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NPC Hi Sec Blue Community

Author
Ralph King-Griffin
New Eden Tech Support
#41 - 2017-03-06 16:49:11 UTC
Hakawai wrote:
Revis Owen wrote:
Aaron wrote:
It is difficult for new, solo players and smaller corps to operate within hi sec due to the way in which the war dec mechanic is used
used


No one needs to fear forming or joining a corp in highsec. The only corps in highsec having problems are ones with dumb leadership who either bring a wardec upon themselves or don't guide their members on the many ways to continue operating successfully while wardecced.

The mechanics problem is that any idiot can form a corp, and a lot of idiots in highsec have done so.

Threads and OPs like this perpetuate a myth. If you are unhappy about being in your corp, while wardecced or not, the problem is it's leadership and it's time for you to look for and jump to a good highsec corp. Many are out there, both small and large.

This is a big improvement from the last "denial" post, but you're still blaming the victims and ignoring the nature of the problem the OP wants to address.

Try starting here ...

EVE is famous for:

  • Requiring a large amount of knowledge in order to play it effectively
  • That you can't trust anyone in EVE unless you already know them well out-of-game
  • The necessity of joining with other people to play effectively

New players also receive a lot of bad advice, but this is not as well known, nor can it be readily ascertained from the Rookie Help or NPC Help channels. New players notice that they keep getting contradictory input though, and it makes planning a way through the startup labyrinth even more difficult.

What could be more natural for a group who've met in-game to start a Highsec Corp and try to learn together? It's the easiest route to being able to trust, at least a little, the people they play with.

It's not their fault if this was actually an unwise course.

It's a game , not a life choice.
There are no victims here.
Amojin
Doomheim
#42 - 2017-03-06 16:59:24 UTC
Jenn aSide wrote:

TL;DR is IF they wanted what you are proposing, Aaron, they'd already be in some kind of player corp and probably already out of high sec. for those that are in high sec, your 'community' offers nothing other than perhaps the chance to get ganked in their mission or belt by someone they met in "Aaron community".

Which brings up a question I've been wanting to ask. Why? You've done this sort of thing several times, what exactly are you trying to do/prove? Why not form a regular corp/alliance and recruit folks and create a community that why? In other words, why are you always banging your head up against the same brick wall bro?


It's nice to see persistence. Everything starts out this way. 'In every revolution, there's one man, with a vision,' to quote a very famous TV personality. I'm sure a lot of you know this, but a lot of good, decent, honorable things, started as a revolution. Countries have been formed from them, one in 1776, for example.

As for the idea that IF people wanted this, they'd have joined a corp and left hi-sec, well, that's false. I'm just extremely selective, due to experiences on some old, now deleted toons, about joining a corp. I want to, in effect, check YOUR full-api keys, because I demand a lot from you. If you can't lead, not being a natural leader, if you're a policy-goon behind a polished desk asking ME for my credentials?

This game goes both ways.
Jenn aSide
Soul Machines
The Initiative.
#43 - 2017-03-06 16:59:46 UTC
Ralph King-Griffin wrote:

There are no victims here.


You are wrong, Ralph, O King of all Griffins. I too once thought as you do. How could anyone possibly be a VICTIM in a game that lets them have guns, let them group up with others who have guns and can be turned off at will?

Then I played EVE, and I saw human beings willfully and purposefully making themselves utterly defenseless in the face of other players (and then run to the forums to complain about it).

So EVE has taught me a valuable real life lesson, which is that some people can make themselves into hapless victims anywhere, even in a video game.
Aaron
Eternal Frontier
#44 - 2017-03-06 17:09:00 UTC  |  Edited by: Aaron
Jenn aSide wrote:
Good luck and it's great to try new things.

Now that that bit of positive can do-ing stuff is out of the way, now for the truth. It's not going to work, and for the same reasons the NPC null ventures didn't work/last. EVE Online already has mechanisms for communities (called corporations), and people use them. Some blame these mechanisms for various things, but it's not those things that are the problem.



Hey!!, whats happening Jenn, nice to have your input here. You post is interesting and I plan to work through all of your points carefully.

My NPC null ventures required lots of work in order to flourish, It involved lots of people coming out of their comfort zone and relocating to an area that is very dangerous. I agree that it didn't last. We also have to consider the fact that Stain has always been largely barren of life, so it is clear that most pilots view Stain as a difficult area to operate in regardless of my actions.

At no point will I ever blame an actual mechanic for being the root cause of a problem, I only need to be fully aware of the mechanic in order to avoid it. The wardec mechanic is fine as it is I think the issue is in the perception of the people affected badly by the wardec mechanic.

They need to recognise that a valid tactic is becoming NPC for a period of time while they learn/experience the game in a manner which is more suitable to them. I honestly respect and like the mechanics of a corp/alliance, I'm just here doing what the wardeccers do which is understanding the mechanics and using the mechanics to achieve my desired goal.

I will talk about other parts of your post later on. thanks for posting, and it's a pleasure chatting with you.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#45 - 2017-03-06 17:30:20 UTC
Jenn aSide wrote:


Which brings up a question I've been wanting to ask. Why? You've done this sort of thing several times, what exactly are you trying to do/prove? Why not form a regular corp/alliance and recruit folks and create a community that why? In other words, why are you always banging your head up against the same brick wall bro?


I'm a Rebel with a cause. My cause is to shake up any society I happen to find myself in and put forward alternatives. From the moment I was able to hold a joystick or control pad I was a gamer. I'm also a huge sci-fi fan. I perceive Eve Online as my very own interactive epic sci-fi film. All of my threads and ventures have simply been about the story and the drama and excitement.

I've talked with good people, we have done some good gamelay, and I have assisted lots of pilots in becoming great eve players, some of them are now very high up in well established corps. I don't view this as banging my head against a wall I just accept it for what it is...a good experience.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#46 - 2017-03-06 17:41:24 UTC
Ralph King-Griffin wrote:
Hakawai wrote:
Revis Owen wrote:
Aaron wrote:
It is difficult for new, solo players and smaller corps to operate within hi sec due to the way in which the war dec mechanic is used
used


No one needs to fear forming or joining a corp in highsec. The only corps in highsec having problems are ones with dumb leadership who either bring a wardec upon themselves or don't guide their members on the many ways to continue operating successfully while wardecced.

The mechanics problem is that any idiot can form a corp, and a lot of idiots in highsec have done so.

Threads and OPs like this perpetuate a myth. If you are unhappy about being in your corp, while wardecced or not, the problem is it's leadership and it's time for you to look for and jump to a good highsec corp. Many are out there, both small and large.

This is a big improvement from the last "denial" post, but you're still blaming the victims and ignoring the nature of the problem the OP wants to address.

Try starting here ...

EVE is famous for:

  • Requiring a large amount of knowledge in order to play it effectively
  • That you can't trust anyone in EVE unless you already know them well out-of-game
  • The necessity of joining with other people to play effectively

New players also receive a lot of bad advice, but this is not as well known, nor can it be readily ascertained from the Rookie Help or NPC Help channels. New players notice that they keep getting contradictory input though, and it makes planning a way through the startup labyrinth even more difficult.

What could be more natural for a group who've met in-game to start a Highsec Corp and try to learn together? It's the easiest route to being able to trust, at least a little, the people they play with.

It's not their fault if this was actually an unwise course.

It's a game , not a life choice.
There are no victims here.


Ralph, it seems you are the one taking this game too seriously....

From a strictly role playing point of view yes they are victims.

Most of what you see me type is actually role play tbh. Big smile

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Hakawai
State War Academy
Caldari State
#47 - 2017-03-06 20:05:25 UTC  |  Edited by: Hakawai
Ralph King-Griffin wrote:
It's a game , not a life choice.
There are no victims here.

There are limits to how much EVE players can distort the language to suit themselves. For the moment I think we should stay with the usual use of "Victim Blaming", which has its own wikipedia page:
https://en.wikipedia.org/wiki/Victim_blaming
and an interesting track record of being used IRL by some of the worst kinds of people.

If you want to try a "dictionary attack" (selective and out-of-context use of alternative definitions of a word), on "victim", you'll have to rework "victim blaming" first.

GLWT.

Maybe you should take a look at this too:
https://en.wikipedia.org/wiki/Fallacy_of_division
Ralph King-Griffin
New Eden Tech Support
#48 - 2017-03-06 20:18:51 UTC  |  Edited by: Ralph King-Griffin
Hakawai wrote:
Ralph King-Griffin wrote:
It's a game , not a life choice.
There are no victims here.

There are limits to how much EVE players can distort the language to suit themselves. For the moment I think we should stay with the usual use of "Victim Blaming", which has its own wikipedia page:
https://en.wikipedia.org/wiki/Victim_blaming
and an interesting track record of being used IRL by some of the worst kinds of people.

If you want to try a "dictionary attack" (selective and out-of-context use of alternative definitions of a word), on "victim", you'll have to rework "victim blaming" first.

GLWT.

Maybe you should take a look at this too:
https://en.wikipedia.org/wiki/Fallacy_of_division

I'd rather you first establish that the term "victim" is even remotely appropriate for the game invoronment.
Edit: specifically a competitive gaming environment.

If I go out in early in poker because I go all in blind am I a victim?
If I get caught in a game of chasing am I a victim?
If I get sniped in the face in battlefield because I sat on a bipod on a rooftop am I a victim?
If I come last in a race am I a victim?
Amojin
Doomheim
#49 - 2017-03-06 20:26:54 UTC
A victim is simply someone overpowered by a greater force.

There are innocent victims, and then there are victims that sure as all hell deserve what they had coming.

Your being a victim does not really convey anything useful. Are you an innocent victim, or a victim of the evil that you accumulated and finally saw paid back?

One, I pity. The other I will help stomp into the ground.
Ralph King-Griffin
New Eden Tech Support
#50 - 2017-03-06 20:31:36 UTC
Amojin wrote:
A victim is simply someone overpowered by a greater force.

There are innocent victims, and then there are victims that sure as all hell deserve what they had coming.

Your being a victim does not really convey anything useful. Are you an innocent victim, or a victim of the evil that you accumulated and finally saw paid back?

One, I pity. The other I will help stomp into the ground.

Yeah but there's no victims in sport, least not since the days of the Roman empire anyway.
Hakawai
State War Academy
Caldari State
#51 - 2017-03-06 20:34:07 UTC  |  Edited by: Hakawai
Ralph King-Griffin wrote:
Hakawai wrote:
Ralph King-Griffin wrote:
It's a game , not a life choice.
There are no victims here.

There are limits to how much EVE players can distort the language to suit themselves. For the moment I think we should stay with the usual use of "Victim Blaming", which has its own wikipedia page:
https://en.wikipedia.org/wiki/Victim_blaming
and an interesting track record of being used IRL by some of the worst kinds of people.

If you want to try a "dictionary attack" (selective and out-of-context use of alternative definitions of a word), on "victim", you'll have to rework "victim blaming" first.

GLWT.

Maybe you should take a look at this too:
https://en.wikipedia.org/wiki/Fallacy_of_division

I'd rather you first establish that the term "victim" is even remotely appropriate for the game invoronment.
Edit: specifically a competitive gaming environment.

If I go out in early in poker because I go all in blind am I a victim?
If I get caught in a game of chasing am I a victim?
If I get sniped in the face in battlefield because I sat on a bipod on a rooftop am I a victim?
If I come last in a race am I a victim?

Already covered in my post:

  1. Learn what "victim blaming" means. See the handy link above
  2. Assess whether it is relevant for the thread, with normal allowances for flexibility for rhetorical purposes
  3. Establish that for the phrase to be meaningful it requires the specific meaning of "victim" you're trying to sell
  4. Make a coherent argument that I used the phrase inappropriately



By the way: "It's a game, not a life choice" was never relevant. I assumed it was a rhetorical device, and treated it as such. Now I'm wondering if you actually think a random splice like that carries meaning. Or, for that matter, if "It's a game" can ever be relevant in a discussion about a game - the usual assumption is that every sane player already knows it's a game, and has made their own decision about how important it is to them.
Amojin
Doomheim
#52 - 2017-03-06 20:38:58 UTC
Ralph King-Griffin wrote:

Yeah but there's no victims in sport, least not since the days of the Roman empire anyway.


True, but this is not a sport. At least, so far as I can see.

I admit to ignorance of any sport in existence, now or in the past, where the teams were not equal, in numbers and gear. Only skill set them apart.

That being the case, this is not a sport.
Keno Skir
#53 - 2017-03-06 20:39:27 UTC  |  Edited by: Keno Skir
Amojin wrote:
I'm sure a lot of you know this, but a lot of good, decent, honorable things, started as a revolution. Countries have been formed from them, one in 1776, for example.


Way to pick one of the least good, decent or honorable patches of mud on the planet as your example. Perhaps Nazi Germany will be your second piece of evidence to back up the good in revolution?

;)
Aaron
Eternal Frontier
#54 - 2017-03-06 20:40:51 UTC  |  Edited by: Aaron
Ralph King-Griffin wrote:
Hakawai wrote:
Ralph King-Griffin wrote:
It's a game , not a life choice.
There are no victims here.

There are limits to how much EVE players can distort the language to suit themselves. For the moment I think we should stay with the usual use of "Victim Blaming", which has its own wikipedia page:
https://en.wikipedia.org/wiki/Victim_blaming
and an interesting track record of being used IRL by some of the worst kinds of people.

If you want to try a "dictionary attack" (selective and out-of-context use of alternative definitions of a word), on "victim", you'll have to rework "victim blaming" first.

GLWT.

Maybe you should take a look at this too:
https://en.wikipedia.org/wiki/Fallacy_of_division

I'd rather you first establish that the term "victim" is even remotely appropriate for the game invoronment.
Edit: specifically a competitive gaming environment.

If I go out in early in poker because I go all in blind am I a victim?
If I get caught in a game of chasing am I a victim?
If I get sniped in the face in battlefield because I sat on a bipod on a rooftop am I a victim?
If I come last in a race am I a victim?


You ignore my point Ralph because it doesn't adhere to your point of view. I asked you if the said people can be seen as victims from a role play point of view?. You even typed yourself that this is a game environment..yet you seem to not accept role playing is a strong part of it.

Role playing applies here. we have avatars and we step into their consciousness. My chosen role is a rebel. My avatar can become a victim of ganking, corp theft or espionage, wardecs....

Lets put this point to bed now, victims can exist only from a role play point of view...agreed?

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Amojin
Doomheim
#55 - 2017-03-06 20:51:30 UTC
Keno Skir wrote:
Amojin wrote:
I'm sure a lot of you know this, but a lot of good, decent, honorable things, started as a revolution. Countries have been formed from them, one in 1776, for example.


Way to pick one of the least good, decent or honorable patches of mud on the planet as your example. Perhaps Nazi Germany will be your second piece of evidence to back up the good in revolution?

;)



Well, no. I don't think I want to touch that. Hitler was actually not German, but Austrian, and there's just a whole lot of the economic situation and why Germany was desperate, at the time... No, that's not a revolution, but a coup, and Israel is actually our ally.

The smart thing to do would be to ignore that tack for an argument?
Ralph King-Griffin
New Eden Tech Support
#56 - 2017-03-06 20:52:28 UTC
Hakawai wrote:
Ralph King-Griffin wrote:
Hakawai wrote:
Ralph King-Griffin wrote:
It's a game , not a life choice.
There are no victims here.

There are limits to how much EVE players can distort the language to suit themselves. For the moment I think we should stay with the usual use of "Victim Blaming", which has its own wikipedia page:
https://en.wikipedia.org/wiki/Victim_blaming
and an interesting track record of being used IRL by some of the worst kinds of people.

If you want to try a "dictionary attack" (selective and out-of-context use of alternative definitions of a word), on "victim", you'll have to rework "victim blaming" first.

GLWT.

Maybe you should take a look at this too:
https://en.wikipedia.org/wiki/Fallacy_of_division

I'd rather you first establish that the term "victim" is even remotely appropriate for the game invoronment.
Edit: specifically a competitive gaming environment.

If I go out in early in poker because I go all in blind am I a victim?
If I get caught in a game of chasing am I a victim?
If I get sniped in the face in battlefield because I sat on a bipod on a rooftop am I a victim?
If I come last in a race am I a victim?

Already covered in my post:

  1. Learn what "victim blaming" means. See the handy link above
  2. Assess whether it is relevant for the thread, with normal allowances for flexibility for rhetorical purposes
  3. Establish that for the phrase to be meaningful it requires the specific meaning of "victim" you're trying to sell
  4. Make a coherent argument that I used the phrase inappropriately

No you haven't.
I understand exactly what victim blaming is and I'm not disputing anything about it,
from it's definition to it's deeply shameful modern iterations.

What you're failing to accommodate for is that we are playing a competitive game
and this is where the disconnect is happening.

There are no victims in sport or games.
If you play with a poor strategy, or fail to consider mine or anyone else here who plays adversarialy that doesn't make you a victim.

We all have the same tools here and we all play with the same rule set.

Unless you're being subjected to something outside of EULA/TOS then frankly "git gud" is the modus operandi here.

Amojin
Doomheim
#57 - 2017-03-06 20:55:53 UTC
Ralph King-Griffin wrote:
We all have the same tools here and we all play with the same rule set.


There we go. And this is false, of course. It's the deciding, major component. If you're social enough, and can comply with group-think enough to get a large gang behind you, you win.

It's like when I was growing up in LA. The blacks were my friends. Because the Mexicans were more numerous and hated us both. The enemy of my enemy is my friend, eh? But even added together, the hispanics in my area outnumbered us, combined.

Numbers, yo?
Ralph King-Griffin
New Eden Tech Support
#58 - 2017-03-06 21:00:14 UTC
Aaron, in a roleplaying context I'll grant you sure.

I'm only concerned here with the little Madame here trying to whisk up the tropy old moral cartoon of the evil eve player.

C'mon man we've been on this had this dance before, you know the movements
Hakawai
State War Academy
Caldari State
#59 - 2017-03-07 09:26:50 UTC  |  Edited by: Hakawai
Ralph King-Griffin wrote:
No you haven't.
I understand exactly what victim blaming is and I'm not disputing anything about it,
from it's definition to it's deeply shameful modern iterations.

What you're failing to accommodate for is that we are playing a competitive game
and this is where the disconnect is happening.

There are no victims in sport or games.
If you play with a poor strategy, or fail to consider mine or anyone else here who plays adversarialy that doesn't make you a victim.

We all have the same tools here and we all play with the same rule set.

Unless you're being subjected to something outside of EULA/TOS then frankly "git gud" is the modus operandi here.


Nice attempt to "move the goalposts" but now you're too far from the original context.

We started with an interesting suggestion from OP, which was "countered" by claims that Corps achieve the same thing. Unfortunately, new player Corps are often blighted by frivolous wardecs, which interferes with their ability to do the kinds of things the OP's informal organization would facilitate.

So here we can see the victims clearly, the reason the game's standard mechanisms to support player groups (Corps) don't work well in some cases, and we find that there's a place for the OP's suggestion after all.

And if we backtrack from here, we can contextualize my use of "victim blaming". Someone was trying to sell the idea that the new players themselves are at fault for their choosing the natural response to their being wardecced by "fun-vampires" - which is to stop playing for a while. Why should they let someone else dictate how they use the sandbox? Outside EVE they can choose an activity they actually want to do.
Salvos Rhoska
#60 - 2017-03-07 09:43:38 UTC
EVE is competitive, interactive and conflict based (nominally).

There are winners, and losers, each according to their own investment/preparation.

i can win an engagement, by investing/preparing more than my opponent.
That does not make them a victim, merely they are a loser.
Noteworthy, that if they invested less, they lost less than I invested.

Thus winning/losing is a result of investing better, rather than more.
A cheap ship can take out a far more expensive one, just as a cheaper deal on the market, can win you the sale, whilst the competitor is left with no profit from that opportunity.