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NPC Hi Sec Blue Community

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Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#61 - 2017-03-07 10:04:13 UTC  |  Edited by: Scipio Artelius
Aaron wrote:
You ignore my point Ralph because it doesn't adhere to your point of view. I asked you if the said people can be seen as victims from a role play point of view?

Not responding for Ralph here, just adding my own perspective.

When we talk about role play, we are talking about our characters. However, my character is not a real person. It's not me. Nothing that happens to my character actually happens to me.

At the end of the game session, I get up from my chair, go to bed and there is nothing for me to worry about. Nothing in the game can get me IRL and If I begin to react emotionally to something in the game, I can shut it off immediately and it can't do anything further.

As a person, I am not a victim. In a roleplay sense my character might be, but RL and the game are completely separate things.

I think this is where the debate in this thread and others like it, is often divided. Many people see what happens to our characters as a real thing, that the player is a victim. It's often coupled with a view that other players, playing totally within the rules and spirit of the game are somehow like their characters IRL.

On the other side, we see terms such as, 'victim', 'victim blaming', etc. and disagree, not because we don't respect someone else having a different view, but because equating what happens to our characters as victims, diminishes what a real victim of crime is IRL.

They can't get up from their computer, go to bed and be unaffected. They carry the effects of their experiences everywhere, because there's no way to turn off life.

So no, there are no people that are victims in this game, though our characters might be in a RP sense.
Salvos Rhoska
#62 - 2017-03-07 10:23:21 UTC  |  Edited by: Salvos Rhoska
Scipio:

Your character does nothing without you.
Its a lifeless puppet in virtual space.

You are what decides the actions of your puppet.

How you choose to dis/associate with that puppet, is up to you.
But the puppet only does what you choose to do with it.

It is directly an extension of your chosen actions, and yourself.
You are directly and integrally complicit in any action your puppet takes.
You made that choice and action, not the puppet.

The puppet does not act on its own, or of its own volition/will.

Its always you.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#63 - 2017-03-07 10:39:21 UTC
Salvos Rhoska wrote:
Scipio:

Whatever Salvos. I'm not going down one of your stupid rabbit holes.
Hakawai
State War Academy
Caldari State
#64 - 2017-03-07 10:45:34 UTC
@Scupio Artelius

You're narrowing the definition of "victim" to one that suits you, rather than the one that's appropriate for this particular context.

Let's look at this from another angle.

OP made a suggestion. It makes sense to ask:

  1. Is it useful?
  2. Is it practical?
  3. Is it affordable?

Someone went after point 1 by claiming existing Corps serve the same purpose, implying the OP's suggestion adds nothing.

Of course this is nonsense, but it had to be dealt with. Along the way we got the claim "Corps would be just as good as OOP's suggestion if new players reacted differently to wardecs".
Still nonsense, but of course the exchange continued anyway.

This pointless argument over the meaning of "victim" actually nets out to the following meaningless (in context) claim:
"It's not possible to be a "victim" of a frivilous wardec, therefore OP's suggestion is not useful".
This is clearly irrelevant (at best).

"Dictionary Attacks", even when they're well done, almost never actually contribute to the discussion. They're just another "dirty trick", useful only for shutting down a constructive topic.
Salvos Rhoska
#65 - 2017-03-07 10:48:03 UTC  |  Edited by: Salvos Rhoska
Scipio Artelius wrote:
Salvos Rhoska wrote:
Scipio:

Whatever Salvos. I'm not going down one of your stupid rabbit holes.


"I", meaning you, or one of your puppets?

See what I mean?

You are what you are, and your puppets have no life/action except what you choose.

Everything you, and your puppets do, is a result of you, and your decisions.

I understand why you dont want to go down this rabbit-hole.
But it is what it is.

You are responsible for the actions of your puppets.
The puppets do nothing, without you.
You, are responsible for all of it.
Ralph King-Griffin
New Eden Tech Support
#66 - 2017-03-07 10:58:27 UTC  |  Edited by: Ralph King-Griffin
Hakawai wrote:
a constructive topic.

Bahahaha, this is just more pissing in the wind.
The constructive discussions on this topic have been going on for over a year now on slack and discourse,
Largely with the csm and community leaders who actually engage in the topic.

I'll happily have the discussion but not of it's predicted on the notion that one can be victimised
by something entirely voluntary and trivially removed from concern.

Edit: derp, thought this was the other thread, sorry Aaron.
Salvos Rhoska
#67 - 2017-03-07 11:09:59 UTC  |  Edited by: Salvos Rhoska
Ralph King-Griffin wrote:
the notion that one can be victimised


I double-checked the definition of victim, and it does infact literally apply to an EVE player subject to another EVE players actions.

But, the silver-lining, is that in EVE, this victimisation is not disallowed (barring a few extreme examples).

So yes, if someone f**ks you up, you are technically a victim.

But I find this line of reasoning/semantics un-conducive to EVE.

A more appropriate description would be as a "loser" of a competitive engagement.
Black Pedro
Mine.
#68 - 2017-03-07 11:13:31 UTC  |  Edited by: Black Pedro
Salvos Rhoska wrote:
Scipio:

Your character does nothing without you.
Its a lifeless puppet in virtual space.

You are what decides the actions of your puppet.

How you choose to dis/associate with that puppet, is up to you.
But the puppet only does what you choose to do with it.

It is directly an extension of your chosen actions, and yourself.
You are directly and integrally complicit in any action your puppet takes.

The puppet does not act on its own, or of its own volition/will.
Its always you choosing its actions.

I think that is clear. And the same can be said for the pawn on the chess board, the thimble on the Monopoly board, or the hero (or villain) that exists on a piece of paper as part of a classic Dungeons and Dragons game.

The problem is, as Scipio correctly identifies, is that some people choose to make that puppet themselves. They project their ego and their persona into a video game. This is a major contributor to the 'great divide' of these forums where some players call others sociopaths and monsters for making their puppet do bad things to the puppet they control and take personal offense to, or ascribe motivations or psychological defects as they would as if someone treated them that way in real life. Which is I guess speaks to how compelling Eve is as a game as most people would probably label someone who literally thinks of themselves as a pawn, or a Monopoly piece, or even a pen-and-paper RPG character as insane.

Well, at least from my perspective, these people shouldn't be playing Eve. New Eden is a dystopian, war-plagued universe purposely constructed so we want to fight with each other. It is a PvP sandbox. If you cannot separate yourself and your actions in such a virtual playground from real life, you are setting yourself up for anguish and disappointment when someone does get around to deciding your pixel character has something they want, or just wants to push your virtual avatar around for something to do. It's great that so many players are passionate about playing and make meaningful real-life connections over their shared love of the game, but everyone has to remember they are just a puppet-master sitting behind a keyboard, moving an imaginary character around an imaginary universe and jockeying for changing numbers in a database in a data center somewhere, an activity that has no impact on, or any reflection of, real life.

Eve Online requires some maturity to play, but can be great fun, if you have the right perspective and appropriate expectations of the type of game play that goes on. I applaud the OP for trying to create something in such chaotic virtual world and to make meaningful connections between the real people who are behind the avatars.
Yang Aurilen
State War Academy
Caldari State
#69 - 2017-03-07 11:17:35 UTC
Don't you have a Hub Zero to build and then crash and burn or something? I remember you doing that project several times years ago.

Post with your NPC alt main and not your main main alt!

Hakawai
State War Academy
Caldari State
#70 - 2017-03-07 12:34:46 UTC
Let see ...

... "nothing anyone does in EVE matters, no matter how good or bad it it. If you care about in-game events you're unsuited to play he game at all".

So either al the old-timers are actually zombies or bots? That would explain the problems with logic, but I don't think it explains the pleasure fun-vampires take in "collecting tears" - interfering on other players' enjoyment of the game.

And back on topic - if none of this matters at all, why are some people so eager to discourage OP from providing his suggested service? The only rationale I can see with the nay-saying side of this thread is that they believe the game isn't as dark, vicious, and unforgiving as we've now learned it really is, so the service he's proposing isn't necessary.

I wonder if it's the same people ...
Salvos Rhoska
#71 - 2017-03-07 13:18:06 UTC  |  Edited by: Salvos Rhoska
Black Pedro wrote:
snip for space.

1) I was pointing out to Scipio, and others, that its always you that makes the characters choices.
How you dis/associate with that, is up to you. Its nonetheless, always you.

2) I am one of those that puppets themself. My avatar is closely modeled on my own face (except the tattoo). My posts here on this board are always sincere (ergo: despite claims, I am not a troll), and my ingame actions are ones I would make IRL, where IRL like EVE. If we ever met, drunk a few and talked IRL, you would see that immediately. Id even have named this character with my own name, had I not been forewarned to be paranoid.

I, and some others, find satisfaction in that. We want to project/inject ourselves into EVE, as ourselves, as much as possible.

Some find EVE an escape from reality by being someone else in a virtual reality.
Some, such as I, find escape from reality by being oneself in a virtual reality.


And yes, before anyone asks, we are ALL escaping reality when we play EVE.
That's the whole point and function of EVE.

Subsequently, I react to loss in EVE, personally.
But I do not blame others, or the game, only myself.
I made that loss possible. I fked up. Its my fault.

I am a "victim" only of my own poor choices.

3) As I said before, the literal definition of "victim" applies in EVE, but with the following caveat in definition:
- (2) : one that is subjected to oppression, hardship, or mistreatment
--In EVE, these apply with different rules. Someone blowing up your ship does not constitute oppression, hardship or mistreatment.

4) I disagree with your assertion "these people" should not be playing EVE.
I instead posit they should play EVE, as EVE is.

If they cant do that, its their own fault. Not ours, or EVE's.
Amojin
Doomheim
#72 - 2017-03-07 13:24:50 UTC
Salvos Rhoska wrote:

I instead posit they should play EVE, as EVE is.

If they cant do that, its their own fault. Not ours, or EVE's.


I both agree and disagree. Given that we both agree that we're all escaping reality, briefly, as a form of entertainment in this game, it makes sense that, rather than accepting eve as it is, we'd actually attempt to modify the persistent virtual world. That's the entire point, in most cases, of these games that are a sandbox. There are 'rules,' but they're just the walls, as it were, of the sandbox.

Within that space, however, everyone is free to do whatever they want, and suffer the consequences. If you want to change entire policies of in-game conglomerates, as a goal, then you are allowed to try. Try it by force, try it by infiltration and espionage, try it by bribery, try it in any way you can imagine, as long as you don't actually hack the servers to do it...

At least that's how I see persistent virtual worlds, and the point of their existence.
Ima Wreckyou
The Conference Elite
Safety.
#73 - 2017-03-07 13:30:05 UTC
Salvos Rhoska wrote:
Puppets

You are absolutely right! It's all about puppets. My puppet kills your puppets ship and destroys/steals your puppets stuff.

Because it is a game.
Ima Wreckyou
The Conference Elite
Safety.
#74 - 2017-03-07 13:33:15 UTC
Salvos Rhoska wrote:
I am one of those that puppets themself. My avatar is closely modeled on my own face (except the tattoo). My posts here on this board are always sincere (ergo: despite claims, I am not a troll), and my ingame actions are ones I would make IRL, where IRL like EVE.

And I always thought that you just RP a wanabe-philosopher. Oh well...
Salvos Rhoska
#75 - 2017-03-07 13:38:53 UTC
Amojin wrote:
At least that's how I see persistent virtual worlds, and the point of their existence.


I agree, and would extend this to carry the notion that some players, ironically and falsely, believe they cant enact change in their own situation.

They could, and can. But they choose not to, and fold out instead.
They want it all, easy, no effort, automatic.

But that cant happen on a single shard, unified population system.
Everything you want, you must strive and fight for, against everyone else.

They see it as impossible, whereas infact it is entirely possible.
Jenn aSide
Soul Machines
The Initiative.
#76 - 2017-03-07 13:40:28 UTC
Ima Wreckyou wrote:



Because it is a game.


Negative Ghost Rider. A game is usually enjoyable, but the sheer amounts of bitterness and angst you see from people who choose (of their own free will) to play EVE suggest that EVE is in fact real. So real that the UN will be here to shut the server down next week, just to lower the WWBHI (World wide butt hurt index). Twisted



Sarcasm aside, you and I both know that these kinds of discussions are really fights between people who know EVE is a piece of entertainment software and others who take it way to seriously for their own (and everyone else's) good.

There are and can be no 'victims' in EVE Online, and anyone who says they are a victim are simply seeking an ego salving excuse for their own poor choices and gameplay skills/knowledge. Anyone who spews the stupid term "victim blaming" in a game is simply saying "I need a way to not feel responsible for what I've done to myself".

I often wonder how some of these folks manage in real life if this game gives them such fits....
Ralph King-Griffin
New Eden Tech Support
#77 - 2017-03-07 13:41:17 UTC
Hakawai wrote:
Let see ...

... "nothing anyone does in EVE matters, no matter how good or bad it it. If you care about in-game events you're unsuited to play he game at all".

So either al the old-timers are actually zombies or bots? That would explain the problems with logic, but I don't think it explains the pleasure fun-vampires take in "collecting tears" - interfering on other players' enjoyment of the game.

And back on topic - if none of this matters at all, why are some people so eager to discourage OP from providing his suggested service? The only rationale I can see with the nay-saying side of this thread is that they believe the game isn't as dark, vicious, and unforgiving as we've now learned it really is, so the service he's proposing isn't necessary.

I wonder if it's the same people ...

I think you'll find I wished him luck
Salvos Rhoska
#78 - 2017-03-07 13:41:24 UTC  |  Edited by: Salvos Rhoska
Ima Wreckyou wrote:
Salvos Rhoska wrote:
I am one of those that puppets themself. My avatar is closely modeled on my own face (except the tattoo). My posts here on this board are always sincere (ergo: despite claims, I am not a troll), and my ingame actions are ones I would make IRL, where IRL like EVE.

And I always thought that you just RP a wanabe-philosopher. Oh well...


Well, you where wrong.

I havent RPed anything, ever.

Im legit me, and always have been.

How about you?
Can you say the same?
Salvos Rhoska
#79 - 2017-03-07 13:48:38 UTC
Jenn aSide wrote:
I often wonder how some of these folks manage in real life if this game gives them such fits....


Dont be so naive.

EVE takes time and effort. These are real quantities that the person behind the puppet expends.

You may not see those as significant, but they are real even on your part.

EVE is a game populated by real people.
Do not forget that.
Amojin
Doomheim
#80 - 2017-03-07 13:49:54 UTC
Jenn aSide wrote:

I often wonder how some of these folks manage in real life if this game gives them such fits....


We take out our aggressions here so we don't have to in the real world, in many cases. Used that way, I'd say it's a healthy outlet. I'd rather express a lot of anger here than take it out on people at work, and suffer real life consequences.

Virtual consequences are so much easier to dismiss. I just log off or close the tab, and there we go, consequences gone!