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Attribute Implants are anti-content

Author
Reaver Glitterstim
The Scope
Gallente Federation
#41 - 2017-03-07 05:05:17 UTC
So it's a citadel-specific function? Why can't I do that in a station?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2017-03-07 05:23:37 UTC
Reaver Glitterstim wrote:
So it's a citadel-specific function? Why can't I do that in a station?


By passing fatigue is bad.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#43 - 2017-03-07 07:28:25 UTC
Reaver Glitterstim wrote:
So it's a citadel-specific function? Why can't I do that in a station?

Because CCP wanted to add value to having your own/a trusted Citadel rather than just living in a station. Frankly they should put them into stations, but then remove 90% of stations in New Eden, and make them 1-2 a constellation in high sec, and rarer from there.
That's actually what needs to happen to stations, but is a totally different point to why you can't hot swap clones in a station.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#44 - 2017-03-07 18:03:12 UTC
I feel like removing attributes all together including attribute implants would appease 90% of the game. Just make everyone train at the same rate not implants.

Scialt
Corporate Navy Police Force
Sleep Reapers
#45 - 2017-03-07 18:38:51 UTC
I've decided to stop caring about training speed.

I'm not replacing implants on any of my characters once they get lost. I found myself worrying too much about training time and figured that since I can already fly stuff I'm happy using... I can afford to wait longer to move up to cooler toys in exchange for not worrying about what might be in my pod.

perhaps a year from now I'll be kicking myself... but I'm having more fun now.
Teckos Pech
Hogyoku
Goonswarm Federation
#46 - 2017-03-07 18:48:51 UTC
Eye-Luv-Girls wDaddyIssues wrote:
I feel like removing attributes all together including attribute implants would appease 90% of the game. Just make everyone train at the same rate not implants.



Really, consider two players:

1. They are like me, well north of 100 million SP and really don't care nearly as much anymore. This change leaves me rather indifferent.
2. The player who is using public citadel to optimize his training. This change will definitely slow down his rate of training and delay all of his training related goals.

And consider those who do run missions for whatever reasons. No more implants may very well mean one less source of ISK for such players.

Not sure that is going to get 90%.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Captain Campion
Campion Corp.
#47 - 2017-03-07 20:52:28 UTC
Scialt wrote:
I've decided to stop caring about training speed.

I'm not replacing implants on any of my characters once they get lost. I found myself worrying too much about training time and figured that since I can already fly stuff I'm happy using... I can afford to wait longer to move up to cooler toys in exchange for not worrying about what might be in my pod.

perhaps a year from now I'll be kicking myself... but I'm having more fun now.


If the game doesn't change to solve this issue in some way, this is exactly what I'll be doing. I really believe we can do better though, I've heard a few ideas I think are better than the current system.
Reaver Glitterstim
The Scope
Gallente Federation
#48 - 2017-03-08 07:00:26 UTC
Captain Campion wrote:
I've heard a few ideas I think are better than the current system.

I had an idea but nobody liked it. Still, I think it would be highly effective relative to how easy it would be to implement:

Illegal pirate training implants. They are farmed entirely in nullsec but are common and much cheaper than the same legal types you get from empire space. These implants are illegal to take with you into empire space and if any customs agent finds them in your head, they'll be removed and you'll be docked some security status.

For extra flavor, they could each grant a tiny bonus and penalty, further explaining why they are illegal without giving them much room for use other than as attribute implants. Example: +1% shield hit points, -0.8% shield resists.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#49 - 2017-03-08 15:37:15 UTC
Reaver Glitterstim wrote:
Captain Campion wrote:
I've heard a few ideas I think are better than the current system.

I had an idea but nobody liked it. Still, I think it would be highly effective relative to how easy it would be to implement:

Illegal pirate training implants. They are farmed entirely in nullsec but are common and much cheaper than the same legal types you get from empire space. These implants are illegal to take with you into empire space and if any customs agent finds them in your head, they'll be removed and you'll be docked some security status.

For extra flavor, they could each grant a tiny bonus and penalty, further explaining why they are illegal without giving them much room for use other than as attribute implants. Example: +1% shield hit points, -0.8% shield resists.


While your heart is in the right place, why add more complications for less or no content. As for guys who use these implants for income they can run other missions do other things etc. This game has evolved above and beyond the need for these implants and attributes etc. We now have skill injectors etc.

Its already on the board to be removed the attributes and implants etc.
Frostys Virpio
State War Academy
Caldari State
#50 - 2017-03-08 16:35:52 UTC
Teckos Pech wrote:

And consider those who do run missions for whatever reasons. No more implants may very well mean one less source of ISK for such players.


The LP market crash would be interesting to see in a way. It might bring faction BS more in line with pirate ones in term of value.
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