't as personal and meaningful as it is!

And that does lead me to the deeper questioning I have about the social experiment conducted every moment that Tranquility is up and running. We all know that even with the money involved, even with the time spent, even with the real player relationships that can be ruined, none of us would be so aggressive if our actual real lives were on the line. But isn't that the main MacGuffin of Eve? We're all capsuleers which means the ultimate consequence is wiped away. Get killed and even if you lose hundreds of millions of isk in expensive implants, YOU still survive. Immortal beings with opportunity after opportunity means there truly is no "game over" screen. And so the one great fear (death) that serves our real-life survival instincts to keep us out of trouble and stop us from doing truly stupid things is removed . . . and so we find ourselves doing things in the world of Eve that we'd never do in the real world. But like we've already stated, even if the ultimate consequence has been removed, there still are many very real consequences and everything about this game is extremely personal. And so what we do in the game we are doing to real people. Even being veiled by the digital medium, we are having intensely personal interactions with people the world over. And often times those interactions are incredibly aggressive. Even the honorable ones, even the ones who will gladly message you and explain what you did wrong will be doing that having just the moment before blown your ship from the heavens.

Again, my point isn't to make value judgments. I'm not saying you're an evil person if you engage in "non-consensual" pvp. My concern here isn't morality in any case. But I DO wonder if its true that having plunged themselves into a world with so few limits, people don't more often than not gravitate to "what can I get away with? what can I take for myself? What can I do to show my dominance over others?" And does this tell us anything about human nature? How things might be if the boundaries broke down in real life? Would you agree that, having the boundaries removed, people tend more toward the rogue, the pirate, the might-makes-right attitude they'd never actually act on in real life?

TL:DR - To sum up in a simple question: Since CCP simply sets the stage and allows the players to bring the content, why doesn't the universe of eve live up to it's server name?
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#3 - 2017-04-06 02:45:59 UTC  |  Edited by: Violet Crumble
My guess is because it's fiction, not real and the rules of New Eden are nothing like the rules we all follow IRL.

**I only read the TL;DR

Funtime Factory - We put the fun back in funtime

Barnabas Fresante
Jack Trades Unlimited
#4 - 2017-04-06 03:10:24 UTC
Violet Crumble wrote:
**I only read the TL;DR


Let me try to distill the essence of my question is less than max characters, then, in regards to your answer.

Yes, the rules are very different between Eve and real life. As mentioned in my OP, not having a fear of death is a big one. Having said that, since CCP provides us with a setting but does not force us into conflict (we could very easily achieve the greatest amount of wealth through purely PVE activities and not aggress one another at all) then why does conflict exist in EvE? Why is it that we, as humans, haven't come into the Eve world and set up a peaceful system where no ones tears need to be harvested?

After all, we would create a utopia in the real world where everyone is healthy and well and there is no violence whatsoever if we could, right? So why not do so in Eve since we have the opportunity?

(btw, I'm not some naive idealist who honestly has no clue as to the answers to these questions, but I think that sometimes posing questions even if you think you know the answer can still provoke great thoughtful discussion and debate.)
Malcorath Sacerdos
Republic University
Minmatar Republic
#5 - 2017-04-06 04:15:34 UTC
my short anser. eve is seen as a game . not a virtual reality.
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#6 - 2017-04-06 04:18:57 UTC  |  Edited by: Chewytowel Haklar
Because EVE is set in the very opposite of a Utopian setting, a Dystopia.

Everyone sitting around pretending everything is fine and dandy would be crazy. I'm sure there has to be some kind of reference here to an insane culture pretending all is well when it isn't. Perhaps the happy doo dah setting Vault communities aspire to in Fallout, while the world is absolute hell outside. It's also in the nature of human beings to form opinions, meet others with those opinions, and then fight or argue with those who disagree. Ideas inevitably lead to conflict, such as the idea that an utopia could even exist. How would it exist? Can we all agree on the rules? Conflict is in our nature, and thus Utopia can never exist regardless because of who we are. The only way to remove it is to remove who we are, but then we wouldn't be human anymore would we?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2017-04-06 04:25:09 UTC  |  Edited by: Scipio Artelius
Barnabas Fresante wrote:
...we could very easily achieve the greatest amount of wealth through purely PVE activities and not aggress one another at all...


To assume that is the ultimate goal in this game is a bit narrow. Lots of us could care less about ISK. We just want to have fun, within the rules of the game. "Fun" is different for different people.

It's not a social experiment. It's a game.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#8 - 2017-04-06 04:33:17 UTC
to answer your TLDR: it is because of the basic human nature we act out on. On average a person will do everything in their power to prepare the means for shelter, sustenance, and defense fro any given situation. When a situation or possible one is seen to be mild issue or a threat a human will go out of his/her way to rectify that possibility.

So in real life, i think that if the society we have now was to break down and the rules and laws most of us abide by were washed away.
Then sure I truly believe a "might makes right" society would instantly develop. Humanity has and always will be its worst enemy, and there fore also is its only savior.
Chopper Rollins
Republic Military School
Minmatar Republic
#9 - 2017-04-06 04:40:21 UTC
Barnabas Fresante wrote:

TL:DR - To sum up in a simple question: Since CCP simply sets the stage and allows the players to bring the content, why doesn't the universe of eve live up to it's server name?


Overthinking has let you miss that the name is a joke.
Wherever great numbers of people interact there will be turmoil.
Where the environment and your needs meet very exactly, there is Paradise.

A paradise for humans would necessarily be turbulent. Nirvana is where all things are released into their primordial nature, more primitive versions of paradise are where only good things happen and you can do what you want.
Games approach a happy medium while also demanding and rewarding.

It's a game, not a social experiment. Social experiments are the domain of creepy idiots who think they are above the people they manipulate or pretend to see through. Marketing people on coke and failed criminals are the best examples.



Goggles. Making me look good. Making you look good.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#10 - 2017-04-06 05:02:37 UTC
Personally I don't see all of the theft, betrayal, etc as being a sign that we are all horrible people instead I see that despite those activities being allowed and even encouraged, we have multiple groups dedicated to helping new players. We have hundreds if not thousands of people working together and co-operating to build the null empires. We have pilots giving advice and even isk to newbros after they catch and blow em up. We have good natured pvp (generally) with GF being more common than salt.

It's nothing special to be good in a game that prevents you from doing anything else. But in a game that actively encourages bad behavior, we see far more examples of people being ******* excellent to one another, be it through co-operation or just bringing of content. Than we see anything else.

If anything I think that shows that eve's community is not in fact a toxic pit full of sociopaths. But instead one of the best communities of space explosion aficionados one could ask for.

/endsappyrant
CowQueen MMXII
#11 - 2017-04-06 06:30:41 UTC
Barnabas Fresante wrote:

TL:DR - To sum up in a simple question: Since CCP simply sets the stage and allows the players to bring the content, why doesn't the universe of eve live up to it's server name?


Eve lacks options to act accordingly.
If you only consider options that don't include shooting anyone or anything, producing, trading, hauling or providing materials for anything that will be used directly or indirectly for shooting anything or providing an infrastructure that makes it easier to shoot something, there is not much left you can do.




Moo! Uddersucker, moo!

Neuntausend
Republic Military School
Minmatar Republic
#12 - 2017-04-06 06:59:25 UTC  |  Edited by: Neuntausend
I don't find people are acting all that unusual in Eve. In its core, Eve is a PvP game. In Counter Strike, you would not think twice about shooting another dude in the face. The difference is, that Eve is much less structured than other PvP games. That does however not change the fact, that many players are still "playing to win". They do not want to just grind for riches and fly the biggest, shiniest ship in peace. If that was the case, they could just get that by playing a singleplayer game such as Freelancer or X.

It is true that people would be able to amass riches much more successfully if they did not constantly try to f\\k with each other. But assuming that to be the goal for most players would be like assuming that in football (or soccer, as some people call it) the goal is to score ... well, goals. But that is by far not all there is to it. If that was the goal, they could just agree to take turns scoring, and end up with many more goals scored by the end of 90 minutes. But that would make a terribly boring game now, wouldn't it? And in fact, they don't do that, because the actual goal is to score, but not let the other team score in return. That is how most competetive games work, and Eve is no different in that regard. Eve basically is football in space, just that you can move the goal posts, bring as many dudes as you are able to and are not limited to a single ball. :D
Black Pedro
Mine.
#13 - 2017-04-06 08:23:45 UTC  |  Edited by: Black Pedro
Neuntausend wrote:
I don't find people are acting all that unusual in Eve. In its core, Eve is a PvP game. In Counter Strike, you would not think twice about shooting another dude in the face. The difference is, that Eve is much less structured than other PvP games. That does however not change the fact, that many players are still "playing to win". They do not want to just grind for riches and fly the biggest, shiniest ship in peace. If that was the case, they could just get that by playing a singleplayer game such as Freelancer or X.

It is true that people would be able to amass riches much more successfully if they did not constantly try to f\\k with each other. But assuming that to be the goal for most players would be like assuming that in football (or soccer, as some people call it) the goal is to score ... well, goals. But that is by far not all there is to it. If that was the goal, they could just agree to take turns scoring, and end up with many more goals scored by the end of 90 minutes. But that would make a terribly boring game now, wouldn't it? And in fact, they don't do that, because the actual goal is to score, but not let the other team score in return. That is how most competetive games work, and Eve is no different in that regard. Eve basically is football in space, just that you can move the goal posts, bring as many dudes as you are able to and are not limited to a single ball. :D
Spot on. The point of Eve is not to amass virtual things, just like the point of football (all kinds) is not to score as many goals/points as you can. That would be silly. Why would I pay some dudes in Iceland to make a number tick up in a database while I watch a pretty image of a space ship shoot a laser at an image of an asteroid for hours on end? That activity probably doesn't even qualify as a game by most definitions. Even most industry (in the absence of the other players) isn't really a game but rather an exercise in spreadsheet construction and minimizing/maximizing mathematical equations - basically a giant math problem. Many people like to spend their spare time solving Sudokus, Crosswords, or math or logic problems but that doesn't really make it a game even if it is a popular and respectable pass-time.

What makes Eve a game is you are playing in competition with other players. It's a sandbox, so goals and winning conditions are flexible, but basically you are in competition with the other players and it isn't how many goals you score, but if you can score more goals than your opponent and achieve your victory conditions. Sometimes, that means you should collude or ally with your opponent, or other players in the game to further your aims (and plenty of this goes on in Eve), and other times that means you should stomp on your opponent and take their candy. Sometimes you mess with them with antimatter, sometimes on the markets, and sometimes with diplomacy, but you are always jockeying for advantage against the other players in the virtual universe CCP constructed.

It's not an accident that more people watch and play the competitive sport of baseball than participate or care about the Home Run Derby where players just hit as many home runs as they can. While watching such a contest might be entertaining once a year, it isn't a even a game with all the inherent drama, interplay and consequence of a competitive activity. It is just a bunch of rich athletes showing off how efficiently they can score points in the absence of competition.

Eve is a full-time, PvP sandbox game. It is perfectly normal that players will sometimes choose a strategy to "win" by opposing the activities of the other players, just like the pitcher in baseball tries to prevent the batter from hitting a home run by throwing the ball in a particularly difficult or deceptive way. In fact, CCP has built the game in such a way that we are encouraged to do so by adding only limited resources and space for us to control/harvest. If they wanted us all to "win" they could fill the universe with infinite resources and turn off our ability to interfere (play defense) with each other like most MMOs, but instead they are trying to build a single-shard, PvP arena game, not a single-player grind-fest.

I don't think many people approach the game as a virtual universe like second where they are expected to abide by human norms. Most approach it as the competitive economic and empire building video game that it was built as. Certainly, even if I am wrong about that, it is true that there are many different reasons people come to play the video game that is Eve and trying to interpret anything about the real-life is a fool's errand. At best, it is a social experiment on how humans interact in a virtual setting with the completely arbitrary and artificial constraints and inducements chosen by CCP in building their spaceship shooting game, but it says nothing about the human condition in a real-world environment.

A peaceful New Eden would be a very boring game but CCP could easily engineer one by tweaking a few game systems and inducements to make everyone win. But then what would be the point of playing? If I want peace and quiet, I can just gaze out my window and wonder at the civil and peaceful real-world society I and the other humans around me have managed to construct.
Salvos Rhoska
#14 - 2017-04-06 10:49:25 UTC
Barnabas Fresante wrote:
Taking all of this into consideration, I am reminded that this is the first (and so far the only) game to teach me the concept of "harvesting tears." What a beautifully poetic yet utterly harsh way of expressing personal achievement! Such a concept couldn't exist if this game wasn't as personal and meaningful as it is!


This happens in all competitive games.
Marcus Heth
#15 - 2017-04-06 11:14:25 UTC
Op should watch this. It's quite eye opening.
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#16 - 2017-04-06 13:31:14 UTC  |  Edited by: Yebo Lakatosh
Marcus Heth wrote:
Op should watch this. It's quite eye opening.
While the video was fun, the conclusions at the end, and comparing -any- PC game to the Stanford Prison Experiment is beyond silly.

I don't know why players in general play the bad guy. But I know why I play any game - to experience and do things I normally wouldn't. Doesn't matter if the experience is truck driving or slaughtering innocents, or surviving when locked together with psychopats. I wouldn't normally be able to do any of those irl.

And about games where you can chose to be constructive or destructive? Frankly, I could list a lot of games where pure cooperative progression feels a lot more fun than here. But I could barely name a few that has so many creative options to fork with, or be forked by other players. So that's the part where I'm focusing here. And who can blame me for prefering the first option?


But if I lose progress due to a combination of my inexperience and dumbness and the skills and wits of my opponents, I can only feel awe and respect. Well, after the inintial surge of discomfort and shame passes. But hell - a mere videogame makes me experience such emotions? So cool. Like horror movies when I was 10.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Jasmine Deer
Perkone
Caldari State
#17 - 2017-04-06 14:09:17 UTC
Barnabas Fresante wrote:
Would you agree that, having the boundaries removed, people tend more toward the rogue, the pirate, the might-makes-right attitude they'd never actually act on in real life?


I have 5 characters I consider mains and they all end up being played largely as extensions of myself. The idea of playing the "bad guy" just doesn't interest me, although I enjoy doing so in the GTA games.
Salvos Rhoska
#18 - 2017-04-06 14:19:57 UTC  |  Edited by: Salvos Rhoska
I for one can say that if laws and/or their policing IRL where removed, my behavior and priorities would change dramatically.

I also think anyone that claims theirs would not, is a liar.

Even if you did not wish to change your behavior/values/priorities, you would be forced to by everyone around you, inorder to survive.
Jenn aSide
Worthless Carebears
The Initiative.
#19 - 2017-04-06 14:32:20 UTC
Bjorn Tyrson wrote:
Personally I don't see all of the theft, betrayal, etc as being a sign that we are all horrible people instead I see that despite those activities being allowed and even encouraged, we have multiple groups dedicated to helping new players. We have hundreds if not thousands of people working together and co-operating to build the null empires. We have pilots giving advice and even isk to newbros after they catch and blow em up. We have good natured pvp (generally) with GF being more common than salt.

It's nothing special to be good in a game that prevents you from doing anything else. But in a game that actively encourages bad behavior, we see far more examples of people being ******* excellent to one another, be it through co-operation or just bringing of content. Than we see anything else.

If anything I think that shows that eve's community is not in fact a toxic pit full of sociopaths. But instead one of the best communities of space explosion aficionados one could ask for.

/endsappyrant


no no no, EVE people are horrible and every other person is a griefer. As I was typing this all 14 of my freighters peacefully carrying 5 bil each of trade goods were ganked by people who are real life sociopaths (EVE is how sociopaths take a break for sociopathic it up in real life!!)....



Did I sum this forum up well enough, or should i go more extreme with the bullshit next time??? Twisted
Jenn aSide
Worthless Carebears
The Initiative.
#20 - 2017-04-06 14:36:40 UTC  |  Edited by: Jenn aSide
Salvos Rhoska wrote:
I for one can say that if laws and/or their policing IRL where removed, my behavior and priorities would change dramatically.

I also think anyone that claims theirs would not, is a liar.

Even if you did not wish to change your behavior/values/priorities, you would be forced to by everyone around you, inorder to survive.


I don't think the is true of everyone. Hell, my main activities are "peaceful" (from the standpoint of real people, the NPCs would call me a genocidal murder that needs to be hung), and my side pvp activities are always consensual (ie you are either in my null space, or you are in null period and while being in any space in this game is consenting to pvp, being in null is begging for pvp, so my pvp more akin to sports than war).

Just because the rules are so loose that they say you can do something doesn't mean people will. MOST EVE players don't do things the rules clearly allow like scamming, ganking, awoxxing, bumping, war deccing and the like.
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