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Controlling Range

Author
Wokum
The Grey Eagles
#1 - 2017-03-16 18:30:02 UTC  |  Edited by: Wokum
I have seen this expression a few times, usually in the context of MWD's. How do you control range and why does a MWD help? Is it just the speed boost?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#2 - 2017-03-16 18:42:44 UTC  |  Edited by: Shae Tadaruwa
Do they not teach you guys to use your own wiki anymore:

http://wiki.eveuniversity.org/Introduction_to_Solo_PvP:_Range_Control

It's more than just MWD. Generally, you control range by being faster than your opponent and there are 3 basic ways to achieve that:

1. Ship that is faster naturally
2. Slow your opponent down
3. Make your ship faster

In terms of 2, scram v MWD, webs v AB are a couple of ways to slow your opponent.

In terms of 3, MWD, nanofibers, rigs, overdrives, drugs (Quafe Zero), implants, etc.

1 is down to ship choice.

It's not just, fit an MWD and you'll control range. There's a lot more gameplay in it than that.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Frostys Virpio
State War Academy
Caldari State
#3 - 2017-03-16 18:42:58 UTC
Wokum wrote:
I have seen this expression a few times, usually in the context of MWD's. How do you control range and why does a MWD help? Is it just the speed boost?


Being faster mean you can get closer or further from your enemy thus controling at which range the engagement take place. The MWD can also be shut off with a scram so you could get range control with a ship who provide a longer scram range by disabling the speed of your enemy's ship.

There might be more but I suck at PvP so vOv...
ShahFluffers
Ice Fire Warriors
#4 - 2017-03-16 18:45:25 UTC  |  Edited by: ShahFluffers
The gist of "range control" is to stay at a range (or move between ranges) that gives you an advantage (usually in the context of being able to apply optimal damage) while being outside the optimal engagement envelope of target (or multiple targets).

This can mean anything from...
- sniping at extreme range and warping off before a hostile can catch you
- orbiting a target at your optimal range and then peeling off when things get dicy (see: target is getting too close or another hostile is flanking you)
- preventing your target from pulling range by using superior speed and/or use of a warp scrambler and Stasis Webifier
- getting so close to a target and/or moving so fast around your target that the target's weapons cannot apply damage well


All this can be done in a multitude of ways, but the most common and simple to understand is "be fast"... which is achieve through the 500 to 600% speed boost offered by a MWD.
mkint
#5 - 2017-03-16 20:31:02 UTC
Everything can be used to control the range. Whether it's blasters + MWD + web to keep things close, or rails + tracking computers to keep things far away. Using clever bookmarks can help you control the range. The "best" range to be in is where your target can't hit you, but you can hit him (which can be either extremely close or extremely far.) It goes more broad as well... if you don't fit a tank, you're setting yourself up to require extremely long range, so if you didn't fit for sniping, you're probably screwed. Or even if you fit blasters but don't have enough tank or speed to stay in blaster range, you're not doing it right.

It's an extremely vague concept, but it shapes everything, from what to fly, how to fit, how you choose targets, how you begin an engagement, how you react to his tactics. The fastest way to begin learning it is to find a buddy who's willing to duel with you into hull. Adjust your fitting and repeat the engagement as many times as it takes for you to consistently win. Trade ships and start the process over again. Then fleet up and head to lowsec and look for something to kill.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.