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High Sec Candidate

Author
LeConte Boudreaux
Polaris Rising
Goonswarm Federation
#41 - 2017-03-22 22:20:30 UTC
Do you also agree?
Lorelei Ierendi
We Care A Lot
#42 - 2017-03-22 22:37:56 UTC
LeConte Boudreaux wrote:
Do you also agree?


The answer to that question is contained in the above thread.
I hate answering the same question over and over again. If you took time to read what I wrote you would not need to ask this question.
Thank you for coming.

http://hisec-carebear.blogspot.de/

Brian Paone
Doomheim
#43 - 2017-03-23 16:48:50 UTC
Hi! It's nice to see a candidate with a focus on high-sec. I've a couple of questions for you, if you've the time:

* What are your thoughts concerning the 3/10 DED site called "Rogue Drone Asteroid Infestation"? Do you often run this specific site? Why or why not?

* What is your position on the subject of reputation grinding via missions? Do you believe it is fine the way it is or would you propose changes, and why?

* What are your thoughts on NPC corporations?

* What are your thoughts concerning the overall size of high-sec space? Too big? Too small? Just right? And, of course, why?

Thanks in advance for your replies, and best of luck with your candidacy. o7
Lorelei Ierendi
We Care A Lot
#44 - 2017-03-23 19:31:10 UTC
Thanks for stopping by!

Brian Paone wrote:
* What are your thoughts concerning the 3/10 DED site called "Rogue Drone Asteroid Infestation"? Do you often run this specific site? Why or why not?


I have no specific thoughts about that particular site. I can't remember specifically ever having run it. In general I found those sites either too easy or terribly hard with little in the way of "just right". I can make more ISK doing other stuff.

Brian Paone wrote:
* What is your position on the subject of reputation grinding via missions? Do you believe it is fine the way it is or would you propose changes, and why?


I had a question about Standings/Reputation already in this thread, from someone trying to promote their own ideas. Maybe you should check that out?
Standings/Reputaton have become increasingly irrelevant over time. I regret the time I wasted grinding standings... I notice no effect from them, and if I could earn better ISK with better standings / reputation then it is not enough ISK more to motivate me to grind. With the changes regarding Jump clones and the arrival of citadels... standings etc are completely irrelevant for me now.

Brian Paone wrote:
* What are your thoughts on NPC corporations?


I think it would be fun for Capsuleers to be allocated to more NPC corporations than currently. Maybe even influenced by standings. Otherwise the NPC corporations are also pretty much invisible and irrelevant for me and my gameplay.

Brian Paone wrote:
* What are your thoughts concerning the overall size of high-sec space? Too big? Too small? Just right? And, of course, why?


If anything it is too big. I don't know why CONCORD would waste resources policing systems that have no activity. And there are very many systems that are just lifeless... honestly I was thinking it might be fun to have the SEC of a system fluctuate a tiny bit depending on activity... but I expect I will write more on that after the elections.

http://hisec-carebear.blogspot.de/

Bobi Ahrire
Center for Advanced Studies
Gallente Federation
#45 - 2017-03-24 17:09:45 UTC
Since:

- noone wanted to buy my votes listed HERE
- there are only 2 days left for voting
- your thread was at the top of csm candidates forum and I couldnt bother to read all 60+ other threads (well I didn't really read yours either, only the title)
- it will be funny to see some nullsec carebears/code guys crying if you get to CSM
- currently highsec is more dangerous than sov nullsec but much less rewarding
- highsec needs to be improved so we get more new, casual players

I'm happy to inform you that you got 9 votes from me.
2nd one on my list will be the Fuzzworks guy since I use his API

Enjoy!
Lorelei Ierendi
We Care A Lot
#46 - 2017-03-25 05:43:30 UTC
Thank you for taking the trouble to vote in the elections!

Bobi Ahrire wrote:
Since:

- noone wanted to buy my votes listed HERE
- there are only 2 days left for voting
- your thread was at the top of csm candidates forum and I couldnt bother to read all 60+ other threads (well I didn't really read yours either, only the title)
- it will be funny to see some nullsec carebears/code guys crying if you get to CSM
- currently highsec is more dangerous than sov nullsec but much less rewarding
- highsec needs to be improved so we get more new, casual players

I'm happy to inform you that you got 9 votes from me.
2nd one on my list will be the Fuzzworks guy since I use his API

Enjoy!

http://hisec-carebear.blogspot.de/

Sivar Ahishatsu
Science and Trade Institute
Caldari State
#47 - 2017-03-26 20:16:11 UTC  |  Edited by: Sivar Ahishatsu
Hello Lorelei,

It is not over until it is over.

Late in the campaign according to whom? If there are still days remaining for voters to vote you shoudl use them.

Yes there were votes involved in you answering the questions of course.

So first let me say thank you for answering, and taking the time to do so, the questions to the best of your ability. I was hoping for more transparency and It feels like I am touching on to some topics that are very politicized in nature. But its fine.

Now, you asked me some questions it is only fair that I answer back.

You asked why to expand High Sec, but you did nto answer questions 1 and 2.

Quote:
1st - What do you think of Highsec Content? Is it fun, is it accessible? Is it enough?

2nd- Would you like to have more content accessible in High Sec and if yes, what would be your suggestions to do it?


The answer is more content more fun for the peopel who are not interested in playing the Empire Building Game of Nulsec or the aggression game of otehr areas of EVE.

This is what Characterizes Highsec in reality. You said yourself that you tried the ganking. And? Did you like it? Did you enjoy it? Is it you? Are you a person who takes enjoyment in ruining someone elses day just to prove to yourself that you are better and have some illusory power over others?

My guess is no, becaue otherwise you would have become a Player Killer yourself. Atr least you know what it is all about.

So it is about more content and fun for the niche of players who also play EVE and are not interested in fighting with other players as part of their daily routine of fun in game.. See I do understand I am standing in front of a mounten of a mindset here.

And in reality I am not hoping that anything will change for EVE.

At least not before another similar game releases (there are a couple alreay in the making) So the chances are that a Better game than EVE will release in the comming years before EVE decides to change. The irony is that the advocates of the status quo will also change game because all their victims will move.

Seen it in so many other games in the 20 Years I have been playing MMORPGs and especially of the Oldshool Sandbox type, with full PvP and full Loot. I am nto new to this setting.

But I am intent on letting my opinion and thoughts known. Because many act like if these diverging opinions do not texist and that everyone should file in to follow blindly the narative and mindset that is vehiculated.

Suffice it to say my answer to your question, I have.

Quote:
Now a question from me: Have you tried, for example, ganking? Do you know what you are talking about?


I have. But it is not me, I did not enjoy it. Player Killing for pleasure, for mindset for profit even, is to me a parctice of low lives. Human beings without ethics or honor. Murderers and Criminals that is all theya re and have no resepct from me no matter their kill counts or anything else they think make sthem somehow great. The act to kill innocent unsuspecting weaker vioctims is the act of a coward.

And it looks like EVE is full of them. Thena again this might be by design right? This is the Dystopian part of EVE, where all the low lives gather.

And the funny thing is, the Dystopia extends outside of the game itself in these very forums in the meta game too, people who want to imporve the gaming experience and gameplay are shunned and blamed for it as well. LOL.

Not for long though, to EVE's loss. Mind you I do love PvP, just not Player Killing, and while many in EVE pretend that there is no difference between the two, there is one.

In any case, not here to make my case, just here to reply to you :)

All the best to you in the elections. And wishing you fun within the vastness of Space!
Sivar Ahishatsu
Science and Trade Institute
Caldari State
#48 - 2017-03-26 22:09:44 UTC  |  Edited by: Sivar Ahishatsu
Lorelei Ierendi wrote:


Um... just a couple of questions...

1) Can you think of a way to turn war decs into a meaningful, consistent and playable experience for everyone involved?



There has not been a reply to this so let me volunteer one.

A way to make Wars more meaningfull is to make it Consentual, when Wars in Empire space.

First of all the system would make a distinction between Corps based in Empire space or not.

So here is how it could work in Empire space:

- War is Declared by Corp A vs Corp B. Corp A pays nominal fee of 50 Mill.

- War Declarations must be mutual in order to be war. So Corp B must accept the war.

- Once acepted by both corps, all membership changes are locked for a perriod of 4 weeks, no one is permited to quit the corp and no new recruits can be accepted. The war is on for 4 week cycles.

- After four weeks there is a 24 hour "Negotiations Window", this is the time when Corps can recruit new members, or members quit the corp. This is the time also for corps to negotiate mutual peace agreement and put an end to the war. If not War is renewed for another 4 week cycle.

- At any time a War can end via a Corp Surrendering. Now Victories and Surrenders would be recorded in War History.

In my experience such war mechanics are much more meaningfull. As people are in for War plan accordingly have a reputation to defend. And wars are not used to simply serve as a money sink (design wise) or a way to bully other corps. Wars are, like this, a much more engaging activity for both sides and not something to flee from.

But most importantly, much more meaningful.
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