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High Sec Ganking - CONCORD Balance request

First post
Author
Erich Einstein
Swoop Salvage
#961 - 2017-03-02 00:31:13 UTC
Dark Lord Trump wrote:

First of all, it's more like 341 billion lost, because he uses 11 characters. Second of all, less than half drops as loot, since you have to factor in the hull cost. Third of all, why should he have to grind if he's found a far more efficient way to get ISK? There's no rule saying you can only make so much ISK per hour. Should we ban market trading since you can make too much ISK from that too? Fourth of all, what the hell is "unethical game design" anyway? We're capsuleers. We slaughter thousands on a daily basis. We don't care if it's ethical, so long as it's profitable.


I must have missed the memo where CCP is handing out free Jump Freighters. Why should anyone have to grind if they can just gamble their isk... because they are taking no risk for a maximum reward in an infinite loop.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#962 - 2017-03-02 00:31:59 UTC
NightmareX wrote:
Freighters are used to transport alot of things that might be worth alot.

Can be, but better options exist for transporting high value cargo. The freighter is not the be-all-end-all of transport logistics.

Quote:
it's should be ok to let them get into a death trap just because of that?

Who lets them enter the death trap? Might it be the person flying the freighter? I'm thinking it's the person flying the freighter.

Quote:
And the gankers isn't the ones who decides on how much vaule the freighters are allowed to transport as it's the freighter pilots job of deciding that.

It's not a question of what one is "allowed" to do. It's a question of what one can do safely. The magic number that dictates this safe cargo value is dictated by the market, game play mechanics, gankers, freighter pilots. In fact, pretty much everything in EVE will have some degree of impact (albeit some would be minuscule) on this magic safe value.

Quote:
[Freighters are the biggest transport ships in EVE that is meant to carry alot of items and stuffs that will be worth alot when you considers on how much they can transport.

I'm not sure about that. You can quite happily fill a freighter for much, much less than a billion ISK. If the value/m3 starts climbing too high, you'll want to consider using scouts/escorts, or just using smaller, more defensible ships to transport the much more valuable goods.

"Again, the value of the cargo shouldn't be the ONLY factor a ganker has to take into consideration when you are ganking something. There should be more penalties and consequences than just losing a worthless peice of ship that costs nothing to replace and only have to wait 15 mins until you can do the same gank over and over forever."
You're doing it again. You're stating your opinion but not actually explaining how these changes benefit the game.

"Again, my idea doesn't reduces opportunities for conflicts when you just have to work harder for your crimes to be able to gank as easily as you do now today."
The harder ganking becomes, the fewer people will engage in it for profit.

As of this writing, in the last 24 hours, there has been one, ONE suicide gank on a freighter in HiSec.

And you think that suicide ganking of high value targets is so endemic that we need a mechanics change to stymie the activity.

Really? You're really advocating this argument right here?

"This is a very simple and effective system that should be in EVE, like today."
Apparently so.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Jonah Gravenstein
Machiavellian Space Bastards
#963 - 2017-03-02 00:35:44 UTC  |  Edited by: Jonah Gravenstein
NightmareX wrote:
All i'm saying is that no risk = no reward. Alot of risk = alot of reward. That's how EVE is. But it's not that for the gankers.
So once you've gotten rid of most of the already tiny risk that freighter pilots face, by forcing gankers to either grind or face being unable to operate, which means less ganks because time grinding is time not spent ganking; does their reward go down too?

After all no risk, no reward.

In the beginning there was nothing, which exploded.

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NightmareX
Pandemic Horde High Sec Division
#964 - 2017-03-02 00:40:16 UTC
Jonah Gravenstein wrote:
So there is plenty of public domain data that should support you, why aren't you analysing it and presenting the results to support your call for change?

Still doesn't change the fact that there should be a criminal system in EVE that treats criminals like criminals and not like 'Oh you was bad and now you are only bad boy for 15 mins' system like we have now. The 15 minute Concord timer is way to little of a penalty when you considers the gain you get for doing it.

Yes, you lose a ship for ganking, you can be shot for 15 minutes by everyone and you lose some few million isk for ganking in a super cheap Destroyer. But those things has no effects what so ever to reduce the ganks that happens. Aka, the current penalties doesn't work. The only penalty that somewhat works are the 15 minute Concord timer. And that's pretty much it. And that's way to little of a penalty for doing a gank, specialluy when you can just keep doing it over and over again without any harsher penalties.

Jonah Gravenstein wrote:
If it's not about freighter ganking why do you and your comedy sidekick keep bringing it up?

You appear to be in a minority of about 3 that think your system would be better. You're not going to convince the people who disagree by telling them that's there's a problem, and when they dispute it, telling them that there's a problem.

You have to prove it. So far the amount of what you think far outweighs the amount of actual proof.

Read over why i have proven that the current criminal system towards gankers are useless. If there had been a limit on hoe much you could gank every day, then there wouldn't be an issue, but as you can just do it forever every 15 minutes, then the criminal system should either use a limit on the amount of ganks you can do in the same way as now without any other changes, OR it should make doing crimes harder to do the more you do it without any limits. Again, work for your crimes. And in the current form of ganking, there is no work for the actual ganker on doing his objective.

That's why it needs to be changed.

Jonah Gravenstein wrote:
Ah, we're back to this again. You are aware that it's a fallacy to assume that I'm a ganker simply because I disagree with you?

You might disagree with me, but explain why you are against a criminal system that treats criminals as criminals that does it so the criminals have to work more and more the more ganks they do?

Again, if you steal a pack of bubblegum from a store every day, do you think you will get a free pass to go freely around without gaining huge penalties or even jail time for doing it enough times?

Again, a criminal is supposed to be treated as a criminal, specially in a game that is only about humans flying spaceships.

Jonah Gravenstein wrote:
So where's the actual supporting evidence? Telling is something is so, does not make it so.

Ahh ok, so you are blind. Thanks for confirming it.

Make effort in reading what i'm saying.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Hiasa Kite
Brutor Tribe
Minmatar Republic
#965 - 2017-03-02 00:42:13 UTC
Erich Einstein wrote:
Hiasa Kite wrote:


Have you considered the possibility that other freighter pilots are simply better at the profession than you?


Please explain to me why you think Kusion and others have the right in sit in Highsec day in and day out destroying and taking mountains of isk without ever having grind any other part of the game like everyone else.

Because his targets couldn't be bothered to protect their mountains of isk.

Quote:
KUSION alone has 10 trillion isk destroyed vs 31 billion which is just laughable.

Yes, it's amazing how many incompetent players inhabit just about any game.

Quote:
I don't know if CCP let's it go on because it's and it's drain or what but it's unethical game design at best.

It's pretty good game design actually. Before I got into EVE I'd convinced myself that world PvP and ganking in general were just terrible game elements. EVE taught me that when implemented correctly, they can create an extremely exciting and fin game.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#966 - 2017-03-02 00:44:36 UTC
NightmareX wrote:
And like i have said a million times already, this has nothing to do with how many freighters that dies or survives. It has ONLY to do with having a much better criminal system in EVE that makes the criminal really think over the penalties and consequences before they looks at only the value of the cargo before they just ganks away.

We're very much aware that you've repeated this sentiment many times. What we're asking is [b]WHY DO YOU THINK THIS CHANGE IS NECESSARY?[b]

This is the question you're seriously struggling to answer.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#967 - 2017-03-02 00:47:32 UTC
Erich Einstein wrote:
Hiasa Kite wrote:


"[iTheir cargo value shouldn't determinte if they should go into an instant death trap or not.[/i]"
Wait, I thought we weren't talking about the profitability of freighter ganking. So, we are now, right?


No one cares what the targets are doing. People will always overload and ganking will always be in the game.

Agreed.

Quote:
Please explain why you think its ok for criminals to overstay their welcome in Highsec

They're overstaying their welcome in HiSec? You're the authority on who and who isn't welcome in HiSec now?

Move over James 315, HiSec has a new saviour, apparently.

Quote:
EVE is not meant to be easy

Agreed.

That said, it kind of is; not if you're dumb, though.

Quote:
if you cant keep your security status in check, you should not be able to treat ganking as your source of income indefinitely.

Why?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Erich Einstein
Swoop Salvage
#968 - 2017-03-02 00:51:16 UTC  |  Edited by: Erich Einstein
Freighter pilots and what they do have no relation to the OP. The OP suggests that criminals be required to manage their security status properly. This is based on gankers being able to stay invulnerable (by staying in warp) as well as being able to avoid Faction Police indefinitely until their gank is complete.

Those who continue to troll their own agenda about freighter pilots and how they are irresponsible have been reported. I have told you that this issue has already been talked to death in previous posts and has no bearing on what the OP is seeking to accomplish.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#969 - 2017-03-02 01:00:43 UTC
NightmareX wrote:
So greed should determine if a freighter pilot should be able to do their job or not?

Should it? I don't know. I just know that it does.

Quote:
Ofc, they might not be able to do their job as they might get ganked on their way like it is now. But that shouldn't prevent criminals from gaining harsher penatlies and consequences the more crimes they do in high sec.

Obligatory: Why?

Quote:
Yes, no less ganks will happen as long as you gets your finger out of your ass and works for your criminal actions over just warping back to a station and refit the same ship again and waits 15 mins which isn't what i call for much work for what you gain.

You're doing it again.

Your proposal has no direct impact on my game. It does however reduce the number of pilots engaging in suicide ganking because you're trying to force them to do more work for the same gain.

"And how is it fair that you don't have to work for your criminal actions at all other than just warping back to station and refit a ship and wait 15 mins when everyone else has to work their asses off to do their job?"
I wouldn't call clicking autopilot and going AFK "working my ass off".

"That's something you say to justify your lame arguments more. Everyone knows that you are a ganker with one or more characters."
Do you have any real arguments or are we going the ad hominem route?

Quote:
I'm stating it over and over as peoples doesn't seems to figure out that my idea has nothing to do with the value of anything, ability to continue to to the ganks and so on.

You're trying to force gankers to do more work for the same gains.

You're also actively trying to reduce repeat ganking - an activity often seen in large fleets because the group of players is attempting to make the most use of their time in a fleet together.

=====>>YOU ARE ALSO NOT EXPLAINING HOW YOUR IDEA WILL BENEFIT THE GAME<<=====

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

NightmareX
Pandemic Horde High Sec Division
#970 - 2017-03-02 01:01:22 UTC
Hiasa Kite wrote:
Can be, but better options exist for transporting high value cargo. The freighter is not the be-all-end-all of transport logistics.

Yes, that's what they do and that's what they are supposed to do to be able to do their job effectively towards customers and so on.

Hiasa Kite wrote:
Who lets them enter the death trap? Might it be the person flying the freighter? I'm thinking it's the person flying the freighter.

The gankers who can just easly gank them without good enough penalties that works against them that just ganks dependent on their cargo value and not because of the penalties they will face. Both the value of the freighters or other ships with the cargo and the penalties you get for doing the gank should be a factor if you will be doing the gank or not.

Hiasa Kite wrote:
It's not a question of what one is "allowed" to do. It's a question of what one can do safely. The magic number that dictates this safe cargo value is dictated by the market, game play mechanics, gankers, freighter pilots. In fact, pretty much everything in EVE will have some degree of impact (albeit some would be minuscule) on this magic safe value.

Again, you are deciding if the ganks are worth it ONLY because of the value and not because of the upcoming penalties you get on top of that. There should be a system that makes you think about the penalties before you do a gank to really see if it will be worth the gank.

It's a super easy system that will work.


Hiasa Kite wrote:
I'm not sure about that. You can quite happily fill a freighter for much, much less than a billion ISK. If the value/m3 starts climbing too high, you'll want to consider using scouts/escorts, or just using smaller, more defensible ships to transport the much more valuable goods.
Again, the ones who decides how much value you should fly around with it's the pilot of the said ship and not the ones who do ganks. If the freighter pilot decides to do a freighter job for a corp that includes alot of items worth alot of isk that needs to be delivered somewhere, then he should be able to do that without having to limit his job and doing his job poorly just because the gankers doesn't like it and finds it easy to gank everything that has some value that forces the freighter pilots to do 3 runs instead of 1, just because the cargo was a bit expensive.

Again, you gankers are denying the freither pilots to do their intended job.

There are alot of things in EVE that has a value that are also meant to be worth alot. Doesn't mean they should be ganked just because of their value alone.

[quote=Hiasa Kite]You're doing it again. You're stating your opinion but not actually explaining how these changes benefit the game.

No, i'm stating the hard facts on how easy it is to do ganking as explained over. You just warp to the target from somewhere, press F1, warps back to station in a pod. Fits up a new ship that takes 10 seconds and undock, then it's rince and repeat. This is not opinion on how that's done, because that's exactly how it is done for the actual gankers.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Pandemic Horde High Sec Division
#971 - 2017-03-02 01:02:15 UTC  |  Edited by: NightmareX
Hiasa Kite wrote:
The harder ganking becomes, the fewer people will engage in it for profit.

As of this writing, in the last 24 hours, there has been one, ONE suicide gank on a freighter in HiSec.

And you think that suicide ganking of high value targets is so endemic that we need a mechanics change to stymie the activity.

Really? You're really advocating this argument right here?

Because you are lazy and because you simply doesn't want to work for your criminal actions. Lazy criminal players shouldn't gain massive profits or gains without taking alot of risks or without doing some work for it.

And again, this has nothing to do with what you gank. It has only to do with the penalties you get for continuing to do the criminal acts / ganking.

And if the ganking is so rarely happening as you say outside of Burn Jita, then what's the problem then with my idea as you can just continue to do ganking as normal?

This only applies to those who decides to do it much more every day and not against those who just do 1 or 2 ganks everyday as they will have it pretty nice and easy in high sec. It's those who do ganks 5-6 times a day that will get punished harder for breaking the law times after times.

Hiasa Kite wrote:
"This is a very simple and effective system that should be in EVE, like today."
Apparently so.

Yes. And you haven't explained why it would make things worser either, so there you go.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

baltec1
Bat Country
Pandemic Horde
#972 - 2017-03-02 01:02:39 UTC
NightmareX wrote:

So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they undock, just because they are carrying things that are worth alot which is their whole point?


What evidence do you have to say freighters are undocking into a deathtrap? Using the data gathered from the largest hauling organisation in EVE, Red Freight, a freighter has a less than 0.20% chance of getting ganked per 1.7 million gate jumps in highsec.

NightmareX
Pandemic Horde High Sec Division
#973 - 2017-03-02 01:06:10 UTC  |  Edited by: NightmareX
baltec1 wrote:
What evidence do you have to say freighters are undocking into a deathtrap? Using the data gathered from the largest hauling organisation in EVE, Red Freight, a freighter has a less than 0.20% chance of getting ganked per 1.7 million gate jumps in highsec.


Because they will get killed by gankers if it's worth enough no matter what ship it is if the gankers goes for it. So it's a denial of their playing just because they can't do their job of being an effective freighter pilot transporting alot of stuffs in the cargohold they have got in their ships, just because the gankers says so and because they can.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Erich Einstein
Swoop Salvage
#974 - 2017-03-02 01:08:44 UTC  |  Edited by: Erich Einstein
NightmareX .... Don't run in circles with them. They are merely trolling. Only respond to meaningful things related to the OP. If they want to go back and read your previous posts, then they are free to do so.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#975 - 2017-03-02 01:11:24 UTC
NightmareX wrote:
Hiasa Kite wrote:
Not quite. I'm saying a pilot that puts no effort into defending what is his deserves to lose it. If you can find a way to safely transport 10bil ISK in a freighter then I say power to you and congratulations on the vast swathes of wealth you would deservedly acquire.

And how do you think a freighter pilot is supposed to defend themself from a bumping Machariel that can be everywhere considering on how many that are flying it that only uses a couple of seconds to ruin his day and will just keep the freighter or whatever bumped until the gank squad arrives.

Intel via in-game and 3rd party resources, scouts, web escorts, military/logi/ECM support, breaking the cargo down into smaller, more manageable chunks, alternate routes including LoSec and the use of jump freighters to traverse if necessary, subcontracting to another freighter if you feel you're not prepared to deal with the risks.

Our cup runneth over.

Quote:
Yes, you can use an alt or a friend to gain some benefits that way for the freighter. But then my question is, why does the freighter pilot has to work his ass off for defending his job / ship when you don't have to work at all to gank him except for warping to the target, press F1, warp back to station and do the same over again after 15 mins?

Are you honestly trying to tell me that expecting two people to work together is far too much when attempting to defend against somewhere in the region of TWENTY people working together?

Consider the above. Do you think that maybe, just maybe you're a little biased right there?

Quote:
If they have to work their asses off to defend their stuffs, then we suggest that the criminals also should work their asses off. Not only that, but criminals in high sec that breaks the rules of high sec should be working much much harder than any law abiding citizens that are in high sec.

They can be aggressed at any time by other players, plus have to deal with kill rights if they fix their sec status, they're always on the run from FacPo and have at best a window of 24 seconds to kill their targets.

You do realise that those above conditions mean that criminals can do literally nothing in HiSec except fly around and gank, right?

-"I've said this twice in this thread already, maybe third time lucky: [b]Freighters excel at carrying vast quantities of low value goods, not high value goods"

-"And who decides that?"

CCP. They're the ones that designed them.

"All i'm saying is that no risk = no reward. Alot of risk = alot of reward. That's how EVE is. But it's not that for the gankers."
Because the game has greedy pilots overfilling their ships with loot, then going on to fail to keep their loot pinatas safe. Like I said: It's not a mechanical problem, it's a player created problem, specifically players that possess an unfortunate combination of stupidity, greed and sloth.

These people will always exist, so profitable ganks will always exist.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#976 - 2017-03-02 01:19:40 UTC
NightmareX wrote:
Still doesn't change the fact that there should be a criminal system in EVE that treats criminals like criminals and not like 'Oh you was bad and now you are only bad boy for 15 mins' system like we have now.

That's not a fact, that's an opinion. I'm of the opinion that the penalties for ganking are overbearing and create a false sense of security amongst the unwary.

Quote:
The 15 minute Concord timer is way to little of a penalty when you considers the gain you get for doing it.

The 15 minute timer is a game mechanic which CCP controls. The gains from piracy are not, which CCP do not control. You can't fix the latter by tweaking the former.

Quote:
Yes, you lose a ship for ganking, you can be shot for 15 minutes by everyone and you lose some few million isk for ganking in a super cheap Destroyer. But those things has no effects what so ever to reduce the ganks that happens.

OK. Go kill someone that deserves some death in HiSec.

No? Looks like those deterrents are doing something after all.

Quote:
If there had been a limit on hoe much you could gank every day, then there wouldn't be an issue,

Oh look, it's the root of the One More Nerf argument: "Ganking is fine, I just think there is an issue with..."

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

baltec1
Bat Country
Pandemic Horde
#977 - 2017-03-02 01:20:12 UTC  |  Edited by: baltec1
NightmareX wrote:
baltec1 wrote:
What evidence do you have to say freighters are undocking into a deathtrap? Using the data gathered from the largest hauling organisation in EVE, Red Freight, a freighter has a less than 0.20% chance of getting ganked per 1.7 million gate jumps in highsec.


Because they will get killed by gankers if it's worth enough no matter what ship it is if the gankers goes for it. So it's a denial of their playing just because they can't do their job of being an effective freighter pilot transporting alot of stuffs in the cargohold they have got in their ships, just because the gankers says so and because they can.



0.20% chance of getting ganked per 1.7 million gate jumps in highsec

Clearly they are not getting killed, much like my own freighter that is 7 years old now.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#978 - 2017-03-02 01:21:59 UTC
Erich Einstein wrote:
Freighter pilots and what they do have no relation to the OP. The OP suggests that criminals be required to manage their security status properly. This is based on gankers being able to stay invulnerable (by staying in warp) as well as being able to avoid Faction Police indefinitely until their gank is complete.

Depending on circumstances, gankers have 2 - 24 seconds to complete their gank from the instant they open fire. Faction police do not impose this limit, CONCORD do and this limit cannot be evaded (doing so is an actionable offence).

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

baltec1
Bat Country
Pandemic Horde
#979 - 2017-03-02 01:27:44 UTC
NightmareX wrote:

No, i'm stating the hard facts on how easy it is to do ganking as explained over. You just warp to the target from somewhere, press F1, warps back to station in a pod. Fits up a new ship that takes 10 seconds and undock, then it's rince and repeat. This is not opinion on how that's done, because that's exactly how it is done for the actual gankers.


If they tried to do it that way they would lose all of their ships bar the first one on the station undock. Seems you have no idea how ganking works.
NightmareX
Pandemic Horde High Sec Division
#980 - 2017-03-02 01:29:21 UTC
Hiasa Kite wrote:
Intel via in-game and 3rd party resources, scouts, web escorts, military/logi/ECM support, breaking the cargo down into smaller, more manageable chunks, alternate routes including LoSec and the use of jump freighters to traverse if necessary, subcontracting to another freighter if you feel you're not prepared to deal with the risks.

Our cup runneth over.

So again, the freighter pilots has to work their asses off while you as a ganker can just warp into the targets and do your job without any more work than that?

The fact that you think that's fair says all about you. You are a massive ganker that knows how easy and how much you gains by doing it and does everything to defend against, because it makes you work for your actions.

Hiasa Kite wrote:
Are you honestly trying to tell me that expecting two people to work together is far too much when attempting to defend against somewhere in the region of TWENTY people working together?

Consider the above. Do you think that maybe, just maybe you're a little biased right there?

As i have said earlier, having an alt with a webber is not going to prevent the freighter from dying if some gankers really want that freighter dead as they will have multiple bumping Machariels pleaced out in every directions that will try to bump the freighters out of allignment in few seconds.

I know how fast a nano Machariel can be, so don't teach me on something i have learned many years ago.

And what does an intel channel help against gankers if there is Machariels everywhere that the freighter pilots can take as a bumping Machariels. Should the freighter pilots just stop doing his job because he sees a Machariel?

Hiasa Kite wrote:
They can be aggressed at any time by other players, plus have to deal with kill rights if they fix their sec status, they're always on the run from FacPo and have at best a window of 24 seconds to kill their targets.

You do realise that those above conditions mean that criminals can do literally nothing in HiSec except fly around and gank, right?

-"I've said this twice in this thread already, maybe third time lucky: [b]Freighters excel at carrying vast quantities of low value goods, not high value goods"

-"And who decides that?"

CCP. They're the ones that designed them.

Again, you are making no sense as you aren't discussing the actual issue of how easy the criminals can get away with doing ganks. If you want to have a discussion, then talk about what the case is about. And the case is giving criminals a system that makes them work harder for doing criminal acts. That's all.

Hiasa Kite wrote:
Because the game has greedy pilots overfilling their ships with loot, then going on to fail to keep their loot pinatas safe. Like I said: It's not a mechanical problem, it's a player created problem, specifically players that possess an unfortunate combination of stupidity, greed and sloth.

Being greedy has nothing to do with how criminals should be treated. You can still be greedy as hell but not without harsher penalties and still at the same time being able to do as many ganks then as you do today with some more work for your criminal actions.

Hiasa Kite wrote:
These people will always exist, so profitable ganks will always exist.

Ofc ganks always will be there. But ganks shouldn't come without penalties or consequences that makes the gankers think about those things before they do a gank.

And lastly. I have explained you in highly details on why criminals should be treated as crininals and not like a '15 minute naughty boy' as you do now.

If you don't want to give reasonable arguments back on why that's a bad idea, then don't expect someone to take you seriously either.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama