These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Range Within

Author
Agent 5B
Venom and Bullet Corporation
#1 - 2017-03-24 09:19:06 UTC
What's the difference between (range within) and (falloff) ?
Ralph King-Griffin
New Eden Tech Support
#2 - 2017-03-24 10:10:12 UTC
Keno Skir
#3 - 2017-03-24 18:49:37 UTC
^ TLDR : Optimal is max range to still get a 100% damage hit. After Optimal damage trails off to 0 over a certain distance, Falloff is half way along that "falloff" or 50% loss of damage.

You should read the link tho, even though it's long.
Agent 5B
Venom and Bullet Corporation
#4 - 2017-03-26 15:57:20 UTC
I understand optimal and falloff for turrets but these terms are also used for non turret modules which is what I am confused about.
Sara Starbuck
Adamantine Creations
#5 - 2017-03-26 16:51:56 UTC
The hitchance still applies, if you dont "hit" with ewar or scanner effect it does nothing.
Yang Aurilen
State War Academy
Caldari State
#6 - 2017-03-26 19:49:21 UTC
Why don't you test it with a friend then? Have a friend in a maulus scan res/target lock damp you at max falloff then slowly get closer to you to see what happens. (Hint: The effects get stronger as he approaches optimal)

Post with your NPC alt main and not your main main alt!

Agent 5B
Venom and Bullet Corporation
#7 - 2017-03-27 20:12:58 UTC  |  Edited by: Agent 5B
Yang Aurilen wrote:
Why don't you test it with a friend then? Have a friend in a maulus scan res/target lock damp you at max falloff then slowly get closer to you to see what happens. (Hint: The effects get stronger as he approaches optimal)


Yes I would guess that effect falloff is the range where the effect of the module is at 50% and an additional distance equal to the difference between the optimal and the falloff is the range where the effect is zero. However that wasn't my question

Also it doesn't hold true as a grapple web has an optimal of 1km and a falloff of 8km should mean it has zero effect at 16km but it affects ships out to 24km ?
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2017-03-29 18:17:52 UTC  |  Edited by: Tau Cabalander
Normal operating range: optimal + 1/4 falloff and no further than optimal + 1/2 falloff.

Beware that the turret mouse-over shows optimal and optimal+falloff, so you want to be in the middle of that.

Lasers have almost no falloff, so they are used within optimal, close to optimal. Hence crystal changes are instant.

Optimal: within this range, chance to hit is 100% if both ships are not moving.

Falloff: Chance to hit decays the further into falloff. At optimal + 1x falloff, chance to hit is around 50% (overall DPS is around 30%). At optimal + 2x falloff, chance to hit is around 1%. Hence consider optimal + 1/4 falloff best (around 80% DPS).
Agent 5B
Venom and Bullet Corporation
#9 - 2017-03-30 06:48:23 UTC
Tau Cabalander wrote:
Normal operating range: optimal + 1/4 falloff and no further than optimal + 1/2 falloff.

Beware that the turret mouse-over shows optimal and optimal+falloff, so you want to be in the middle of that.

Lasers have almost no falloff, so they are used within optimal, close to optimal. Hence crystal changes are instant.

Optimal: within this range, chance to hit is 100% if both ships are not moving.

Falloff: Chance to hit decays the further into falloff. At optimal + 1x falloff, chance to hit is around 50% (overall DPS is around 30%). At optimal + 2x falloff, chance to hit is around 1%. Hence consider optimal + 1/4 falloff best (around 80% DPS).



Although whether 80% is more than or less than enough depends entirely on what you are shooting and what you are shooting it with but 80% does make you feel better than 30%
Chainsaw Plankton
FaDoyToy
#10 - 2017-03-30 07:03:25 UTC
Agent 5B wrote:
Yang Aurilen wrote:
Why don't you test it with a friend then? Have a friend in a maulus scan res/target lock damp you at max falloff then slowly get closer to you to see what happens. (Hint: The effects get stronger as he approaches optimal)


Yes I would guess that effect falloff is the range where the effect of the module is at 50% and an additional distance equal to the difference between the optimal and the falloff is the range where the effect is zero. However that wasn't my question

Also it doesn't hold true as a grapple web has an optimal of 1km and a falloff of 8km should mean it has zero effect at 16km but it affects ships out to 24km ?

no effect is 31km (optimal + 3x falloff) for a t2 stasis grappler.

a better discussion on falloff than what I can type off the top of my head here: https://forums.eveonline.com/default.aspx?g=posts&t=515376&find=unread9

@ChainsawPlankto on twitter