These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
Previous page12
 

[119.4] More improvements from Team Five 0

First post First post
Author
Grognard Commissar
Wildly Inappropriate
Goonswarm Federation
#21 - 2017-03-30 20:12:51 UTC
this is great! the icons especially... thinking of a few systems...
IcyMidnight
Nobody in Local
Of Sound Mind
#22 - 2017-03-30 20:14:52 UTC  |  Edited by: IcyMidnight
Nice changes :)

Why not make contracts 90 days like market orders?
Mike Azariah
The Scope
Gallente Federation
#23 - 2017-03-30 20:16:22 UTC
Very nice, thank you to all the 5-O members

m

Mike Azariah  ┬──┬ ¯|(ツ)

Kazmani Vindictus
The Scope
Gallente Federation
#24 - 2017-03-31 00:58:14 UTC
You guys are on a roll. Big smile

Now if only someone could disable the context wheel popping up when moving probes near a sig/celestial. Blink
Crimson Draufgange
Dissidence Dawn
The-Culture
#25 - 2017-03-31 06:48:17 UTC
Excellent! But when will I be able to type in AIF into the search bar of the ship simulator to look up adaptive invulnerability field? Or EANM to look up Energized Adaptive Nano Membrane? Or DC to look up damage controls? Or gyro to look up gyrostabilizers? I think you see what I'm getting at... Blink

My Velator is overpowered.

"I use my hairgel to tackle my targets because it has a long lasting firm hold." - Me.

Soleil Fournier
Black Serpent Technologies
The-Culture
#26 - 2017-03-31 10:34:35 UTC  |  Edited by: Soleil Fournier
CCP Lebowski wrote:

Contracts
  1. Increased the maximum allowed duration of contracts to 4 weeks.
Fighters
  1. The health bar of an individual fighter in a squadron will now be colored based on the health of the fighter:
  • White = 100%
  • Yellow = >100% - >66%
  • Orange = <66% - >33%
  • Red = <33%

These two changes have been on my wish list for a long time and are amazing, thank you.
Roxxor McPwnage
X-COM Navy
Fidelas Constans
#27 - 2017-03-31 10:57:53 UTC
In before stealth carrier / fighter nerfs....
JS
Rogue Integer
Zansha Industries
Brave Collective
#28 - 2017-03-31 17:19:01 UTC
Team Five O just might be my favorite. More QoL and UX fixes!!
MrWalter White
Breaking Bad Corp
#29 - 2017-04-01 14:57:57 UTC
can we increase the amount of personal contracts to more than 21?
Ezra Endashi
Deep Space Exoplanet Exploration
#30 - 2017-04-02 18:23:49 UTC
Cool new features. Thx CCP!
Atum' Ra
Nomen-illis-Legio
Legion of xXDEATHXx
#31 - 2017-04-04 09:53:19 UTC
Someone destroys Eve, but the one who constantly improves it.
Rivr Luzade
Coreli Corporation
Mercenary Coalition
#32 - 2017-04-11 07:53:26 UTC  |  Edited by: Rivr Luzade
With regards to fighters: Can you please also move the "refueling indicator" out of the fighter hangar window into the second text row below fighter icons? There is no visual indication about the refueling status in the UI outside the fighter hangar window. However, there are 2 text lines under the fighter icons in the UI that are used to display the current action and, for instance, range or speed. When the fighters are refueling in the hangar, the second line should show a percentage or just the moving progress bar so that we do not have to open the hangar window in order to see the refueling progress.

And for Fitting: Can you please soon fix the simulation so that it shows Fighter damage in the simulation mode and make it possible to simulate launch fighters like you can already do with drones?

With the introduction of even more icons for different player structures and even more player structures on the way: What do you think about giving the icons of immobile structures a slightly different hue in the overview compared to moving objects. As it stands, the ever more detailed icons become harder and harder to distinguish from ships in the overview. In the past, that was not an issue because Stations were just a big square and ships either crosses or then chevrons. With the more detailed structure icons, it is quite laborious to distinguish ships from structures in a very busy overview. Slightly darker or brighter structure icons compared to ship icons would help a lot in that respect.

Other than that, really good improvements to the UI.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

CCP Lebowski
C C P
C C P Alliance
#33 - 2017-04-11 10:24:27 UTC
Rivr Luzade wrote:
Can you please also move the "refueling indicator" out of the fighter hangar window into the second text row below fighter icons? There is no visual indication about the refueling status in the UI outside the fighter hangar window.
The refueling progress is show in the same way that launching and returning is shown with a progress bar surrounding the fighters image, both in the fighter hangar and in the hud, shown here:

Rivr Luzade wrote:
And for Fitting: Can you please soon fix the simulation so that it shows Fighter damage in the simulation mode and make it possible to simulate launch fighters like you can already do with drones?
You should pay attention to my OP Big smile
Quote:
Fighters can now be simulated using a expanded dropdown in the fitting window.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Rivr Luzade
Coreli Corporation
Mercenary Coalition
#34 - 2017-04-11 18:18:32 UTC  |  Edited by: Rivr Luzade
CCP Lebowski wrote:
Rivr Luzade wrote:
Can you please also move the "refueling indicator" out of the fighter hangar window into the second text row below fighter icons? There is no visual indication about the refueling status in the UI outside the fighter hangar window.
The refueling progress is show in the same way that launching and returning is shown with a progress bar surrounding the fighters image, both in the fighter hangar and in the hud, shown here:

Wow, I see it now. That 2 pixel wide dark gray bar definitely needs to be wider and/or brighter. OR needs to moved away from that position and be a straight line like it is in the hangar view under the text.

CCP Lebowski wrote:
Rivr Luzade wrote:
And for Fitting: Can you please soon fix the simulation so that it shows Fighter damage in the simulation mode and make it possible to simulate launch fighters like you can already do with drones?
You should pay attention to my OP Big smile
Quote:
Fighters can now be simulated using a expanded dropdown in the fitting window.

Didn't see that among the list. Great then.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Previous page12