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Have Multiboxers and Botting ruined Eve Online?

Author
Keno Skir
#41 - 2017-03-26 06:30:31 UTC
Trebon Luap wrote:
I am saying they are hurting Eve in the way that their game play affect the new to Eve player base. New and not so new players see and compete with these multiboxers and find that there is no way to compete with them on any footing. Then because of this, these people leave Eve and the player base does not grow. A multiboxer may add another account to his fold but , in my opinion, this new multibox account is far less useful to the Eve gaming community.

If you want to compare Multibox miners to Farming in the real world, you may want to look into that analogy a little deeper.
When the corporations took over the Family Farms, they may produce more at lower cost, but the ripple effect of the loss of small family farms was enormous. The deep negative effects far outweighed the positives. Overworking of the soil, massive increase in the use of pesticides and herbicides, cattle and hog waste run-off into waterways... the list goes on.

Sorry I digress....


Just to throw my 2c in.. CCP did do something about bots and multiboxers a few years ago. It did have a significant effect on the number of bot fleets seen in space. It was never going to last forever and is a tough thing to police, but the recurrance seen since then is fairly expected. I see no reason to believe CCP won't take further steps to keep this under control as it peaks again, though of course they must be careful not to upset all the players who legitimately use just a few accounts as explained above. It's hard to draw a line at number of accounts so they have to just police input cloning which is hard to pin down much of the time.

Pirate
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#42 - 2017-03-26 07:34:11 UTC
Making mining a mini game thats involved simply cannot do. Say you can now only control 1 out of 3 or even 4 accounts manually. A lot of people would be happy right? But this means that if resource acquisition would have to either increase 300-400% or prices would, supply and demand rears its ugly head. Also if you can make the amount of 3 or 4 accounts with only one account then the relative value of mining itself would be very high, in fact the rorquals became a very good example of this. Making a few hundred mil isk/hr and then getting nerfed twice. Still good isk but certainly not noob fare nor high sec mining. In high sec there is literally no equivalent but more accounts.

So in the end you are stuck between a rock and a hard place here. Plus more subs pay CCP more so you can see why CCP will curtail excessive multiboxers but never truly get rid of them nor really want to. Its a real catch 22 here.

I am a multiboxer myself. I have mined ice in high in the old days with a 9 man fleet and even did this with ice after the changes for a while. I have mined in null with a nice sized fleet too. I regularly have multiple clients and monitors going. I never thought I was going to but I got bored with the game the way it was as I had done enough of the same and this was different. Now if I had to downsize clients I would get bored frankly, badly. Micromanaging until I literally burn out on something building it up is most of the fun I have in the game atm. I have never used IsBoxer, I had ideas too but never did thankfully, and find that scripting and ISBoxer does offer too many easy advantages to players and was happy to see broadcasting getting the nerfbat frankly.

I think your argument stems from your dislike of a single person being too efficient at something though. You wish to nerf their success because you dislike it personally. This is just hate on a playstyle at best. As you have stated that you dont mind losing resources to many other players just not to one person and consider it an unfair advantage when you have the same opportunities to do the same thing. I can understand why you think its unfair but it really isnt. I also like where CCP is going and has gone to curb some of it but not to reduce it to ashes.

Being able to manually play multiple accounts, as another has said, takes skill especially in PvP as losses stack up really quickly and wiping an entire fleet of your own accord over a single mistake can hurt quite a bit. I lost a legion and an eos in a WH once and then had to pod both toons as the hole had collapsed and I got jumped while scanning a new one and hadnt found an exit. One pod was a mid grade set Id forgotten to jump out of too. This was many years ago when it was worth a bit more though.

So I think that CCP should look into more ways of curbing automation, scripts or broadcasting but if someones good enough to do it manually I say let them explore the challenge.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Salvos Rhoska
#43 - 2017-03-26 09:27:04 UTC  |  Edited by: Salvos Rhoska
Getting rid of multiple accounts would wreck CCPs income.
Cant be done.

Key broadcasting, though now illegal, unfortunately went on for too long.
Did untold damage to the economy and caused a lot of player attrition in disgust at it.
+ The isboxers who then left when their committed operations became obsolete.

I hope CCP is still actively and concertedly banning accounts doing it.
Vokan Narkar
Doomheim
#44 - 2017-03-26 09:46:58 UTC
Bjorn Tyrson wrote:
can someone explain this to me please... on the one hand I keep hearing about how multi-boxers are ruining eve. and how no one can ever make a profit because of how many afk miners are in the belts.

but at the same time I constantly hear about how no one can ever make money mining because the second they get into a belt they get ganked...

so is it the afk miners who are running the gank fleets or something? or is there somehow a plague of gankers preventing any mining AND an armada of afk miners prevening mining??? why are the afk mining fleets not being bothered? and if mining ships are so easy to gank, why aren't you out ganking the afk miners?

I wonder myself why is CODE ganking ventures all around highsec and completely ignoring the bot mining fleet mining ice...
Rroff
Antagonistic Tendencies
#45 - 2017-03-26 10:02:33 UTC
I don't really see the problem myself - sure you have to go out a bit from the main hub areas, etc. but it isn't hard to find a semi-quiet system a bit further out that has enough capacity for a solo miner to fill their boots.

Do agree though that mining seems to have been designed without current player loads in mind though making it harder for the solo player than it should be, especially if your play time is restricted to certain times of day.
Salvos Rhoska
#46 - 2017-03-26 10:04:39 UTC  |  Edited by: Salvos Rhoska
Vokan Narkar wrote:
I wonder myself why is CODE ganking ventures all around highsec and completely ignoring the bot mining fleet mining ice...


Back when I mined Ice in HS, (surrounded in my crappy ship by ISboxer fleets) I never once saw CODE or anyone else aggress. Was super safe, and the entire operations ran like clockwork.

Even though it was an area with 3 icefields in close proximity which I would think would have been ideal for farming miners.

I was the only ******* there, ever, occasionally stealing from idiots that can-mined or bumping just to alleviate boredom and spit in the eye of Isboxers or trashtalking/threatening in Local.
Yiole Gionglao
#47 - 2017-03-26 10:49:29 UTC
Trebon Luap wrote:


I, personally am at the end of my rope with Eve. I have played on and off for 4+ years., but I find myself at a crossroads.


Background....

I admit that most of my experiences have been in High Sec. Space.( Mining) Not all of it, but most of it.

I am finding that there are so many Bot fleets and so many Multiboxer fleet around that EvE has become "unfun" to play.
I have no problem with the "Ganker" fleets that come and go in Eve. They are a basic part of game play here; I can make, in the context of Eve, a build that works against them, that works, or does not work ; That is what the game is about.....!!!!

What I am having the most difficulty with is the Bot Fleets and the MultiBoxer fleets.........

THERE IS NO "IN GAME" WAY TO DEAL WITH THEM.

They have circumvented the rules of the game, for the average player to compete against them.

On average there is what? 24000 pilots online? With the Botts and the Multiboxers added into this number there is what? only 18000 to 16000 individual players online? (Or less?)

CCP, you want to know why there are fewer number of players involved in Eve now-a-days? Botts and Multiboxers have taken over your game and people see this. No new players are willing to pay a sub fee for an experience that they are doubly penalised against, right off the start.

Multiboxers and Bot fleets, May, pay a sub fee for Some of their accounts, but they are driving away the diversity of the player base. You are losing ground on the diversity of your player base more and more every day. You will not survive on the income provided by Multiboxers and the Bot fleets. This is a very short term gain, and I use the term gain in a sarcastic way. You will reach a tipping point that no MMO can recover from.



The last thing I did in EVE was running a small ice mining fleet, 1 Orca and 2 Mackinaws, in a system with a prevalent presence of multiboxers. They adapted quite well to the ISBox ban, and at least one of them had a habit of wardeccing other miners (like myself) just because he could afford. He ran an average of 16 Skiffs at once (all them in NPC corps) so he was more or less impossible to remove by anything short of an uberalliance going after him with an endless budget of pilots, ships and money. And then maybe he would be a part of an uberalliance to cover his ass even at that level...

TL;DR: EVE rewards N+1. It's an essential part of CCP's revenue. You can't win when they're more, and if they weren't more, you wouldn't be having an issue with them. So either you adapt (=be happy with the leftovers from the big guys) or quit. Of course, CCP hopes that you'll become a big guy yourself, but if that's not your call, don't let them CCP dictate how or why should you give them money. If you're not happy with what they deliver, stop giving them money.

I don't regret doing it.

Roses are red / Violets are blue / I am an alpha / And so it's you

Indahmawar Fazmarai
#48 - 2017-03-26 11:04:10 UTC
Shae Tadaruwa wrote:
Trebon Luap wrote:
On average there is what? 24000 pilots online? With the Botts and the Multiboxers added into this number there is what? only 18000 to 16000 individual players online? (Or less?)

CCP Quant has previously published details on the numbers of alts per player:

https://www.reddit.com/r/Eve/comments/3j7nso/at_least_we_know_how_many_alts_there_are/cun2q2o/

He's also previously outlined, at least back for 2014, the number of players logging in per day and month, showing that PCU isn't really a good measure of the number of people playing EVE:

https://puu.sh/uDuwy/d40321e21b.png

Lrebon Laup wrote:
And as the sub base has gone down in the same time frame.... would you you not say that the issue is not playing out?

Has it?

How do you know this? Do you have the numbers?



More recently, Hilmar himslef boasted about how EVE's unique daily users have gone up by a good amount. Of course, we know that those users are mostly playing for free, but in terms of health of the game, having a lot of users loggin in doesn't necessarily reflects in PCU.

PCU is, to say so, the maximum capacity of the place, whereas unique daily logins are the transit at the palce. A train station may not have room for more than 10,000 people a time, but as that epople goes in and out continuously, the station could see 200,000 individuals going through each day. Thsi is why selling stuff in train stations is a good idea, even if people stay for a little while, the daily volume is so high that you'll sell a lot.

So let's say that EVE is shifting from a model where what matters is people staying logged in for long and doing lengthy stuff, to a model where it doesn't matters how long they stay as long as they give money to CCP for it.

In that context, PCU would be lower (since players log in for short so there's less chance that many of them concur at a given time) but income would be higher since those 5-minute players would be buying SKINs and skill injectors and whatever CCP sells.

Really that's something we can't tell for sure as daily logins are not released. More and more "casuals" could raise CCP revenue and at the same time diminish the PCU.


PS: on the other hand, there's one third number that is following the same trend as PCU, and that number are new characters. I'll need to think on what would mean less concurrency and less new players from the "more people loggin in for less time" concept of income.
Salvos Rhoska
#49 - 2017-03-26 11:08:34 UTC
The irony about the keybroadcasting ban, is that its not even hard to multibox mine without it.

Just involves more clicking and a onetime UI/screen configuration effort.

Mining infact lends itself rather poorly to key broadcasting, cos you want to target as many rocks as possible inorder to avoid losing cycles on a depleted rock.
Yiole Gionglao
#50 - 2017-03-26 11:13:47 UTC
Salvos Rhoska wrote:
The irony about the keybroadcasting ban, is that its not even hard to multibox mine without it.

Just involves more clicking and a onetime UI/screen configuration effort.

Mining infact lends itself rather poorly to key broadcasting, cos you want to target as many rocks as possible inorder to avoid losing cycles on a depleted rock.


Icebergs don't have that issue, as each one holds 140+ cycles of mining. It was quite funny to see 20 or 22 Skiffs suddenly fire on the same iceberg... all at once. Unless it was your iceberg, of course. Bear

Roses are red / Violets are blue / I am an alpha / And so it's you

Salvos Rhoska
#51 - 2017-03-26 11:32:29 UTC
Yiole Gionglao wrote:
Salvos Rhoska wrote:
The irony about the keybroadcasting ban, is that its not even hard to multibox mine without it.

Just involves more clicking and a onetime UI/screen configuration effort.

Mining infact lends itself rather poorly to key broadcasting, cos you want to target as many rocks as possible inorder to avoid losing cycles on a depleted rock.


Icebergs don't have that issue, as each one holds 140+ cycles of mining. It was quite funny to see 20 or 22 Skiffs suddenly fire on the same iceberg... all at once. Unless it was your iceberg, of course. Bear


Yes.

When the issue finally reached critical mass here on these boards, I had been HS icemining on a single character and as a result of what I had seen, I went full enraged forum Crusader mode to have it curtailed.

Im still a huge advocate of nerfing ice fields, and shoehorn that in whenever its relevant to topic.
Ideally so they are a random anomaly, rather than spawning in set systems.
Ded Akara
Doomheim
#52 - 2017-03-26 11:36:11 UTC
There are ways to deal with large multibox fleets, even in hi-sec. It's not jjust a case of 'if you can't beat em, join em' - there are ways to get rid of them too.

If these fleets are such a problem for you, then why don't you use the tools available to get rid of them? Bumping is dead easy, and fielding a fleet of gankers is a good method to drive them away, too. While these tactics won't work 100% of the time on the best players, they are very effective tactics against many of them.

If you can't be bothered to do what it takes to counter them, then you're clearly not that bothered by them, or you're just not that invested into the game anyway.
Salvos Rhoska
#53 - 2017-03-26 11:40:10 UTC
Ded Akara wrote:
If you can't be bothered to do what it takes to counter them, then you're clearly not that bothered by them, or you're just not that invested into the game anyway.


Are you talking about key broadcasting, or multiple accounts?
Beast of Revelations
Pandemic Horde Inc.
Pandemic Horde
#54 - 2017-03-26 12:19:22 UTC
Here are some questions I have:

1) Does multiboxing and/or botting hurt CCP's income? Or does it help CCP's income?

2) Does multiboxing and/or botting drive up the prices of PLEXes, or drive them down?

Thanks.
Salvos Rhoska
#55 - 2017-03-26 12:24:58 UTC  |  Edited by: Salvos Rhoska
Beast of Revelations wrote:
Here are some questions I have:

1) Does multiboxing and/or botting hurt CCP's income? Or does it help CCP's income?

2) Does multiboxing and/or botting drive up the prices of PLEXes, or drive them down?

Thanks.


Keybroadcasting and botting are illegal.

1) It helps CCPs income if those illegals buy sub/plex from CCP.
They might buy from CCP at first, but the whole point is to make isk to plex those accounts.
(except for some few that use them for solo based mass PvP)

It harms CCP income when people leave game disgusted by the above, and wrecks the ingame economy.

2) It would drive PLEX up substantially, as increased demand.
(Which arguably could lead to both more PLEX and sub purchase from CCP)
Jaxon Grylls
Institute of Archaeology
#56 - 2017-03-26 12:29:32 UTC
Soel Reit wrote:
making mining more interactive can resolve this problem?
basically changing the "semi-afk" style that is required right now to mine :)

through minigames or whatever

+1

Not only to put a spoke in the wheel of the bots but an excellent suggestion for removing the tedium out of mining.

I mine but only when I have to and any relief from the boredom would be a real benefit.
Salvos Rhoska
#57 - 2017-03-26 12:32:08 UTC  |  Edited by: Salvos Rhoska
Jaxon Grylls wrote:
Soel Reit wrote:
making mining more interactive can resolve this problem?
basically changing the "semi-afk" style that is required right now to mine :)

through minigames or whatever

+1

Not only to put a spoke in the wheel of the bots but an excellent suggestion for removing the tedium out of mining.

I mine but only when I have to and any relief from the boredom would be a real benefit.


Some players really enjoy afk mining. (oxymoron, I know).

How bad has botting gotten?

I havent been in ice/rock fields for a long time.

I would suggest even a simple UI gump of 6 hexagons on a rock background of which you must choose one to mine (for lets say -3%-+3% yield per cycle) without knowing which is which would stall most bots unless they are advanced enough to auto-click one of them in a complex script.

Furthermore it would mean present players can try the 6 hexagon minigame again to try and get the +3% boost, thus making them more efficient than bots.

You would only know which hex % you chose by calculating your ore yield after a cycle by looking at your ore hold.
Thereafter you can re-shoot the rock/ice and try again (the configuration of hex % remains the same)
Salvos Rhoska
#58 - 2017-03-26 12:54:51 UTC  |  Edited by: Salvos Rhoska
Something like this, but where the player doesnt know which hex is which for % value, except by process of elimination, as the hex % value remains the same per rock/ice.

http://imgur.com/Klh4hzj

Result:
-Scripts/bots have trouble getting past the additional UI gump.
-Lazy afk miners will usually get less yield.
-Attentive miners can find the +3% yield option.
Rroff
Antagonistic Tendencies
#59 - 2017-03-26 13:06:41 UTC  |  Edited by: Rroff
Salvos Rhoska wrote:
Something like this, but where the player doesnt know which hex is which for % value, except by process of elimination, as the hex % value remains the same per rock/ice.

http://imgur.com/Klh4hzj


It would be better to make it part of the setup process rather than the mining itself - i.e. actually having to probe down higher value asteroids, etc. minigames as part of the actual harvesting process itself would be incredibly tedious for what is already largely a boring activity.
Salvos Rhoska
#60 - 2017-03-26 13:24:18 UTC
Rroff wrote:
Salvos Rhoska wrote:
Something like this, but where the player doesnt know which hex is which for % value, except by process of elimination, as the hex % value remains the same per rock/ice.

http://imgur.com/Klh4hzj


It would be better to make it part of the setup process rather than the mining itself - i.e. actually having to probe down higher value asteroids, etc. minigames as part of the actual harvesting process itself would be incredibly tedious for what is already largely a boring activity.


1) Legit question:
I was away for awhile, and it just hit me I havent seen any ore anomalies since my return.
Did CCP remove them, or did I forget that I filtered them or something?

2) Probing has already become too much of the game.
I get what you mean, but probing itself gets tedious, especially when it starts to be a part of everything.

3) In my proposal, and the image, all you need to do, is click a hex.
Simple as that.

+/-3% per cycle is substantial over time, but its hardly crippling.
If you care enough, you can adjust your hex target on your next cycle.