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Alphas and F2P Have Failed

Author
An-Nur
Sebiestor Tribe
Minmatar Republic
#541 - 2017-03-24 18:25:10 UTC
Gillian Roibos wrote:
Maximillian Bonaparte wrote:
Gillian Roibos wrote:

- Provide a confined, safe environment for new players. A handful of systems, not more. Perhaps with a training corp with the remit to educate newbies on how to do things. To get out, where the real game starts, you need to sub. This should ensure that newbies have time to understand about the game until they feel ready to get out there, and would restrict the impact of alpha alts.

- Provide a storyline, CCP driven, where exceptional events happen and keep players entertained. This might go against the idea of interfering with game, but I believe that null politics are not enough, nor of interest to the majority of players currently. There should be epic battles between factions, and player + NPCs should be joining in.

- There should be special characters / faction leaders, seen around the universe and small glimps of storyline should reach most users on a fairly regular basis.

Other than that I think CCP is doing a fine job with PLEX and microtransactions.


Most of highsec is already relatively safe, and I believe griefing in the rookie systems is a bannable offence.

When I was a noob the looming danger was what kept me in the game and kept it interesting. It is what makes eve stand out - otherwise easier to play elite dangerous....ofc i dont as much because in elite dangerous there are no complex challenges to overcome that would ruin my game and reputation if I fail :) Or overwhelming satisfaction when I succeed!


The problem is not about providing a safe environment per se (maybe a bit), but rather a confined environment without the frustration of seeing more seasoned player ratting in a Rattlesnake next to them. Leaving out the curiosity of those stories going on "out there"


All of this is already provided. Missions, storylines, special events, all from the relative safety of hi sec. Doesn't change the fact that for a lot of people EVE is a challenge they are either not willing to take on or find boring compared to other games they play.

This whole notion that more cotton wool is going to attract and keep more players is just utter bs.
Teckos Pech
Hogyoku
Goonswarm Federation
#542 - 2017-03-24 18:25:15 UTC  |  Edited by: Teckos Pech
Louise Verger wrote:

There is something about PvP in EVE which is actually unique - victim is almost always helpless. With proper fit and being constantly alert players engaged in PvE have decent chances to escape but that is it. Moreover, most of the safety measures have huge opportunity costs, i.e. dying more frequently doesn't always mean making less profit. That makes attempts to force PvE players fight fruitless. So long as this aspect of PvP remains intact gankers will constantly whine that it's to easy to avoid PvP and PvE players will whine that it's too easy for gankers to harass them.

I think this is incorrect. First, in PvP the victim is not always helpless. In some instances the victim will be helpless, but not all.

Second, PvP does not only happen between PvP and PvE players. PvP in EVE is everywhere if one looks at as competition. Even a lone venture in a belt mining is going to have an effect on other players, both directly (e.g. he sells his ore to a players buy order) and indirectly. By selling his ore he has an effect, in a small way, on the in game economy. Multiply this by the number of players out there mining and you have a market process with competition. It isn’t “shoot them in the face” competition, but it is there none-the-less. In this sense, most players are engaged in some sort of PvP—i.e. competition with other players, have an impact on other players.

And safety measures come with opportunity costs, but that is true of everything. Opportunity cost is ever present. Do you tank your freighter or not? The decision, either one, has an opportunity cost with it. Do you mine, or mission, or camp gates? There is opportunity cost there too. However, these costs are not necessarily huge.

As for people whining about prey escaping or being the prey, welcome to New Eden. It is very much like an ecosystem with predators and prey, and you don’t always know when you are the predator or the prey. That is what makes this game interesting, IMO. That level of uncertainty is hard to find in most other games.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#543 - 2017-03-24 18:27:03 UTC
Punctator wrote:


2. cloaking should eat fuel. Harasment is not a gameplay style wich give you new players
old and mighty players killing newbies - it sucks, so new players quit.


No. Stop trying to nerf cloaks because you are bad. And there is a dedicated stickied post for this. So keep this crap out of this thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Punctator
Caldari Provisions
Caldari State
#544 - 2017-03-24 18:29:36 UTC
Teckos Pech wrote:
Punctator wrote:


2. cloaking should eat fuel. Harasment is not a gameplay style wich give you new players
old and mighty players killing newbies - it sucks, so new players quit.


No. Stop trying to nerf cloaks because you are bad. And there is a dedicated stickied post for this. So keep this crap out of this thread.


i am not - this kind of people can do notheing against me, but noobs hurts badly - it sucks.
Teckos Pech
Hogyoku
Goonswarm Federation
#545 - 2017-03-24 18:44:02 UTC
Gillian Roibos wrote:

- Provide a confined, safe environment for new players. A handful of systems, not more. Perhaps with a training corp with the remit to educate newbies on how to do things. To get out, where the real game starts, you need to sub. This should ensure that newbies have time to understand about the game until they feel ready to get out there, and would restrict the impact of alpha alts.


This is not a good idea. EVE is a competitive MMO. That is when you play the game you are in competition with other players all the time. When I invent T2 modules I am in competition with other players buying the same inputs, and also making the same modules. Even though we never see each other, speak to each other, etc. we are, in a way, interacting. We also face risks as we move these materials around. Further, those risks are based on our choices. The ships we use, and where we do the inventing, building, etc.

But a safe area would allow players to effect the in game economy without any risks. Thus, this safe system should have virtually no rewards which is not going to be very satisfying to the players there. You want rewards, go out of that safe zone and face the risks associated with the decisions you make in trying to capture those rewards. Yes, you may lose your ship and even be podded, depending on the context. But that is the nature of the game. If you are clever and figure something out you get to reap the rewards. If you fail, well you learned something...that approach, tactic, etc. didn't work. Try something else. Eve is a game of trial-and-error and yes, new players are going to make more errors....because the older players have already made the same or similar errors and learned from them. Trying to circumvent this is, IMO, a mistake.

And to a large extent there are groups out there that will help new players. Brave, Pandemic Horde, Karmafleet, EVE Uni, are some of them. Even GoonWaffe will be very helpful to new players coming in from the Something Awful forums. Goons have an extensive wiki for new players to the game. And note...there are groups. Playing this game is better and easier in groups. Get into a good corporation/alliance is very important early on.

BTW, there is a similar thread on this here.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#546 - 2017-03-24 18:46:40 UTC
Punctator wrote:
Teckos Pech wrote:
Punctator wrote:


2. cloaking should eat fuel. Harasment is not a gameplay style wich give you new players
old and mighty players killing newbies - it sucks, so new players quit.


No. Stop trying to nerf cloaks because you are bad. And there is a dedicated stickied post for this. So keep this crap out of this thread.


i am not - this kind of people can do notheing against me, but noobs hurts badly - it sucks.


First, there is a dedicated thread for this...so please, take this stuff there. And here is some advice: when you want to nerf something, make sure you are not going to nerf those who hare not causing the problem.

And please...if you want to argue about AFK cloaking, this is the place.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Keno Skir
#547 - 2017-03-24 19:02:15 UTC  |  Edited by: Keno Skir
Gillian Roibos wrote:
As a reference to the only other MMO that I played in my life, Ultima Online (that was even more of an addiction than EVE), I believe that few changes could make a big difference.

- Provide a confined, safe environment for new players. A handful of systems, not more. Perhaps with a training corp with the remit to educate newbies on how to do things. To get out, where the real game starts, you need to sub. This should ensure that newbies have time to understand about the game until they feel ready to get out there, and would restrict the impact of alpha alts.

- Provide a storyline, CCP driven, where exceptional events happen and keep players entertained. This might go against the idea of interfering with game, but I believe that null politics are not enough, nor of interest to the majority of players currently. There should be epic battles between factions, and player + NPCs should be joining in.

- There should be special characters / faction leaders, seen around the universe and small glimps of storyline should reach most users on a fairly regular basis.

Other than that I think CCP is doing a fine job with PLEX and microtransactions.


So you want to limit the current alpha clone to a tiny few systems containing only other clueless newbros, and make them play a version of EvE that is literally nothing like the actual game? That's your idea? And if they want to see what the actual game is like they need to subscribe?

You should be issued a special hat.. Pirate
Frostys Virpio
State War Academy
Caldari State
#548 - 2017-03-24 19:56:28 UTC
Punctator wrote:
time to return game to the players.

1. CCP do what you do now about moons - it is VERY GOOD
Let players have thair small kingdoms of dreams - destroy big empires builded by rmt lords,
and moon changes is one of the right ways to do this.

2. cloaking should eat fuel. Harasment is not a gameplay style wich give you new players
old and mighty players killing newbies - it sucks, so new players quit.

3. old, mighty players should pay more for gameplay, new should play less. We have now situation like this.
Lords and very powerfull people control this game and not paying, noobs pays and beeing harased
by old lords. Old and mighty should pay real money for ability to use next generation of ships beyound supers.

4. next generation of destruction needed - new ship clases - battle stars or somethink - ships where
not only ingame industry, minerals, moon goo, Pi, but real money is needed to fly it,
using plex to feed ship timer should not be allowed, only real credit card. This ships should be much more
powerfull than supercapitals now and should be able kill several supercapitals on thair own and be very very deadly for
even large amount of subcaps.

In old days... Titan was that kind of ship - everyone dream, powerfull, deadly legend, but now it is using in blobs like
drakes - people should have a chance to feel power again, but not blob power, we have too much of it!

where is no dreams - there is no game.
where is no game - there are no players.



2- There is a sticky for cloaking discussion. Go discuss this there.

3- Please explain to me how old player pay less than new ones. I really want to see where you are coming from with this statement.

4- This is just a bad idea.
Malphas Vynneve
Aliastra
Gallente Federation
#549 - 2017-03-24 19:56:31 UTC
This is why CCP only uses the CSM for feedback. Because people want horrible ideas like fueled cloaking.
Louise Verger
Alsouette Haven
#550 - 2017-03-24 20:47:39 UTC  |  Edited by: Louise Verger
Teckos Pech wrote:

Who cares? No really, who cares? If that is how Bob wants to spend his time and money, who are you to butt in and start commenting. It is a voluntary transaction between Bob and CCP and Bob and Joe. Go mind your own business.


Nice attempt to hide stupidity behind rudeness. You would be better off following your own advice instead of wasting your time pestering people on forums.

Quote:
This is why CCP only uses the CSM for feedback. Because people want horrible ideas like fueled cloaking.


Anyone including devs and CSM can come up with horrible ideas and flatly refusing to listen to others is probably the worst one. Anyways, I don't think CCP ignore the majority.
Galaxy Pig
New Order Logistics
CODE.
#551 - 2017-03-24 21:06:32 UTC  |  Edited by: Galaxy Pig
Luckily though, the majority don't support stupid ideas like cloak fuel...

This thread delivers!

#Tears #Butthurtcarebears #OscarsSoWhine

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Kaybella Hakaari
State War Academy
Caldari State
#552 - 2017-03-24 21:17:06 UTC
An-Nur wrote:
Mistress Corvinus wrote:
The Only way to fix the issue, is to address the extreme SP advantage vets have over new players. The only way to do so is to either launch a additional server along side tranq and see how low sp players react aka if they flock to it, or completely wipe the main.

The skill point advantage is easily overcome with injectors. Its a silly argument. You'll overcome that and then complain vets have an unfair advantage in controlling null space.
As has been pointed out ad nauseum sp dont mean all that much beyond a point. Skill and knowledge do. If alliances like Brave, Pandemic horde can thrive sp are obviously not much of an argument


"Pay hundreds of dollars to for all those years the game was open while you weren't subbed" is not going to be very inviting to most players. That's only a solution if you're not the kind of player who will throw hundreds of dollars at a game very early on.
Teckos Pech
Hogyoku
Goonswarm Federation
#553 - 2017-03-24 21:26:01 UTC  |  Edited by: Teckos Pech
Louise Verger wrote:
Teckos Pech wrote:

Who cares? No really, who cares? If that is how Bob wants to spend his time and money, who are you to butt in and start commenting. It is a voluntary transaction between Bob and CCP and Bob and Joe. Go mind your own business.


Nice attempt to hide stupidity behind rudeness. You would be better off following your own advice instead of wasting your time pestering people on forums.


There is no stupidity in my response. What you fail to grasp is that these transactions are all voluntary. CCP is not making Bob buy a PLEX. Nor is Bob making Joe buy it for ISK. Bob and Joe and CCP are all behaving in a voluntary manner. Each is getting something of value to them. All these transactions make CCP, Bob and Joe better off.

Further, this transaction also changes the distribution of ISK. Joe, who has sufficient ISK that he feels like buying a PLEX, transfers some of his ISK wealth to Joe. So PLEX provide a method of shifting ISK from those who have considerable amounts or large enough streams of ISK, to those who don't (for whatever reasons).

So again, why care about this transaction? Why is Joe having more game time bad? Why is Bob getting the ISK he wants bad? And if Bob doesn't buy the PLEX? The PLEX market in EVE is fairly thick. Currently EVE Central is telling me there are 791 PLEX for sale in game excluding the PLEX doe sale in Perimeter. I wouldn’t be surprised if including Perimeter we’d go well over 1,000. So Joe has plenty of options if Bob doesn’t buy one.

In fact, most of the market transactions in game are largely anonymous. I don’t know who I am buying from until after I buy it and often times I don’t even care. I don’t care who I bought stuff from, I don’t care what they do with the ISK they got from me, I don’t care where they got the stuff I bought. I don’t care if it is loot, they made it, or whatever. This is called anonymous exchange it is what allows there to be vast amounts of stuff in game (and RL).

Who is buying what from whom….? I really couldn’t care any less. Nor should you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

An-Nur
Sebiestor Tribe
Minmatar Republic
#554 - 2017-03-24 21:36:35 UTC
Kaybella Hakaari wrote:
An-Nur wrote:
Mistress Corvinus wrote:
The Only way to fix the issue, is to address the extreme SP advantage vets have over new players. The only way to do so is to either launch a additional server along side tranq and see how low sp players react aka if they flock to it, or completely wipe the main.

The skill point advantage is easily overcome with injectors. Its a silly argument. You'll overcome that and then complain vets have an unfair advantage in controlling null space.
As has been pointed out ad nauseum sp dont mean all that much beyond a point. Skill and knowledge do. If alliances like Brave, Pandemic horde can thrive sp are obviously not much of an argument


"Pay hundreds of dollars to for all those years the game was open while you weren't subbed" is not going to be very inviting to most players. That's only a solution if you're not the kind of player who will throw hundreds of dollars at a game very early on.


Throwing cash at injectors isn't the only way to get the isk. Underlying point is that skills don't make a good player, nor are a prerequisite for enjoyment nor involvement. And secondly even if skill training was overcome there would still be complaining about other supposed unfair advantages/barriers to entry by those so disposed
Rroff
Antagonistic Tendencies
#555 - 2017-03-24 21:52:09 UTC
Galaxy Pig wrote:
Luckily though, the majority don't support stupid ideas like cloak fuel...

This thread delivers!

#Tears #Butthurtcarebears #OscarsSoWhine


Cloaks are fuelled with tears - its a never ending supply.
Louise Verger
Alsouette Haven
#556 - 2017-03-24 23:34:19 UTC  |  Edited by: Louise Verger
Teckos Pech wrote:

There is no stupidity in my response. What you fail to grasp is that these transactions are all voluntary.


I did not say that they are not voluntary, where did you dig up that nonsense?

Quote:
Further, this transaction also changes the distribution of ISK. Joe, who has sufficient ISK that he feels like buying a PLEX, transfers some of his ISK wealth to Joe. So PLEX provide a method of shifting ISK from those who have considerable amounts or large enough streams of ISK, to those who don't (for whatever reasons).


Please don't insult my intelligence with such explanations. I would expect a ten year old to understand such simple things.

Quote:
So again, why care about this transaction?


Think. Hint: you write the answer in nearly every post.

Quote:
Why is Joe having more game time bad? Why is Bob getting the ISK he wants bad? And if Bob doesn't buy the PLEX? The PLEX market in EVE is fairly thick. Currently EVE Central is telling me there are 791 PLEX for sale in game excluding the PLEX doe sale in Perimeter. I wouldn’t be surprised if including Perimeter we’d go well over 1,000. So Joe has plenty of options if Bob doesn’t buy one.


Again you put words in my mouth. I did not say that it is bad.
Do you really think that I've never seen The Forge market and never bothered to check plex price and how many plexes are sold?

Quote:
In fact, most of the market transactions in game are largely anonymous. I don’t know who I am buying from until after I buy it and often times I don’t even care. I don’t care who I bought stuff from, I don’t care what they do with the ISK they got from me, I don’t care where they got the stuff I bought. I don’t care if it is loot, they made it, or whatever. This is called anonymous exchange it is what allows there to be vast amounts of stuff in game (and RL).

Who is buying what from whom….? I really couldn’t care any less. Nor should you.


I did not say that I care who is buying from whom. Stop putting words into my mouth. What is the point of conversation if you deliberately ignore me and answer your wild insinuations rather than my posts?
There is also no need to repeat that you don't care.

The point is that dozenes of thousands of players buy plex with ISK and about the same number of players buy extra plex with $. If the latter for some reason become reluctant to pay it will have impact on the former. They will had to either pay with $ or leave the game, something that you keep denying. The plex market is thick but not as much as you are.
Teckos Pech
Hogyoku
Goonswarm Federation
#557 - 2017-03-25 00:23:45 UTC  |  Edited by: Teckos Pech
Louise Verger wrote:


I did not say that I care who is buying from whom. Stop putting words into my mouth. What is the point of conversation if you deliberately ignore me and answer your wild insinuations rather than my posts?
There is also no need to repeat that you don't care.

The point is that dozenes of thousands of players buy plex with ISK and about the same number of players buy extra plex with $. If the latter for some reason become reluctant to pay it will have impact on the former. They will had to either pay with $ or leave the game, something that you keep denying. The plex market is thick but not as much as you are.


I was answering your question.

Louise Verger wrote:
The point is why Bob would like to pay double price (or even more) and what would do Joe if Bob chooses not to buy extra plex or just leaves the game?


You asked why? And I explained it; you just don't like the explanation.

Why does Bob pay double for game time and then sell it? Who cares. If I had to guess it is because it makes him better off. Either he doesn't like or have time to grind ISK so he is using PLEX.

Edit: And for one who whines like a ***** about others putting words in your mouth, I never denied anything about this dubious claim that suddenly nobody buys PLEX for RL money and sell them in game. That is your own statement about what I wrote.

Now could it happen? Could hundreds if not thousands of players who are currently buying PLEX for RL money and selling them for ISK all stop at once? Sure. Do I think it likely? No. It is like worrying you are going to get killed by a stampede of elephants.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaybella Hakaari
State War Academy
Caldari State
#558 - 2017-03-25 09:42:12 UTC
An-Nur wrote:
Kaybella Hakaari wrote:
An-Nur wrote:
Mistress Corvinus wrote:
The Only way to fix the issue, is to address the extreme SP advantage vets have over new players. The only way to do so is to either launch a additional server along side tranq and see how low sp players react aka if they flock to it, or completely wipe the main.

The skill point advantage is easily overcome with injectors. Its a silly argument. You'll overcome that and then complain vets have an unfair advantage in controlling null space.
As has been pointed out ad nauseum sp dont mean all that much beyond a point. Skill and knowledge do. If alliances like Brave, Pandemic horde can thrive sp are obviously not much of an argument


"Pay hundreds of dollars to for all those years the game was open while you weren't subbed" is not going to be very inviting to most players. That's only a solution if you're not the kind of player who will throw hundreds of dollars at a game very early on.


Throwing cash at injectors isn't the only way to get the isk. Underlying point is that skills don't make a good player, nor are a prerequisite for enjoyment nor involvement. And secondly even if skill training was overcome there would still be complaining about other supposed unfair advantages/barriers to entry by those so disposed

This is true, but some people have a tickbox of stuff they won't tolerate in their games, like pay-to-cheat mechanics. They are worth $0 because they leave the instant the game tries to sell them a cheat. They won't even stick around to be content.
Rain6637
GoonWaffe
Goonswarm Federation
#559 - 2017-03-25 10:05:03 UTC
Arthur Aihaken wrote:
Despite the initial surge in new Alpha players, active player numbers on Tranquility are now almost back to where they were prior to Ascension. There is nothing earth shattering on the horizon and CCP has fired all barrels (SKINs, skill extractors/injectors and F2P). To-date Alphas have't really contributed more than reducing mineral prices, serving as cannon fodder in null fleets and continued thread requests for "moar".

Numbers don't lie so it will be interesting to see how CCP spins this (if they even try to spin it). I'm not sure if the free 30-day trial that was originally in-place was any worse than the current F2P model. One advantage of the free trial is that it gave you unlimited access to the game for a month - which was more than enough time to make a determination.

Rather than continuing to gimp the "Alpha experience" CCP should be looking for ways to incentivize players to subscribe and become Omegas. So here are a few suggestions in no particular order (donning my asbestos suit):

* Remove all the current skill and module restrictions from Alphas save one: reduced skill training time.
* Limit Alphas to high-sec only. No venturing into low-sec, null-sec or wormhole space.
* Move L4 agents, Incursions and ice belts to low-sec. I was vehemently opposed to these ideas originally, but have gradually warmed to the concept (even though it means my own style of play will have to adapt and evolve). In combination with banning the transit and operatipn of supers, this might actually largely fix low-sec.
* Extend a Premium Insurance option to Omegas to cover T2, T3 and Faction ship hulls and ease the transition to low-sec.
* Introduce a new Implant Extractor for Aurum that can only be utilized by Omega characters (use extracts all implants in a clone or corpse).

Comments welcome - discussion appreciated - even flames tolerated.

I like these suggestions.
Rroff
Antagonistic Tendencies
#560 - 2017-03-25 11:02:06 UTC
Rain6637 wrote:

I like these suggestions.


Problem is you can't force people into low sec - if they aren't going of their own accord now measures designed to push them towards it will result in most of them quitting the game. Moving L4s will just result in a lot of people who only log in to run those missions for the 1000th time in their in faction BS/marauder finding other games to play.