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Time for a well over due attention towards cloaks Devs please comment

First post
Author
Crazy Dave
State War Academy
Caldari State
#1 - 2017-03-29 03:19:04 UTC  |  Edited by: Crazy Dave
I love cloaks. They make transporting goods through hostile territory a lot easier, they allow people to escape harm as well as to spy on others. Having said that, there is some serious need for allowing players to effectively country this one sided advantage. aside from cloaks there measures and counter measure with most if not all other modules. So why are cloaks left in a state of imbalance with the other modules. Why is it that a cloaked ship can remain cloaked for 5 full days in one system and the corp that owns that system is incapable of locating that hidden ship?

This is extremely one sided and should be addressed by the devs.

Some people have proposed a timer that would cause the ships to de-cloak after period of time and would require a recharge time before it can be used that was based on the length of usage. I think I have a better idea.

My idea would be to either create a new probe that has the capability to seek out cloaked ships based on skill level. It would not locate or show anything that was in system unless it was cloaked. then using the same process to locat anything else, you could eventually locate the position of the hidden ship.

What ever the case, something needs to be done to correct this one sidedness. a ship should not be allowed to remain cloaked in a system for 5+ days without being challenged by those that own that system or territory. The use of probes would still allow the integrity of the cloaked ships to remain to a decent degree while allowing others to locate cloaked ships whose players continue to use this as an unfair advantage. I like probes over timers because it allows the player of the cloaked ship to be able to use the cloaks until they are located.

I would like input from the Devs please. Thanks.
Soel Reit
The Scope
Gallente Federation
#2 - 2017-03-29 03:22:37 UTC
bait him Cool
undock a titan full stabs Cool

#Didn'tWantThatTitanAnyway
Mr Mieyli
Doomheim
#3 - 2017-03-29 03:50:01 UTC
Good luck. Eve is now just Gank Online. Even elite null pvp is mostly cyno ganks; or hot drops as eve players call them. It is a game to take out your RL frustrations on. For those who feel powerless so they play a game that lets them be 'immortal demigods', much better than 'the hero'..

Watch the flames this post gets, can't have the dialogue going in a way the PvPers don't like.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Khan Wrenth
Viziam
Amarr Empire
#4 - 2017-03-29 03:50:15 UTC  |  Edited by: Khan Wrenth
"INB4LOCK"

Seriously, this horse has been beaten to death, the carcass was beaten, the skeletal remains were beaten until it was ground into ash.

The good news is that I already solved this perceived problem.

The bad news it that the answer is "working as intended". Also since someone is bound to come around and refer you to the appropriate thread anyway, I'll do that for them. Bring your discussion of cloaks to this thread https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread . 456 pages so far, but don't worry - I'm so certain you're the chosen one who will finally come up with the magic bullet to "fix" this "problem".
Crazy Dave
State War Academy
Caldari State
#5 - 2017-03-29 04:08:53 UTC  |  Edited by: Crazy Dave
As long as people like these unfair advantages, I guess we can keep things like they are. Can we create more unfair advantages. you know like a lite missile that can take out a keepstar in one hit fired from a shuttle.
Soel Reit
The Scope
Gallente Federation
#6 - 2017-03-29 04:12:37 UTC
you only need to take away local!
and problem solved!

can't wait for it Cool
Mr Mieyli
Doomheim
#7 - 2017-03-29 04:26:24 UTC
Crazy Dave wrote:
As long as people like these unfair advantages, I guess we can keep things like they are. Can we create more unfair advantages. you know like a lite missile that can take out a keepstar in one hit fired from a shuttle.


I like it! Now we just figure some way to keep the noobs away from the missile, so only established players can use it against them. Perhaps a tech 3 shuttle, which costs 1.5b and takes months to train, and can fit the specialised missile launcher. Of course logically there has to be some drawback, but it doesn't need to be an effective drawback, so how about it broadcasts it's location to everyone in eve on activation. What's the point of a level playing field in a game anyway.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Elenahina
No.Mercy
Triumvirate.
#8 - 2017-03-29 05:09:49 UTC  |  Edited by: Elenahina
IB4 Ralph. I'm actually considering a BINGO card for these threads.
Paikis wrote:

This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Soel Reit
The Scope
Gallente Federation
#9 - 2017-03-29 05:13:24 UTC
Elenahina wrote:
IB4 Ralph. I'm actually considering a BINGO card for these threads.
Paikis wrote:

This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?


ralph is always ralphCool
A CLASSIC!!
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#10 - 2017-03-29 06:09:34 UTC
Kick ASCEE!

.
.
.

Ahh wait, wrong forum.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#11 - 2017-03-29 06:14:15 UTC
Posting in "nerf cloaking" thread number 279432 of this year.

At least this one wasn't a stealth nerf cloaking thread.
Lord Harrowmont
Viziam
Amarr Empire
#12 - 2017-03-29 06:19:56 UTC
Crazy Dave wrote:
I love cloaks. They make transporting goods through hostile territory a lot easier, they allow people to escape harm as well as to spy on others. Having said that, there is some serious need for allowing players to effectively country this one sided advantage. aside from cloaks there measures and counter measure with most if not all other modules. So why are cloaks left in a state of imbalance with the other modules. Why is it that a cloaked ship can remain cloaked for 5 full days in one system and the corp that owns that system is incapable of locating that hidden ship?

This is extremely one sided and should be addressed by the devs.

Some people have proposed a timer that would cause the ships to de-cloak after period of time and would require a recharge time before it can be used that was based on the length of usage. I think I have a better idea.

My idea would be to either create a new probe that has the capability to seek out cloaked ships based on skill level. It would not locate or show anything that was in system unless it was cloaked. then using the same process to locat anything else, you could eventually locate the position of the hidden ship.

What ever the case, something needs to be done to correct this one sidedness. a ship should not be allowed to remain cloaked in a system for 5+ days without being challenged by those that own that system or territory. The use of probes would still allow the integrity of the cloaked ships to remain to a decent degree while allowing others to locate cloaked ships whose players continue to use this as an unfair advantage. I like probes over timers because it allows the player of the cloaked ship to be able to use the cloaks until they are located.

I would like input from the Devs please. Thanks.



No.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#13 - 2017-03-29 06:23:21 UTC
Lord Harrowmont wrote:
Crazy Dave wrote:
I love cloaks. They make transporting goods through hostile territory a lot easier, they allow people to escape harm as well as to spy on others. Having said that, there is some serious need for allowing players to effectively country this one sided advantage. aside from cloaks there measures and counter measure with most if not all other modules. So why are cloaks left in a state of imbalance with the other modules. Why is it that a cloaked ship can remain cloaked for 5 full days in one system and the corp that owns that system is incapable of locating that hidden ship?

This is extremely one sided and should be addressed by the devs.

Some people have proposed a timer that would cause the ships to de-cloak after period of time and would require a recharge time before it can be used that was based on the length of usage. I think I have a better idea.

My idea would be to either create a new probe that has the capability to seek out cloaked ships based on skill level. It would not locate or show anything that was in system unless it was cloaked. then using the same process to locat anything else, you could eventually locate the position of the hidden ship.

What ever the case, something needs to be done to correct this one sidedness. a ship should not be allowed to remain cloaked in a system for 5+ days without being challenged by those that own that system or territory. The use of probes would still allow the integrity of the cloaked ships to remain to a decent degree while allowing others to locate cloaked ships whose players continue to use this as an unfair advantage. I like probes over timers because it allows the player of the cloaked ship to be able to use the cloaks until they are located.

I would like input from the Devs please. Thanks.



No.


I also love how absolutely certain the op is that their idea of probes that can find cloaked ships is somehow new and hasn't already been suggested multiple times this week.
Lan Wang
Federal Navy Academy
Gallente Federation
#14 - 2017-03-29 06:38:08 UTC
I agree, people using mwd cloak trick to bypass gatecamps is broken and needs fixed

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Chainsaw Plankton
FaDoyToy
#15 - 2017-03-29 07:25:17 UTC
isn't there a sticky for these kind of post so we don't have to see them?

@ChainsawPlankto on twitter

Soel Reit
The Scope
Gallente Federation
#16 - 2017-03-29 07:47:56 UTC
these kind of threads are the ideal place to increase the number of posts for my account Cool

oh wait, if the thread is locked... does it count the same??? Shocked
legit question
Chainsaw Plankton
FaDoyToy
#17 - 2017-03-29 08:00:56 UTC
Soel Reit wrote:
these kind of threads are the ideal place to increase the number of posts for my account Cool

oh wait, if the thread is locked... does it count the same??? Shocked
legit question

As long as eve-search see it it counts. I think the forum counter only goes down if the post gets deleted rather than just locked, but I haven't really looked into it.

@ChainsawPlankto on twitter

Nicolai Serkanner
Incredible.
Brave Collective
#18 - 2017-03-29 08:06:09 UTC
Crazy Dave wrote:
Why is it that a cloaked ship can remain cloaked for 5 full days in one system


The ship doesnt stay cloaked for 5 days ... the player has to log in again after DT.
Tuttomenui II
Aliastra
Gallente Federation
#19 - 2017-03-29 08:09:32 UTC
Why do the anti afk cloaking people always have smug AF portraits?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#20 - 2017-03-29 10:15:22 UTC
Its not cloaks that are imbalanced. They have penalties that make them somewhat balanced.

The issue is the absurd fitting cost and training required to bridge a fleet via a cyno. That is why the lock down of systems occurs. In many cases its not even your choice with corps and alliances prohibiting activities with possible cyno in system.

Take away the ease of turning one cloaker in system magically into 250 with no lock penalty and no warp / jump delay and that cloakie can be reliably countered.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

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