These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Low-sec Hopes and Changes

Author
Salvos Rhoska
#541 - 2017-03-23 12:10:58 UTC  |  Edited by: Salvos Rhoska
Lan Wang wrote:
judging by your commens you sound like a salvos alt, which kinda makes sense


I assure you, we are not the same person, nor have we been in any contact.

I too however am surprised how similar our writing/argument style is, and how almost identically we perceive the same problems and solutions.

This toon is the only one I post with, and is the toon I inject myself personally into this game on.
Ive always been like that in MMOs. I like being "me" ingame. Its how I improve my immersion.
I even modeled my own face:
http://imgur.com/ZG4JWWa

I know you and some others disagree on the issue, cos "reasons".

But that Vokan and I having almost the same exact opinion on this matter, as two different unrelated people, does demonstrate neither I nor him are random loonies, and there is justification for our views.
Salvos Rhoska
#542 - 2017-03-23 12:46:31 UTC  |  Edited by: Salvos Rhoska
Coralas wrote:
Salvos Rhoska wrote:
[
3) Smaller entities can expand into Player Sov through the far wider web of connections in NS itself.
Yes, invading NS with cynos/caps from LS will no longer be possible.
You can however operate in LS instead with sub-caps to cripple that bordering NS entities access to HS markets, and back.


ie : you can't invade null unless you hold null. The best recipe for stagnation and supersized entities.

The biggest 3 or 4 nullsec entities will hold the useful invasion routes and secure them all the way up to high and then they will control all of the entities behind them, and starve out anything unaligned. After which everything else behind that will form the new rental empires, safe from small groups and easily counter attacked if they are attacked, since your plan is to hamstring travel in lowsec - effectively turning the universe inside out, making the exterior travel line faster than the interior line!

It would even be much harder to run an unaligned group in deep NPC null, since you can't dock anywhere but the NPC null, and you can't jump out of the NPC null over the surrounding red space to haul supplies, you would literally have to cyno into populated chokes and then shift to gate travel, all on the nullsec side.


Yes, this is a likely outcome, among some others.

Some caveats:
-Citadels can function as staging/dock/warehouse points in NPC Null.
-NS entities down the chain can aggress the LS bordering NS entities transports as well, in LS.
-NS entities down the chain can produce their needs locally.
-They can either join the border NS entity, or join other down chain NS entities to aggress it.
-The exterior and interior travel lines are not changed, except that LS cannot be cynoed into or through.
-Yes, NS invasion will largely require NS access. Im ok with this. LS is still part of the security spectrum above 0.
-NS wars, should be fought in NS, from NS.
Salvos Rhoska
#543 - 2017-03-23 12:53:58 UTC  |  Edited by: Salvos Rhoska
Scialt wrote:
You seem to be envisioning a 10 man protection fleet facing a 10 man gatecamp. What you're actually going to be seeing is multiple 10 man gate camps on tons of gates shutting down most smaller group transport... with big 200+ man null fleets escorting their stuff through (with the gatecamps scattering as they come through)..


Im ok with this.

If NS is willing to field a 200+sub-cap fleet to escort its shipments, so be it.
They could do so already, if they wished.

Atleast it requires some effort then, rather than lol-cyno jumping through LS, denying content.

The rest of EVE can choose to setup its own sub-cap alts in LS to combat that convoy.
It shouldnt take long for innumerable corps to take a huge interest in engaging those NS fleets in LS:

A) For the sub-cap PvP
B) For the huge rewards of looting the convoys wealth.
C) A 200+man NS sub-cap escort may infact not be enough in the long run, and they would have to coordinate their shipments and fleets for periodic mass transits (with info leaking and scouts telegraphing it)
D) Each such shipment is like a Spanish Gold Galleon fleet returning to European markets from the New World.
E) Plus, there are return transports from HS-> NS, which NS will have far more difficulty defending, as they will have to fly to or from the HS border.
F) To spit in the eye of NS entities
G) Alt corps from competing NS entities to destroy assets of a rival NS entity

Do you see the picture?
LS will become a massive warzone almost overnight.
NS may be able to deal with NS cap fleets, but can it deal with a massive proliferation of sub-cap pirates in LS?

(Good post btw, you are clearly exploring the implications rationally.)
Scialt
Corporate Navy Police Force
#544 - 2017-03-23 13:40:17 UTC
Salvos Rhoska wrote:
Scialt wrote:
You seem to be envisioning a 10 man protection fleet facing a 10 man gatecamp. What you're actually going to be seeing is multiple 10 man gate camps on tons of gates shutting down most smaller group transport... with big 200+ man null fleets escorting their stuff through (with the gatecamps scattering as they come through)..


Im ok with this.

If NS is willing to field a 200+sub-cap fleet to escort its shipments, so be it.
They could do so already, if they wished.

Atleast it requires some effort then, rather than lol-cyno jumping through LS, denying content.

The rest of EVE can choose to setup its own sub-cap alts in LS to combat that convoy.
It shouldnt take long for innumerable corps to take a huge interest in engaging those NS fleets in LS.
A) For the sub-cap PvP
B) For the huge rewards of looting the convoys wealth.
C) A 200+man NS sub-cap escort may infact not be enough in the long run.
D) Each shipment is like a Spanish Gold Galleon fleet returning to European markets from the New World.
E) Plus, there are return transports from HS-> NS, which NS will have far more difficulty defending, as they will have to fly to the HS border.

(Good post btw, you are clearly exploring the implications rationally.)


The point is they CAN do it.

The smaller groups cannot. You're killing them off with a change like this. You're killing off small/independent FW participants. You're killing off low-sec industrialists. You're killing of low-sec PVE. You're killing of smaller null-sec corps who can't field significant protection fleets.

The only group that can cope with a change like this is the one you seem to be targeting. Your change makes it more difficult for everyone in null and low security space by making transport much, much more difficult. Only the large null-sec alliances will be able to cope. So because of that... they'll become relatively that much more powerful.

Overall the only way pirates will be able to stop a large null alliance's supply runs would be through a spy and EXTREMELY good logistics (made harder by removing cynos from low). If you had to wait until you had in-game evidence that a supply run was occurring... you'd never be able to get your fleet in position quick enough. Realistically that means another null entity... not low-sec gate campers. You can't drop on the caravan... you'll have to travel through gates just like them. And since they know the operation is coming... they'll have their neutral scout alts in place covering all approach systems before hand.

I don't think the high sec portion of either matters at all... because they already deal with that part just fine. The only difference will be the staging of return trips at a border station until the time the blob logs in to return. Again... unless you have foreknowledge that the op is coming you won't be able to get in place before the blob is on the move. And if you do... their scouts will likely see YOUR fleet moving into position and they'll simply postpone if they don't think they can take your fleet.

You may end up turning LS into a NS-light... in the sense that you get way more large fleet battles (albeit sub-capital) and much fewer near-even engagements. To me that defeats the purpose of low-sec (or the purpose that I have for low sec). Those small number engagements are my only reason for going to low to be honest. Those going away in favor of fleet action and gatecamps being the only PvP doesn't sound good to me in any way.
Salvos Rhoska
#545 - 2017-03-23 13:54:30 UTC  |  Edited by: Salvos Rhoska
Scialt wrote:
Snip.


I think you grossly underestimate how many pirates will appear in LS, after removing cynos means material transport is vulnerable, and removing caps removes overwhelming force.

We are talking about HUGE value moving, by necessity, through NS and HS, in both directions, daily, via gates, rather than lol-cynoing through it under a cap umbrella.

Hundreds, probably thousands of players/alts will redirect their efforts to intercepting them.
Rotho Ataru
Imperial Shipment
Amarr Empire
#546 - 2017-03-23 13:59:00 UTC
Salvos Rhoska wrote:
Scialt wrote:
Snip.


I think you grossly underestimate how many pirates will appear in LS, after removing cynos means material transport is vulnerable, and removing caps removes overwhelming force.

We are talking about HUGE value moving, by necessity, through NS and HS, in both directions, daily, via gates, rather than lol-cynoing through it under a cap umbrella.

Hundreds, probably thousands of players/alts will redirect their efforts to intercepting them.

So your solution is to create more gate camps and less incentive for anyone other than pirates or a null sec fleet guarding a freighter from traveling in null. I thought you wanted more targets and not less.
Salvos Rhoska
#547 - 2017-03-23 14:09:57 UTC  |  Edited by: Salvos Rhoska
Rotho Ataru wrote:
Salvos Rhoska wrote:
Scialt wrote:
Snip.


I think you grossly underestimate how many pirates will appear in LS, after removing cynos means material transport is vulnerable, and removing caps removes overwhelming force.

We are talking about HUGE value moving, by necessity, through NS and HS, in both directions, daily, via gates, rather than lol-cynoing through it under a cap umbrella.

Hundreds, probably thousands of players/alts will redirect their efforts to intercepting them.

So your solution is to create more gate camps and less incentive for anyone other than pirates or a null sec fleet guarding a freighter from traveling in null. I thought you wanted more targets and not less.


Pulling current material transit through LS out of cyno down to gate transit, creates targets.
Valuable, vulnerable targets galore.

In Dune, "The Spice must flow".
In EVE, HS-NS material transport must flow.
It will never cease.

There will be an endless supply of sub-cap hauler targets in LS.
You are not grasping how much value/material is currently lol-cynoing through LS, daily.
Astronomical figures. Enormous wealth flying right over your head.
Gatecamps mean nothing to cynos, especially without bubbles.

If you want to PvE in LS, go ahead and fit for travel, and run your content.
Gatecampers are gatecampers, they are at the gate, not in your DED/ore field.

They will be more than busy destroying haulers, avoiding incoming fleets larger than them, or coming to replace them, or engaging the escorts of haulers.
Scialt
Corporate Navy Police Force
#548 - 2017-03-23 14:29:23 UTC
Salvos Rhoska wrote:
Scialt wrote:
Snip.


I think you grossly underestimate how many pirates will appear in LS, after removing cynos means material transport is vulnerable, and removing caps removes overwhelming force.

We are talking about HUGE value moving, by necessity, through NS and HS, in both directions, daily, via gates, rather than lol-cynoing through it under a cap umbrella.

Hundreds, probably thousands of players/alts will redirect their efforts to intercepting them.


Yeah... I don't think it will work that way.

The server has between 20K and 40K logged in at most points. There are hundreds of low-sec routes for various null-sec organizations to travel on. While I agree you could have 500 additional gatecamping pirates at any time in low-sec... that would be more like 50 different 10-man gatecamps in various systems from non-aligned groups... not 500 massed along a single travel route.

The large null-sec groups will scout ahead of time. They'll know what is in the area. They're not going to make a run if there is a chance they'll lose. They'll KNOW it's a safe route because their enemies can't drop on them.

Then they'll move. They'll blob the heck out of the route... smashing through those various 10 man gatecamps with 200 member fleets. The freighters will start moving... and the opposition will have what.... 30 minutes? An hour? That's all they'll have to marshall up a somewhat organized fleet capable of taking down a 200 man operation and get it to one of maybe 5-10 systems in low-sec along the route without cynoing.

Those groups won't be stopped or even hindered by this. It will be the smaller null-sec renters, the low-sec residents, FW participants and a few members of larger alliances who are unwilling to wait for the organized ops who get picked off. It will literally be everyone BUT the largest null-sec groups.

This isn't like a reinforcement timer where everyone knows when the action is starting and both sides show up ready to go. This is one group dictating the place and time and the other trying to react in brief period. That's the advantage the null-sec groups with large numbers have. By taking away mechanics that let solo/small groups get their basic market logistics work done (which is what jump freighters do), you make it so that only those who can manage large scale "traditional" logistics can keep prospering.

And that's the large null-sec alliances.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#549 - 2017-03-23 14:37:38 UTC  |  Edited by: Lan Wang
Salvos Rhoska wrote:
There will be an endless supply of sub-cap hauler targets in LS.
You are not grasping how much value/material is currently lol-cynoing through LS, daily.
Astronomical figures. Enormous wealth flying right over your head.
Gatecamps mean nothing to cynos, especially without bubbles.


bubbles arent an issue, we have instalocking ships and hics, if you think freighter are lol-cyno'ing into ls with immunity you are wrong. freighters die in lowsec easy enough.

however citadels provide a near 100% safe moving, ccp wouldnt have implemented them if they wanted to make it harder

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#550 - 2017-03-23 14:40:06 UTC  |  Edited by: Salvos Rhoska
Scialt wrote:
This isn't like a reinforcement timer where everyone knows when the action is starting and both sides show up ready to go. This is one group dictating the place and time and the other trying to react in brief period. That's the advantage the null-sec groups with large numbers have. By taking away mechanics that let solo/small groups get their basic market logistics work done (which is what jump freighters do), you make it so that only those who can manage large scale "traditional" logistics can keep prospering. .


If NS wants to run a convoy through LS with superior numbers, go ahead.
They will also have to arrange it, call everyone up, group up, and most importantly, consolidate their shipments into one action.
LS can respond reciprocally. Intel will ofc be important.
(This is no different than NS reaction time to an other NS entities attack/action).

Those smaller entities you refer to, have to pass through NS anways inorder to reach the LS border.
They already need blue status with the NS entity controlling the access constellation to LS, or to run through hostile space.
My suggestion doesnt change that, except they will have to transfer to sub-caps to move the material through LS.

Everyone in EVE knows where the contact points between NS and LS are, and peripheral gates, and they are narrow.
We arent talking about hundreds here, we are talking about a couple dozen (cba to count exact figure)

Its not hard for the rest of EVE to setup LS corps there with sub-caps to engage NS shipments either to or from HS/NS.
And its worth it, because that NS/HS transiting material is endless and very valuable.

As I said before, a 200 ship NS escort may frankly not be enough.

If mercs/pirates and who knows what else choose to move to LS to intercept the post-change gatebased ceaseless, valuable, necessary material transports, we could easily be talking about thousands.

Corps like Marmite and other HS wardec corps can easily field 200+ inorder to wreck an NS convoy in LS, for huge profits from the freighters.
Salvos Rhoska
#551 - 2017-03-23 14:45:47 UTC
Lan Wang wrote:
Salvos Rhoska wrote:
There will be an endless supply of sub-cap hauler targets in LS.
You are not grasping how much value/material is currently lol-cynoing through LS, daily.
Astronomical figures. Enormous wealth flying right over your head.
Gatecamps mean nothing to cynos, especially without bubbles.


bubbles arent an issue, we have instalocking ships and hics, if you think freighter are lol-cyno'ing into ls with immunity you are wrong. freighters die in lowsec easy enough.

however citadels provide a near 100% safe moving, ccp wouldnt have implemented them if they wanted to make it harder


1) Cynos bypass gatecamps, rendering LS unable to intercept JFs.
2) Citadel hopping makes it even worse.
3) Bubbles are an issue, in a sector where cynos are allowed.
Why are cynos allowed to jump past gatecamps in a sector that cant even use bubbles to intercept gate travel?
4) Idiot freighters die in LS. Idiots die all over EVE all the time. This is not an argument for cynos in LS.
March rabbit
Aliastra
Gallente Federation
#552 - 2017-03-23 14:52:25 UTC  |  Edited by: March rabbit
Scialt wrote:
Salvos Rhoska wrote:
Scialt wrote:
Snip.


I think you grossly underestimate how many pirates will appear in LS, after removing cynos means material transport is vulnerable, and removing caps removes overwhelming force.

We are talking about HUGE value moving, by necessity, through NS and HS, in both directions, daily, via gates, rather than lol-cynoing through it under a cap umbrella.

Hundreds, probably thousands of players/alts will redirect their efforts to intercepting them.


Yeah... I don't think it will work that way.

The server has between 20K and 40K logged in at most points. There are hundreds of low-sec routes for various null-sec organizations to travel on. While I agree you could have 500 additional gatecamping pirates at any time in low-sec... that would be more like 50 different 10-man gatecamps in various systems from non-aligned groups... not 500 massed along a single travel route.

The large null-sec groups will scout ahead of time. They'll know what is in the area. They're not going to make a run if there is a chance they'll lose. They'll KNOW it's a safe route because their enemies can't drop on them.

Then they'll move. They'll blob the heck out of the route... smashing through those various 10 man gatecamps with 200 member fleets. The freighters will start moving... and the opposition will have what.... 30 minutes? An hour? That's all they'll have to marshall up a somewhat organized fleet capable of taking down a 200 man operation and get it to one of maybe 5-10 systems in low-sec along the route without cynoing.

Those groups won't be stopped or even hindered by this. It will be the smaller null-sec renters, the low-sec residents, FW participants and a few members of larger alliances who are unwilling to wait for the organized ops who get picked off. It will literally be everyone BUT the largest null-sec groups.

This isn't like a reinforcement timer where everyone knows when the action is starting and both sides show up ready to go. This is one group dictating the place and time and the other trying to react in brief period. That's the advantage the null-sec groups with large numbers have. By taking away mechanics that let solo/small groups get their basic market logistics work done (which is what jump freighters do), you make it so that only those who can manage large scale "traditional" logistics can keep prospering.

And that's the large null-sec alliances.

This works once or twice. But then you know prime time of this alliance and can prepare ambush.

And this convoy won't be huge and careful every time. So there are possibilities.

Add here that every big move always gets known to 3rd parties.

And the main thing i don't understand: what are these 'small groups' who have citadels and JFs, have need to often move huge amount of cargo around and yet are 'small' to not even break your '10 man gatecamp' when it's quiet around and locals are in bed for long? What?

The Mittani: "the inappropriate drunked joke"

Herzog Wolfhammer
Sigma Special Tactics Group
#553 - 2017-03-23 16:24:05 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
what salvos is proposing is making it easier to kill ships...im a gatecamper and know his ideas are buffing gatecamping to the high hills and giving me a ton more industrial kills which will break the game.

no! being immune to be dropped by blops and capitals while i gatecamp a major traffic route is not a problem right now, removing cynos makes my gatecamping immune to suprise drops means i set up a couple of alts an my shiney ships will NEVER be killed while i farm anything that comes into my system.


Your gatecamp WILL get attacked by HS-NS entities which want to transit their materials, and other LS entities which want to camp the gate themselves.

Gates will become conflict drivers.

You are grossly undervaluing the sheer mass of materials that will gate transit after cynos/caps are removed from LS.
That content/value is currently cynoing right over your head. You will be drowning in targets, and you will have to compete for control of the gate.



It took some years worth of various arguments but it became apparent that the only "content" that people (who say they want content) in the game really want, is ganking unarmed targets.

Everything else that could be content gets in the way of their alts, and they don't want that.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#554 - 2017-03-23 16:27:20 UTC
Salvos Rhoska wrote:
Scialt wrote:
You seem to be envisioning a 10 man protection fleet facing a 10 man gatecamp. What you're actually going to be seeing is multiple 10 man gate camps on tons of gates shutting down most smaller group transport... with big 200+ man null fleets escorting their stuff through (with the gatecamps scattering as they come through)..


Im ok with this.

If NS is willing to field a 200+sub-cap fleet to escort its shipments, so be it.
They could do so already, if they wished.

Atleast it requires some effort then, rather than lol-cyno jumping through LS, denying content.

The rest of EVE can choose to setup its own sub-cap alts in LS to combat that convoy.
It shouldnt take long for innumerable corps to take a huge interest in engaging those NS fleets in LS:

A) For the sub-cap PvP
B) For the huge rewards of looting the convoys wealth.
C) A 200+man NS sub-cap escort may infact not be enough in the long run, and they would have to coordinate their shipments and fleets for periodic mass transits (with info leaking and scouts telegraphing it)
D) Each such shipment is like a Spanish Gold Galleon fleet returning to European markets from the New World.
E) Plus, there are return transports from HS-> NS, which NS will have far more difficulty defending, as they will have to fly to or from the HS border.
F) To spit in the eye of NS entities
G) Alt corps from competing NS entities to destroy assets of a rival NS entity

Do you see the picture?
LS will become a massive warzone almost overnight.
NS may be able to deal with NS cap fleets, but can it deal with a massive proliferation of sub-cap pirates in LS?

(Good post btw, you are clearly exploring the implications rationally.)




You just described the losec of olde, back when the term "piracy" really applied to lowsec (not just griefers and bored campers coopting the name).

I would resub for that kind of action. Two accounts.

Bring back DEEEEP Space!

Salvos Rhoska
#555 - 2017-03-23 16:34:56 UTC
Herzog Wolfhammer wrote:
It took some years worth of various arguments but it became apparent that the only "content" that people (who say they want content) in the game really want, is ganking unarmed targets.

Everything else that could be content gets in the way of their alts, and they don't want that.


NS doesnt want its JF/Citadel cyno trade network pulled down to gate transit in LS.
Scialt
Corporate Navy Police Force
#556 - 2017-03-23 16:39:49 UTC
March rabbit wrote:
Scialt wrote:
Salvos Rhoska wrote:
Scialt wrote:
Snip.


I think you grossly underestimate how many pirates will appear in LS, after removing cynos means material transport is vulnerable, and removing caps removes overwhelming force.

We are talking about HUGE value moving, by necessity, through NS and HS, in both directions, daily, via gates, rather than lol-cynoing through it under a cap umbrella.

Hundreds, probably thousands of players/alts will redirect their efforts to intercepting them.


Yeah... I don't think it will work that way.

The server has between 20K and 40K logged in at most points. There are hundreds of low-sec routes for various null-sec organizations to travel on. While I agree you could have 500 additional gatecamping pirates at any time in low-sec... that would be more like 50 different 10-man gatecamps in various systems from non-aligned groups... not 500 massed along a single travel route.

The large null-sec groups will scout ahead of time. They'll know what is in the area. They're not going to make a run if there is a chance they'll lose. They'll KNOW it's a safe route because their enemies can't drop on them.

Then they'll move. They'll blob the heck out of the route... smashing through those various 10 man gatecamps with 200 member fleets. The freighters will start moving... and the opposition will have what.... 30 minutes? An hour? That's all they'll have to marshall up a somewhat organized fleet capable of taking down a 200 man operation and get it to one of maybe 5-10 systems in low-sec along the route without cynoing.

Those groups won't be stopped or even hindered by this. It will be the smaller null-sec renters, the low-sec residents, FW participants and a few members of larger alliances who are unwilling to wait for the organized ops who get picked off. It will literally be everyone BUT the largest null-sec groups.

This isn't like a reinforcement timer where everyone knows when the action is starting and both sides show up ready to go. This is one group dictating the place and time and the other trying to react in brief period. That's the advantage the null-sec groups with large numbers have. By taking away mechanics that let solo/small groups get their basic market logistics work done (which is what jump freighters do), you make it so that only those who can manage large scale "traditional" logistics can keep prospering.

And that's the large null-sec alliances.

This works once or twice. But then you know prime time of this alliance and can prepare ambush.

And this convoy won't be huge and careful every time. So there are possibilities.

Add here that every big move always gets known to 3rd parties.

And the main thing i don't understand: what are these 'small groups' who have citadels and JFs, have need to often move huge amount of cargo around and yet are 'small' to not even break your '10 man gatecamp' when it's quiet around and locals are in bed for long? What?



If you can't cyno in... exactly how are you going to manage an ambush?

Mass logoffski?

The problem with disabling cynos is that it gives the advantage to the bigger group and the group dictating the time/place of an engagement. You think null-sec alliances can't mount appropriate scouting to ensure the safety of a 5-10 system low-sec route? They won't notice another 200 man fleet in a nearby system?

Gatecamps work because they dictate the place and hope to catch travellers unawares. They don't work nearly as well when a prepared group with numbers and scouts comes through. And that's what we're talking about.

As for small groups with jump freighters... uh... yeah, there are tons of those. I'd say nearly every low-sec industrial corporation (many with 5-10 members) have jump freighter logistics in place. Most can't manage moving a freighter, fighting through 3-5 gatecamps of 10 pirates and scouting for the trip with any kind of effectiveness. Jump freighters are what allow those groups to exist in low-sec.

Most large null-sec alliances run multiple fleets a day. I can't see a 200 man escort op being much of a problem. I still think the only groups trying to hinder that are going to be other null-sec groups... not low-sec pirates. But taking away the ability to drop a cyno and jump a huge fleet on top of them will seriously limit the ability for even those groups... ambushes will be seen by scouts well before they arrive in 99% of the cases.
Maximillian Bonaparte
Interstellar Booty Hunters
Abyssal Booty Hunters
#557 - 2017-03-23 17:47:38 UTC
Herzog Wolfhammer wrote:
Mr Epeen wrote:
Orakkus wrote:
So, does everyone have their own idea about how to make low-sec good,
I don't know about everyone, but I do.

Get rid of it. All you need is lawful space and lawless space. No need for some in between space that makes no one happy.

Mr Epeen Cool



Were it up to me (and my sig) every system would be highsec.

And lowsec.

And nullsec.

Highsec would be the planets and gates zone of the solar system, the planets and gates that matter to commerce and are therefore protected.

Lowsec would be the backwater planets, the outer orbits. You can do bad things, but people are gonna know about it.

Nullsec would be the space beyond the system, way beyond. And there would even be gates way out there. And deep space exploration too with much wonder and darkness and risk.

All in one system. Every system.


But.... we can't have nice things. It's only a pipe dream anyway.


Yeah that would be a different game altogether no matter the merit in your idea. :) Buuut if every gate is highsec what are the poor lill' piwates gonna do when they need to innocently travel?


Maximillian Bonaparte
Interstellar Booty Hunters
Abyssal Booty Hunters
#558 - 2017-03-23 17:53:00 UTC  |  Edited by: Maximillian Bonaparte
Herzog Wolfhammer) wrote:




You just described the losec of olde, back when the term "piracy" really applied to lowsec (not just griefers and bored campers coopting the name).

I would resub for that kind of action. Two accounts.


Heh, sometimes older is NOT better. You are a 'solo' lowsec player, as indicated in your earlier posts. So your agenda is to argue against anythign that brings people to live in lowsec.

From what I have been told the convoys of freighter traffic were always a nightmare to setup requiring days of full-time preparation.
Besides how long ago was that? Was it when the eve population was half what it is today?

I salute you for your solo 'quiet corner of lowsec' style of game-play, and I think there are sill many parts of lowsec where you can do that (it changes but sometimes ya gotta be nomadic).
However there are other types of players who appreciate teamwork and an online social life. There are other games you can play alone such as Elite Dangerous if you wanna break from Eve...but eve shines with teamwork and group content.
Herzog Wolfhammer
Sigma Special Tactics Group
#559 - 2017-03-23 19:34:20 UTC
Maximillian Bonaparte wrote:
Herzog Wolfhammer wrote:
Mr Epeen wrote:
Orakkus wrote:
So, does everyone have their own idea about how to make low-sec good,
I don't know about everyone, but I do.

Get rid of it. All you need is lawful space and lawless space. No need for some in between space that makes no one happy.

Mr Epeen Cool



Were it up to me (and my sig) every system would be highsec.

And lowsec.

And nullsec.

Highsec would be the planets and gates zone of the solar system, the planets and gates that matter to commerce and are therefore protected.

Lowsec would be the backwater planets, the outer orbits. You can do bad things, but people are gonna know about it.

Nullsec would be the space beyond the system, way beyond. And there would even be gates way out there. And deep space exploration too with much wonder and darkness and risk.

All in one system. Every system.


But.... we can't have nice things. It's only a pipe dream anyway.


Yeah that would be a different game altogether no matter the merit in your idea. :) Buuut if every gate is highsec what are the poor lill' piwates gonna do when they need to innocently travel?





Were it up to me™ they could either make a run for it (as they do now, if you ever chased -10s through highsec) which is fun for everybody, or as I stated, the "null sectors" would also have gates - gates that don't go to the same places as the high sector gates. I would also put in special pirate NPC gates usable only to people who have high faction with NPC pirate corps that appear in deadspace pockets (all over the solar system) and change location and are only automatically bookmarked to those who can use them. This would answer to the "How does the Morse in "Templar One" manage to get around without getting bubblef*cked two chapters in bring the entire novel to a screeching halt?" kind of question (answer: pirate gate networks). It would also answer to making actual smuggling a "thing" and not only for drugs, but for goods too (put a tariff on high sector gates).

You know: "create content" the way content is supposed to be created, like the very argument in this thread, instead of the "content" we have now: breed boredom and complacency in the player base so they can be gank food.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#560 - 2017-03-23 19:42:28 UTC
Maximillian Bonaparte wrote:
Herzog Wolfhammer) wrote:




You just described the losec of olde, back when the term "piracy" really applied to lowsec (not just griefers and bored campers coopting the name).

I would resub for that kind of action. Two accounts.


Heh, sometimes older is NOT better. You are a 'solo' lowsec player, as indicated in your earlier posts. So your agenda is to argue against anythign that brings people to live in lowsec.

From what I have been told the convoys of freighter traffic were always a nightmare to setup requiring days of full-time preparation.
Besides how long ago was that? Was it when the eve population was half what it is today?

I salute you for your solo 'quiet corner of lowsec' style of game-play, and I think there are sill many parts of lowsec where you can do that (it changes but sometimes ya gotta be nomadic).
However there are other types of players who appreciate teamwork and an online social life. There are other games you can play alone such as Elite Dangerous if you wanna break from Eve...but eve shines with teamwork and group content.



I'm not sure what you mean. Lowsec back then was full of life. People "living" out there? You mean like they live in highsec: grinding and farming? Back in my day (Warning: "Get off my lawn" is imminent) people who "lived" out in lowsec lived off real booty (stolen stuff booty, not rap video booty call booty) and ransoms. Sometimes they managed to get players to eject from their ship and steal the whole ship! Can I have a "Yarr!"?

What you are telling me is that people are "living" out there in the same manner that they live in nullsec: farming and grinding? Where's the excitement in that? What exactly are the farmers and grinders getting out of this game (be it in high, low, and null) anyway? Are they even playing a game at all any more?

I get the impression that everybody, from the highsec "carebear" to the nullbear living safe behind intel channels all want to live in some bubble of predictable ISK/reward/Risk balance. Predictable being the key word here. Even the gankers are stuck on predictable.

Is anybody having actual fun in this game any more?

Bring back DEEEEP Space!