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Is true null-sec an essential EVE experience?

Author
Nemelle
School of Applied Knowledge
Caldari State
#1 - 2017-04-02 17:23:34 UTC  |  Edited by: Nemelle
I've never been to "true" null-sec, and someone in the starter corp suggested that it is an important part of the EVE experience to have at least lived in -1.0 or -0.7 systems. The person used to live in Delve.

Since the next corp/alliance I join will be again for the long haul, following my last stint in Provi-bloc (and EVE) that lasted from 2006-2009, and I am currently waiting to get hear back on whether I can get back to Provi, I thought I should take note on what the person said.

Do you agree with this statement? Would -0.1 or -0.2 be that much different than -0.7 and -1.0?

If so, then this means taking a leap and be part of blocs such as RedSwarm, Legacy, Stainwagon, Vanguard, etc, thus ruling out Provi.

I would like to say that I really liked Provi, and it felt good defending it a decade ago, but then again that statement doesn't carry much weight since I've never been anywhere else other than Provi.
000Hunter000
Missiles 'R' Us
#2 - 2017-04-02 17:45:19 UTC
What? Straight
Dark Lord Trump
Infinite Point
Pandemic Horde
#3 - 2017-04-02 18:36:25 UTC
Lower truesec just means that you'll get more money. (higher bounties, better ores in belts) It has no bearing on how much fun you have.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

March rabbit
Aliastra
Gallente Federation
#4 - 2017-04-02 19:33:49 UTC
I would not say it is "essential". I just like it. It is different from high-sec and low-sec and WH space.
If you bored it is really good idea to try something new. But just because it is 'essential'.... I think not.

The Mittani: "the inappropriate drunked joke"

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#5 - 2017-04-02 20:03:55 UTC
No not essential but does give a much fuller picture of Eve life and game play options. Each area of space gives a different perspective and a lot of playstyle variations. Null is just one of those areas imo and none are truly essential. It does give a very unique perspective of the interactions between the stratas of sec status in the game and helps solidify these interactions into a cohesive unit once seen or experienced. Just like reading news from around the world as well as locally and regionally can help broaden your horizons and understanding of the world as a whole traveling to and living in each area of space helps to bring this understanding to the fore.

So if you havent been to null and for no other reason than this it would be a good experience for any player.Blink

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Sonya Corvinus
Grant Village
#6 - 2017-04-02 21:26:30 UTC
Sarker Calidan
Doomheim
#7 - 2017-04-02 21:52:12 UTC  |  Edited by: Sarker Calidan
Sonya Corvinus wrote:
https://i.imgur.com/x9A6zqc.png


Lmao - so true

I thinks its goods to get a well rounded experience of the game before declaring what is and is not essential.
I have tried low sec and null and its not for me. I like HS and regular adventures into WH space because its fun and suits my game style while allowing be to experience all of eve to some extent and still come home to HS and watch the latest episode of The Walking Dead while my Orca chews up an asteroid belt. But that just works for me, for others it probably very different.
Lord Harrowmont
Viziam
Amarr Empire
#8 - 2017-04-02 23:08:08 UTC
J-Space best space
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#9 - 2017-04-03 00:30:29 UTC
The only noticeable differences I can think of is better ore in the anomalies and belts, and a higher percent of the ratting anoms wool be sanctum/havens.

Depending on what you want to do there might not be any difference.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#10 - 2017-04-03 02:03:20 UTC
Its just another area to play EvE in. For the most part its boring, tough to get a fight in that requires skill - you generally will be outnumbered or outnumber or you'll be waiting to outnumber an opponent.

Market wise you'll be buying from high because your Corp or alliance mates will gouge the market. If you want to trade you'll need a jump freighter and be forced to gouge since putting items up with a modest profit will see those items relisted at insane prices but you'll sell fast.

PvE is good but you'll often be docked up by perma-cloakie hotdrppers who like nothing better than dropping 20 blops on a single faction cruiser and rather than coming to fight the standing fleet in next system will be telling you you're stupid for ratting with a nuet in system. I generally choose a less desirable system rather than a PvE hub for that reason.

Your alliance leadership will likely be slaves of a large RMT empire and you'll be required to go shoot I-Hubs for hours on end for reasons you will never be told but probably so your leadership can get more ISK to RMT.

Some people like it.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Commander Spurty
#11 - 2017-04-03 02:11:38 UTC
No.

Next question?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Verlyn
Black Rabbits
Black Rabbit.
#12 - 2017-04-03 13:47:41 UTC  |  Edited by: Verlyn
Nemelle wrote:
I've never been to "true" null-sec, and someone in the starter corp suggested that it is an important part of the EVE experience to have at least lived in -1.0 or -0.7 systems. The person used to live in Delve.

Since the next corp/alliance I join will be again for the long haul, following my last stint in Provi-bloc (and EVE) that lasted from 2006-2009, and I am currently waiting to get hear back on whether I can get back to Provi, I thought I should take note on what the person said.

Do you agree with this statement? Would -0.1 or -0.2 be that much different than -0.7 and -1.0?

If so, then this means taking a leap and be part of blocs such as RedSwarm, Legacy, Stainwagon, Vanguard, etc, thus ruling out Provi.

I would like to say that I really liked Provi, and it felt good defending it a decade ago, but then again that statement doesn't carry much weight since I've never been anywhere else other than Provi.


Not essential no.

But well, if you like feeling like some worthless scrub just here to add some extra dps thrown in the drama-bowl and obey your over-inflated self-important overlords, then nullsec is right for you.

If you like a more laid-back approach to things, just simply don't join or support any null alliances wherever they go, fly solo or in small number from a lowsec home and troll the nullbears to death, they're so ******* bored out of their skulls out there that it's all they live for really. Just prepare to get blobbed.
Jenn aSide
Worthless Carebears
The Initiative.
#13 - 2017-04-03 14:08:54 UTC
Nemelle wrote:
I've never been to "true" null-sec, and someone in the starter corp suggested that it is an important part of the EVE experience to have at least lived in -1.0 or -0.7 systems. The person used to live in Delve.

Since the next corp/alliance I join will be again for the long haul, following my last stint in Provi-bloc (and EVE) that lasted from 2006-2009, and I am currently waiting to get hear back on whether I can get back to Provi, I thought I should take note on what the person said.

Do you agree with this statement? Would -0.1 or -0.2 be that much different than -0.7 and -1.0?

If so, then this means taking a leap and be part of blocs such as RedSwarm, Legacy, Stainwagon, Vanguard, etc, thus ruling out Provi.

I would like to say that I really liked Provi, and it felt good defending it a decade ago, but then again that statement doesn't carry much weight since I've never been anywhere else other than Provi.



It depends on what you like. I can tell you how it is for me, but that would mean nothing if you aren't exactly like me.

For me, Sov NBSI space IS EVE. WHs are great but imo tedious game play, and the entire rest of EVE beyond sov null and WH space is just NPC controlled BS with too many freaking rules and safety nets. I've lived all over sov null (north, south, east and west) and been in corps/alliances kicked out of same and frankly I wouldn't play EVE if it didn't have truly player owned and driven space.
knowsitall
Native Freshfood
Minmatar Republic
#14 - 2017-04-03 15:08:52 UTC
Null is the only place to experience some content. EG bubbles, interdiction, lack of docking rights (no station games), Jump Bridges, getting all your assets locked out :) etc.

But essential, nothing in a sandbox is essential.

Live where you have fun i would say.


KIA
Tipa Riot
Federal Navy Academy
Gallente Federation
#15 - 2017-04-03 17:38:03 UTC
Nullsec mechanics are the same in all nullsec, a lower truesec only results in higher PvE income, as said above. Personally I don't like living in a space with a lot of game play restrictions* and where I have to work to live there. But everybody defines fun differently.

There is a reason why nullsec people have alts in other areas of New Eden ...

I'm my own NPC alt.

Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2017-04-03 17:38:33 UTC
Truesec hasn't really mattered since the introduction of the Infrastructure Hub allowed system upgrades.

The only remaining difference in nulsec is the rarity of moons.

W-space is all -1.0 and actually has a lower earning potential than nulsec. I lived there for nearly 3 years, and an alt currently calls -0.46 in nulsec home.
Aaron
Eternal Frontier
#17 - 2017-04-07 02:46:45 UTC
I have lived in a true sec system -1.0.

I have always been a belter (belt ratter) since the very beginning, I love going from belt to belt and collecting the loot in the wrecks.

I believe the mechanics are still the same so if youre a belter then the loot will be the highest possible quality and you will also have a very high chance of getting faction and officer spawn rats if you and a small group keep the belts clear of rats for a few hours.

I once found an officer spawn in a -1.0 system. there were a good 7 or 8 people belt ratting for a good few hours before I came along and started ratting, this has always been the conditions present anytime I have seen officer spawns. the loot drop was worth 6 billion isk in total. -0.50 to -0.80 are also great for ratting.

The people saying truesec -1.0 systems are just the same as others are wrong. you have to know how to work a system Sov or NPC 0.0.

So if you have an oppourtunity to go into a -1.0 take it. You can also look on dotlan and set the view for sec status and it will give you the true sec value, Try to join an alliance that is in control of a -1.0.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Ioci
Bad Girl Posse
#18 - 2017-04-07 09:23:45 UTC
If your instincts are saying go to Provi, that's where you should go. It's where I spent most of my Null Sec days. That said, I was a part of NC before and when it fell. I don't know if I would count as the best person to offer experience in the differences. I used Wormholes that routed to high Sec to move assets in and out so the40+ jump scenarios was never really a part of my game. Even if I had, it was a blue donut. Intel channels weren't that much different than Provi intel. You assumed spies, called hostiles, never gave out blue intel. All I remember from deep null that was different was more CTAs

R.I.P. Vile Rat

Jaxon Grylls
Institute of Archaeology
#19 - 2017-04-07 11:00:58 UTC
Zanar Skwigelf wrote:
Depending on what you want to do there might not be any difference.

+1 to this.

Nothing is essential unless it stops you from doing what you want.
Jordan Rin
State Protectorate
Caldari State
#20 - 2017-04-07 13:30:44 UTC
What Infinity Ziona says in post #10 above!